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[FE10] An FE10 RNG-Based Draft Full of Quintessence


Quintessence
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Im pretty sure he must be kidding/lying or he took RNG abuse to the next level.

Thats what i figured... I mean, to do something like that he literally needs to crit that bandit with miccy, and then proceed to crit everything with eddy... sometimes critting twice (i.e. boss)

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I couldn't figure out the 3 turn, that would require Eddie get two level ups for sp and wrth crtkill the boss. And that's not happening ever (unless EM :O which is not the case), so Soul, stop kidding 8P

EDIT: A 4 turn is far more realistic 8X

Edited by Quintessence
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You people can be so guillable at times. :awesome:

You need to crit. the first Brigand with Micaiah for the 4-turn, and that's as far as it goes.

I mean, c'mon, he doesn't even reach the boss until Turn 4 at the earliest.

Edited by The Berserker
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A 3% crit with miccy i might add...its never happening so thats why everyone goes for a 5 turn. Tbh, it would suck hard if people started abusing for a 4 turn -_-.

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A 3% crit with miccy i might add...its never happening so thats why everyone goes for a 5 turn. Tbh, it would suck hard if people started abusing for a 4 turn -_-.

Well there it does sometimes happen, I don't think its fair to say EVERY 4 turn is abuse... The 3% is there and people are likely to battle save in the event of one...

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But the thing is, unless u drafted eddie, you will be feeding miccy kills. So at least for me, eddie always attacks bandits first and then miccy kills. If you attack with miccy first you are either: hoping to 4 turn it with a crit or have eddie drafted so u want to feed him kills.

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You people can be so guillable at times. :awesome:

You need to crit. the first Brigand with Micaiah for the 4-turn, and that's as far as it goes.

I mean, c'mon, he doesn't even reach the boss until Turn 4 at the earliest.

Lol I began wondering how to do it. Luckily I was starting your SOYO draft :awesome:

...And no, Eddi can get to the boss by EP3 with a shove ^_^'

A 3% crit with miccy i might add...its never happening so thats why everyone goes for a 5 turn. Tbh, it would suck hard if people started abusing for a 4 turn -_-.

A Miccy crt is not necessary for a 4 turn.

PP1 - Miccy hits, Eddy kills, or vice versa

EP1 - Bandits move.

PP2 - Miccy hits the bandit, Eddy moves.

EP2 - Bandit attacks Miccy, there's a 45%-65% hit depending on the bandit's Bio, correct me if I'm being inaccurate on hit%s. A bandit approaches Eddie, there he can crtkill the bandit with a 10-11%. That's more reliable than a lol4%.

PP3 - Miccy shoves Eddie, and Eddie moves forward, heal if necessary.

EP3 - Miccy has to avoid the bandit and kill him ^^'. Pugo approaches Eddy and he's likely to hit him, there's a 62% iirc, he's doing 13dmg, but Edward is not in wrath range, so he needs to be hit by another bandit which is 4-5dmg, there's wrath, but pray for Eddy to dodge the other bandits (Bio trick XD). Eddie must get a level up involving str for the boss kill.

PP4 - Do whatever with Miccy, kill Pugo.

EP4 - Have Edward survive.

:awesome:

EDIT: Wait! What happened with the badges!? :blink:

EDIT II: Vincent and his testings :D

Edited by Quintessence
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Thats still ridiculously unreliable.

But far more reliable than expecting Micaiah crt a bandit with a 3%. In this case, Edward has two chances to proc a 10% crt. Yes, there's also avoid issues but Eddie has to dodge 35-55 hit% and Miccy 55-65% approximately. Plus, you can play with the enemies' Biorhythm. :D:

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Sure, if you call 10% crit more reliable...>_>. The 4 turn needs rigging. You need to battle save for a 10% crit in one of the bandits. Not to mention, reset constantly for enemy biorhythm and rigging dodges on eddie. Excuse me if i refuse to play like that. I try to go with reliable strats. Next thing i know, you people will be rigging that stun on ludveck because an 11% chance in 4 attacks is clearly really doable (sarcasm.jpg), just like eddie getting 10% crits in prologue...and a str level up to KO the boss...and eddie dodging threatening attacks after being put in wrath...and miccy dodging stuff...yeah seems pretty reliable, everyone should start doing it. Oh but how could i forget! Be sure to battle save for miccy gettng hp mag skl spd lck def and res after she evades and kills that bandit! Because clearly she has a lot of chance to proc HP and def and spd!

Edited by PKL
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Sure, if you call 10% crit more reliable...>_>. The 4 turn needs rigging. You need to battle save for a 10% crit in one of the bandits. Not to mention, reset constantly for enemy biorhythm and rigging dodges on eddie. Excuse me if i refuse to play like that. I try to go with reliable strats. Next thing i know, you people will be rigging that stun on ludveck because an 11% chance in 4 attacks is clearly really doable (sarcasm.jpg), just like eddie getting 10% crits in prologue...and a str level up to KO the boss...and eddie dodging threatening attacks after being put in wrath...and miccy dodging stuff...yeah seems pretty reliable, everyone should start doing it. Oh but how could i forget! Be sure to battle save for miccy gettng hp mag skl spd lck def and res after she evades and kills that bandit! Because clearly she has a lot of chance to proc HP and def and spd!

Miccy didn't even get a level up. And the chances of Eddie/Micaiah dodging aren't so crappy. I did it because Eddie's crt was natural through the process of planning that strat, so I continued.

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  • 2 weeks later...

  • Edward, Zihark, Mordecai, Nephenee, Oscar, Ranulf, Gatrie, Gareth, Renning: So...continuing from last time. Time to log this clusterfuck.

  • 1-7 - 5 turns ~ Pretty standard. Eddy promotes after the chapter like I said he would.
    1-8 - 4 turns ~ Zihark goes down, Eddy goes right with RESOLVECAIAH, and Sothe does the usual.
    1-9 - 4 turns ~ Standard.
    1-E - 5 turns ~ Savior!Sothe ferries RESOLVECAIAH up to the top platform like always, Zihark and Eddy clear the way. <3

  • Total for part 1: 5+5+5+6+4+6+4+2+5+4+4+5 = 55 turns

  • 2-P - 8 turns ~ Survive, nothing to see here. I do try to get Elincia a level so I won't have to use as much BEXP.
    2-1 - 5 turns ~ The usual, recruit Heather, get shit, kill boss. Go Neph <3
    2-2 - 4 turns ~ Nealuchi is my free unit. Mordy smites Lucia and Neph goes apeshit. This chapter was pretty fun.
    2-3 - 5 turns ~ Rush to the throne!
    2-E - 1 turn+ ~ Elincia penalty (+4 turns)

  • Total for part 2: 8+5+4+5+1 = 23+4 turns

Edited by CR-S01
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  • 3-P - 7 turns ~ Having both Oscar for this is gr9mazing.
    3-1 - 5 turns ~ Oscar gets BEXP before the chapter. I have so many good units for this chapter, for once :D Gatrie tanks, Oscar goes up and around, I use Mia as my free unit. Crit shenanigans are nice. And Ike, of course. Kitties are turned on for reinforcement halberdiers, with help from Mia.

  • 3-2 - 3 turns ~ Celerity!Oscar kills things. Neph is amazing as always.
    3-3 - 8 turns ~ loloscar, lolgatrie, lolike, lolneph
    3-4 - 7 turns ~ lolike, lolranulf. Mordy doesn't need no resolve B)
    3-5 - 2 turns ~ Sol bow. Oscar gets celerity, Neph shoves Reyson, Reyson vigors Oscar.

  • 3-6 - 7 turns ~ Eddy, Zihark, Miccy, Sothe, herp.
    3-7 - 12 turns ~ Defense, as always. Ike chats with the BK while Mordy works on his strike rank.
    3-8 - 4 turns ~ I have plenty of force to 4 turn this map with ease. Neph and Mordy work on one side of the map, Ike does his thing, Gatrie helps with the stationary generals, Oscar kills things south before anyone else gets there.
    3-9 - 5 turns ~ Geoffrey solo, as always. I buy the adept scroll, of course.
    3-10 - 4 turns ~ Neph soloes the south with forged javelins :D She had no trouble there. Oscar goes ahead with celerity with forged javelins and works on the stationary enemies. Mordy's speed is lulz, he one rounds everything he can double or one shots everything. Reyson allows everyone to get to the boss area not too long after Oscar, but by that time there are only a few stationary enemies left ;D S strike for Mordecai :D
    3-11 - 7 turns ~ This is the fastest I can get without a flier. Mordy works on his strike, Oscar ferries Ike.

  • 3-12 - 3 turns ~ EddiexZihark... heh
    3-13 - 3 turns ~ EddiexZihark
    3-E - 4 turns ~ I sent Oscar, Neph, and Ike up, as that's really all that's necessary up there. Mordy recruits Zihark before he can rampage. Oh god, Eddie. Neph, use impale! Ranulf and Mordecai split and work on their respective strike ranks because their gauge prevents them from taking too much attacks. Gatrie trails behind the main group and nabs a few kills and rescue.

  • Total for part 3: 7+5+3+8+7+2+7+12+4+5+4+7+3+3+4 = 81 turns

Edited by CR-S01
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Edward, Zihark, Mordecai, Nephenee, Oscar, Ranulf, Gatrie, Gareth, Renning

Team Split:

Silver: Micaiah, Mordecai, Sothe, Leanne

Greil: Ike, Zihark, Nephenee, Rafiel

Hawk: Oscar, Edward, Ranulf, Gatrie, Reyson

Damn, my Silver army is gimped. Oh well.

  • 4-P - 4 turns ~ Micaiah goes to the middle, Mordecai goes right. It took 4 turns because bow paladins are stupid.
    4-1 - 5 turns ~ As always.
    4-2 - 6 turns ~ Celerity!Oscar is amaze. Everyone else is filler >B)
    4-3 - 8 turns ~ This took longer than usual for me because I only have Mordy, Miccy and Sothe. Leanne was a big help.
    4-4 - 7 turns ~ Zihark and Neph's res tanking skills are gr9. Ike...not so much, but he decided to dodge sleep staves anyway.
    4-5 - 3 turns ~ Eddy goes into the swamp and kills Izuka with ferrying help from Oscar, vigoring from Reyson, and shoving from Ranulf.

  • 4-E-1 - 3 turns - Everyone charges into the enemy and they all die.
    4-E-2 - 1 turn - hammer
    4-E-3 - 1 turn - wyrmslayer + chip
    4-E-4 - 2 turns - I messed this up horribly. Ugh.
    4-E-5 - 3 turns - kill auras, kill Ashera

  • Total for part 4: 4+6+8+7+3+3+1+1+2+3 = 38 turns

  • Overall total: 5+5+5+6+4+6+4+2+5+4+4+5+8+5+4+5+1+7+5+3+8+7+2+7+12+4+5+4+7+3+3+4+4+6+8+7+3+3+1+1+2+3 = 197

Time for Tellius Draft #3, I promise. Oh god this took forever.

Edited by CR-S01
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