Smiley Jim Posted November 7, 2010 Share Posted November 7, 2010 (edited) Read this sticky before reading. Alright, I'm going to break it to you all. I got fed up with waiting until I got to a certain point on my Path of Radiance playthrough, and I want to do something new while I contemplate how I'm going to do Chapter 21 and boss abuse my units without losing my sanity(since my PoR HM playthrough was hopefully going to be used for FE10 transfers.) Well, you know what, I'm not waiting until Chapter 26 in order to do something, so I decided to play Sealed Sword. So yeah... This is my Sealed Sword playthrough, done on Normal mode. Here is the obligatory notes before reading. Units I will definitely be using: Roy Alan Lance Bors Dieck Rutgar Gonzales Clarine Lilina Shin Ray Saul Miredy Filler List Douglas Niime Dayan Yodel Note: I am not writing a turn by turn summary. Fuck that. I can do a summary of the whole chapter, if you'd like, because writing down each segment turn-by-turn is very hard on the wrists(and eyes). Also, if I'm 'double posting', I'm putting in more log. Any swag I get during the chapter will be placed after I type in my unit's current stats. Swag is defined as the following: -Items acquired from a chest or house. -Items stolen from enemies. -Rare items that recruitable characters have. If you guys demand it, I will happily do a Let's Play of this game on Hard Mode. Note that the army I will use will be similar to the army I used in this one(a few guys will be different, but otherwise, you will see the likes of Lily, Alan. Lance, Dieck, and Rutgar again.) -Done. Chapter 1: Dawn of Destiny Starting Units: Roy, Marcus, Alan, Lance, Wolt, Bors This chapter is basically a joke. Don't overuse Marcus! His growth rates and EXP gain are crap. Use him to weaken enemies instead! Also remember that Roy and Wolt are weak and die in 2-3 hits, and the RNG is usually against you. Anyway, after doing my configurations, I had Roy move into the range of the first fighter I saw, had Marcus give his iron sword to Roy so that the rapier wouldn't get used up, and had Bors move into another fighter's range. End turn. Bors weakens his fighter while Roy does the same(he get hit on a 38. %$#&!). Alan and Lance take the scraps that the former two leave behind, while Roy goes and heals. Same thing next EP(why does Bors, a unit with piss avoid dodge with WTD and Roy keeps getting hit despite having 38 hit against him). Alan rips his fighter a new one, but Bors fails and Lance just barely hits him. Marcus goes for the village since he sucks. Next turn, Bors finally kills his fighter, while Alan and Roy gang up on the archer. The bandit was destroyed next turn by Roy himself. Next turn, Lance moves into the axe fighter's range and weakens him enough for Roy to kill and get his first level up. Roy then stays in to lure in the axe fighter, which he ORKO'd(he had to heal next turn). Bors moved into the shrubbery to lure in another axe fighter, which I had Lance kill. Moved Bors into another shrubbery and let Alan take the kill(had to rescue Bors because Alan can't get through shrubbery very easily). Lance helped bring in another fighter for Roy to kill(he did the same thing for the last fighter and archer). Bors and Wolt gladly took names and chewed bubble gum. As for the boss, I simply had Roy sit his ass in the boss' buzz zone. It took 3 rounds; by the third round Damas finally hit Roy before dying in a pool of his own blood. Seize, game, set, and match. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 04 20 07 07 09 08 06 00 06 Alan 01 02 21 08 05 06 03 06 00 09 C Lance Lance 01 02 20 06 07 09 02 06 01 09 C Alan Bors 01 02 21 07 04 03 05 12 00 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 01 32 09 14 11 15 09 08 06 Swag: 5000G Edited November 27, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
chococoke Posted November 7, 2010 Share Posted November 7, 2010 Use Barth. His picture is about 4,000 times more bad ass than stupid Bors. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted November 7, 2010 Share Posted November 7, 2010 (edited) I will not be using fillers since most of the 'filler units' in FE6 are either crappy prepromotes or things that need excessive babying. Well, if you don't boss abuse or arena abuse or spam reinforcements then you'd find that many of the prepromotes that show up are actually better when they appear than your average unit will be. Sure, in 3 or 4 chapters they'll fall behind, but that's what makes them filler and not permanent team members. They "fill" a spot for a few chapters until someone else comes along. Also, Marcus is amazing. But that's only for those of us good enough to keep turncounts low, I guess. For anyone that needs to boss abuse and arena abuse just to beat normal mode, I suppose it's hard to make proper use of him. Or even see the need of him. He's epic for the first 6 chapters, and still quite useful for a few more. You even have a decent shot at him getting a tad blessed and giving you +spd. Sure, he falls behind due to his growths after enough chapters, but he's filler, too. Once he starts slacking there's always another new prepromote that shows up ready to go for a few more chapters. And I'm sad that there is no "neither" option to choose instead of Bors or Barth. Edited November 7, 2010 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
Integrity Posted November 7, 2010 Share Posted November 7, 2010 Bors Lite. I'm choosing entirely based on the awesome names you gave them. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 7, 2010 Author Share Posted November 7, 2010 (edited) Bors Lite. I'm choosing entirely based on the awesome names you gave them. You've got to admit that my names are awesome. Oh, and I will avoid boss abuse. This is Normal mode, and I don't need to BA. Only reason I'm even using the arena is to gain money for the secret shop. But I'm not going to abuse. I'm actually going to try to break that habit. Edited November 7, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted November 7, 2010 Share Posted November 7, 2010 (edited) Oh, and I will avoid boss abuse. This is Normal mode, and I don't need to BA. Only reason I'm even using the arena is to gain money for the secret shop. Aquilae bought 15 pairs of boots on HM with no arena abuse. You hoping to spend more than 60000 gold on the secret shops? though, if you'll try not to abuse, you probably wouldn't get all that much arena time. Like, 4 or 5 battles each arena at the most. Well, 17 Sacae has an arena earlier on. You could get a bit more battles there. Though chapter 13 has the arena beyond the gate, so that one is like 1 or 2 battles at the most. Edited November 7, 2010 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
Anouleth Posted November 7, 2010 Share Posted November 7, 2010 You already have a tank unit. It's Miledy. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 7, 2010 Author Share Posted November 7, 2010 (edited) Chapter 2: The Princess of Bern Starting Units: Roy, Marcus, Alan, Lance, Bors, Wolt, Ellen, Merlinus New Units: Dick, Wade, Lot, Thany 'Easy chapter on NM, somewhat easy on HM. You also get your Oguma archetype character this chapter. Cool!' Marcus visited the village for an armorslayer, while my other units attacked the first wave of soldiers. Next turn, my mercenary reinforcements arrive. Roy, Alan, and Lance destroyed the three fighters loitering next to us, while I had Dieck and the others converge with my group. Next turn, Dieck sat himself on a shrubbery to remove a loldier while Bors had to be rescue-dropped(stupid 4 move). Dieck then destroyed a fighter and another loldier over the course of 2 turns, all while dodging their attacks. Nice. Lance dissected the second loldier and almost leveled up. The eastern front was pretty bland. Bors weakened two fighters while Dieck showed his manliness by slaying another loldier. Dieck then killed the iron axe dude while Thany killed the steel axe guy with Bors' help. The archer was destroyed by Bors with Alan's help. Dieck helped out with taking out a fighter, while the merc was, well, euthanized by Roy. I also managed to remove the last fighter and archer with Alan and Dieck, respectively. Rude was also a complete joke. He just couldn't stand up to Dieck's manliness(and armorslayer) and got ORKO'd Dieck Cheney style. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 04 20 07 07 09 08 06 00 06 Alan 01 03 22 09 05 06 03 07 11 09 C Lance Lance 01 03 21 06 07 10 02 06 01 09 C Alan Bors 01 03 22 07 05 03 05 13 00 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 01 32 09 14 11 15 09 08 06 Ellen 01 02 16 01 06 08 08 00 06 04 Dieck 01 07 28 10 14 10 05 06 02 13 Ward 01 02 28 08 03 05 04 03 00 13 Lot 01 03 29 07 05 07 02 04 00 12 Thany 01 01 17 04 06 12 05 06 05 04 Not bothering to put in Merlinus because he's just there as my wagon. Swag: Armorslayer Edited November 9, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 8, 2010 Author Share Posted November 8, 2010 (edited) Chapter 3: Late Arrival Starting Units: Roy, Marcus, Alan, Lance, Bors, Wolt, Dieck, Ellen, Wade, Lot, Thany, Chad New Units: Lugh This map isn't so bad if your units are prepared. Note that Lugh is in the northwest village. I had most of my force move to the east, except Wade, Lot, Wolt, and Thany(they are going to be the guys that visit Lugh's house). On the enemy phase, Chad got really lucky against the two loldiers(the fuckers would've gone after Ellen, who takes hits worse than Chad, so I had to block their access to her). Oh well; had Ellen heal Chad then dealt with the first enemy wave, while Wade and Lot lured in the two NW loldiers. Once in the castle, Bors weakened two soldiers for Alan/Lance to kill, while Wolt lured in the NW archer(which Thany killed). Alan killed another loldier, while Ellen heals Lance for the next one(Bors is only there to give cover). Next turn, I recruited Lugh. I had also removed the first set of reinforcements, and the second died just as quickly. While my detachment was getting back, er...around, Chad infiltrated the chest room with Bors' help. As for the boss, you know what I did. Nuked 'im with Dieck. I was about to seize before I forgot that I didn't visit the SE village. Oh well, I just had Marcus go back(handy hint: Marcus is amazing for little errands like that since he has some nice stats for this stage as well as 8 move.) NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 05 21 07 08 09 08 06 01 06 Alan 01 04 23 10 05 06 03 07 11 09 C Lance Lance 01 04 22 06 07 10 02 06 01 09 C Alan Bors 01 05 24 09 06 04 06 14 00 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 01 32 09 14 11 15 09 08 06 Ellen 01 03 17 01 06 08 08 00 07 04 Dieck 01 08 29 11 14 10 05 06 03 13 Ward 01 02 28 08 03 05 04 03 00 13 Lot 01 03 29 07 05 07 02 04 00 12 Thany 01 02 17 04 07 13 05 06 06 04 Chad 01 01 16 03 03 10 04 02 00 05 Lugh 01 01 16 04 05 06 05 03 05 04 I have mixed feelings for these guys. Alan and Dieck still haven't gained speed yet.... at least they make up for their failures by bearing manly strength. If this keeps up, I might have to ditch them and replace[Dick]with Oujay. Bors only gained speed once in 4 levels, but gained 2 str and 3 def to make up for it, I guess. Swag: 3000G, Halberd, Mend Edited November 9, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 8, 2010 Share Posted November 8, 2010 handy hint: Marcus is amazing for little errands like that since he has some nice stats for this stage as well as 8 move. Marcus is also amazing for plowing through the map. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted November 8, 2010 Share Posted November 8, 2010 (edited) Marcus is also amazing for plowing through the map. I think it's obvious he disagrees with us on Marcus' abilities. Apparently being the best unit for 3 chapters and arguably the best until Zealot arrives constitutes "sucking". Who knew? (I say arguably since Rutger doubles a few things Marcus doesn't, and while he's using that killing edge he actually frequently KOs what he doubles) Edited November 8, 2010 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 8, 2010 Author Share Posted November 8, 2010 (edited) All I was saying was that you don't exactly need Marcus as much in NM(which I'm forced to play because I can't access hard mode.) In hard mode, you practically NEED Marcus. I kid you not. Otherwise, you are making your earlygame so much harder than it needs to be. I mean, really. Things with 6-7AS and 17-18 atk in the first chapter? That is a bunch of cockadooky without Marcus. When even Boris is getting 2RKO'd, you know you need the Jeigan to tank and weaken shit. P.S: I've been mostly basing my character opinions from GameFAQ's. Edited November 8, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted November 8, 2010 Share Posted November 8, 2010 All I was saying was that you don't exactly need Marcus as much in NM(which I'm forced to play because I can't access hard mode.) In hard mode, you practically NEED Marcus. I kid you not. Otherwise, you are making your earlygame so much harder than it needs to be. I mean, really. Things with 6-7AS and 17-18 atk in the first chapter? That is a bunch of cockadooky without Marcus. When even Boris is getting 2RKO'd, you know you need the Jeigan to tank and weaken shit. I'm sure he still speeds things up on NM. Not sure by how much. But yeah, if you simply enjoy putting as much experience on units that give you many flashy +1s, it's not too frustrating to avoid Marcus gaining tons of exp on NM. Not like HM where chapters become 3 or 4 times more painful without extensive Marcus use compared to with him. P.S: I've been mostly basing my character opinions from GameFAQ's. haha. Yeah. That much is obvious. They are very jeigan-hating there. Pre-promotes in general, even. At least, the average user. Particularly against Marcus. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 8, 2010 Author Share Posted November 8, 2010 (edited) Chapter 4: Collapse of the Alliance Starting Units: Roy, Marcus, Alan, Lance, Bors, Wolt, Dieck, Wade, Lot, Thany, Ellen, Lugh, Chad New Units: Clarine, Rutgar God I hate this chapter. The game throws a bunch of mounted dudes at you, and it's a total nightmare on hard mode. Also, the Nabarl archetype dude joins. Oh and give the halberd to either Ward or Lot. I recommend Lot since Wade's speed is ass. Also, you will need to use Marcus here regardless of whether it's HM or not. Moved Bors south and Dieck west. Marcus grabbed an iron sword(he had a steel-axe from before) and deposited the mend and joined Bors. Chad gives Lot the halberd. Next turn, Lugh kills the cavalier that Marcus weakened, while Chad kills the nomad. Sent Wolt to the NE village. Thany and Lance cleaned up the scraps. After the next wave arrived, Dieck took out another nomad, Alan nuked a cavalier, while Lance and Marcus formed a wall to keep my squishier units alive. Lugh, Thany and Dieck took the kills here. Soon after, Clarine decided to recruit herself into the posse. I then managed to nuke two more cavs(Marcus was sent to deal with the pirate.). On turn 6, Rutgar and his platoon show up. Clarine charms him into joining, then using him, Lugh, and Dieck, remove the platoon. The pirate reinforcements aren't too bad. Rutgar and Dieck basically laugh at them. Thany visited the houses for a steel-blade and a seraph robe. Bors kills an archer and chips the boss while my other units head towards the seize point. Marcus then chips Eric before Roy shoves a thin, long rapier inside of his rectum. Rutgar then polishes off a pirate before seizing. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 06 21 07 09 10 08 06 01 06 Alan 01 05 24 10 06 07 03 07 11 09 C Lance Lance 01 05 23 07 07 10 02 06 01 09 C Alan Bors 01 06 25 10 06 05 07 15 00 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 01 32 09 14 11 15 09 08 06 Ellen 01 04 18 02 07 08 09 00 07 04 Dieck 01 09 30 11 15 11 06 07 03 13 Ward 01 02 28 08 03 05 04 03 00 13 Lot 01 03 29 07 05 07 02 04 00 12 Thany 01 02 17 04 07 14 05 06 06 04 Chad 01 02 16 03 03 11 05 02 00 05 Lugh 01 02 16 04 06 06 05 03 05 04 Clarine 01 01 15 02 05 09 08 02 05 05 Rutgar 01 05 23 07 12 14 02 05 00 07 Swag: Door key, Killing edge, Steel blade, Seraph robe Edited November 10, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 8, 2010 Author Share Posted November 8, 2010 (edited) Chapter 5: Fire Emblem Starting Units Roy, Marcus, Alan, Lance, Bors, Wolt, Dieck, Wade, Lot, Thany, Ellen, Lugh, Chad, Clarine, Rutgar This chapter is very easy overall, except for one small problem. Can you guess what it is? Yes, it's the faggot on the gate with the Killer axe. If you fuck around with this guy, you will see multiple death quotes on your VBA screen. Since I couldn't just break the gate open, I had to go around. Everyone moved up north, with Marcus picking up Bors because armor knights have fail move. Next move, Lugh decimated the iron axe fighter, while Marcus chopped down the hand axe douche for Thany. Next phase shows more proof the RNG of this game is twisted: Chad gets hit by a steel axe with ~25 displayed hit and only lived because of WTA(Thany got hit with a 41, but that's expected to happen anyway). Alan revenge kills that fighter, and Bors, in a shocking twist of fate, actually ORKO's something(wait, aren't knights supposed to get, like, doubled?). Thany rescues Rutgar because I thought that the nomads had crit on him(which I found out was wrong, but better safe than sorry in FE6). I then massacred the nomads with Dieck and Lance, while the fighter was neutered by Roy and Chad(Marcus swiped the Gant lance). As for the bandit and merc, Rutgar and Thany tore them a new one. The remaining enemies weren't as much of an issue as they are fairly annoying. Rutgar killed his bandit after Chad softened him up, while my other units got into position to defend against them. I then had to deal with a bigger problem: 3 mercs. You know the drill: Bors kills one, Thany killed the nomad, and the two mercs died next turn. As for the last few enemies, Dieck and Rutgar showed their true strength by cutting down the turds like butter. The merc and mage went down without a fight, as well. Then the reinforcements arrived. I actually had some very close encounters(Lance dodging a 41 that would've killed him, Ellen accidentally eating a 14 DMG hit) and some retarded moments(Lot getting hit on an 18), but otherwise were cake. As for the boss, I actually had to get him on the hand axe just so that he wouldn't blick all my units(and waste time rebooting save states, since even Bors gives a damn if he eats a CH). Then Rutgar can simply go for the kill(he OHKO'd the turd with a crit). NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 06 21 08 09 11 09 06 01 06 Alan 01 06 25 10 06 08 03 07 11 09 C Lance Lance 01 06 24 07 08 11 02 06 01 09 C Alan Bors 01 07 26 10 07 05 07 16 00 14 Wolt 01 02 19 04 04 06 02 04 00 07 Marcus 02 01 32 09 14 11 15 09 08 06 Ellen 01 04 18 02 07 08 09 00 07 04 Dieck 01 10 30 12 15 11 06 07 03 13 Ward 01 02 28 08 03 05 04 03 00 13 Lot 01 03 29 07 05 07 02 04 00 12 Thany 01 04 17 04 07 15 06 07 06 04 Chad 01 03 17 04 04 11 06 02 01 05 Lugh 01 02 16 04 06 06 05 03 05 04 Clarine 01 02 15 02 05 10 08 02 05 05 Rutgar 01 08 25 10 14 15 03 05 00 07 Lance and Alan need more exposal. I need to stop EXP-mongering Dieck and Rutgar. Swag: Gant lance Edited November 10, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted November 8, 2010 Share Posted November 8, 2010 This is an example of the difference between game-changing Thany-drops and not having them. http://www.youtube.com/watch?v=90kY_HBl6dk Though you don't actually have to do the RNG abuse that dondon did when not on 0% growths. Marcus is fine even on HM with javelins. Or hand axes, but I think the mercs are bigger worries than bandits. And your other units now suck a little less. It's funny, Marcus has an easier time handling all those enemies on the left than all your other units combined (less Thany) have with the enemies on the right. Even when they have growths. Well, not funny. Annoying. But still. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 8, 2010 Author Share Posted November 8, 2010 (edited) Chapter 6: It's a Trap! Starting Units: Roy, Alan, Lance, Bors, Dieck, Rutgar, Ellen, Clarine, Chad, Thany, Saul, Dorothy New Units: Sue Not Joining: Cath This chapter has another case of joke enemies/annoying boss syndrome. 10AS/53 Avo? WTF? I split my gang into three groups, each with a healer. Dieck, Roy, Saul, and Dorothy went west; Rutgar, Clarine, Thany, and Chad went east, while Bors, Alan, Lance, and Ellen took the center. Bors gets mugged by mages while Rutgar rips apart a merc. Alan and Lance destroy the mages, while Dorothy misses the merc who attacked Roy. My center blockade almost got killed, but eventually, all my blockaders survived(and I think the Alan/Lance support is starting to kick in). Roy's team and Rutgar's team had no problems wiping their enemies off the face of Elibe, but Alan and Lance had to tag team to remove just one knight. Next turn, Alan and Lance removed the remnants of the center blockade, while Chad started opening doors. Chad started pilfering the boxes, while Roy broke into Sue's cell. Just when that happened, the reinforcements showed up(and Cath). I moved all my units to the center of the screen, while Chad stole Cath's lockpick. Once that was done, Thany picked up Roy and started to head towards Cath. While that was happening, I formed a blockade with Bors and Alan, who brought the loldier/mage/archer reinforcements to their knees. Just before Roy and Cath had a chat, more reinforcements arrived. Rutgar and Dieck handled the archer and armor, respectively, while Thany and Lance downed the loldiers. I then took the time to deal with the northern rooms; which were teeming with enemies, while Chad dealt with the chest rooms(well, no shit) The boss was quite annoying. 53 Avoid and only Rutgar can double him. What I basically had to do is sit Rutgar next to Wagner and hope I hit. I didn't hit the first time, but the second round killed him. Chad got the last chest before I capped. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 08 24 08 09 11 10 07 01 06 Alan 01 07 26 11 06 08 03 08 11 09 B Lance Lance 01 07 24 08 08 11 03 06 01 09 B Alan Bors 01 10 29 11 07 07 08 18 00 14 Ellen 01 05 18 02 07 08 10 00 07 04 Dieck 01 11 31 13 15 12 06 07 03 13 Thany 01 04 17 04 07 15 06 07 06 04 Chad 01 04 18 05 04 12 07 03 01 05 Clarine 01 03 15 02 06 10 08 02 06 05 C Rutgar Rutgar 01 10 27 12 14 16 04 06 02 07 C Clarine Saul 01 05 20 04 06 10 02 02 05 06 Dorothy 01 03 19 04 06 06 03 04 02 07 Sue 01 01 18 05 07 08 04 05 00 05 12 str on a lv10 NM Rutgar? What the shit, dood? Also, Bors is extremely defense-blessed(18Def at Lv10 is +3.85 above his simple average at Lv10). I'm probably gonna say 'f*** it' and save abuse until he hits 20Def and just promote him as soon as the first knight crest is available. Swag: Silver lance, Killer axe, 10000G, Unlock, Short bow, Goddess icon Edited November 16, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 9, 2010 Author Share Posted November 9, 2010 (edited) Chapter 7: Rebellion in Ostia Starting Units: Roy, Alan, Lance, Bors, Dieck, Rutgar, Charine, Ellen, Saul, Thany, Chad, Sue New Units: Zealot, Treck, Noah If you are going for perfect completion, this chapter is a living nightmare, since there is a clusterfuck of units that want to end Roy's sad pathetic life. Oh yeah, your first experience with dracoknights, the 'terror of the skies'. Don't worry, you will get your very own dracoknight in...8 chapters time. Also, you get a second Jeigan. Gotta love your Jeigans by now, rite? I pushed all my units forward, using the shrubbery as cover. The next turn, Lance rushes over towards Zealot and Treck while Rutgar, Bors, Dieck, and Alan remove the first wave. on the EP, some douche attacks Clarine, and Lance gets ganged up on. The next turn was chaos; Roy talked to Noah, who talked with Zealot, who tried to weaken the dracoknight(it took three units just to bring down one guy thanks to the twisted RNG). Bors and Rutgar were too busy with a loldier and archer to care. Next turn, Treck was recruited, and Bors took out the knight(Dieck destroyed the archer). As for the guys that were left, after 2 turns, Alan destroyed the armor and Dieck took on the cavalier. Bors lured in and killed the mage(with a silver lance crit no less)and the priest. Now it was time to lure in the red gem dracoknight. I healed Bors and equipped him with the iron lance. While this was being done, Zealot, Treck, and Noah went for the houses. Lance took the kill after Chad swiped his red gem. Of course, what would a FE map be without reinforcements? Speaking of that, 4 cavaliers spawned from the south gate, which I destroyed a turn after they spawned. With everything gone and with Zealot getting the last of the houses, it was time to shop. I decided to use the arena for a few turns because I was bored and I wanted some extra dough(though I'm not going to spam it like Fred Figglehorn would if he played this game.) As soon as I got to the boss, a huge swarm of enemies came the turn after I had Thany drop Bors down. I actually had to have Rutgar and Lance go into the arena to provide sufficient RNs for Thany to not get hit by the archers. The boss himself wasn't as bad; Dieck would like to have a word with you. Seize, set, game. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 09 25 08 09 11 10 07 01 06 Alan 01 10 28 12 08 10 04 08 00 09 B Lance Lance 01 10 25 09 11 11 05 08 02 09 B Alan Bors 01 13 32 12 09 09 13 20 01 14 Ellen 01 05 18 02 07 08 11 00 08 04 Dieck 01 13 33 14 16 12 06 08 04 13 Thany 01 05 18 04 07 16 07 07 06 04 Lugh 01 04 17 05 06 08 05 03 05 04 Chad 01 05 19 06 04 13 08 03 01 05 Clarine 01 03 17 03 07 11 09 02 06 05 C Rutgar Rutgar 01 13 29 12 15 18 04 07 03 07 C Clarine Saul 01 06 20 04 07 11 02 02 05 06 Sue 01 01 18 05 07 08 04 05 00 05 Zealot 02 01 35 10 12 13 05 11 07 11 Treck 01 04 25 08 06 07 05 08 00 09 Noah 01 07 26 08 07 09 06 07 01 10 Bors capped his defense at Lv13/0 thanks to Anna being extremely merciful with me. Also, Thany is still at base str despite gaining four levels. If this shit keeps up, she's not going to be used much longer(stupid 30 growth. And she can't even use anything with a little more muscle since it turns her into a 7AS brick.) Swag: Red gem x2, Hero crest, Long bow, Physic, Knight killer, Killing edge, Elixir, Torch I also bought several iron blades and steel lances. Don't even ask about the poll. Bors Lite wins 8 to 2. Edited November 11, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 9, 2010 Author Share Posted November 9, 2010 (edited) Chapter 8: Reunion Starting Units: Roy, Alan, Lance, Bors, Dieck, Rutgar, Lugh, Chad, Thany, Ellen, Saul, Clarine, Lilina, Astol New Units: Barth, Wendy, OJ Still not Joining: Cath This chapter throws a bunch of dangerous shit at you. A bunch of steel lances that love to 2HKO anybody who isn't Marcus/Zealot/Bors/Barth, a knight killer armor, a killer lance armor, and an aircalibur mage. Oh yes, your first promoted boss, too. Make sure you do this! Put Lilina in the upper left corner of her cell block. If you do not, not only will you lose possibly the best magic user in the game, you will also fuck up your chances at getting the good ending to this game. I had Lilina sit in the spot I mentioned in the disclaimer, then moved all my units up. I then kept moving up, killing shit as I went since I need to get to where my reinforcements show up. Alan and Lance remove the loldier and archer, while Boris just pulverizes another loldier(Alan and Rutgar say hi, too). Next turn, Lugh roasts the armor and Roy disembowels the mage. On the EP, Bors rips apart Mr. I-kill-Alan-and-Lance-with-one-strike and a loldier, but the second loldier evades death, but who gives a crap since Dieck killed him next turn anyway. No one can reach the archer, so I just blockaded until he did show up. Next turn, my reinforcements showed up, and taking one peek, they all suck. Dieck and Rutgar decapitated the douches, then I decided to rescue drop everybody to where the reinforcements are. This does work, except until the point where they just came to us, and I HAD to drop Bors, Rutgar, and Roy just to keep the archers away from Thany(that incident in Ch7 and a similar incident that happened to Caeda in FEDS bring back way too many bad memories). Well anyway, Clarine, OJ, and Roy get attacked by archers(at least it's not as potent as if an arrow hits Thany), which Dieck, Bors, and Chad happily kill. Barth sets the reinforcement detachment free and we are reunited. The next step was to get Lilina out of prison before something more threatening than an iron bow archer shows up to rape her. I formed a blockade with Bors at the very front and a bunch of other guys trying to keep my squishy units safe. Of course, Lance gets the full brunt of the attack, but I turned that blockade into scrap metal and ground meat. I then stormed treasure room 1 and used it as my personal reinforcement chokepoint. And of course, Roy has to speak with Cath...again. Well, right after I grab the Knight crest from the first douche. Then the reinforcements arrive. I use this time to train Lilina, since she is an underleveled scrub(TBH, so are OJ and Wendy, but both have superior counterparts(Dieck and Bors), while Lily's counterpart is a shota that LOVES to get fucked over in mag.) Next up was the douchebag with the killer lance. I lured him in with Bors then burned him alive(cuz he needed it). As for the throne room, the mages and armor got raped. Epically. Lilina tears apart the final mage, then Chad starts pilfering. Now, the boss was a douche. 36HP/17Def/10Res/56Avo is no joke. I was actually forced to have Bors triangle attack him since his defensive parameters are just that big. Lilina took the kill(she actually got lucky hitting on a 37 with Elfire). NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 09 25 08 09 11 10 07 01 06 C Lilina Lilina 01 06 18 10 05 07 07 02 09 04 C Roy Alan 01 11 29 13 08 11 04 08 00 09 B Lance Lance 01 11 26 09 11 11 05 08 02 09 B Alan Bors 01 16 35 13 11 11 14 20 01 14 Ellen 01 06 18 03 07 09 11 01 08 04 Dieck 01 14 34 15 16 12 07 08 04 13 Thany 01 05 18 04 07 16 07 07 06 04 Lugh 01 04 17 05 06 08 05 03 05 04 Chad 01 06 19 07 05 14 08 03 01 05 Clarine 01 05 17 03 09 12 09 02 07 05 C Rutgar Rutgar 01 14 30 13 16 18 04 07 03 07 C Clarine Saul 01 07 21 04 07 12 02 02 05 06 Astol 01 10 25 07 08 15 11 07 03 08 Oujay 01 03 24 07 10 09 06 04 00 08 Barth 01 09 25 10 06 05 02 14 01 16 Wendy 01 01 19 04 03 03 06 08 00 10 Swag: Knight proof, Killer bow, Light brand, Guiding ring, Silver axe, Elfire, Elysian whip, Secret book Edited November 9, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted November 9, 2010 Share Posted November 9, 2010 Dieck Cheney Do...NOT...sully the name of a great fictional character with that... ... ...whatever the hell you'd describe Dick Cheney as being. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted November 9, 2010 Share Posted November 9, 2010 Make sure you do this! Put Lilina in the upper left corner of her cell block. If you do not, not only will you lose possibly the best magic user in the game, you will also fuck up your chances at getting the good ending to this game. ... I never quite understood why people think that Lilina is good... Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 9, 2010 Author Share Posted November 9, 2010 (edited) Chapter 8x: The Blazing Sword Starting Units: Roy, Lilina, Alan, Lance, Bors, Dieck, Rutgar, Thany, Saul, Clarine Your first Gaiden map. This map has tiles that will burn a fixed 10HP off your units. You know that it's a flame tile if it looks like a lava patch. As for the enemies, they suck for the most part. The boss is annoying as always, and of course, has stupidly high avoid and actual durability figures. Gotta love those retarded(+3Def/+5Res/+30Avo) thrones. "I contemplated whether I was going to bring Thany or Ellen. Ellen's just another healbot, while Thany can do something as useful as ferrying Bors over the chasm. Ultimately, I do not want to deal with his 4 move for the whole fucking map, so I chose Thany." I first split the posse into two groups. I sent Bors, Lilina, Rutgar, and Roy to the north while Lance, Alan, and Dieck went west. I had also used my angelic robe on Lilina. A fighter and archer both decided to attack Bors(really, a steel axe that does 0 dmg? You suck. The guys on HM do 6.), while some mercenaries attacked Dieck and Lance in utter frustration. Lilina critkills the hand axe guy, while Roy cuts down an archer. Dieck and Lance put down two mercs, while Alan decimated a mage. Next turn, my SW division removed the fighters(Dieck took out the halberd guy, for obvious reasons), while Lilina chipped a mage and Bors killed a fighter before being dragged to the other side of the lava pit. Rutgar killed two mercs and a fighter, while Bors took out two fighters and an archer. Lily caps another fighter with Roy's help(7AS is actually borderline on a lot of crap here), while Rutgar and Dieck just manhandle two fighters. Lilina kills the merc, while Lance goes for the mage. The rest of the map was bland. The merc died to a combination of Lilina and Dieck, while the mage and archer fell to Rutgar and Lilina(the armorslayer myrm got OHKO'd by Bors). The last mage and two fighters were fed to Lilina and Alan/Lance, respectively. Now, the boss is another douche. Rutgar critted him with the Killing edge, but missed on the second shot. Lilina took the kill. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 10 26 08 10 11 10 08 01 06 B Lilina Lilina 01 09 25 13 06 08 07 03 10 04 B Roy Alan 01 11 29 13 08 11 04 08 00 09 B Lance Lance 01 11 26 09 11 11 05 08 02 09 B Alan Bors 01 16 35 13 11 11 14 20 01 14 Dieck 01 14 34 15 16 12 07 08 04 13 Thany 01 05 18 04 07 16 07 07 06 04 Clarine 01 07 17 03 09 13 10 02 08 05 C Rutgar Rutgar 01 14 30 13 16 18 04 07 03 07 C Clarine Saul 01 07 21 04 07 12 02 02 05 06 Swag: Durandal Edited November 12, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
Anouleth Posted November 9, 2010 Share Posted November 9, 2010 (edited) Oh, and I'd like to add that I think Yodel is the best light magic user because he is closest to an S Rank. Low-level light magic is really weak, since it's pretty inaccurate, and both Saul and Ellen would start off with D Light, so they need a lot of work for an S. Edited November 9, 2010 by Mr. Know-it-all-Anouleth Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted November 10, 2010 Author Share Posted November 10, 2010 (edited) Chapter 9: The Misty Islands Starting Units: Roy, Lilina, Alan, Lance, Bors, Dieck, Rutgar, Clarine, Thany, Saul, Chad, Sue, Noah New Units: Fir, Shin This is the first chapter in this game to have Fog of War. I fucking hate fog. Especially when a bunch of shit is about to kill your units. At least the game is kind enough to let you know that this is axe land. Thieves help get though this chapter CONSIDERABLY. I moved all my units across the bridge, with the exception of Bors, who I just rescue-dropped onto the other side of the river. I didn't remove anything; instead, I kept moving because I couldn't reach the pirate with anything except Thany(I had Thany rescue Dieck so that he could save the village. The next turn, Thany drops Dieck down on the mountain while Roy destroys the pirate(Bors impales the merc and everyone else just moves). Next move, Rutgar and Lily massacre the two enemies on the bridge, Bors moves up a bit and Dieck does fuck all. It is next move that Dieck makes his move on the mage, while Lily, Bors, and Lance go around and say fuck you to a mercenary and fighter. Dieck goes back on his mountain and kills the archer. After the next turn, Noah goes up and recruits Fir. The next turn, Shin is recruited, and using him, killed the fighter in front of him. Dieck goes and claims a silver sword, Shin kills the halberd guy and Sue and Chad destroy a mage. More archers attack, but Shin and Roy kill them just as easily as they would kill Thany. While Dieck is racing back to the main group, Shin freeloads off Bors(and is getting actual level ups). After the next EP, where the hand axe guy and the archer attack Bors for some unknown reason(why are they attacking a 36HP/20Def brick instead of a frail-as-fuck mage?) Then the reinforcements. They are all pirates, and thus, Rutgar food. Lilina and Shin food, too. Dieck also helped with the slaughter of the bastards in the west(since he's as manly as they come. Just comes to show you that you don't need to have 37HP/20Def to trivialize Ch9.) Some pretty nice level ups here, as well. God bless Anna. Boss wasn't too difficult or anything. Bors actually took fail damage from this guy(4 damage? Even with a crit that still 4RKO's me). Lily takes the bosskill since she's the only one with reliable 2 range(Shin is still underleveled.) NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 11 27 09 10 12 10 09 01 06 B Lilina Lilina 01 13 26 17 07 11 10 03 13 04 B Roy Alan 01 12 30 14 08 12 04 08 00 09 B Lance Lance 01 12 26 09 12 12 06 08 02 09 B Alan Bors 01 18 37 14 13 12 14 20 01 14 Dieck 01 17 37 16 16 15 08 08 04 13 Thany 01 05 18 04 07 16 07 07 06 04 Clarine 01 08 17 03 09 14 10 03 08 05 B Rutgar Rutgar 01 16 32 15 18 20 04 07 03 07 B Clarine Chad 01 07 20 08 05 15 09 03 01 05 Saul 01 09 22 05 07 13 02 03 07 06 Sue 01 02 19 06 07 08 04 05 00 05 Noah 01 07 26 08 07 09 06 07 01 10 Shin 01 08 25 10 10 12 06 07 00 07 Fir 01 01 19 06 09 10 03 03 01 05 I like how Dieck decided to treat his speed growth as 75% for those last three level ups. Also am loving Lilina's speed. She's like 3.15 above her simple average for that level. And Rutgar's str. Too bad Guy from Fire Emblem 7 couldn't be like this(seriously, Rutgar is making Guy look like even more of a pussy than he already is. And they have the same str growth FFS!)... Should I just say 'fuck it' and promote Bors and Rutgar now? That +4Def bonus(Bors)and +30 crit(Rutgar)look pretty damn good right about now, plus they've maxed everything they're going to max out in the first tier anyway(spd for Rutgar/def for Boris). Swag: Killer bow, Silver sword, Wo Dao See you in Ch10A. Edited November 11, 2010 by DA125 Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 10, 2010 Share Posted November 10, 2010 Dude... It's NM. Promote your guys at level 10 and they'll still rape. Quote Link to comment Share on other sites More sharing options...
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