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Posts posted by Ronlyn
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Chapter 1, Part 2 - Marpha
SpoilerLast time, we secure Evans and managed to get reunited with Aideen in the process. Since our team doesn't know what retreat means, we're gonna thrash this whole country before getting back to Chalphy
Before going in, here's yet another conversation:
What a nice staff, where did you find it?
A bald priest was asking me for directions about some place called "Archanea" and dropped this
Dew, that's disgusting and unappropriated!!!
Will you give it back then?
Of course not: Finders Keepers!!!
Farming device have been secured
Things get complicated: Some dude called Elliot and his army of mounted units decided to raid our castle, and Aira catches winds of Evans conquest (somehow....I'm pretty sure everyone's death in there) and goes back straight into Sigurd's path
The kid spilled the beans about you whole situation and I only wanted to ask where I could dump him
That's Shannan alright. I'm so gonna smack him once I get back to him, but in the meanwhile let me serve in your army as compensation
Aira lost her pursuit in exchange for the really inferior ambush. Since her blood is different, now is quite possible to miss SKL in her lvl ups and she actually needs astra to kill reliably. At least her kids will be amazing if I choose her husband wisely
Eldigan decides to be a bro and protect our rear from this Elliot fellow
Not that he had a chance against the Cross Knights alone (Eldigan doesn't count, he WILL eliminate anything in his way)
After experiencing the world most one-sided fight ever, Elliot does the sensible thing and goes running while crying back from where it came. I bet he's crying while explaining to his father this whole situation
Here some final levels before the commander meets a gruesome death by being tear apart by a young adult
Sigurd decides to catch up with Aideen before going back to conquering Marpha:
Thanks for your concern, but as for now I will follow your party since I need to find my sister
*runs offscreen*
Aideen wait, that's not a b- Aaaand she's gone. Welp it's not my problem now
Gandolf final stand consist mostly of some sword users and three brigand that were smart enough to not rush to their death but dumb enough to stay in our way.
The carnage begins. Arden had a field day with those jokes trying to hit him and giving him their lunch money instead
Gandolf once alone, gets completely surrounded and chipped for all that he's worth ( A LOT since he's lvl 20)
Some money management down the line and Fin gets the kill to grant him the skill ring: He doesn't have pursuit so he needs all the chances he can get to crit everything in sight for ludicrous damage
Seizing Marpha gives this little gem:
Take a bath and I maybe think about it. Oh wait, that's still a NO you frigging pervert!!!
Ehem, I'm a Master Knight but that's another topic now get the hell out of here!!!
*runs away*
Thank you
It was my pleasure (Holy Jugdral she so beautiful. Quickly, make a move)
(Poor thing...I give him 3/5 since he has good looks)
And with that note, we set out sights to Verdane's main castle...next time
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Chapter 1, Part 1 - Evans
SpoilerLast time, our merry crew send those mages packing to their country but since our princess wasn't in the castle, we must follow those jesters because plot
Eldigan decides to pay a visit to our protagonist here. After hearing "Some barbarian mages and a bunch of lords decided to raid our kingdom and capture one of our princesses, so we decided to strike back" he goes back to his own home with more questions than answers.
Meanwhile, in the fortress of evil...
So you better keep you part of the bargain or that head of yours wont be there for too long
Ehh, about that...
We start the chapter and the real problem about facing this first wave of enemies is the boss himself: Kinbaith is quite the menace with his stats and pursuit/adept since he's a swordmaster. Since most of our party is made of wet paper or they won't survive more than one encounter, Sigurd is tasked with distracting the red flag while the rest of the gang dispatch his goons. The final obstacle is a thief fighter which won't kill Sigurd uless I let it but the enemy thieves have the horrible perk of being able to steal ALL your money without any hopes of retrieve it back if you so happen to be hit, so of course I'm gonna BBQ that asshole
I went ahead and hit the arena since a couple of point can make a difference. The shop have a iron lance (almost worthless), two hand axes (worst weapon ever. Only reason to use it is because you axe user won't get another weapon type on promotion) and a wind tome (say hi to Azel). The arena encounters are also included in the enemy improvement program, so I ended up fighting THREE enemies with brave weapons (the last one being the lvl 7 with a brave lance, so I can say without doubt I will not get past that)
Before going to engage our foes, Quan decides to spar with Fin
But sir, I'm a magic user I don't need this weapon
Shut up and face me, ya scrub
After that, Fin gets +1 STR, SKL and DEF for his troubles. Thanks I guess
Sigurd goes full gear and tries to catch some brigand trying to torch a village (in his own country? ). Everyone else play catch up
Holy momma, Jamka's a flyer!!!
Of course you will: I want you in my team pronto
Gandolf, being the absolute master mind of this whole operation, decided to just send a whole platoon to chase a woman without weapons and a 14 years old mage with somewhat competent abilities while leaving his castle's defense lacking in the defensive department. He's not the sharpest tool in the shed
Speaking of them, Aideen decided to follow her destiny as the next hear of Jungby and her class is a testimony to that. Let's see if I can found a husband with pursuit because dang that sol/nihil needs to be put in practice
Dew meanwhile decides to become proto-nino and completely overshadow my other mages by possessing pursuit and luna on his fine self. Let's hope he gets a horse on promotion
The struggle starts and Sigurd erase the bandit for a very banging level. Fin follows his example but ends up being minimalist and only score HP and SPD
Sigurd also get started with Kinbaith in order to both distract his menace to the rest of the gang and actually beat him
The following turn his whole team gets into my face as I wanted. Mages goes first, leaving the whole aristocracy at my mercy (I'm not exactly an expert, but me thinks you shouldn't send your leaders to the meat grinder if you can avoid it). Sigurd lobs a fireball to Kinbaith and manages to shave his left eyebrow
So.....much.....MONEY!!!!
Two turns later, Kinbaith finally gives in and I yoink his sword since he won't need it anymore. Aideen and Dew finally catches up with the party
Sigurd goes metal gear to try and stop a second bastard trying to grab MY money.
After some hard thinking, the votes were counted and Arden was designated as the bait since he's the buttmonkey
The hot chick eats the whole thing and goes up while Sigurd goes behind her back and start burning the whole place in hopes to conquer it. Marpha's captain is left alive since it means more reinforcements will come out to get killed off and I need that experience
I actually end up taking three turns to finish the goons in the castle, so Arden was in danger more that I would want him to (For reference, Aira can activate Astra at any chance, still has a 28% chance of hitting and he could die in two hits without backup and Aideen was needed elsewhere) but I seize the place to find....
Ok kid, what's your deal?
I'm getting used as a bargain chip so my auntie works with these jobbers for my safety. BTW I'm the next heir to the throne of Isacch
I see.Well then, I'm gonna inform your auntie of this whole mess...after taking a nap: I'm pretty sure Arden can hold her up for a little longer
Meanwhile
I-I know we didnt start in the best of terms, but can you please stop swinging that giant axe and let me talk for a bit?!?
JUST SHUT UP AND GIVE ME BACK MY MONEY!!!!!
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OK guys, you may be wondering by now what the hell is going on here and the quick answer is: I had to redo the whole chapter 1 since I didn't test that much past chapter 1 and let's just say the whole gang is a tiny bit TOO OP (By the time I hit Shagaal on CH2 Sigurd hit his caps on most of his stats and all foes were lvl 7-8 at most)
The changes are these:
- Those without holy blood or minor blood in the vanilla game received 320% total growths including their blood bonuses, while the four mayor ones (Sigurd,Quan,Briggid,Claude) got 350%
Units from the prologue:
Spoiler- Since my seed is based on enemy growths to enhance the difficulty, I decided to tamper the enemy levels per chapter so everyone is at minimum:
- CH1 ----> lvl 5
- CH2 ----> lvl 10
- CH3 ----> lvl 15
- CH4 ----> lvl 20
- CH5 ----> lvl 25
- CH6 ----> lvl 5
- CH7 ----> lvl 10
- CH8 ----> lvl 15
- CH9 ----> lvl 20
- CH10 ----> lvl 25
- Finale ----> lvl 30
With that out of the way....Ch1 will be posted in it's entirety tonight
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Prologue, Part 2 - Evans
SpoilerFunny fact: I went ahead and tried to get Evans immediately after conquering Jungby. I got thrashed REALLY hard and since I'm such a big brain I didn't between those four turns so of course I got different level up after dealing with the initial party stationed in the castle. These are the new level ups:
There you go. Now back into the game I went ahead and trigger all the talk conversations:
Don't be sorry: That stead was sick and I actually enjoy my new horse
I was about to mention the ever impending Invasion to your homeland by Thracia but yeah let's go with that one
But that's not the case here. Also, good thing you stopped that nonsense about being a healer, I mean just look at you
HEY! I'm the wife of the new king of Lenster. Now, If you excuse I'm gonna chop some fools now...HYAAAA!!!
Weren't you supposed to be with your family in a meeting?
Shush you, I'm here to torch some bodies and maybe score a lady and Aideen isn't here
I just need some time to gather momentum and.....here we goooooo!!!! *runs away*
but we already dispatch everyone in that direction.....
After leaving the speed ring to Alec (mostly because he needs to double to not sucks as much) I put everyone near the next pit stop and conquer Jungby finally
Oh yeah: Mr. "I got owned by the plot"
Midir new choice of career is not exactly what I call wise: His Mayor Blood means jack when he wont be capable of wield a single sword in his life. At least pursuit/adept are nice
In the enemy turn, Gerrard decided to blew any chance of surviving this mess by lowering the bridge AKA the only reason why I haven't bust his whole army
Also, Arvis decided to say hi to our team. Let's see how he fares:
I'm already feeling bad about my future self once CH10 kick in
Going in with the bait and switch strats here: At best I can tank three spells with the same character without losing it and these enemies have a surprising accuracy even factoring charm/forest avoid bonuses
More backtracking combat later and Sigurd gets his old friend the Silver sword. Game's gotta make sure he's still OP
More killing and here's me abusing a really forgettable thing about FE4's A.I: They wont engage in combat if they know there's no other units following his charge once they hit a low enough HP amount. Took the chance to heal at the church
After licking my wounds, I went back and decimated their whole squadron for some rather disappointing level ups (I mean, they got a lot of stats but they need STR/MAG right now)
Gerrard is all alone and honestly he really pathetic so I decided to:
Visit all villages including one where this lady is clearly confused: Sigurd is Mayor Dain lady, get your shit together
Sell Sigurd's Slim Lance so Midir doesn't suck as much
And get the low level units get some sweet exp from the tin can over here
After hurling around his body, Azel decided to put an end to his misery and blow him apart with wrath so Sigurd can seize the place
66 turns too late to be clear. Also #YourPrincessIsInAnotherCastle
Hmm...The NPCs that doesn't do anything are randomized too. Good to know
(Even though I'm a Master of all weapons and spells. But look at his face, I can't be that cruel).
See you next time with some more shenanigans
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Hello Again everyone, since now my last LP/Challenge Run is over, I decided to take a break between games in order to not get frustrated and leave everything on the floor (Especially since the 3rd can be rage inducing if not careful). So instead I decided to do an side-series, which is....
Yeah, I'm going to start playing these babies randomized to see if things get too hectic (spoiler: they got really stupid as soon as the prologue). Since I'm using one of the best utility programs out there (Yune is a fantastic thing), here are the settings I choose:
Growths & Bases: Going here full random since I want units really different from the original cast (especially when it comes to parenting).
Assign Holy Blood: I like this mechanics, so I went full yolo and gave everyone holy blood to see if wild things happen later down the line while also messing up the bonuses for more options later down the line
Skills: This is really important because I want actual options when it comes to choose pairings, so everyone has the same chances to get really wacky stuff (outside of pursuit with a really nice 50% chance per skill roll). I turn off Charge, Renewal, Paragon and Bargain because those are either too useful, powerful or an actual nuisance to deal with (I'm looking at you charge).
Classes: Everyone's outside of dancers is in the blender so of course there's a good chance I need to deal with Julius without Narga.
Children Options: Since the 2nd Generation will have it easy with all the inheritance I decided to have them randomized too in order to reduce my advantage (this option just only check if the kid have a weapon that share his parent, so people with a parent in the master knight class can be whatever).
Holy Blood: I went shuffle because getting the same holy weapons is a bummer (Also, the legendary weapons have random bonuses so that's a thing to watch out too).
Shops/Conversation Gifts: I went ahead and tailor that depending of the party since I want to actually beat this game.
Enemies Table: Everything is randomized, so I can be ambushed by the whole church or assault a kingdom of princesses at the drop of a hat, so be prepared for some weird stuff.
Promotions: Everyone can be anything, so expect shit like Noish tossing his horse in order to ride a dragon or Fury chopping her ride's wing since she has nausea.
Buff Enemies: 50% growths for every enemies and a 25% chance for each enemy to spawn something outright painful....I'm feeling good about this one (Famous Last Words - 2019).
Forced Holy Weapon: I hope I don't get something as dumb as Thorhammer frying my team as soon as CH2 pops in.
I went against randomized the rings just because I don't want something as dumb as having two bargain/pursuit rings to abuse.
With these out of the way, let's start our journey into the alternate Jugdral:
Prologue, Part 1 - Jungby
SpoilerI haven't got the time to speak of it but I really love this new translation since for once I actually understand the whole plot
The game start the same way: Verdane invades Grandbell because morons (I don´t even know how that works now, the have people smart enough to wield magic )
You said it, now let us go for a quick wi-
Oh. Well....this can be a trouble
Except not really: Sigurd decided to one up his normal self and now he's basically an one man army with the extra of wield anything I want. This is good because the rest of the Chalphys are on foot.
Noish went to the dark side and things are looking better for him: He hits like a truck and has staff utility to boot (I just notices I screw up his info tab, he comes with Pursuit and Nihil).
Alec went a different route and now he's arguably worse: He got the growths to survive long enough to pull out wrath crits but outside of the arena I don't see him doing that much for me.
However, Arden went zero to hero in this one: Bargain is outside of his ring form out of my reach, so having a ATM dispenser as soon as the prologue will make things go more smoothly.
The seed decided to throw a fucking stone to make it clear I will have a wild ride: Bards with wind tomes and 8 AS are hoarding the whole map and my team have resistance between crap and decent so we are turtling these first turns until I either get a healer or everything's clean (Special mention to the Junior Lords replacing the hunters: Those drop 6000 gold per unit so Arden is a blessing here).
If things weren't bad enough, I got these jobbers to deal with who are also benefiting for the new growth rates
Turn 1
Sigurd went ahead and show up his new palette while everyone else follows behind his tail (this will a common nuisance)
Enemy turn
Midir get nuked as per cannon. Hmm...a Javelin....
Hey, Aideen is a princess. That's quite fitting for her character in this and next chapter :v
Noish end the carnage with the screams of the dead grabbing the enemy's soul. Whatever help you sleep at night.
Turn 2
Great, more reinforcements!!! Now we can really start-
Well....shot
Lex went ahead and toss his horse into the pond for some armor and a sword: His growths aren't that different from vanilla outside of that derp Skl/Lck and with Miracle he can actually clean the arena with enough manipulation of my end. I hope he gets a horse on promotion.
Azel meanwhile deserted his kingdom and now he became a bard (Hmm...where I have heard that before...must be on my head): Losing Pursuit is a bummer but if he manages to land enough Skl to proc Astra, he will delete everything on screen with wrath/astra combos
Azel stops the brigand so he cannot destroy the near village while Lex goes down to receive said brigand in the village below. Arden and Alec get both a kill (While stealing some cash in Arden case).
Sigurd remove this poor sap here and starts pushing forward in hopes to save the far away villages since Lex is kind of a sitting duck now
Enemy Phase
Azel get thrashed by the enemy mages. Dude, you're not making a good case about your career choices.
Turn 3
More helping hands!!! Let's see if anyone carry a staf-
Welp, I guess those church will have an actual use this run
Quan ends up being a regular Paladin, which is kind of good since I can attach swords to his OP self and get both pursuit and hopefully Astra in a pinch.
Ethlyn dropped that troubadour nonsense and went full amazon (with charm utility. I'm actually excited for Leif and Altena).
And last but rather boring is Fin becoming a Thunder Mage. Critical could end up being amazing but unless Quan toss a Thoron on Ch2 or something I don't see him becoming stellar.
Sigurd kick the fire mage blocking the way to the west villages
Meanwhile the rest of the gang sans Azel and Lex start aiming to Jungby to maybe save the speed ring village.
Turn 4
After getting a little throw around in the enemy phase (mostly Azel since he's actually quite below in terms of damage), I went ahead and critted the fucker while Lex starts chipping his target.
Bait and switch tactics ensue for the rest of the team.
Hey, I need that!!!
Sigurd is finally able to kill a random crook for a level and my god, these levels are a thing of beauty
Turn 5 & Enemy Phase
After I realize most of the team is badly injured I decided to wisely GTFO since getting burn into ashes is not what I call a good plan
Turn 6 finally comes into the corner: Sigurd just went ahead and poof a brigand while darting towards the last one. Quan goes full gear towards saving the speed ring village while the rest just back off
I'm really amazed how this game have already put me in a rather hard position and this is just the start of the game for pete's sake
Next turn I decided to blow all these fools. Fin decided to be a disappointment and miss his shot, so Arden went it for the kill and a really weird level for a thief
Ethlyn and her newfound ability to run circles around the enemy has prove to be useful by dispatching the last bard in the vicinity. Noish went ahead and park his ass in the tower for some healing before kick the fire mage trying to get the north duo's booty
Meanwhile, Sigurd and Quan disintegrate the last of the bandits harassing
my moneythe towns.This mountless team really has it rough with these jobbers annoying me to no end
The final moving fire mage of doom is killed and I decided to cut some footage here since the most exciting parts are done. The next few turns is me:
Baiting dudes so I can feed experience to everyone and...
Park my sore rear on the church. I hope you understand why I spare you of this chunk of action
These are the levels I got while cleaning the room (I also went and share Arden's money with Sigurd since next chapter I can buy whatever with him and I rather cover all options)
The only one left is poor DiMaggio who left his days as barbarian and decided to hit the books.
Let's just say Quan had a say about his career choices
And everyone gets into position before Sigurd finally save Jungby. What happen to Midir? Will the next batch of foes ravage my team? Do I need to stop with these lame questions? (Yes), find out next time!!!
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2 hours ago, hovah said:
Hey, so i have a general question regarding this hack, i've never before played FE6-7-8. (only played all recent games, awakening and up) Difficulty is no issue since ive done maddening/lunatic runs, im on the 2nd chapter for this hack now, and it feels like im ruining my first experience with the game by playing the mod before a genuine run, but since i haven't played it i wouldnt know. What would you guys have done? play the hack/mod or a normal run first?
I would suggest you first play the vanilla game: This mod assumes you know the recruitment, how unlock all the gaiden chapters and alternative chapters (yes, this one has the same mechanic as Ilia/Sacae routes on FE6) and finally knowing the game at heart would reduce your rage once the mid-late game comes in (believe me, you really wanna play the vanilla game unless you like self imposed challenges while going in blind).
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Finally back. If you read the whole name of the last fight, you would have noticed the word "optional" in there and I need to elaborate:
SpoilerMost of the time, getting creamed by a boss means restart the fight and hope to not get knock out once against. Loewe is the exception to this rule.
Hitting that continue button will actually let you bypass his fight and deal with the rest of the game without too much of a drawback (we don't need the experience in the first place and a second gladiator belt is rather useless since we need those accessory slots for other things).
So yeah, for the sake of this run, Loewe will have the last laugh so I can go further into the game with the party severely underlevel (For the record, being lvl 90 BEFORE Loewe is the normal deal here).
With this out of the way, here the last entries of this whole run and with it, I call this one complete:
T.M.Dragion:
SpoilerThe Faceless:
SpoilerThe Merciless Savior:
Spoiler -
Sorry for the really long wait, the quick answer for that is "My internet sucks" but that aside, the battle everyone's waiting:
Enforcer II The Bladelord:
SpoilerHere's the whole video description just in case you only here for how I actually did this:
SpoilerBefore even get started let me make this clear: YOU NEED GRAIL SPHERE TO EVEN PRETEND TO HAVE A DECENT SHOT AT BEATING THIS HELL OF A BOSS. With that out of the way, I decided to split this particular fight into four phases for easy comprehension:
Phase I - The First Turn: You better start spamming triangle + directional button to pop that grail sphere ASAP since Loewe will 80% of the time open up by tossing one of his S-crafts (Demon Flames is on a large area around him and inflicts Faint while Dead Emperor's Sword can target on someone with a medium AoE and a good chance to inflict Freeze...not that matters since both are OHKO to everyone no exceptions). The other 20% he will do wherever and to be honest just reset since it means he will S-craft you the moment your protection is gone (quite easily to accomplish by his lackeys) just to spite you. After this he only has a 30% chance to pop another S-craft on you if his turn lands on a bonus turn.
Phase II - Setting up the battlefield: Joshua was send into the fire since his HP and agility means he's the only one capable of evade at least one hit without buffs while he cast Sylphen Guard on himself to become a dodge tank . Kevin and the girls have priorities in terms of spells: Clock Down, Clock up EX, Petrosphere and Clock Down (with Kevin pulling out Gaia Shield/Earth Guard when needed). Clock Down will bring down Loewe's speed to manageable levels, Clock up EX to put you on par with him, Petrosphere will fuck with his options and leave him with either attack Joshua (and maybe hit with a 60% chance) or cast arts (including: Silver Thorns for confusion, La Teara to ensure you suffer for longer and Earth Guard if the last one wasn't clear enough), and Orbal Down to make every spell count, and all this must be done while taking into account his Zero Field Craft (Interrupt arts, line targeting with a rather big area that would make Agate blush). Take note that I didn't include his archaisms since those can either cooperate or be out of range of these spells so better assume only Loewe will be stuck with these.
Phase III - Killing the Lackeys: With our field set, the first offensive action is to remove those annoying things since they can:
1. Riot Charge. Line, knocks back and changes position.
2. Riot Star. Area (M).
3. Riot Wave. Line (M).
4. Riot Press. Single, can inflict Faint.
5. Plasma Ball. Single, can inflict Seal.And frankly, we cannot have this while Loewe throw all his garbage around so they must go. Select the AoE art of your preference (if you can avoid using high end arts that cover all the grid better since it means less turns refilling your EP). Also take note to ensure Loewe is still debuff and your team guarded at all times since he can still pop his S-craft and ruin someone's day (Kevin ends up paying dearly early in the fight and thanks god I could recover from it).
After those two are gone, there's one last phase called...Phase IV - ALL HELL BREAK LOOSE: I didn't mention it until now but Loewe like his fellows Bleublac and Luciola can summon clones of himself into the battle as soon as the first turn. They wouldn't be so bad...except they can hit for 4500+ damage while also capable of use Zero Field at will....and they can appear whenever he feels like on any location...and they're immune to everything and all must be killed once they're on the battleground even if the original dies first...and there are no limits of how many of them can be at the same time so you can have the REALLY BAD LUCK of experience something as silly as twelve clones farting around, killing everyone while you try your best to end this nightmare just to find yourself surrounded by these jesters mocking your every attempt at winning this fight (NO, I'm not salty about losing before killing the last few clones or anything, what makes you think that?).
So the clear objective is....KILL HIS ASS BEFORE HE DROWNS YOU WITH CLONES!!!! and god forbid you use your S-crafts BEFORE he's death: Even if they deal amazing damage, these things have the horrible drawback of put on you so much delay that you might as well forget that character do anything in battle since he won't reach his turn until he's the last one standing (and Loewe's AI is smart enough to know this and aim for the rest of your party).
Overall, I like this: Loewe is a well design boss (outside of his clone not having limits in terms of numbers) that forces you to have countermeasures against everything he does while he tries his best to render your actions futile. I hope the next bosses are as challenging as him.
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Final side stuff before getting creamed by you-know-who:
Axis Pillar Monster Chests:
SpoilerThe Cast:
SpoilerAnd now it's time to go and face the real deal. WISH ME LUCK GUYS, I WILL NEED IT!!!
SpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerI FRIGGING WON FAIR AND SQUARE AGAINST THIS MONSTER. I'm processing the whole thing for easy digestion.
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Not near the end of the run as I hoped (life is getting crowded with work), but at least I got these jobbers out of the way:
Enforcer X:
SpoilerEnforcer VIII:
SpoilerEnforcer VI:
SpoilerEnforcer XV:
Spoiler -
Normally I would just post the next bunch of bosses, but these pics deserve a mention:
Just a normal day for old J
Spoiler
Update this weekend (and hopefully the end of this run) -
2 hours ago, Shrimperor said:
Lvl 82. Up to par yup
Also, pro tip: get Action 5 instead of those Action 4s. Also, i hope you found Cast 3 in Chapter8. While it does reduce your stats, it's very useful on support peep
Nice you like that number because it will stay that way until Loewe. I havent change to the elemental gems because I am pondering who's going to the final showdown and my sepith is really limited.
(Of course I found the Time Gem, it's the easiest thing ever if you like to talk to everyone)
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All clean up and the only thing left is to engage the final dungeon:
Liber Ark Monster Chest III:
SpoilerLiber Ark Monster Chest IV:
SpoilerLiber Ark Monster Encounter III:
SpoilerAxis Pillar Assault:
Spoiler -
1 hour ago, Shrimperor said:
Late 70s Liber Ark huh
That's a low lvl yup. So you will probably be at Löwe on 87 (which is one 1-2 levels below normal for Löwe fight)? Considering You will get extra exp from bosses since you are underlvld.
Also, you should've done Nightmare 😉
Believe me I tried but the problem is you will rely on cookies for everything until CH2 pops up with earth wall and clock up EX access and I REALLY hate attack food overall (need to farm enemies for ingredients when you're not allowed to do so in the first place, and these things ignore any kind of strategy since you only need to spam it and presto).
Besides this is the first (and hopefully not the last) time this is even tried so of course things are rather barren in terms of planning ahead (I just only discovered this sunday you can lower the exp gains from the apaches by waiting until they change form).
About the level stuff, I got something in mind so please bear with me until the end.
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Time for some more bizarre adventures in the sky:
Liber Ark Monster Chest II:
SpoilerLiber Ark Encounter II:
SpoilerThe Glorious Assault:
SpoilerGlorious Monster Chest:
SpoilerGlorious Ambush Encounter:
SpoilerRiot Arms & Pals:
Spoiler -
Endgame clean-up. Mostly starting to regret not buying sepith and miss the fact Josette exist in this game:
Liber Ark Monster Chest I
SpoilerLiber Ark Encounter I:
SpoilerSaving The Bimbo:
Spoiler -
Hey, this is nice. I was about to do an SSLP of FE4 randomized after dealing with my current challenge and now I'm not alone on this. Gook luck with your LP
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Ch8 clear. Endgame is a thing guys!!!
Rolent Hidden Quest:
SpoilerDivine Penguin II - Electric Boogaloo:
SpoilerDimensional Bugs:
SpoilerJenis Hidden Quest:
SpoilerGrancel Rescue:
Spoiler -
11 hours ago, Sagi said:
@Zenon mc Don't worry, that's actually intentional! Vantage works with full HP and unlike in Thracia 776, it can still combo with Wrath.
I probably did that so Finn could catch up with the other 2nd gen units that have higher growths.
About the Ulster problem, I'm working on a new version with branched promotions! This will make the hackrom more interesting as well as helping on making practically all pairings useful some way or other. I'll edit the original post after I'm finished so you can try it as well.
Thanks for the feedback!That's cool. Speaking of classes, would you consider reverting Patty and Faval to their original classes/inheritances? Getting Ichieval as soon as CH7 sounds good on paper but in reality I found more useful having a thief to ensure everyone has access to the paragon ring since enemies are more dangerous. Besides, Thief fighters have a lot of things to do and tossing staffs into the mix doesn't help anyone really.
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Time to deal with CH8 a.k.a "The sidequest galore":
Bose Monster Quests:
SpoilerRuan Monster Quests:
SpoilerZeiss Monster Quests:
SpoilerGrancel Monster Quests:
SpoilerRolent Monster Quests:
Spoiler -
On 7/24/2018 at 11:21 AM, Zenon mc said:
I had register only to post this. I'ven a huge fan of fe since its first pal release and fe 4 is my fav game. I enjoyed this hack a lot because the difficulty is great but i found a weird glitch in it. For some reason sometimes you or your enemies attack first for no reason while being attacked. Its like the ambush skill is bugged and you attack first even with almost all your hp.
Then it works as intended.
EDIT: Speaking of this, @Sagi I'm checking with nightmare and just noticed that Adult Fin has far better growth than his young counterpart. Did you intent that on purpose so you can choose between training him early and waste his levels or use him later for a better unit overall?
Besides, I also found that Ulster is still a sword fighter that promotes to a forrest.
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Last half of CH7. The game finally decided to throw everything on my face:
Sapphirl Tower Forced Encounter / Monster Chests:
SpoilerEnforcer VII Luciola The Bewitching Bell:
SpoilerAmberl Altered Space Monster Chest
SpoilerEnforcer XV Renne The Angel of Slaughter & Pater Mater:
Spoiler
Fire emblem 4 Randomized: 100% RNG, No Luck
in Let's Play/Streams
Posted · Edited by ronlyn
Chapter 1, Part 3 - Verdane
Last time, Sigurd managed to kick the garbage out of Gandolf and also failed to woo a lady. With that out of way....
Be a good boy and die- I mean, fight for you country's sake
I mean just look at him: The Chalphys are the real bad guys here
Ugh, I swear to god if I ever come back here I'm taking you out Sandima!!!
*run off*
Spoiler alert: I'm the bad guy *stab*
Ahhh....I didn't see that one coming *drop to the floor*
I must say: If your whole plan to revive the dark god depends on incest, maybe said god isn't worth the problem in the first place. Hell, you haven been doing a perfect job manipulating these goons to do your bidding.
Leaving the plot aside, our final confrontation pits us against more mages and Sandima himself who got buffed a little thanks to the new growths going around.
I was about to try a harmless engage with Janka but with his newfound mount and Aideen's 6 move, he recruited himself basically.
Jamka comes packing some heat in the form of a barrier sword which is kind of nice since his resistance really sucks. Pursuit and Vantage are part of his tools so I guess he can be a good father if only because he will let his kids double without brave weapons.
And now, we have in our hands the world most boring encounter ever: Sigurd and his newfound ability to wield tomes means I can park his ass in the bottleneck and watch as those helpless mages get chipped and dispatched by the rest of the team until not a single one is left standing. At least in the meantime I found to my surprising that hunter can traverse thick forest tiles
Here are the fruits of my efforts
Buried the bodies of the fallen, Sigurd goes ahead a trigger an scene:
What tipped you off? The old man telling you the whole deal or the fact this was the general direction all the rest of your campaign saw her going last time?
Sorry to interrupt you, but that's a magic tome
What? *sees her bag* Darn it, I left the thing back at home
That aside, why are you helping me?
To be honest, I really don't have a clue but since I say you (and you rather goofy attempt at wooing me) I can't get you out of my mind
Normally, I would call fool play and start suspecting your intentions...
Wow...And I thought Leon & Ada romance was out of the blue: You guys just saw each other for like fifteen minutes...tops and you're already engaged
Leaving this dumb plot aside, Deirdre enters the field with some rather amazing growths and skills that would make her vanilla self scream in envy. Her new class means she loses staffs in exchange for a far better chance at killing stuff which I appreciate with the changes I made. The bad thing? Since her silence staff is god knows where, Sandima will sling those Fenrirs without any kind of obstacle.
While crossing the forest, I got several conversations going on:
Just to be clear: I'm here to honor my word to Sigurd and I really don't care about any single one of you
Hah, you're exactly as Mariccle described you
Did you-!?
Yes, I knew you brother personally and it's truly a shame we lost someone as him thanks to this war
Here, you can grab this *hand over levin sword*
Hey thanks! but wait a minute, if you had this on you why didnt you defend yourself against these dunces?
That is a good question...Anyways, let's get going now!!!
...
After getting out of that green hell, I opted for baiting Sandima's army out of his range and eventually toss Deirdre into the miss since I'm 100% she will clean house with that sexy Nosferatu of hers. Lex goes ahead and trigger an event
That's nice and all lady, but I dropped a sword in there
What an honest person. Here you have the sword you dropped and another one to spare
Neat
After Deirdre chip every mage out there for a good chunk of their hp, we send in the whole party to grab some exp and lvls.
Sandima wasn't exactly hard to deal with: Azel went ahead and baited his fenrir, Sigurd enter the field and completely thrash his ass so Azel could deal the final blow and grab the magic ring
And with that out of the way, Aideen gets to spam her warp in order to get some more arena skirmishes out of the way. Jamka and Dew grab the villages since they are in need of some money
I'm quite proud of my team now: Yeah I had to rigged some of the encounter but doesn't in this game?
The only ones who stinks and should reevaluate their life choices are these two bozos over here
The one that went far and beyond however was Aideen. Being the only healer do wonders to your level
and after 78 turns (20 of them expend in that darned forest) we are done with CH1
Remember Sigurd: Never trust someone completely cloak in black and with half of his face obscure for the view *dies*
And with that silly note, chapter one comes to an end. See you next time