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Original Alear

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Posts posted by Original Alear

  1. 23 hours ago, vanguard333 said:

    Incidentally, I'm currently developing my own game that's a celebration of NES top-down games with its own twist, but it's currently in the early stages of development. So, that's probably another reason that I'm looking forward to Mina the Hollower.

    If you're gonna send a notification of the game's progress to ppl or do anything organized like that, include me in the list (please). I'm not likely to purchase it early access on steam but if I like the look of it I very well might buy it if you release it commercially, or d/l it if not.

  2. 6 minutes ago, vanguard333 said:

    Is it odd that I'm more looking forward to Mina the Hollower than to the next Shovel Knight game? 

    No! That game looks awesome! Maybe a bit derivative of Zelda, esp the gameboy ones, but I'm not complaining about more of that yet! If there was some kind of rep system here I would totally rep you for this post.

  3. Well, I actually think FF9 has great art (particularly the backgrounds) and decent music.

    The first time I played this game, over a decade ago, I got up to the final dungeon. I saved at the first save point after the dragon you fight. Then I deleted my save a short while after because I really didn't like the game much. A few months or years ago I beat the game for the first time on steam. I turned on level 99, skill auto learn, etc around Olivert (the true fabulously Olivier) on my second playthrough.

    When I was a kid I loved chocobo hot and cold for some reason. I agree that logically speaking it's intensely boring, but the first time I played the music somehow inspired me to just play until I got all the chocographs.

    I wonder if Metroid Prime 2 was inspired by this game's whole thing with Terra and Gaia. I also wonder if this game was superficially inspired by Scientology.

  4. 19 hours ago, AnonymousSpeed said:

    I am 100% on the make-up-what-you-want train. The continuity-is-more-like-a-suggestion trolley car. The change-it-to-what-you-want Vengabus. The tell-it-however-many-times-as-long-as-its-good Concord Jet. I am pro the guy on a hill in ancient Greece and just made stuff up and then it became part of human culture forever. Sure, most of it's bad. Most of the stuff the Greeks made up was probably bad. We've probably lost most of the good stuff. Some good stuff survived, though.

    TBH I don't buy that most things are bad. Like, most restaurants I've been to have decent enough food, even if it doesn't excel. And there's a ceramics place in this city I've been to a couple times w/ many artists making their own pieces and most of the ones they put on exhibition this one time were good in some way. There are a bunch of other examples. I just think that even something that stands out as quality is overwhelmed in a vast ocean of quality.

    As far as fanfics go the only ones I read at length were the ones by Frank Vanderosa (sp?) on Final Fantasy VII. And I read a few ones that were put on this website during that one art competition and I thought they were at least entertaining and endearing to a certain extent.

  5. Don't make me be sarcastic with you. Add (I think Mist starts at level 1?) 20 levels to a unit from base and they'll be competitive. I think this applies to nearly every unit in PoR and RD that has 20 levels to grow from base. Most units in FE would benefit a great deal from 20 levels, though I think there are a few Jeigans who only have around 0-15% growths in most stats and wouldn't see that much improvement.

  6. Fire Emblem: surprised no one mentioned Vestaria Saga. Also, Gales of Nayeli (no idea if that's good, it's not out yet).
    Snatcher: Read Only Memories (there are 2)
    Mother: Octo Vinctum: Revenge of the Czar, Omori
    Castlevania: Simon's Quest: Infernax
    Zelda (original): Anodyne and maybe Binding of Isaac
    Star Control II: Free Stars: Children of Infinity
    Crono Trigger: Sea of Stars no one said this already? it's not my favorite on the list I'm just surprised. Also Black Sigil: Blade of the Exiled, which I didn't love.
    Phoenix Wright: Tyrion Cuthbert (thanks Parrhesia! I saw you playing this.)
    Ys I and II: arguably Fairune? Not counting blast. And Angeline Era maybe (bump attack also)
    Dungeon Master: Legend of Grimrock
    Darkest Dungeon: maybe Star Renegades
    Mega Man: 30XX
    Etrian Odyssey: Potato Flowers in Full Bloom
    Nier: I hear 1000xResist is similar. I've never played either.

    Actually Castlevania/Metroid could have a billion because there are tons of Metroidvanias, but I think we can agree to ignore most of those. I also think we can ignore most hexagonal spaced 4X games as Civilization likes.

    Infernax IMO is very similar to Simon's Quest, so even though I said ignore Metroidvanias, I'm counting that one.

    It's possible that Another Star is inspired by Dragon Quest games if anything, but I haven't played them, and don't know how close it gets.

    EDIT-It's not an exact equivalent but I think LunarLux might be one for Mega Man Battle Network

     

  7. It might be meant to convey the stolid, professional nature of SEEDs as mercenaries. Meanwhile, Avalanche probably took some hallucinogenics in 7th Heaven and Cosmo Canyon and are enjoying pretty colors. I'm no expert on FF Crisis Core's SOLDIER menus since I only played the opening mission, but it looks like its menus are a little more refined than 8s but still pretty businesslike.

  8. Reg the demo: I actually think you're right, that it isn't the fire cavern, since the wiki would probably know about the demo disc in the Fire Cavern if there was one. But, it's actually the case that Rinoa appears in the Dollet Mission during one of the demo discs. So Zell appearing in the fire cavern would perhaps not be a complete refutation of your memory.

    my major disagreement is that FH actually sucked ass but not because it didn't look cool or wasn't neat to vibe in, but entirely because of the multiple screens you had to transition across from balamb to actually get into it, and then back, and then you didn't even end up back in the pilot seat at balamb, you had to walk back to the cockpit and take back off. i tagged it once or twice by accident and had to go through the whole rigmarole to just get back to the world map and i will forever hold a blood feud with the citizens of FH for that reason and no other


    Fair.

  9. On 5/19/2024 at 11:28 AM, Integrity said:

    FINAL FANTASY VIII (SQUARE, 1999)
    Finished: 19/5/24. Playtime: 123.3 hours.

    Onwards and upwards, fellas. Starkly below even my limited experience with 7, being Just Most Of Midgar, my prior experience with 8 amounted to a demo disc where, as I recall, you got to explore Balamb Garden and go into the Fire Caverns to do the tutorial dungeon and that was it.

    @ your comment about the demo disc: I think you're remembering wrongly, because the demo I played is just the Dollet mission (no Ifrit mission prior). I never beat it because your guys don't level and the mecha crab is too strong. I don't remember if junctioning worked - I mean, your guys automatically had GFs and abilities junctioned but I'm not sure there was status junctioning. I looked on the wiki, it doesn't LOOK like anyone knows of a demo which just covers the ifrit mission. But it turns out there's another demo disc (not US) that covers the part of the game where you go through the training center with Quistis and fight Granaldo.

    Personally, I don't look back on FF8's story with pronounced fondness. I no longer find myself particularly moved by it. But there were many parts of its story/music/art style that I found appealing. The character design (in terms of fashion and distinctiveness) is mostly not that great IMO, though I kinda like Squall's gunblade and normal clothing. But the environments/locations are probably my favorite in the series, probably some of my favorite in fiction altogether. The ruins where Odin and tonberries are found probably top the list. Fisherman's Horizon is true greatness. The headmaster of Galdabia Garden ending up there and admitting he has cards confiscated from students was just one of many lovable touches. And while I don't have current attachment to the story now, I thought it was pretty fun at the time.

    Junctioning is kinda eh.

    Lightbrand, considering how harshly you criticized Square ('insufferable self-absorbed artists), you shouldn't expect to be treated particularly agreeably by who appears to be a genuine fan of what you were criticizing IMO.

  10. IMO, FE7-10 are mostly easier than FE13 onward (except maybe Echoes). I've always felt there are a lot more strategic options in Awakening, Fates, Three Houses and Engage than in those titles I mentioned already, especially due to reclassing and skills. I haven't beaten FE7 on HHM and I haven't beaten FE8 on hard mode though (I'm close though...I just need to save the pontifex...).

    I've been trying to learn how to become a better tactician so I am not constantly resetting my game, and maybe eventually I can go back and play the previous games.


    See, I always felt that mostly, the ones I mentioned take a lot less time to predict, or at least they did when I played them. Meanwhile, I don't think I'll ever be rigorous enough to account for things like battalions, chain attacks, pair up bonuses and personal skills.

    Well anyways, welcome!

  11. I don't suppose you were playing on easy in Path of Radiance? The US Radiant Dawn disc originally had issues using easy mode transfers. The only way to fix it was to send it to Nintendo, and Nintendo would send you back a Radiant Dawn disc that could load the easy mode transfers from Path of Radiance. I was actually able to do that, though I no longer have that Radiant Dawn disc. It's possible that the Radiant Dawn version you're using on emulation has that same problem. Unless you already looked into that?

    If this is the reason, if you're able to find a normal or hard mode path of radiance save, you should still be able to load those boosts. Though PoR easy mode's copious amount of EXP makes it much easier to transfer many units boosts to Radiant Dawn.

    BTW - I have no idea exactly what the error message was for easy mode transfers.

  12. Movement range is not shown. Not for enemies, not for allies. And of course, there is no data in the game indicating terrain costs (I think that's the usual for FE actually, which is weird because Advance Wars was good at doing that).

  13. 10 hours ago, AzureEmperor said:

    When you say that all I can think about are the warthogs from Halo and I like to imagine they'd be balanced by flipping over if you use too much movement as an homage

    Actually, I'm pretty sure he's referring to Age of Empires II. In that game, if you open up a text message and type in "How Do You Turn This Thing On?" (not sure if it's exactly that input) then it automatically spawns a car with good durability, iirc, incredible movement speed, and a high range machine gun weapon that's pretty great at killing things.

  14. 2 hours ago, Zapp Branniglenn said:

    Having a Monado is no good since I can't use it.

    Shulk and Zanza may be the only ones who can use it to best capacity, and for a long term, but it's possible to use it for brief times, tho it'll hurt the user iirc. Monado could actually be useful because Black Knight (if he's RD) eclipse can kill just about anything Fire Emblem and monado could predict eclipse and help survive it. Also it could allow the mechon armor to be pierced, so it could possibly deal with BK's mantle.

    Mogs should be put in armor like armor knights because we know they're already great at choking a chokepoint. I think it'd be great to see a dancing armor knight. Also, are there dancers in Monshou no Nazo? We could give mog and the dancer virtually infinite movement by having them refresh each other around the map.

    I'll be a flame dragon because even a juvenile flame dragon (spyro) was strong enough to take on Gnasty Gnorc's entire army before. So at least we've got that covered. Is it out of universe to have a headbutt ability for gnorcs with shields and armor etc? I don't know Akaneia that well, so I don't know where exactly it would be best to start.

    @Zapp Branniglennthe skull kid is probably not human...I'm pretty sure they said that Skull Kids were kokiri initially?? However, there seems to be a lot of info floating around because when I tried to google to confirm, someone said that Kokiri are just hylian children living in the kokiri forest (like, they're not special, any human wouldn't age if they lived there). I think that's contradicted by OoT though, because I'm pretty sure they explicitly say Link is Hylian, not Kokiri, or something like that, which implies a difference.

  15. 11 minutes ago, Zapp Branniglenn said:

    I was legit surprised when I saw they'd split up the X series right down the middle. I would have cut it X1-3, then 4-8. With the pricing being $15 and $25 USD respectively. X4 is such a shot in the arm that it feels unfair to have The Good Ones all in one package. Personally I don't see the rift in quality between characters to be so large, but playing as Zero is what we signed up for so most players won't miss it.

    I don't even recall ever needing to buy anything with the game's "wage rate" system. If you could buy spell charges, then we'd have a use for cash. Anyway I'm glad random battles aren't a primary source of income. You want a JRPG that has no grinding, here's one that you can not only beat comfortably at Base Level, but it's almost 100% optimal to do so if you want to keep the game easy. You can even Draw 100 magic spells from a monster and then Run so you don't get the experience. They knew what they were doing.

    TBH, I just liked the exams. I remember one of the questions is "what are the elemental types in this game" and one of the answers is "sorcery."

  16. On 4/5/2024 at 3:53 PM, Integrity said:

    Hopefully this isn't an omen for Final Fantasy 8!

    In FF8's defense I don't know if junctioning is THAT hard to understand (almost everyone talks bout how the tutorial is really bad for junctioning). I also liked how they created 30 10 question exams about the game that allow you to boost your income (but they should've just had income from monster money IMO).

    😕

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