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Siuloir

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Posts posted by Siuloir

  1. You also really can't compare Skyrim and Breath of Fire. They're very much apples and oranges as far as RPG goes, systemically, storytellingwise, and everything else in between.

    Case and point: If we go by narrative, Breath of Fire's is stronger, contains more character development, etc. If we look at them as imaginary worlds, Tamriel has a vastly superior level of worldbuilding and lore to it.

    One's turn-based, one's action orientated, one is free roam, one is superior linear...

    Anyway, too far afield now.

  2. The biggest reason I haven't done much with FE8CM yet, is because I'm designing it to be the be-all, end all of FE hacks. Ultimate control over how your army grows, ultimate control without limitations. You want 5 summoners? Go for it! You want 6 [P/M]atriarchs? Go for it! Like Paladins? Tons of those too!

    I only hope someone makes a Bow Paladin at some point. If they do I'd be extremely happy. This is basically FE9 on steroids.

    "Be-all, end all of FE Hacks."

    A reskin, really?

    More power to you I guess, but I think it's pretty impossible to view a reskin as the 'be-all, end all of FE hacks.'

  3. http://en.wikipedia.org/wiki/Cthulhu#Spelling_and_pronunciation

    Cthulhu is spelled by many names, you cannot put a singular name on the dread lord of doom and despair

    Cthulhu also isn't a dread lord of doom and despair, really, whippersnapper.

    I didn't become a muscle specialist in 3 attempts time

    I started studying anatomy around 14 so that's 7 years time practicing very often at muscles and I'm still far from perfect

    art in general takes a lot of practice

    Plus, when it comes down to it, human beings are pretty weird looking.

  4. Yesterday I played Lissandra for the first time, thanks to Nemesis mode. I beat the Sion in lane, and our jungling Nocturne just kinda killed everything, so we won.

    Sion really can't do anything to Liss. Super immobile tank versus a mage with a spammable slow, a blink and a snare.

    Who picks someone Lissandra for the other team in Nemesis mode, though? Liss is incredibly good (and has been for eons) and is very popular in the meta right now.

  5. dragon's gate tileset will almost always result in maps that look similar to each other(because the tileset is extremely limited).

    So yeah nbd

    This.

    And re-paletting it just makes it look like 'an X colored version of Dragon's Gate.'

  6. He has fairly small delts and no traps at all for someone that big. The latter part is pretty glaring - You don't get that big and have that kind of neck.

    I know you're not working on this anymore, but it's worth noting.

  7. There's a fine line between trivialising the game and not doing his job properly.

    I don't anyone would ever accuse FE6 Marcus of trivializing the entire game.

    On a similar topic, Perceval is designed to give you a strong, RNG proof cavalier (or character in general, really) to compensate for the lackluster growths of FE6 and thereby protect against having a playthrough severely comprised by the hand of chance. This is not an uncommon occurrence in Fire Emblem.

    He's also not the problem with FE6's lategame, arguably.

  8. Doesn't matter, because a lot of the LTCers and a lot of the fringe community (I'm on the fringe, btw) gets shit because low turncounts and all that are apparently all they care about, whether or not that's actually the reality of the situation.

    But that's not who was being referred to.

    Also, fringe community? Are you serious? You're going to paint yourself as some sort of oppressed subsection of an internet forum? Do you realize how absurd that sounds?

  9. Also it's not a TAS man, come on.

    "I use a lua script to look at the RNG."

    Yeah, sorry, no.

    Regardless of how super defensive you are of the LTC community, let's call a spade a spade rathjer than pretend looking at the RNG doesn't provide a significant advantage.

    Not sure where Skitty was referring to all LTCers, just specifically dondon.

    But this is drifting far afield at this point.

  10. he asked me to enlighten the community about my thoughts on FE6, and he got what he asked for. it's his problem if he still continues to start shit.

    Yeah, you can't just link 20+ chapters worth of video and tell people that's where they'll find their answer. Generally you should be able to express your point in a more succinct fashion, particular on an internet forum.

  11. http://serenesforest.net/forums/index.php?showtopic=49919

    have fun, try not to start shit next time okay

    From an outsider's perspective -

    Not sure if you're bragging about your LTC clear, or telling him to watch the entirety of your run to get your thoughts on FE6.

    The first seems irrelevant (especially since it is TAS and you're looking at the RNG), the latter seems exceedingly time consuming.

  12. lol skitty of time do you even know dondon or are you just trying to start shit because you're not fond of LTC

    cause it's not like dondon is saying something wrong there, that was my exact thought when I heard about this. I can link you to a few previous projects trying to "update" FE6 to like FE7-level graphics that kind of fell through, and it's not like "why do people dislike fe6" or w/e is a bad question lol

    I see you finally dumped the red text, but apparently not the random condescending LOLs.

    Also it'd be pretty hilarious if you linked some of those projects, considering Skitty is behind arguably the most visible of them.

    The response depends on dondon's interest, though, which I guess can be assumed be purely mechanical because he's dondon, but I can't speak for him.

  13. Out of curiosity, will FEXNA have full screen?

    And, if I want to insert CGs into full screen FEXNA, what would be their size?

    I don't think there would be a colour limit for CGs though.

    You could have figured this out from actually trying FE7x, which runs in the right reso--\

    Oh who am I kidding.

  14. I don't see any problem with duplicate remake initiatives. Part of the is because the success rate is so low that the odds of both finishing are miniscule (although FEXNA may change this somewhat). However, the main reason is that i don't mind more choice between what will probably end up being two extremely different games given the amount of creative decisions involved in a project like this. If a creator finds that a project will get him motivated and be fun, he should do it, even if one or two games have similar ideas. If there were hundreds of such games, i might have an issue. But there is only one currently in production, which is hardly an oversaturated market.

    I just don't get the remake fervor.

    All that is possible with hacks and even moreso than FEXNA, and people want to remake the same stories everyone has already played. I'll never understand it.

  15. I'm not quite grad school yet, one more semester lol

    I'm going to try to sprite one frame of PromoRenair a day after certain assignment of mine is done. No guarantees since my school projects are lined up to kick my ass, but hopefully that would get us the non-critical portion of Renair's anim done in 1-2 months. I'll see if i can efficiently reuse certain frames for her critical, as well, to cut down on the work needed.

    60 frames of mounted animation? I do not envy you this.

    On the plus side, the latest FEditor squashed the OAM error, I believe, so that should insure it doesn't break.

  16. A while ago, I had the idea that it would be neat to have Shadow Dragon, Gaiden, and Mystery of the Emblem, as well as the BSFE and FE12 on-disc DLC maps, together in one compilation, preferably as a trilogy of enhanced remakes. So, naturally, considering FEXNA is on the way, I've decided to use the engine to accomplish this.

    [spoiler=Planned Features]All three games together in one package, sorted thusly:

    1. Book 1: Shadow Dragon (Unabridged version)
    2. Book 2: Gaiden
    3. Book 3: Mystery of the Emblem
    4. Addendum: Tales of Archanea and Valentia (Bonus Maps)

    Revamped and rebalanced player character classes/stats and chapter layouts (including some map and goal changes), which will be togglable independently of one another when starting a new game.

    The following New Game setting options:

    (Setting: Option 1, Option 2, so on...)

    • Difficulty: Easy, Normal, Hard, Maniac, Lunatic
    • Mode: Classic, Casual/Newcomer
    • Player Units: Remastered, Original
    • Chapters*: Remastered, Original

      -> Enemy Layout (prompted when "Original" is selected): Original, Remastered

      *As Fire Emblem Gaiden's maps and plot progression are likely to be revamped heavily, Chapter Layout selection may not be available for Gaiden.

      Also note that the whole Player Units, Chapters, Enemy Layout, etc. being selectable is still sorta pending. I may have it not be selectable and just use a revamped design for everything. Either way, the revamped content will be given priority and implemented first, with the "Original" settings being put on the back burner as potential extra content for those who would prefer it.

    Hardin will be given a unique personal class for Book 1 and will serve as a second Lord character. Hardin's Tale may be an unlockable mode, with an alternate set of chapters leading up to Chapter 5, as well as slightly tweaked enemy layouts for most maps and maybe additional chapters and playable characters.

    Nyna might be made playable in Book 1, joining at the same time as Hardin and getting a similar treatment, gameplay-wise. (Unique personal class, serves as a third Lord character, Nyna's Tale being unlocked after clearing Marth's Tale as well)

    If any out of Marth, Hardin, or Nyna fall in battle, it's Game Over.

    (On this note, this is probably an extremely minor point, but that villager who gives you a weapon for Hardin will give you a Silver Lance, or maybe Hardin's first Prf weapon, rather than a Silver Sword, so base Hardin can actually use the gift that guy has for him.)

    Proper support conversations, as well as paired endings, will be added.

    BSFE chapters and Heroes of Light and Shadow bonus maps will be unlocked periodically as relevant milestones are reached in the main stories.

    A few additional bonus maps exclusive to the remake compilation will also be unlockable.

    New characters may be added sparingly to (further) represent sparse and/or newly-recruitable classes. (Ex. New Dark Mage and Soldier characters.)

    Marth will now promote in Remastered Characters mode instead of simply being able to reach level 30. In both Shadow Dragon and Mystery of the Emblem, promotion will take place after reclaiming Altea:

    Shadow Dragon: Lord (Swords) -> Great Lord (Swords, Lances)

    Mystery of the Emblem: Great Lord (Swords, Lances) -> Lodestar (Swords, Lances, Axes)

    Despite beginning as a Great Lord in Mystery of the Emblem, his stats, including Movement, will be back down to 1st-tier level.

    Data transfer will be available, and returning characters will obtain small bonuses to stats at which they excelled in earlier books. They'll also retain A-rank support relationships in the form of Bonds, which will increase the speed at which new supports become available for the pair and allow the next set of supports to follow from the earlier set for an effective six support conversations (gameplay-wise, though, it still maxes out at A-rank); nine in the case of supports between the Whitewing sisters).

    Expanded main storyline detail. Information that was previously disclosed only in developers' notes and supplementary materials will be worked into the main game. Ties between the Archanean and Valentian stories will be tightened and expanded upon. More details will be given about reason for the Whitewings' journey to Valentia, which will tie into an explanation for the Falchion's previously-inexplicable presence in Rigel. The assassins subplot that was added in New Mystery will either be kept and reworked or dropped entirely, but it won't remain as it was in New Mystery. Additionally, a few characters from Gaiden may become recruitable in Mystery of the Emblem with data transfer.

    Edited the poll to reflect something I was a bit shy to mention initially: I will not be retconning anything of consequence out of the current canon. As much as people have complained about it, New Mystery of the Emblem's version of the story seems to be considered canon now, so all the characters and elements it introduced will be retained. However, I will be reworking Kris' inclusion and the assassin subplot, considering they were originally shoehorned into the story pretty sloppily.

    Also, the presence of sidequests in Marth's quests in general are very liable to be played with or redone entirely, since none of them seemed to be terribly well-integrated with the main plot of either game. However, the new characters introduced in Shadow Dragon's sidequests and prologue chapters will still be recruitable- or at least present in the story, in Nagi's case- in some way or another.

    [spoiler=Names]All of NoA's officially-translated names will be used where present.

    Names of characters who don't have official translations:

    (Original name -> Remake Compilation name)

    Luka

    Gray

    Robin -> Lark (To prevent name overlap with Awakening's Robin)

    Cliff

    Silk

    Force

    Python

    Matilda -> Mathilde (More refined spelling)

    Dyute -> Dutar (To go with her brother's name. Just as a luthier is someone who makes and tends to stringed instruments, a dutar is a type of stringed instrument)

    Teeta -> Tita (More refined spelling)

    Zeke -> Ezekiel (Zeke is short for Ezekiel)

    Jenny

    Saber

    Kamui -> Kam'ir (To prevent name overlap with if's Kamui. Also a nod to the Chon'sinese naming conventions in Awakening)

    Leo

    Atlas

    Jesey -> Jesse (Jesse is a real name and Jesey isn't. It honestly kind of baffles me that it wasn't translated this way to begin with)

    Sonia -> Sondra (To prevent name overlap with Blazing Sword's Sonia)

    Luke

    Rody

    Cecille

    Ryan

    Malicia -> Marisha (It would be confusing having Malicia and Malice in the same party)

    Warren

    Yumina -> Eumina (I honestly have no idea what to do with these two. Suggestions?)

    Yubello -> Eubello (Seriously, if anyone has any suggestions, lay 'em on me.)

    Samto -> Samther (Samto's just a really weird-sounding name)

    Feena

    Elrean -> Elraine (Really no reason other than "Because I like it better this way")

    Dice

    Robert -> Roberto (Probably I'm being a nitpick but the kana seems closer to Roberto than Robert to me)

    Belf -> Virgil Bell (It's a real man's name, apparently)

    Leiden

    Sheema

    Frost

    Rudolf -> Randolph (You all know why. Rudolf would be an extremely difficult name for an English-speaking audience to take seriously)

    Kleine

    Eremiah -> Eremilla/Eremija (Can't decide which to go with, if either, but either way the "ll"/"j" makes a "y" sound. Eremiah looks like it would rhyme with Jeremiah, which wouldn't match the kana. I'm open to suggestions for this one as well)

    Some of the names of incidental bosses from Gaiden and Mystery of the Emblem may also be retranslated or changed. I'll get around to that sometime. It's not really a priority.

    Feedback and constructive criticisms are welcome!

    Isn't this exactly what Arch is doing with Exalted Legacy?

  17. Oren's strikes me as Castlevania-ish. Was that unintentional?

    His features?

    Unintentional, but I can kinda see what you're saying in terms of style. The sprite's changed a ton over the span of the project - I did the original, and the body/armor (which is all that's left of his early incarnation), but Aeorys and Nih are the ones responsible for his facial features, his pose, and his hair.

  18. Nice... An actual playable patch for this soon? Legit hyped.

    *nods to Siuloir on some nice graphics*

    The Soldier body seems maybe a Lil small with the new helmet though... Maybe my larger armor soldier could be edited to some use for you?

    The head is actually the exact same size - I just swapped the pixels around to give it an actual helmet. At most it might be a pixel wider, but I don't think so? It's been about six months since I even touched that animation so I could be wrong.

    I wouldn't turn down your soldier (I'm a huge fan of your sprites - I actually really want to see you animate both your bandit and your fighter/would be happy to help you with either), but unless it's already sheeted + you want to add the crest yourself (there's a deliberate Grecian theme there), I feel like that's a fair amount of tedium to ask of you at random. :/ But if you do, I'm 100% okay with slipping it in to the next patch. :D

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