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Logience

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Posts posted by Logience

  1. Actually, I was thinking like the AI of Izuka's summoned Feral Ones in FE10 4-5. The turn they're summoned, they stay fixed in their spot, but will attack anyone in range. The turn after, they can move, but they can't attack.

    Edit: I see you there, Integrity.

  2. Subtle, Florina.

    I'm meh about the whole deal. On one hand, the support is bland. On the other, it's not cringe-inducing like a bunch of other supports in the game, plus it's one of the few Gerome convos that don't mention that stupid mask gimmick at all.

  3. I don't even know why we're debating this. It's not part of the topic and I'm free to have my opinion. You can like manaketes more if you want, I'm not denying that. I'm just saying I don't.

    *deep breaths* *ragged exhale*

    Ana, the dragon laguz and Manakete have no difference at all between them. You prefer the former for what is unabashedly a petty reason.

    Additionally, you don't seem to have experienced the Manakete at their best. And yet you cry for their removal. That's like saying we should remove Warriors from FE because Berserkers are cooler: it just does not make sense.

    I'm just trying to state a point. Please, I don't want to get banned. All I want to do is make a statement in protest to your pedestal of FE10.

    To get on-topic, I'd think that the next FE lord should be a Persona-type character, what with the crossover publicity going on.

  4. Chapter 24 has them coming out of the forts. Chapter 25 does not. It does some weird rotation where it'll spawn stuff in one or two of eight locations where the eight locations are the four corners and the four middle edges of the map. This can possibly be surprising, depending on which side(s) of the central mountain the player decides to send the army at which point during the map. I'd argue that the Endgame reinforcements are typically less harmful because aside from the very obvious spawn point sigils, half of them spawn in a place where they have to spend three or four turns moving to reach the area around the final boss.

    Sounds just like FE6's reinforcements in Chapter 18S.

  5. Hopefully not but probably yes.

    Awakening is the Final Fantasy 13 of the series. I beet we'll be getting For Emblem Awakening 2 Lucina Returns or some sit.

    I'm already in shock.

    There is literally NOTHING to this continuity! Just a bunch of anime stereotypes that care for nothing but angsting and sex! Just like you average bad fanfic! Almost every scene is cringe-inducing, almost every support proving Sturgeon's Law, every fanfic making me want to slit my wrists to distract me from the mental pain!

  6. I know that FE9 and 10 had bad sales but I always thaught that Shadow Dragon was hated by most people because of the poor execution of the original. No support conversations, short story, short game in general, sacrificing your units to get new allies.

    That's what I meant that FE11 almost ruined the franchise.

    Why do people keep ranting this?

    I get it already, internet. You all expected to get an exact remake of FE7, and instead you got an actual franchise cornerstone. Can't you judge games on their own instead of some silly "Zeldas are to be judged on a scale of other Zeldas" shenanigans?

    And actually, FE11 did fine. It just hit the same problem Superman Returns did, in that the actual sales figures didn't meet the projected ones.

  7. In FE13, Gregor always gets screwed for me, unfortunately.

    On the other hand Maribelle gets blessed something fierce.

    Gregor just feels "meh" for a supposed Ogma.

    As for Maribelle, she ended up like all my Ellens in FE6: too much resistance, not enough anything else.

  8. This again? Ugh, when I heard this nitpick brought up on Extra Credits, I can't even begin to describe my disgust.

    Look, I get that nobody likes Chapter 16 and Hard/Lunatic Mode's moving-enemy-turn reinforcements, but COME ON. You can't take a part of the series so heavily ingrained into it and rip it out just because it catches you off-guard! You're supposed to PLAN AHEAD for reinforcements by moving as a group, junctioning everyone, and mopping up the predeployed enemies ASAP. You're actually getting off really damn easy in this game, too. Not only do you get announcements of caution for every map will have reinforcements (even up to Chapter 23, which is the last map besides the final chapter with them!!), but they also added Normal Mode's FE7-style non-moving reinforcements! And if that's not enough, you also have Casual Mode, which affects no part of the gameplay, and only exists in case people don't want to go through multiple replays of the same level just to keep all their units alive! I mean, without the factor of reinforcements, the game is really damn predictable, with the only X-factors being recruitable enemies!

    EDIT: Oh, and to nitpick further:

    Does he mention 3+ waves, with Bow knights ready to nail any flier that happens to be too close to the bottom? And is it fair that Panne gets nailed by two of them before I even have a chance to counter or move? No to both questions.

    Oh, then what do you think should have happened? Cervantes saying "Moo ha ha! Soon, I will have 4 Pegasus Knights and 2 Falcon Knights ambush them from the west and east on turn 4, then on turn 6, three Bow Knights will attack from their flank! There's no way I can lose!"? Because IMO that doesn't seem quite right.

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