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Masadeer

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Everything posted by Masadeer

  1. 3-13 archer, also anna, but only because she's practically the series mascot. beyond that, unless it's a sequel, I don't want characters to return, no matter how much i like them. Extra content like outrealm appearances are fine, it's just that they already had a main story of their own, and i feel that that should be enough for them.
  2. I want third tier classes to return, particularly sentinel and marksman. also ballistician, i’ve never played a ballistician character outside of fates and want to give them a proper spin.
  3. just saying, you should actually care about the "whole animal crossing thing" because it increases your stat caps, gives items and gives you temp bonuses(cooking, which sounds underwhelming, until you realize you can use three ingredients for a +4,+2 to two stats, or +2 to three stats, plus a bonus depending on who cooks and how well they did.) And forging can get pretty crazy, both in terms of effectiveness and cost. Oh, and you need to upgrade your turrets to unlock flora.
  4. huh, that's wierd. Everything seems fine to me when I go into "check units". Anyone else got any ideas?
  5. Revelations update~! late, I know, but I kind of went OCD on skill collecting for first gen(I literally found out how to use my long maxed out 99 unit logbook yesterday) Anyways: I tried to make my defender's skills as unique as possible(the skills that are most of a pain in the ass to get) on as many of the least popular (hardest to find units). And aptitude(Apd) on everyone in case you're just starting up. I also drop my two cents on why some of these skills are so good, yet so often overlooked. MU: Apd, pavise, vengeance, deathblow, renewal. (Stock:Draconic hex, lethality, astra, D fang, sol, luna, rend heaven, counter,vantage, nohrian trust, hoshidan unity, replicate, life and death, wary fighter, swordfairemalefic aura, shurkenbreaker,heartseeker, quixotic, amaterasu, lifetaker, poison strike, locktouch) MU is here just because of the ridiculous amount of skills I have on him. Sakura: Apd, Amaterasu, counter, replicate, live to serve. (stock: countermagic, vantage, hoshidan unity, swordfaire, renewal, astra, rally luck, miracle). In case you were wondering: replicate is the ultimate starting skill for pure staff users, it essentially gives you two healers, and later on you can get amaterasu for passive spread healing (I use azura as my main passive area healer, putting amaterasu on her is like having a free renewal on everyone in her range). Oboro: Apd, Lancefaire, replicate, potent potion, quicksalve. (stock : seal def, rend heaven swap, Deathblow) Imagine, having replicate, potent pot and quicksalve on a unit. that's +3 to stats with tonics(7 for hp) AND being able to attack on the same turn. And with replicate, that's +3 to two stats/turn, as well as 1.5x healing (so up to 2x 60(elixir). Pair her up with MU, and you've got access to your entire convoy too. also the items that affect other units(eg allegro harp) are also affected by these skills. Kaden: Apd, Sol, Deathblow, savage blow, counter. (stock: Astra, luna, beastbane, evenhanded, poison strike) Elise: Apd, live to serve,Replicate, renewal, Pavise (stock: rend heaven, ageis, counter, demoiselle, inspiration) replicate for same reasons as sakura. for some reason, my conquest elise was unbeatable in the arena, even without her flame shuriken, she just tore people up with hundreds of little 1-2 damage slices. she Benny: Apd, Aegis, wary fighter, renewal, Sol. (stock: luna, pavise, natural cover, duelist's blow, certain blow, axebreaker, Luckyseven) Charlotte: Apd, Axefaire, deathblow, certain blow, lucky Seven (stock: hp5, movement +1, Counter, countermagic, vantage, duelist's blow, swordbreaker, renewal) Keaton: Apd, Aegis, Sol, pavise, Quixotic (stock: just his wolfskin stuff)Hey, i've spent a lot more time than I'd like to admit to get as far as i have on keaton, okay? Q.Q Damn it people, show keaton some more love, so i can mooch your skills, so others can show him more love. Subaki: Apd, trample, lancefaire, rend heaven, deathblow (stock: vantage, life and death, darting bow , amaterasu)I'm also looking for lifetaker/renewal/sol for him, since his personal skill is like having a permanent lucky seven at 75% effectiveness, so long as you can keep his hp up. he's one of those units that should be a god of dodge + life and death, and never quixotic(because it also gives your enemy +30 to hit you, in case you've forgotten). Selena: Apd, Deathblow, armored blow, quixotic, certian blow. (stock: sol, luna, rend heaven vengeance, aegis,counter, replicate, strong riposte, swordfaire, heartseeker, good fortune) Address: 05670 50730 60737 53066 I also have tons for camilla, azura, takumi, silas, kaze, arthur(dont ask me how, i dont even like arthur), and felicia And a fair bit for everyone else(i'm only at chapter 16-17, i have my other character's logbook data saved, though.) Needless to say: I have a good selection for every unit that's not a corrin-sexual(you know, the ones that can only s rank an opposite gender MU) except Flora(best maid). Warning: i have no idea how to turn off autoupdate, so these skills might change around without my intending to change them. PS: i've stocked up on accessories, i'll drop pink berets and effigy masks If i raid your castle for skills. starting now.
  6. got it, thanks man~ additionally, i found an azura with hoshidan unity(is this even possible? I thought you only gave your secondary class to your MU's partner) if anyone's interested, i picked it up too.
  7. hehe, i actually kind of already checked his castle yesterday.... and yours..... so yeah, i've still got several hours on the cooldown timer for your castles orz. In other words, you working late works perfectly, so thanks in advance!
  8. Anyone have a Flora w/ aptitude?(you would not beleive how ridiculously hard it is to find her on a streetpass team. I've got Felicia- aptitude, tomebreaker, inspiration, strong riposte, sol elise- Rend heaven, pavise, aptitude Silas- aptitude, defender Selena- Sol, strong riposte, good fortune, aptitude Laslow, Strong riposte, aptitude, good fortune Peri- aptitude Camilla- aptitude MU- hoshidan unity, Draconic hex, rend heaven, quixotic, aptitude ( i also have renewal and sol if anyone wants those) Flora- Luna Azura- Aptitude, pavise, rally speed, rend heaven, amaterasu 05670-50730-60737-53066
  9. my farming build: high Luck MU w/ profiteer, replicate, salvage blow(better than profiteer), hoshidan unity, and lucky charm(someone somewher has probably hacked this, I rate this even higher than aptitude in terms of OPness thanks to dragon fang, and my own insatiable lust for gold.) + azura constantly singing to me + Before fates free DLC = ridiculous amounts of profit w/o paid DLC (Selling weapons from salvage blow = more profit than 300gp cold bars *I played hard conquest after hoshido, so sue me*) Also i've never actually used azura on a replicated unit before, If singing to a replicate gives BOTH an extra turn, Use azura. if not, just grab 5 profiteer,replicate,salvage blow, hoshidan unity MUs off of the internet. you can find them with a bit of googling. (not going to link them without their permission) Edit: after spendig several hours grinding the shit out of before fates...... I just realized ghostly gold and museum melee come out later today. FML.
  10. Hey there, Today i have something of a novelty topic. The opposite of what people usually look for in character builds. That's right, I want you to give me the process of how YOU would make the WEAKEST POSSIBLE MORGAN. how i'd go about it: Luck+, speed - female MU!Donnel + villager class how'd you go about it?
  11. i never thought i would ever say this about a fire emblem game but..... these new developments are killing my interest in the game.
  12. they're removing weapon dura.... is this even fire emblem anymore?!
  13. ledges. Micaiah and sothe. ballistae. hell, the entire dawn brigade why not.
  14. Cut down on the ovewhelming number of einherjar to just key members of the FE series. 2-3 per game, max. Not their entire main rosters! I died a bit on the inside when micaiah and sothe looked like.... that.
  15. for the love of god....... this topic again? Use it if you like it, Spit on it if you don't! Having it in the game does NOT in any way shape or form depreciate from the game, and if you say otherwise, just stick to classic! There's something for everyone here, complaining about it is like, no, totally is, just being mad that IS is expanding their consumer base. It's a good thing. It helps more fire emblems come overseas.
  16. Totally random idea, don't mind me: Kidnapped and raised by pirates after being kidnapped and raised by the nohr, route?!
  17. can you include a "mistress/affair" poll as well?
  18. Capturing enemy units! After clearing the map you can sell your captives for gold! or possibly recruit them. (The capture and recruit thing makes a hell of a lot more sense than some of the other recruitments i've seen in FE games)
  19. on hard mode he can be useable immediately, but doing so requires you to be very careful, moderately challenging. On lunatic, you'd have to give him a forged waste/nosferatu, and immediately pair him up with an overleveled sumia to let him have a chance at killing anything.
  20. Suggestions on the topic: -3d animations are great and all, but when i'm semi afk grinding, or frankly just bored with that particular chapter, I'm liable to just turn off 3d animations and make everything as fast as possible. Personally I would really like it if a lot of the 3d animations were a lot faster(the fast forward button was really really nice, but i never take my hand off of it, normal combat feels ridiculously slow and time wasteful). Personally at the very least i'd like theives and assassins to do their animations much faster than.............. that slowly dripping ketchup of what awakening featured. TL:DR. I think, and would really like it, if they cut down on some 3d animation costs by making them significantly faster. -Entombed. Stop. Please. even with fast forward they're ridiculously slow............. - like the OP i think a lot of the animations just look silly. eg. vaike's running........... He's supposed to be the rough and tough guy, right?! I get the feeling that the way he jumps around is the animator's attempt at making it resemble a boxer's stance. Good idea, bad delivery. I think that berserkers and fighters should be closer to their roots. More barbarian-ey.... yeah that's about as much constructive material(and even that didn't amount to much) i've got on the subject.
  21. Adding it in as a hardcore option amongst hardcore options, lunatic ++, if you will. Not only is gold significantly harder to come by, you're forced to spend it on troop supplies! Note* the best i can manage is regular lunatic mode. I just thought it'd be fun to watch. That said, you could just tack that onto regular lunatic mode, and scale up the enemies a little bit. A LITTLE BIT I SAID. Giving you a relatively smooth transition from lunatic to lunatic+. Personally i feel that the transition from lunatic mode to lunatic + is challenging, to rng gambling(in other words next to bloody impossible). playing awakening i scaled up the difficulty with every playthrough, starting with normal, beating it ridiculously easily, then hard, much more appropriate, but still easy. Lunatic mode- hell for the first five chapters then i wimped out and DLC grinded to oblivion and beyond(and even that was hard, Harvest scramble on lunatic......). Lunatic+ is a huge stumbling block. OR even better yet. Use it to flesh out some characters even more, like oscar. He's described as an awesome cook, but that's about it. it could be like: every time it's oscar's turn to do cook dinner, everyone's stats/morale(if there is a morale system in this one) increases, and whenever it's ike's turn, everone starts off poisoned. Or even better yet, just leave it as a "supplies" tile when raiding enemy camps, where anyone(doesn't have to be a theif) can steal some loot. by the nature of large loot piles, and being in the middle of combat, you can only take a single item per turn, per person. each successive raid on the same loot pile reduces the chances of getting better items, and increases the chances of getting regular/cheap items(because everyone else has already taken the obvious and outermost expensive loot)
  22. a FOOD system. even lords with four dimensional pockets need to eat! spend the gold you earned from cashing in on your dead units' life insurance to actually feed your units!(who never seem to have to eat anything.... well besides the confectionary items.) Edit: just realized the ate a bear in awakening and some other random baked goods......... though i think that's the first time i'd ever heard of anything marginally related to food in a fire emblem game. the word *supplies* does not count(radiant dawn, i'm looking at you).
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