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GrySun

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Everything posted by GrySun

  1. Why must it be on a wii u? Why not make another good fire emblem on the 3DS? Such a waste. And worst thing, nintendo probably even makes everyone du such things, to force people to buy that bad console.
  2. I wish they were available via the 3DS Virtual Console. Wait, they are? Ahhh, but only in Japan? Well, tyvm for being assholes Japan. :(
  3. Anyone knows from experience or from other people if the weapon triangle makes any sense? In real 1v1 battle, if one guy had a sword, the other a lance, would the guy with the lance have an advantage? Same for the other combinations. I guess lances should outrange the sword, but then again, it outranges the axe a lot more. It should also be harder to block attacks with an axe, unless its a halberd.
  4. Should you restart the whole mission if your unit/s gain one or multiple bad lvl ups? i intended to play FE7 Hector hard mode, but after bad lvl ups on the first few missions, Hector and some others are quite out of shape. Is hard mode even possible without great lvl ups?
  5. The first few chapters until dlc in Awakening are actually not as hard as everyone claims. Only chapter 1 took me longer, as the Risen with the hammer kept surprising me for some reason. The hardest in Awakening was definitely Future of Despair 2. Keeping the kids alive was easy, but the 12 flyers reinforcements, +archers and generals always managed to kill a unit, forcing me to restart. Even my best units got killed, possibly due to lance/axe/swordreaver, which come on several flyers and they are good at picking their targets... The only chapter that made me seriously want to just end the game completely was FE6, Chapter 14, the Nabata Desert. The most annoying chapter by far. Most units walking 2 squares a turn? Check. Sandstorm fog? Check. 2 forced units to use, a so-so promoted one, and a lvl 1 shaman that dies instantly? Check. Needing to go fast if you want the gaiden chapter and the good ending? Check. Wyvern riders seeing you and coming to you before you see them, possibly killing a badly placed unit? Check. 3 Dragons you do NOT want to upset? Check. Strong enemy promoted units + sleep staff? Check. 2 Boss reinforcements, along with 30 barbarians? Check. In amidst all the above, try to dig up treasures along the entire map? Damn... Easily took me forever.
  6. ...am I doing it wrong, or is it just unappealing? So far I've only played Awakening and the 3 GBA games and in each of those, I didn't like the late game part (it wasn't as bad in awakening tho). It just isn't as fun as the early-mid game for me. On early game you have a lot of new lvl 1+ characters, not knowing how good they are and if they will amaze you with great growths. The chapters are also less annoying. Sure, the hit % sucks at times and some parts rely on luck, but the enemies have the same problems you do, give nice exp and dont have over 60 hp and 24 def. During late game, you simply have your death squad, which can destroy most enemies single handedly. The strategy is just largely gone. And what strategy could there even be but have unbeatable units, as they send 10 wyverns from every side at you. You cant use strategy like pull a few of the enemies away, use forts for the others etc., as at that point you are allowed to send in 16+ of your units. Also until you moved them all in 1 turn, you could have done 10 turns in an earlier chapter. And not deploying all units would just make it that the units you send out get even more exp and outlevel everything. So, am I doing something wrong, or are Fire Emblem games supposed to be hard, interesting and challenging only early and mid game, while near the end you just end the story with your unbeatable squad, killing 70 enemies per chapter?
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