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Ryo

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Posts posted by Ryo

  1. Oh this is an actual guilty confession and I'm going to sound mean af

    If marrying Azura lists you as 'Companions' I'm honestly going to laugh my head off. I really want to see that. I'm so so so sorry.

    There's no label in this game, so you don't have to worry about that.

  2. I could care less about the removal of weapon durability but I'm seriously enraged at the lack of unique weapon icons.

    ...Yeah I'm weird like that.

    Also, am I the only one who thinks that the interface of this game looks kinda ugly? :X

  3. Then there was hard mode, which I found impossible to beat without any grinding midway through the second half.

    This is the first time that I hear a complaint about Awakening Hard mode being too hard (let alone requires grinding to complete), most of the times people have been saying that it's too easy.

    Fates' difficulty jump from Normal to Hard is pretty much the same as Awakening's, however Lunatic is closer to Hard this time around.

  4. Unbreakable weapons isn't exactly a problem in Conquest since you don't really get much money to buy many of them anyways. Higher level weapons have limited stocking (unless using DLC) and somewhat severe penalty for using them. You will find yourself using Iron or Steal in the majority of your game.

    I'm not exactly a veteran and I don't know what's the kind of game you're into, so I'm not sure what to vote.

  5. It's really unnecessary because you can already strip these people in the bathhouse and accessory shop anyway (where you can also zoom in and observe them closely...), and people often buy more than one route so them not being playable isn't really a problem. Unless the weapons are meant for generic enemies, in which case it's more like fan-disservice.

  6. Which characters do you have in mind?

    For me it's Camilla and Cordelia/Matoi. Both are attractive and have cool classes but Camilla is overbearing and shallow, and Cordelia/Matoi's humble bragging gets on my nerves a bit.

    Well, to name a few: Kamui, Aqua, Camilla, Suzukaze and to a lesser extent, Marx and Felicia. They all turned out in the worst possible ways that I could ever imagine. But since I don't want to derail yet another topic with my negativity, let's just leave it at that lol.

  7. I've become way too attached to some of the characters in this game. To the point that it's painful to me how some of them are portrayed in-game.

    Yeah this lol. The game has done a very good job of ruining a lot of my favorite characters, or people who otherwise have a lot of potentials. But still, I can't bring myself to hate those characters, even though my rational mind keeps reminding me that they're utter shits.

  8. Yes, even within the classes that are considered good against mages, not everyone has high enough res, which makes the few units superior in that stat stand out even more. Like I wouldn't use Ninja!Saizou and to fight magic users for example, when I already have Suzukaze.

    It's also worth noting that in Nohr, most units aren't viable options for a dodge build, and you just can't trust this game's RNG. Not many have spectacular res either, even if they're not generals.

    I think when someone labels a unit as a good mage killer, they're more or less emphasizing on the safety and efficiency when using such a unit to counter magic attacks, especially for tanking/killing on enemy phase. On player phase, if the target mage is within range and there's no additional threat nearby that's able to kill you, you can just use a powerful physical unit to ORKO or even OHKO said mage. Though in this situation, sending a mage killer also works, for obvious reasons.

  9. Mages usually come in groups. Sometimes the game requires you to tank them. More often than not, they're also mixed with physical units, so you need to deal with both at the same time, but your bulky units often have low res to counter magic attacks. The fact that some 1-2 range physical weapons like Javelin cannot double attack is also an important factor, because the target mage might still be alive, so they are inherently inferior to hidden weapons.

    That's not to say the people who're usually regarded as "mage killers" don't have any other use, or cannot kill other types of enemies.

  10. My "self restriction" while playing Nohr Lunatic:

    > No reclassing, no children, no using My Castle to buy skills and weapons or to recruit other people's units

    > Fuck this shit, I'll reclass to learn more skills. Still won't use children and My Castle.

    > If I cannot beat chapter 21 in the next 4 days, I'll start stuffing skills to my characters via MC.

    > If I cannot beat this thing, I'll outright drop the difficulty to Hard Mode XD

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