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Ryo

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Posts posted by Ryo

  1. Could I sandbag Kamui for her though? I like her a lot better as a person than Kamui, and given that I'm entirely willing to sacrifice Kamui and even use him as a resource for her instead, how would that come out?

    Actually Kamui won't gain much EXP in chapters 4 and 5 for being quite overleveled (and in C4 Kamui will spend most of the chapter going around activating those DV because Ryouma won't do that for you, even though his sisters' lives are on the line), so you shouldn't use Kamui too much anyways (other than maybe boss kills). You'll be sacrificing EXP from Suzukaze instead. Even so, in chapter 5, Rinka will have a very hard time in higher difficulties because she has WTD against everything in that chapter; her Def is irrelevant because the main threats there are mages... and mage reinforcements. You can try to give her the boss kill though.

  2. As we all know one of the most prominent traits of FE:Fates' gameplay is its heavy implementation of various creative map gimmicks that are unique from chapters to chapters. So, which of those gimmicks do you like the best, and which are your least favorite (or need to be improved in your opinion)? This also extends to Dragon Vein effects.

    For me, my most favorite one is the use of dragon vein in N10 (even though that's more like a specific part of the map design) because of how it deeply affects your strategy (and your mentality if you're playing for the first time) at that moment. The change seems dangerous but at the same time you can also take advantage of it if you know what you're doing. I love designs like that.

    While I haven't played IK, I like the map where you get to pick up objects and strategically place them to create obstacles. While the gimmick may not be essential to the map itself, I like it because it has to rely on your positioning as well (as compared to DV which affects pre-set areas). I would love it if they implemented something like that in future games and expand from it. The one where enemies switch from unpromoted to promoted depending on the area they're standing on also sounds interesting, even though I don't know how it'd work out when I actually play it.

    As for least favorites, the wind gimmick and that fox chapter can go straight to hell. The former was really obnoxious for dragging my progress because I had to constantly either wait for the right streams or avoid my ass from the wrong ones. And the latter was really unfair, especially in combination with the nasty skills on Lunatic and the RNG fest nature of that map. And N12 has a dishonorable mention for those annoying jars. Some things from IK like "ice of war" also doesn't seem like something I would enjoy.

    So, what about you?

  3. It depends on what you define as "hard". Fates in general don't have enemies with ridiculously inflated stats swarming at you like Awakening (though I heard that enemies' stats in Revelation are quite high). Its early-game is nowhere near as tough as Awakening's. There's no ambush spawns either. However, Nohr Lunatic enemies have dangerous skills and annoying abilities (status staves, debuffs etc.). You also cannot abuse certain mechanics like infinite leveling, broken pair-ups, Nos-tanking etc. The game also discourage low-manning when compared to Awakening (except perhaps Revelation). On the other hand, Birthright's Lunatic is pretty simple and similar to a no grind & no second seal run of Awakening Hard.

  4. I don't know if I even should make this offer because no one took me up on it last time I offered (I'm assuming because from what I've seen, this forum is largely an echo chamber), but if I don't think you're just trying to pick a fight or insinuate that you know best, I will try to take actual questions about routes or my opinion of routes (disclaimer - I've only skimmed parts of IK)

    Okay, then can you please shed a light on what you think most people here have misunderstood, especially regarding the main problems that have been brought up (not just in this thread, but in others as well)? If there is no misconception, then people have the right to like or dislike whatever they want, and their opinions are just as valid as yours (which, by the way, is not absolute just because you're a translator). How much people know/understand is irrelevant, if their reasoning can't even be proven wrong by the information that they don't hold, their opinion stands valid. That is clear from the beginning.

    What we are mainly arguing here is how to interpret/view certain plot points. If there's really something that one needs to be experienced in Japanese in order to catch (that can't be achieved by simply reading translations or being able to read simple Japanese sentences), or anything you feel like saying, you can share it with us, or at least me. While I cannot promise that there won't be any rebuttals, I personally am willing to hear it out and discuss this topic. So for example, how are you going to argue against Sunwoo's claims of the Hoshidan siblings? People are using your translation as a source to prove their points, after all.

    That said, I stand by my point that people have the right to have a negative opinion on every plot point that, to them, is not logical or simply bad writing; unless one can prove that their reasoning is problematic.

    @NeonZ: I'll probably reply to you at a later point. I need to check up some things first.

  5. Also I would have preferred Kaze's death to unavoidable. It adds more drama and it would have given them the opportunity to work it better into the story, outside of that one cutscene. Does Saizou even say anything if Suzukaze dies?

    No. And considering that Saizou doesn't really have much of a reaction towards Kaze's defection in Conquest, I highly doubt they would add anything major here either, regardless of whether his death is canon or not.

  6. I just find it amusing because Leon's taking on Lachesis's legacy

    I'm betting on the years of concubine wars in his early years caused the westermark effect to, well, not take effect, but the poor kid clearly knows it's wrong and that's why he has such an affixation with shame etc

    Interesting character analysis comes out of this shit, man

    if anything I'm more impressed how well it all comes together

    愛する姉。家族以上の気持ちで愛しているが、その心は隠さなければならない

    Yep, present tense. And arguably continuous.

  7. The narrative doesn't twist itself though, Corrin's approach to the war was forgiven by their siblings which isn't a big surprise considering almost every battle he/she is involved with both before and after the war ends with the opposing side staying alive...

    Except there were also many deaths at the same time. Minus the instances where the game explicitly show or mention that the soldiers have been spared during the various battles, the rest are pretty much implied to be dead. By the end of the game, only some key characters are confirmed to have survived. The damage is still visible, of course it definitely could have been worse had Kamui not tried to avoid it. Now, supposing that Kamui isn't their sibling (and they're in fact not even a real one) and is just another enemy commander, do you think they would have forgiven him/her that easily?

    Even if you can somehow prove that Kamui could avoid killing a majority of soldiers during and after those battles, that in and of itself is another sign of the writers twisting the story because it requires suspension of disbelief to even conceive. That is near impossible to achieve in a war where the enemies are determined to take you down at the cost of their lives, especially in situations where Garon/Ganz/Iago also happen to be present (which Kamui is proven to be incapable of intervening).

    Also of note is the brutality Garon, Macbeth and Ganz. enforce outside the handful of civillians isn't actually much bloodier(it might even be less bloodier considering there were PoWs other than Sakura during the Conquest campaign) than what the typical Fire Emblem game protagonists do to their enemies even story-wise, take for example Elincia in Radiant Dawn where the order to slaughter all the remaining surrendered and retreated Crimean rebels is part of her becoming a better Queen, which also suggests the rest of them outside Ludveck were killed during battle.

    That is the point of their argument though. I don't recall any FE protagonist who would unnecessarily eliminate even unarmed civilians. Also, we don't know what would happen to those PoWs to be certain that they'd stay alive forever (or won't suffer a life worse than death), supposing that Kamui fails to assassinate Garon. After all, most of them don't have any political value for fake!Garon to keep around. And let's not forget what happened to Rinka and Suzukaze.

    Additionally Nohr clearly isn't supposed to be Thracia. If Nohr was Thracia and the decision to confront Hoshido would have been legitimate if Nohr couldn't survive otherwise, Nohr being the aggressors is intentional. If Someone has so much as seen a trailer for the game with "Glory-seeking Nohr", "Peace Loving Hoshido" its clear what to expect. This also plays into the choices. Hoshido appears the more moral or good choice when it comes to a decision between it and Nohr, which likely is by design. When it comes to games with choices newer players tend to lean towards the good or light side of the conflict, in this case it means more inexperienced players will tend to symphasise with and go through Birthright first. Which makes sense since Fire Emblem is a videogame first and foremost and Birthright is supposed to be a standard light vs. dark Fire Emblem story and a good place to start if its someone's first Fire Emblem game or they aren't experienced with the series gameplay. (Interestingly Conquest's story has some parralels with its own gameplay, its definitely the harder path in both gameplay and in terms of the struggle and regrets Corrin faces throughout the campaign).

    Are you certain the war the players engage in is still about "glory-seeking"? None of what you said has changed the fact that the whole invasion that the game portrays is pointless, and is only there for the sake of having a war. There is just no legitimate reason for it to take place, which again is the point of the argument. The game has done a very poor job of explaining why the conflict has been going on for generations. And then when Garon himself died and the slime monster took over (which also include the entirety of Conquest's story), it all became a moot point because of course a monster serving a dragon wanting to destroy humanity would do anything to push the war. Meanwhile, the protagonist assist in said war in order to lead that monster to a certain convenient throne. While everyone else does what they're doing is because the monster says they should. It doesn't even have anything to do with "glory-seeking", so even that one explanation falls apart.

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