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Everything posted by Attila
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completed Fire Emblem: Heaven's Bloom [v1.1 released!]
Attila replied to Roosterton's topic in Fan Projects
Okay, so aside from the slight issues with the portraits, which I believe have already been mentioned, I finished the prologue yesterday, and I'll go ahead and give my thoughts on it Regardless, I most of the problems I see with the portraits can be fixed easily, so if you want it done quickly, go ahead and drop a PM or join my Discord server (Linked in every video I post) and the video should be up today around 12 EST, or whenever I decide to get up and post it. (I'll edit with the link). -
completed Fire Emblem: Heaven's Bloom [v1.1 released!]
Attila replied to Roosterton's topic in Fan Projects
Adding to the LP List (Ep 1. should be up tomorrow or Wednesday). I'll drop feedback as I finish individual chapters on here as well as in the videos -
Personally, I prefer Nightmare for simple changes like effectiveness repointing (because I'm semi-old fashioned and use hex editors for that kind of thing). From what I seem, doing it manually/with Nightmare is easier than FEbuilder though From what I've noticed, GBAGE is more efficient towards changing icons (weapon icons, map sprites, title screens, etc) than FEBuilder. Granted, I've only used builder twice for changing sprites, and in an older update. It may now be better at doing that. Aside from that though, builder is a lot better of a hacking tool, especially for a beginner. My issues may be from those being the methods I've done for years (I've been into hacking since TLP, and started working towards my own soon after). Personal preference beats efficiency in some things I guess haha
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Put [solved] in the title, as far as I know. I don't ask many questions on SF
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Most of the stuff in this was already publicly released (as far as I remember). The new Stat screen you're talking about is still locked to FE8. He also mentioned that it was made for personal reasons. He may not have wanted it in the Rom Base
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That, and to fix your issue, I'd look into the address for the item table (Which you should be able to find using nightmare)
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It's a graphical error that happens when Feditor is used with FE6, if I remember. It may also be an error with the translation patch. Regardless, drop feditor for FEBuilder
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Fire Emblem Resonance | 24 Chapters done | Final Version Out!
Attila replied to Kirb1337's topic in Fan Projects
No he meant make an FE8 Rom by hand and use it- 41 replies
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- fire emblem hack
- prequel
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The Road to Ruin [Complete] [v3.0.3 Released!]
Attila replied to Primefusion's topic in Fan Projects
Alright, so I finished Chapter 11 today (Video will be up tomorrow, along with the demonstration as to what I'm referring to), but the mercenary towards the right with the Light Brand doesn't turn grey after his action. He'll move/attack, and his sprite will turn red. I have a feeling that this is not intentional, and I haven't seen anybody else mention it, so I thought I would. Using VBA with the "1235 - Fire Emblem (U)(Venom)" rom as a base. Latest patch. Edit: Sorry it took 5 hours, I forgot about Hitfilm for a bit. Here's a video of the bug in action https://youtu.be/HHbGNmeZXNY Didn't look like he could move after the fact, so it's safe to say it's only graphical, but I figured I'd report it- 522 replies
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- always underground
- never dead
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Fire Emblem Resonance | 24 Chapters done | Final Version Out!
Attila replied to Kirb1337's topic in Fan Projects
Added to list of streams I can't wait to see more from the Great KirbLeet- 41 replies
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- fire emblem hack
- prequel
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Fire Emblem: The Grand Archipelago ~ V1.1 now available
Attila replied to Avril Lavigne's topic in Fan Projects
I don't think there is at the moment. -
Fire Emblem: The Grand Archipelago ~ V1.1 now available
Attila replied to Avril Lavigne's topic in Fan Projects
There was a chapter 3 in a previous patch Actually the previous patch went to chapter 5. There is a playthrough on my old channel of the old patch, and a playthrough of the current patch on my current channel -
It's a Good Rom Hack, but towards the end, it's only beatable with RNG Abuse and using stat boosting items to cap every unit. I spent hours attempting Chapter 20 before deciding fuck it and Warp skipping it. Quite a shame, too, because 18 and 19 were easy enough to beat. Also, the Demon king is INSANE stat wise. He needs to be nerfed if you come back and work on this. I believe Venno made a patch for it. Check FEU for "Passive Stat Boosts" If it wasn't Venno, it was Tequila
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It would be a good thing to do, but don't release it unless it has/does something groundbreaking, such as completely changes the FE8 game as it was known (FE8 Master Version somewhat comes to mind). Nobody wants to be excited for a rom hack that's had nothing mentioned previously, only to find out it was a reskin of FE8
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Mangs' FE8 PME should be on his discord server. Personally, I don't think many PMEs should be on this list, and especially more/less PMEs that are little more than reskins Obviously no offense to Mangs is intended etc
- 177 replies
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- fe8 romhacks
- fan games
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What even is a hom? You talking about that furniture company?
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Updated Mystery of the Emblem Fan Translation [version 0.14 released]
Attila replied to Quirino's topic in NES and SNES Era
This isn't a glitch, He's speaking the language of the mamkutes -
Boy have you seen your twitch channel? Like who even enjoys streams without commentary
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added to the list of LPs since this I've actually wanted a reason to play this anyways
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Dota,Dota 2,The International 2017,TI,The International,TI7,International 7,The International 7,Dota 7,Dota 7.0,Alpha,Alpha Clan,NaVi,EG,The International Tournament,Dota Gameplay,Dota Ranked,Ranked Dota,The Hotshot,Hotshot
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The Road to Ruin [Complete] [v3.0.3 Released!]
Attila replied to Primefusion's topic in Fan Projects
Last Time I prepare early. TBH wasn't expecting anymore older games to update. Honorable mention for rushing- 522 replies
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- always underground
- never dead
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The Road to Ruin [Complete] [v3.0.3 Released!]
Attila replied to Primefusion's topic in Fan Projects
Adding to my LP List Dammit Prime, why'd you wait until after I started the vote to release this?- 522 replies
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- always underground
- never dead
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Working on a Rom Hack isn't all that difficult if you keep it basic and don't try to change too much ASM wise. It's more of a story and the knowledge of what exactly you're doing/keeping balance. This was little more than opening Nightmare for 20 minutes, feditor for 5, then NUPs for 30 seconds
- 5 replies
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- fire emblem gaiden
- 50 shades of valent
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