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Honey Bunny

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Everything posted by Honey Bunny

  1. "It is me the parasite and I am super cool" sounds like a paper thin disguise if I ever heard one. Also Opal never went, "Steven it's Amethyst, wanna go get some bits later?" plus, you know, fusion isn't normally something that's forced. I don't know, it still seems creepy to have some mushroom turning your brain into a democracy.
  2. Honestly I think it'd be cooler if they gave Parasect a divergent third evolution. One branch is this zombie Parasect that's Grass/Ghost. The other branch shows a full grown Paras that has been purged of the mushroom as a mono-Bug type. The only problem is that in order to get the purged one Parasect has to have been KOd by a Fire and/or Poison type move...several times.
  3. You know something, after reading Water Mage's post I'm beginning to wonder if Rowlet will stay Grass/Flying. Fire/Poison is beginning to make a lot of sense for Litten, and everytime I see Popplio as a Water/Fairy type. It almost makes me wonder if Rowlet will end up Grass/Dragon. Of course Litten could even more easily be dark type which would lend itself to the infinitely less ridiculous Grass/Psychic.
  4. It's been a couple of days since the starters were revealed. I'm honestly surprised the internet hasn't been flooded with "leaks" of their evolutions.
  5. Ha! You're just trying to trick me into...into...damnit I concede the point. I shall postpone for now. Oh thank god. For a while it's been a growing concern of mine that pokemon designs have been growing overly complex. Good to see this generation should deal with that a bit.
  6. HA HA HA! My my my, you play the fool quite well! Hasn't anyone told you of an ocean's tides? On high tide it'll crush you, and on low tide you'll be left high and dry. Meanwhile I have an ember which could easily be kindled into a homey flame, and a plant which could easily become a mighty oak. Honestly I expect to end up liking Litten more than Rowlet. I can already see ways in which Rowlet will evolve poorly. Litten on the other hand won't be the most interesting thing in the world, but right now I don't see any elements that'll lead to an ugly evolution. Of course there is the problem I've been noticing more and more with starters. Instead of evolutions looking like the natural progression of a pokemon they instead look like someone designed a cute 1st stage, another person designed a cool 3rd stage, and a poor third artist had to figure out how to connect the two. I really think that was the problem Chespin, and a few others too. It's lead to me and my friends calling the 2nd evolution the "Awkward Puberty" of a pokemon. EDIT: OH MY GOD THERE'S ALREADY FURRY PORN OF THE STARTERS. JESUS CHRIST I JUST WANTED CUTE ROWLET FANART.
  7. See, your fool nature is showing itself! When I said I had two starters I did not mean that both together could manage to take down Popplio! I meant that you have one chance at greatness, whilst I have two! More seriously I do get what you're saying about Rowlet. While I was never overly wowed by Fennekin I did love Chespin. Then Quilladin rolled out (heh heh) and I immediately switched to Froakie. That's why I'm waiting to see the evolutions before making a final decision.
  8. Ha! You must be a fool, since only fools would defend the honor of other fools! Doubly so since I have two starters to rely on instead of one. Math is quite simply on my side good sirrah! At the moment I think I'm going to go sun. The moon legendary just seems a bit over-designed. It's certainly not the worst I've seen, but compared to the sleeker design of sun I know which I choose. However the animation for its special attack is pretty cool looking.
  9. You know I'm pretty sure a certain subset of the Pokemon fandom will get Litten once this comes out. So much so they'd be stupid to not have an event for a shiny Litten March 20th 2017...I'm not sorry. I didn't like starters at first, but they've grown on me pretty quickly, well, except for Pipplio. Pipplio sucks. Fight me. Rowlet reminds me of an overly excited door to door mormon, nottosaythatheisn'tbyfarthecuteststarterbecauseheis, but that was just my first impression of him. Even though he's the best starter (Fite me) I'm a little cautious to pick him after Chespin...
  10. Why would an S&M site have info on Pokemon? Unless...oh god. I'll see myself out now.
  11. One from my childhood was Monster Rancher. My favorite part of mons games is raising my mons, and Monster Rancher was a game that focused on that like no other game I've seen. I really wish that series had gotten more popular, or at the very least gotten a spiritual successor. GrimDawn is a more recent one. While it's not exactly unique it's one of few Diablo-Clones to really hold my attention.
  12. I just want them to reveal the starters already. I saw a really good piece of fan-art, and now I want to see if the actual starters look half as decent. Plus it'd give the added benefit of no longer seeing "leaks" of starters that were designed by some edgy 13 year old.
  13. Tackle again runs into the problem of only being useful if you have no weapons. Not only that, but you can't counterattack with Tackle. I think a nerfed version of Guardian Angel would be more effective. Guardian Angel- Add half your defense to counterattack damage. Deal damage equal to your full defense when you're unable to make a counterattack.
  14. I'm going to be honest, I'm not really good with stats. Abilities and ideas are more my thing. That said, I don't see any reason for this class to have countersmash. One issue is that it's based off strength, an non-primary stat for the class. The other being that it's literally only effective if you have nothing but a staff, which becomes an issue if even one of the possible promotions has a weapon. I think a better ability would be: Guardian Angel- When an enemy attacks you add extra damage to your counter-attack equal to your defense. If you have no weapon simply deal damage equal to your defense. Promotion wise this class looks like it'd be perfect for a War Monk-esque class. The decent strength, and magic would make it a great fit statwise. From an ideas standpoint this seems like what Maid/Butler should've promoted from. Maid/Butler is supposed to be this secret bodyguard that can use staves, and this is a not-so-secret bodyguard that can use staves. I love these classes, very interesting to have a more evil healer. Nothing productive to say here.
  15. I've been meaning to add alternate promotion options to my classes for some time now, but I've never gotten around to it. Luckily with this one I can hit two birds with one stone. Officer Leaders who have risen through the ranks of the army. Uses both the soldier's lance, and the weapons of nobility. Promoted Class Promotes From: Soldier/Spellsword Highest Attributes: None Lowest Attributes: None Skills: At Ease Soldier- Every allied unit within three tiles of the Officer gains +4 to their lowest stat. I've Got Your Back- If an allied unit is about to receive a fatal attack and the Officer is a part of the combat (Allied Unit's Luck+Officer's Luck/2)% chance of the Officer blocking the attack. Can take effect while in attack stance. Maximum Weapon Ranks: A B B
  16. Oh god...That's perfect material for one of these comics. I'd love to see one that deals with exactly how he finds out everything about these people. Up until now I'd always assumed it was Corrin writing those reports. Considering how odd he was, and his naivete it always made sense that way. Now though...
  17. Ah, I get what you mean about pirates wielding swords and such, but the reason I made the class wield axes was because Pirates in older Fire Emblems wielded axes. Specifically Ross, a favorite character of mine, became a very badass pirate. To a certain extent it's a bit of a love letter that was the badassery of Ross, thus the extremely high stats. Personally I'd actually have pirates wield hidden weapons because they were not known for being kind, but I find certain charm in a seafaring axe user. Would D->C weapon rank be right then? Looking at that rank progression seems like it'd be too much of a hindrance to me.
  18. Pirate A seafaring combatant who fights using axes. Base Class Highest Attributes: Str., Def., Spd., Skl. Lowest Attributes: Mag., Res. Skills: Sea Legs- This unit can walk over water, and cannot be hindered by it in any way. In addition they have +5 Hit/Crit. when within two spaces of water, and +15 Hit/Crit when on a water tile. Sea Shanty- You may now select the Shanty action. Shanty restores 20% health on land and 30% health on water. Maximum Weapon Ranks: C (This class was meant to have good stats but be balanced by it's awful weapon rank. I'm not sure if that would actually work) Corsair A seasoned seadog who's skilled at tearing foes apart. Promoted Class Promotes From: Pirate Highest Attributes: Str., Def., Spd., Skl. Lowest Attributes: Mag., Res. Skills: Iocaine Resistance- Halve all debuff effects from hidden weapons. Poison Strike no longer affects you. Overwhelm- When you would normally double attack an enemy gain 3 attacks instead. Maximum Weapon Ranks: B
  19. Oh god, after reading through this thread I'm a little afraid. I've just started Birthright and I was planning on doing Azama/Orochi. I didn't think the C rank was too bad; does it go terribly downhill from there? Are there any non-dickish supports for him?
  20. Heh, guess this goes to show I was right to be confused on Master Ninjas having swords. Honestly, it looks like it'd be fine if you just added a Str. debuff. Perhaps getting more severe the better the Shuriken is? Starts at -2 Str. for Brass Shuriken, and ends up at -8 Str. with Silver Shuriken.
  21. Revenant A human who's love of carnage has turned them into a monster. Special Class Highest Attributes: Strength, Defence, Resistance Lowest Attributes: Magic, Speed Skills: Monstrous Surge- Gain Surge command. Surge increases Str./Skl./Spd. by 5, but monster weakness is doubled (Monster bonus damage is x6 instead of x3). lvl. 1 Cull The Weak- When an enemy's attack deals no damage to you deal +5 damage on your next attack. This bonus stacks. lvl. 10 No Mercy- If you attack an enemy in guard stance and kill them gain an extra attack action. lvl. 25 Rapacious Surge- Surge gives an additional +5 bonus to Str./Skl./Spd., and gain a +5 bonus to Def./Res. lvl. 35 Maximum Weapon Ranks: S S S Types: Monster [spoiler=Armor Design]
  22. Ninja, definitely Ninja. Oni too, good god do I love the Oni. I'm also a fan of the Outlaw. Also Sky Knight is pretty cool. (Is Sky Knight buffed from Pegasus Knight? It seems more useful to me.)
  23. Heh, heh hehheh...heh. Shut up I don't have a 12 year old sense of humor. More classes on the way, just slightly brain dead at the moment.
  24. I can't believe I missed that...holy god I feel dumb. Thanks dude. Yeah, I'm always afraid to start threads like this. Thanks person of undisclosed gender.
  25. Hmm...I might just end up making a whole custom lord system...God, threads like these really get the juices going. Spellsword One who uses both martial and magical weaponry. While not great at any one stat, has the greatest options of any class. Base Class Highest Attribute: None Lowest Attribute: None Skills: Always Prepared- While wielding a sword gain +2 Resistance. While wielding a tome gain +2 Defence. lvl. 1 Arcane Toughness- (Skill+Luck)/2 % Chance of adding one half of your Res./Def. when it wouldn't normally apply. lvl. 10 Maximum Weapon Ranks: B B Warlock Well versed in the nobler weapons, Warlocks add a certain finesse to a Spellsword's style. Promotes From: Spellsword. Highest Attributes: Skill, Speed Lowest Attribute: None Skills: Parry- (Skill+Luck)/4 % Chance of negating enemy attack and reflecting half damage on them. lvl. 5 Veteran Scholar- If an enemy initiates an attack during enemy phase, initiating an attack on the same foe in player phase will grant you +4 Skill and Luck during that fight. lvl. 15 Maximum Weapon Ranks: A A I'd like to do that cool armor design thing that NekoKnight is doing, but I'm too lazy to search for an image that fits each class.
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