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Zasplach

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Everything posted by Zasplach

  1. So what pairings did you end with and how do they seem to be working out so far?
  2. His only real problem is actually hitting Julius. Ichival has a measly 70 hit and even with a max skill of 27 and a skill ring his chances of hitting Julius without a charisma bonuses is only 40
  3. When I was a young teenager and my two younger brothers and I had limited video games and only on the weekend in order to not bash each others brains in and lose privileges for everyone we play Radiant Dawn on the Wii. The order of business is the youngest and I would trade chapter and chapter and the order of business was josh each other about their respective failures.
  4. No, he meant Thracia has a thief character named Lana, and then he realized your name is Lauren. But yeah, back on topic, no characters share my name, though I kind of like that my name feels unique. Though you could count those mounts from Awakening, though I don't spell my name that way...
  5. None of the above. I meant Fury, got to know that Lewyn recruits her.
  6. I think you are just noticing two phenomenons. The first is specific to FE/IS, they have been making games for almost 30 years now (for reference they started when George H.W. Bush, yes the first one, was President) so there has been a lot of change on the development team. Heck the guy who invented the series has been gone since almost the last century. Things change and people tend to be uncomfortable with change, especially change to things that they enjoyed. IS doesn't do the same way they did 20 years ago or even ten years ago or frankly even five, it takes time for people to come to grips with that. You can add to the frustration that this is an entertainment medium, that people feel they have some level of control over through their purchasing power. The second phenomenon I think is more generalized and I have observed in the United States (I don't know if it's true of the rest of the world, though I would suspect it is). With the polarization of society in general, people tend to group themselves in camps (not everybody) of conflicting groups. This results in people making more visceral arguments, thinking that you either agree with me and see things the way I do or you must have something against me and the way I think. As people take slights from disagreement they tend to make more and more divisive arguments, leading to a general sense of disharmony.
  7. There are a couple of ways; you could always go the low-turncount way and burn RNs, but if you're not up for that (it's not really my cup of tea), you can use Alec to bait her because his nihil skill ensures astra won't proc. The real secret is to get someone with range far enough away from Arya to hit the castle guard and then have Sigurd kill the castle guard and capture the castle real fast. That will solve your Arya problem.
  8. my apologies, guess I haven't been paying attention.
  9. And this is why I don't expect a Jugdral remake to be coming in the near future. Anyone who has played Fe4 would have a difficult time arguing that the game has a bit of balance, mounts are clearly superior as is wind magic and swords for that matter. The big maps are often devoid of action and some characters basically are good for nothing but burning RN's (look at any AAA low turncount run of Fe4, most guys do noting). But despite all of these flaws, people like myself find the game incredibly endearing (I think for me it's replay-ability combined with the epic sized story that shapes the whole world). If a remake of the game is too different from the original, the fans of Fe4 will be alienated, but if it doesn't do enough to address the problems some have with it, people will be disappointed by the results.
  10. Nobody has played through a translated ending of Fe4; none exists because of how convoluted the ending can be. Serenes has an effective translation if you're willing to sift through all the options. And yes, the whole continent is messed up again if you play an all subs mix or kill everyone off in the second generation, but it's an FE game, it's pretty much cannon that everyone lives.
  11. It's determined, you're going to have to start over.
  12. I couldn't help myself, a momentary lack of self-control
  13. Sigurd's has to be Johnny Cash's "Burning Ring of Fire".
  14. Sacred Stones has an overworld too, and I don't think they feel horribly out-of-place in all the games they were placed in; they just tend to open up grinding for people who want grinding.
  15. exposition when you capture a castle, and I actually meant another character. And no, you don't kill them in the arena, those who lose have their health dropped to one. He has holy blood because of reasons. I'll spoiler it
  16. Just pay attention to the castle dialogues, there is a character with a recruitment you'll need to pay attention to.
  17. Looking ahead is always a good idea, some bosses have ranged tombs, some have staves, some hurt, bad.
  18. Yep, it's an old SNES game, look or ask for help as needed.
  19. Yeah, everyone can destroy your castles if they are unprotected, but to answer the bold question, no there aren't major consequences. When Sigurd becomes a holy knight, he's told to protect castles for extra funds, so all you lose is a little bit of extra gold (a resource you shouldn't lack).
  20. There's the villager in Silesia who says it's highly taboo, but there isn't a commission or inquisition that enforces these rules and clearly it happens, look at all the minor pairings the game pushes the player towards. Besides, the game implies that Issach is backwaters ish and not as civilized as Grandbell, so stuff like this could happen.
  21. It lets your dancer have a chance to keep up with your front liners, it's a huge quality of life bonus, especially if you want to play the game with any amount of speed or pace you have to have that ring. The only potential mix-up for lovers is Lewyn and Slyvia, they start with a huge base, but their lover points aren't that high, so you basically have to have them stand next to each other for lots of turns and set off that secret conversation in chapter 4. I've never had it interfere in trying to pair him with Erinys because of their automatic pairing conversation after Castle Silesia, but it can interfere if you're trying to pair him with Tailtiu it can be a problem if you're not careful. The lover system isn't explained at all in FE4, but that's how games used to be made; it was expected that the player would either buy the guides to the game or figure it out on their own. It was the cost of doing business in those days.
  22. This sounds like a rather weighted opinion, hmmm. I don't know, I'll use a non Fire Emblem example. You're a classical novelist who writes, deep, difficult to understand novels, something that requires deep reflection, someone like Steinbeck, or Hemingway, or any 20th century modernist, take F. Scott Fitzgerald; he wasn't particualrly popular in his lifetime, but his novels are potentially life changing and deep. Let's say you get fed up with the deep gig to get more attention, instead of writing the Great Gatsby you write Stephen King novels or James Patterson novels, something much more popular and more appealing to large groups, but fewer layers of depth than Fitzgerald. I would consider that a lose by appealing to more people.
  23. The brave axe comes more then a full chapter before the silver axe though, it's a pretty big deal. I think the hidden SNES aspect is just something that people who played those old games were just kind of a given. And the knight ring is good, like really good, it gives one of your footies (the dancers) canto, the best skill in the whole game.
  24. Hypothetically speaking, not making any claims, expanding the fanbase at the cost of content or substance could be a bad thing.
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