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MasterJP28

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Everything posted by MasterJP28

  1. You can just call me Josef. From what I experienced it's the same as any day. I don't feel different and it's whatever.
  2. There has never been a Fire Emblem with random caps. Other than the starting from FE6 class caps were added to create an what I call th absolute number. FE6 was 128, excluding luck, for units but Master Lord, unpromoted, mamkutes, and king. Swordmaster 24+29+30+22+23=128 and another rule was there were no 2 caps with 30. There for the assassin had the 20 str/def/res with silence so they were good enough. From FE7 Mounted units had the absolute cap of 125, eg. Paladin 25+26+24+25+25=125 except for Nomad Trooper which had 128. Generals had 135, warriore 132, berserkers 131, sages/druids/snipers 130. 127 is for lords except for mounted who use 125 and Ephraim who had 123(odd yet he still rocked). I personally like the 128 rule when used properly, so instead of Paladin having 25 28 25 25 25, I use 26 26 25 26 25 make it have more physical stats.
  3. The purpose of the 22 luck for Berserker is so that it will have the same avoid as Warriore. 24 Speed plus 30 luck equals 39 avoid, 28 speed and 22 luck equals 39 avoid. Paladins have lower luck so that Dracoknight will have higher avoid even though it has less speed. 25 speed and luck equal 37, 23+30 is 38, general 21+30 is 36 but generals are in Male B so they don't really count. Only applies for the classes in their same respective set.
  4. Can you speak English? I don't understand hidden messages that I have to stare hours just to see the letters.
  5. A person... Who the FUCK are you? I've been doin that way before I was 18, my moms credit card.
  6. I think after awhile I'd get used to it. Just give me the poison now so I won't suffer at all. I like home made drinks, especially the deadly once.
  7. Yes let's keep talkin about me being raped in hail while celebrate my bday.
  8. lmao I see that soap. Good things it not mine or I woulda been f***ed in the ass.
  9. Actually this playthrough is turning way better than my previous when it comes to stats. Rody and Luke are tanks with awesome speed. Ryan is lv. 10 with 15 str, 12 skill, 11 spd, 13 def(not really important since his job is to attack without a counter). Fighter!MU is a beast. I need this game to be in English. There is so much conversation that I wanna find out what they are saying.
  10. The only thing I ever saw in a General is the 30% growth in defence. It can make characters like Barst with defence growth be able to raise it by a few stats nothin more. Hell male A has Paladins for 30 Defence and Male B has Warriore with 28 Defence, I know it's really dumb saying warrior with their nonexsistent defence growth. Also i'm refering to present FE's not the ones in the past where you had to defend for a number turns. In these 2 FE's it's all about sieze -_- I miss those defend chapters from Thracia they were awesome.
  11. Man I felt like the biggest piece of s*** when it happened. Well now I'm trying our figher MU and I have to say he is great!
  12. I downloaded the jap version and started playing Lunatic mode. I got to chapter 12 with MU being my MVP killing everyone as a Hero/Horseman. Then I felt like playing some BS FE which I did and enjoyed it. Then I go a menu button all the way at the buttom where the BS FE is and it asked me a yes/no question. I hit yes, like a retard, which deleted all my data. Man I feel stupid! Now I have to start all over I shoulda looked at FESD's menu to compare cause I remember an "erase data" menu ther too.
  13. So using your weapons means you also gain WEXP inthe battle prep arena.
  14. FE has never been an "if" rather a "when." I never really had a hard time with an FE except for FE5 and FESD H5. But the more intense the more I shine.
  15. I read the new features and this one just made me wanna buy the game even more! With this feature I get a wide range of growth rates. I use reclass alot to make my units shine where they need to. Like I always made Barst a Knight for a few level ups to rase his defence. And with this feature I can make the already broken units even more broken Though this will be hard to do on Lunatic, it'll still be fun. My unit can start as an Archer and finish as a Horseman!
  16. Well I live in USA and I need to get back inshape for the new FE. Name: J-man FC: 2707-7616-6761 I'm on most of the time.
  17. Ok no more shooters confirmed. Sad and I'll get over it. How to discard the thread with an iPhone?
  18. I'm not a hacker but seeing how there are 2 sets for growth could be like how MU is created. You know present and future which I guess affect growths. Just throwing ideas don't quote me on this.
  19. That's waaayyy more than I even would've thought. Man I love your ideas! If everything goes to plan then two great FEs will be released. I would love to help I have a lot of time right now the only problem is that Nightmare is all I can do, that an SNES Palette editor on FE6-8 >_<
  20. I hope you don't take out too many characters. Also why not make Hector route have chapters that go with the Hasha manga to make it more creative. Like make Al the main lord and give Al, Tina, and Gant their own custom animation. I know it's A LOT of work so I'll be happy with anything.
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