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StrykerZ

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Posts posted by StrykerZ

  1. Chapter 18  - 4/57
    Time to catch up.  Lowen, Lyn and Lucius took out the left and fliers. Hector and Raven rushed boss. would have been a 5 turn but Hector missed the boss on PP.

    Chapter 19 - 8/65

    This was a huge pain in my butt. The map isl ong so I had to trek across it,and Uhai is impossible to hit, really nothing I could have done to lower this .

    Chapter 19x - 7/72

    Without a Flier I had to have Lowen ferry Hector across and he couldn't deal enough to 1roiund the boss or  this would have been a 6.

     

     

     

  2. Alright so I'm having problems with a scripted fight and I can't figure out the problem at all. I've read multiple tutorials and even followed along step my step with Arch's video tutorial, yet whenever I try to put the event into Event Assembler I get the error in the picture. Event data in spoilers. It's probably something obvious and I'm just dumb, help would be greatly appreciated!

     

    Spoiler
    
    #define DISABLE_TUTORIALS
    #include EAstdlib.event
    
    EventPointerTable(0x0F,Pointers)
    
    ORG 0x00D10351
    
    Pointers:
    POIN Turn_events
    POIN Character_events
    POIN Location_events
    POIN Misc_events
    POIN TrapData TrapData
    POIN Bad Bad Bad Bad
    POIN Good Good Good Good
    POIN Opening_event Ending_event
    
    Good:
    UNIT Lyn_t LynLord Lyn_t Level(1, Ally, 0) [14,1] [14,1] [SteelSword, Vulnerary] NoAI  
    UNIT Lowen Cavalier Lyn_t Level(1, Ally, 0) [15,0] [15,0] [IronSpear, IronSword, Vulnerary] NoAI 
    UNIT Rebecca Archer Lyn_t Level(2, Ally, 0) [13,0] [13,0] [IronBow, Vulnerary] NoAI
    UNIT
    
    Bad:
    UNIT 0x3E 0x12 0x89 Level(3, Enemy, 1) [13,13] [13,13] [0x1F] SeizeThrone
    UNIT 0x3E 0x12 0x89 Level(4, Enemy, 1) [10,6] [10,6] [0x1F] SeizeThrone
    UNIT 0x3E 0x12 0x89 Level(4, Enemy, 1) [4,6] [4,6] [0x1F] SeizeThrone
    UNIT 0x3E 0x12 0x89 Level(3, Enemy, 1) [1,13] [1,13] [0x1F] SeizeThrone
    UNIT 0x3E 0x18 0x89 Level(2, Enemy, 1) [11,4] [11,4] [0x1F] AttackInRange
    UNIT 0x3E 0x18 0x89 Level(2, Enemy, 1) [3,4] [3,4] [0x1F] AttackInRange
    UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [0,3] [0,3] [0x14, ChestKey] DropItem AttackInRange
    UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [1,7] [1,7] [0x14] AttackInRange
    UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [14,8] [14,8] [0x14] AttackInRange
    UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [7,11] [7,11] [0x1F] AttackInRange
    UNIT 0x3E 0x38 0x89 Level(3, Enemy, 1) [14,4] [14,4] [0x14] AttackInRange
    UNIT
    
    Turn_events:
    TurnEventPlayer(0x0,Opening_event,1)
    TurnEventEnemy(0x0,ReinforcementsCome,3)
    End_MAIN
    
    Character_events:
    End_MAIN
    
    Location_events:
    Chest(AngelicRobe,0,1)
    Chest(5000,1,1)
    End_MAIN
    
    Misc_events:
    CauseGameOverIfLordDies
    DefeatAll(Ending_event)
    End_MAIN
    
    TrapData:
    End_MAIN
    
    Opening_event:
    OOBB
    FADI 10
    BACG 0x15
    FADU 10
    TEX1 0x81A
    REMA
    LOU1 Bad
    ENUN
    LOU1 MagnusNBoss
    ENUN
    LOU1 Good
    FIGH Wallace Zugu BadassMagnus $00000000
    FADI 10
    BACG 0x12
    FADU 10
    TEX1 0x82B
    ENDA
    
    Ending_event:
    FADI 10
    BACG 0x12
    FADU 10
    TEX1 0x823
    REMA
    ITGM ManiKatti
    FADI 10
    BACG 0x12
    FADU 10
    TEX1  0x824
    REMA
    MNCH(0x03)
    ENDA
    
    // Events
    
    // Manual Movement
    
    // Scripted Fights
    
    BadassMagnus: 
    AttackerNoDamage(00,00)  
    DefenderCritical(50,01)
    EndOfBattle
    
    // Units
    
    MagnusNBoss:
    UNIT Wallace General Wallace Level(1, NPC, 1) [7,2] [7,2] [SteelSpear] Guard 
    UNIT Zugu Warrior Zugu Level(1, Enemy, 1) [7,3] [7,3] [SteelAxe] SeizeThrone
    UNIT
    
    ReinforcementsCome:
    UNIT Bandit Fighter Zugu Level(3, Enemy, 1) [13,0] [13,0] [IronAxe] PursueWithoutHeed
    UNIT Bandit Fighter Zugu Level(3, Enemy, 1) [15,0] [15,0] [IronAxe] PursueWithoutHeed
    UNIT Bandit Soldier Zugu Level(3, Enemy, 1) [14,0] [14,0] [IronSpear] PursueWithoutHeed
    UNIT Bandit Mage Zugu Level(5, Enemy, 1) [14,1] [14,1] [Fire] PursueWithoutHeed
    UNIT 
    
    // Shop Data
    
    MESSAGE Events end at offset currentOffset
    
    // currentOffset 0xD10611
    


     

    fe help.PNG

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