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Posts posted by StrykerZ
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Chapter 18 - 4/57
Time to catch up. Lowen, Lyn and Lucius took out the left and fliers. Hector and Raven rushed boss. would have been a 5 turn but Hector missed the boss on PP.Chapter 19 - 8/65
This was a huge pain in my butt. The map isl ong so I had to trek across it,and Uhai is impossible to hit, really nothing I could have done to lower this .
Chapter 19x - 7/72
Without a Flier I had to have Lowen ferry Hector across and he couldn't deal enough to 1roiund the boss or this would have been a 6.
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As much as I'd love to, I'm definitely in too many already. Tho if I get those ones finished up before this goes anywhere then i'm down.
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You just kill off your undrafted units, loan units are not needed at all.
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Probably should have realized that. I even thought that might be the problem so I deleted it on both but it didn't work either. Note to self, you don't need damage if it says no damage, duh. Thanks for the help.
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4 hours ago, Kebe said:
"You may not use loaner units."
Does this mean that we can't use them as meatshields either?
That would be correct, loaner units may not be used at all period.
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I'll take Tiki.
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Alright so I'm having problems with a scripted fight and I can't figure out the problem at all. I've read multiple tutorials and even followed along step my step with Arch's video tutorial, yet whenever I try to put the event into Event Assembler I get the error in the picture. Event data in spoilers. It's probably something obvious and I'm just dumb, help would be greatly appreciated!
Spoiler#define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x0F,Pointers) ORG 0x00D10351 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT Lyn_t LynLord Lyn_t Level(1, Ally, 0) [14,1] [14,1] [SteelSword, Vulnerary] NoAI UNIT Lowen Cavalier Lyn_t Level(1, Ally, 0) [15,0] [15,0] [IronSpear, IronSword, Vulnerary] NoAI UNIT Rebecca Archer Lyn_t Level(2, Ally, 0) [13,0] [13,0] [IronBow, Vulnerary] NoAI UNIT Bad: UNIT 0x3E 0x12 0x89 Level(3, Enemy, 1) [13,13] [13,13] [0x1F] SeizeThrone UNIT 0x3E 0x12 0x89 Level(4, Enemy, 1) [10,6] [10,6] [0x1F] SeizeThrone UNIT 0x3E 0x12 0x89 Level(4, Enemy, 1) [4,6] [4,6] [0x1F] SeizeThrone UNIT 0x3E 0x12 0x89 Level(3, Enemy, 1) [1,13] [1,13] [0x1F] SeizeThrone UNIT 0x3E 0x18 0x89 Level(2, Enemy, 1) [11,4] [11,4] [0x1F] AttackInRange UNIT 0x3E 0x18 0x89 Level(2, Enemy, 1) [3,4] [3,4] [0x1F] AttackInRange UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [0,3] [0,3] [0x14, ChestKey] DropItem AttackInRange UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [1,7] [1,7] [0x14] AttackInRange UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [14,8] [14,8] [0x14] AttackInRange UNIT 0x3E 0x38 0x89 Level(2, Enemy, 1) [7,11] [7,11] [0x1F] AttackInRange UNIT 0x3E 0x38 0x89 Level(3, Enemy, 1) [14,4] [14,4] [0x14] AttackInRange UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) TurnEventEnemy(0x0,ReinforcementsCome,3) End_MAIN Character_events: End_MAIN Location_events: Chest(AngelicRobe,0,1) Chest(5000,1,1) End_MAIN Misc_events: CauseGameOverIfLordDies DefeatAll(Ending_event) End_MAIN TrapData: End_MAIN Opening_event: OOBB FADI 10 BACG 0x15 FADU 10 TEX1 0x81A REMA LOU1 Bad ENUN LOU1 MagnusNBoss ENUN LOU1 Good FIGH Wallace Zugu BadassMagnus $00000000 FADI 10 BACG 0x12 FADU 10 TEX1 0x82B ENDA Ending_event: FADI 10 BACG 0x12 FADU 10 TEX1 0x823 REMA ITGM ManiKatti FADI 10 BACG 0x12 FADU 10 TEX1 0x824 REMA MNCH(0x03) ENDA // Events // Manual Movement // Scripted Fights BadassMagnus: AttackerNoDamage(00,00) DefenderCritical(50,01) EndOfBattle // Units MagnusNBoss: UNIT Wallace General Wallace Level(1, NPC, 1) [7,2] [7,2] [SteelSpear] Guard UNIT Zugu Warrior Zugu Level(1, Enemy, 1) [7,3] [7,3] [SteelAxe] SeizeThrone UNIT ReinforcementsCome: UNIT Bandit Fighter Zugu Level(3, Enemy, 1) [13,0] [13,0] [IronAxe] PursueWithoutHeed UNIT Bandit Fighter Zugu Level(3, Enemy, 1) [15,0] [15,0] [IronAxe] PursueWithoutHeed UNIT Bandit Soldier Zugu Level(3, Enemy, 1) [14,0] [14,0] [IronSpear] PursueWithoutHeed UNIT Bandit Mage Zugu Level(5, Enemy, 1) [14,1] [14,1] [Fire] PursueWithoutHeed UNIT // Shop Data MESSAGE Events end at offset currentOffset // currentOffset 0xD10611
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@OrangePerson It would be your pick since this is the last round of drafting, but you only get 1 more character. So pick what ever out of those 2 you would like, then it would goto @greenminids turn.
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Sorry for taking so long, I'll take Xane
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I'll take Dolph
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Dammit, I was about to take Catria. Palla then.
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Then ya, your all good.
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As long as there disarmed it's fine
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Yes, I believe that would be meatshielding, maybe?
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Im gonna go with Linde
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I plan to post a demo once I fix out some kinks, but I'll submit it here to inspire me to make sure to work in it.
Project: Fire Emblem - The Sacred Treasures
Format: FE7
Showing: A patch, length depending on how much progress I've done, and a trailer video.
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We do, and if your down it's your pick.
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I usually pick my favorite units, and then fill in the rest of the spots still open with good units. And when my favorites are some of the best then it's a win-win situation.
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Yes it'll be on 3 stars, I updated the main post to say so. Also I'll take Darros
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As long as everyone else is fine with it im down
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Ya, this kinda awkward. I'll go with Sedgar.
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Oh no, you can join right in, just draft 2 units right now, you'll be 2nd from now on.
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[FE7] Time for a SOYO Draft
in Fire Emblem Drafts
Posted
Woops, that was meant to be 36. thanks for pointing it out