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MarioKirby

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Posts posted by MarioKirby

  1. Oh, and if I'm not mistaken it still has that thing where your 100% completion of a stage doesn't count unless you did it in one run. WITH invisible collectables. Could the game at least improve on the flaws of the original? No? Then don't expect me to buy it.

    Actually, it did. While you still have to get all of a particular collectible in one run (say, the flowers, for instance), you can grab every subset of collectibles in multiple runs and still be counted for 100% (flowers on one run, no damage on another, stamps on a third, and round it out with yarn bundles. Or whatever order.)

    Anyway, it's not surprising to me that Woolly World is only doing okay. Like others have said, with how sub-par the Wii U is currently doing, the only real big successes are what normally do exceptional for Nintendo: main series Super Mario and Smash Bros. While I don't have numbers to support this, Woolly World's sales situation seems to be the norm, not the exception.

  2. I'm digging the puffin' version of Mr. Goatee. Although, his hair and jacket seem rather saturated in color compared to his skin tone.

    Blondie suffers from the same issue in that his facial features stick out too much compared to the hair and skin colors.

    Keep up the good work, though. This stuff is turning out great.

    I'll try and experiment with the colors, but for the most part, I like the palette I'm using now, the biggest exception right now being Blondie's hair color.

    And speaking of Blondie, my intention was to have the facial features stick out a bit. To me, it makes the style cartoony-looking. Still, in future updates, I'll see what can be done.

    The guy whose outline you're not sure of seems a bit lumpy between the neck and the shoulder. I'm not an expert at customing, but I don't think that little lump should be there.

    Also, nice Ike. Why FE7 colors, though?

    Were it finished, I feel the lump you're referring to wouldn't be as pronounced. Even so, I'll keep that in mind when I go back to it.

    I don't really remember why I went with FE7 colors, though I'm fairly certain I had a reason. I also have one with FE8 colors, but that's on another file.

    w8ro7ej.png

    Finished up Blondie's general design, fiddled around with expressions on the original two, and started on a lady design. I haven't incorporated some of the suggestions yet. I also want to fiddle around with Blondie's hair color a bit more.

  3. 9. I edited my post to say "price-to-content ratio" instead, which is exactly what it sounds like. Take New Super Mario Bros. 2 for example. You get 80 levels for $40, or two levels per dollar. If you buy all the DLC, however, you get 30 levels for $25, so the ratio is much less favorable. If you buy any DLC, the total content of your game will have a worse price-to-content ratio. I believe that if a developer does this, they should offer DLC bundles that have a better value. The opposite side of this is Mario Kart 8, whose DLC has about twice the value of the main game.

    10. Shovel Knight and the entire Professor Layton series have free DLC, but I don't see their developers complaining. In fact, they seem happy to give more to the players that gave them money. You know, back before DLC, developers with extra time would still produce extra content, but instead of charging for it they'd just put it in the game as a bonus? That's why there are older games that are just as huge as modern games with DLC. Now, I'm not saying DLC has to be free, but there's no denying that free is always better than charged, and it will fulfill my other 9 points automatically. In other words, it's basically The Best Thing Ever™.

    I'm not really going to debate #9, as value is subjective, but your #10 has some flaws.

    First, the DLC for Professor Layton is literally just one puzzle a week, something so inconsequential in comparison to the main game. It's pretty much equivalent to a character skin DLC. Had they made a pattern of releasing 3 or 4 a week, or even full puzzle packs, they probably would charge money for them. (I can't say for certain that they would, as I am not aware of Level-5's stances on DLC)

    Second, the DLC for Shovel Knight is free is because they were stretch goals that were met. Had the backers not paid for it during the campaign, there's not even a guarantee we would have gotten them, let alone for free.

    You also assert that making DLC takes away time from that actual development time of the main game. This is also running off the assumption that the DLC is planned as well as made during the development time. Is there, however, any proof that this is the case?

    And you really can't use the "back in the day" argument when developers back them still charged extra money for extra content; it's just that before DLC, you had to pay the entire cost of a game again unless you became savvy enough to wait for the later release. Prime examples are Capcom's fighting games (Street Fighter 2, anyone?) and the Tales of series (which many times requires other systems to get the extra content). Heck, even the main series Pokemon games requires two different games in order to get access to everything, what with version exclusives and trade evolutions. If anything, DLC has the potential to fix this practice, as new content for a game can be only $5, maybe $10 dollars rather than $50 or $60.

    And I can't help but think you are saying - or at least, you're implying - it has to be, if the price (Or lack thereof) is the "difference between great DLC and amazing DLC," despite the content not changing at all, and that it would immediately iron out all of the problems on your list, which I feel it wouldn't.

    As for the general topic, I feel that as long as the content is priced appropriately, it's fine. Things like pre-order bonuses tend to be cosmetic or, in the case of things like "double EXP for such and such a time!", can be seen as a reward from the devs for buying day one, hence the name "pre-order bonus". Day-1 DLC and cut-content-as-DLC can be irritating, but can be worth it if it's free or heavily discounted for a period of time. Even microtransactions can be priced well, such as if the base game is free or everything can be done in-game, with the payments being tiny boosts rather than major changes. In exchange, if done right, DLC can help prolong the life of multiplayer-centric games (Smash Bros., Mario Kart, and Splatoon, to name a few) or provide incentive to play single-player games in new ways (Super Luigi U and Shovel Knight).

  4. ...And something completely different:

    ri37L3C.png

    And before I explain this, I need to show this:

    6yGjWWx.png

    So, the bottom image is several attempts at taking 8-bit protagonists and updating them to more modern designs. Save for Samus, they all came out pretty good.

    With Mario, however, I decided to take the update and try to sheet it. For the longest time, though, I was stuck on the legs of the even-numbered frames. Now, I've finally got something that looks kinda decent.

  5. Waààaaaaaaaaaaa....aaaat do you mean that isn't a comment? >.>

    Anyways, nice. Definitely coming thru strong with the design. Plans to animate it? Or just for fun really?

    Just for fun and for the challenge. I had given myself a goal of spriting 100 of my favorite characters with a limit of one per game. It kinda fell to the wayside, but I decided to try and finish it this time.

  6. Cool. I love how creative your stuff is, keep it up! Muscles are always a good option. ;)

    Thank you!

    The point of the muscle-y arms is so I can make them look better when stuff is put on over it. Very little of the arm itself will be visible on the finished product. So, I'm really looking for critique on those before I proceed further.

  7. Update:

    kP7DvDb.png

    Tried doing more with this style, but I was getting stuck on the arm designs, so I decided to muscle out some actual arms to make sure they look right in the finished product.

    Also, the breastplate changed a bit, but that's not important, really.

  8. Something new:

    s1i4r2L.png

    Tried doing a semi-top-down style kinda reminiscent of the 32-bit Castlevania styles. Still trying to make something creative for the torso-down.

    Also, I have been working on the recent mug some more using more of the critique given, but I want to work a bit more on it before showing it off.

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