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carefreejules

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Posts posted by carefreejules

  1. I think it's important to be open-minded and patient about these kinds of games. There are plenty of characters that I don't necessarily like or give a crap about but if they're going to drive my team to victory, I'm going to take it. I usually ignore most of the dialogue once I see it the first time because it doesn't even matter at that point. I was also in the position where I kept getting lack luster rolls from the gatcha, but I just lived with it, trained weaker * units, saved up my orbs, until I managed to get more 5* units to better my team. 

    Sometimes you just have to struggle before you see the results you want. 

  2. Just now, Brand_Of_The_Exalt said:

    One chance on 41 152 263. Unless this is a fake, this guy won't have luck anymore.

    Haha it's funny that you mention that because the user said they're having really bad luck with RNG in terms of stat upgrades after leveling up.

  3. 2 minutes ago, Anacybele said:

    I didn't say only boobs. I said boobs, sexual clothing, and cosplaying. Lucina cosplays as Marth, the face of the franchise. Lyn, Camilla, and Tharja all fit the boobs and sexual clothing category to me (though Lyn is not on the same level as the other two, admittedly. She just has a high tunic slit, possibly no panties, and a bigger boob job in her Heroes art while Camilla and Tharja have overly sexual clothing and large balloon boobs) and they're all extremely high up.

    And? There are fans who may have voted for them because they like characters with those physical characteristics but there are others who like them for more than that. You have to remember that even if you personally see those characters as such, other people don't. And even if they did, that doesn't make them or yourself better than the other for liking a character for a more 'righteous' reason.

    Having a favourite character isn't meant to be a competition. I get that you feel strongly about Elincia and I think that's great but there are plenty of other people who share the same amount of passion for a character that you might hate but that's fine too.

  4. I do agree that a female character's physical qualities plays into the part of why people vote for them but I really don't think that's the ONLY reason why people chose those characters. 

    And the only top female characters that even fit that those description, imo, the most are Tharja and Camilla, so it's a bit of a stretch to accuse the majority vote for the Heroines of "omg people only voted for female characters because of their boobs"

    And you have to remember that this is a fan run poll so, other people's votes and favourites aren't to be taken so personally. If you feel strongly about a character for your own reasons, that's great! Keep showing support for that character but I personally can't get mad or pissed off if my favourite character didn't make it to the top 10 because people don't have to justify why they like or don't like a character. I think it's a waste of time to grip and think about why x character got more votes because you don't gain anything from doing that besides possible false judgements of people. 

  5. I really hope the price doesn't suddenly change for Canadians god damn.

    Gatcha is akin to gambling so no matter what, if you want to get the card/unit/ you want by betting your luck and money, there is a price and you have to be willing to pay up.

     

  6. 58 minutes ago, Alastor15243 said:

    Personally I don't understand why harder missions take more stamina in the first place. What's the point? I suppose it results in harder maps having higher stakes, but that should just be for final missions in each chapter, otherwise you basically can't use your high-level units you worked so hard to train for longer than a few minutes without it being a cakewalk.

    I think it has to do with the experience you gain in return. Idk if this is the best example but with rhythm gatcha games, in order to play songs on the hardest difficulty, you have to sacrifice a lot of stamina in return so depending on how much stamina you have (since you can level up and increase your stamina as a result) you can probably only play 2 songs on expert and then you have to wait for your stamina to recharge. 

  7. Well, you have to remember that with almost every launch of a gatcha game, they're only going to have so many levels/songs that you get to complete but I'm sure that they know that there are people with a lot of dedication who 'finish' what they've launched, which is why they're always going to update and add more to the game later on. 

    With rhythm games like Love Live and IDOLiSH7, even tho there is a set number of songs you can play, they're always adding more songs which brings more variety - not to mention the plethora of weekly/monthly events that keep players busy because of the rewards you get at the end of those events.

    So it might not seem like there's much now, but I'm sure they have a lot more planned (I hope aha)

  8. Birdy pretty much summarized how the market and development is for gatcha games. Gatcha games are the kind of games that aren't really designed to be played continuously/hours on end because in the long run, they can get boring pretty quickly so if they have some buffer time between playing and stamina recharge, it guarantees that the players will come back once their stamina is full again. Gatcha games, to me, are designed to be bite sized experiences that are to be enjoyed a little bit at a time. 

    But I do wish that they have implemented a level system because usually if you level/rank up, your stamina resets back to full and your stamina limit also increases as well. Games that do this allow for a longer, initial first time play experience and it's not until you hit a certain points in levels do you find yourself actually having to wait for your stamina to replenish. 

  9. 11 minutes ago, lysander said:

    Comparing to trading cards isn't exactly right, as weird as it sounds. While trading cards are physical objects with potential sale value and would thus seem more likely to be priced higher, using them isn't as instant-gratification which is actually valued way higher for this sort of thing, especially among heavy users.

     

    When you buy trading cards how often you can actually use them for anything depends heavily on your local community whereas with this you're able to use them often for sure. With trading cards a good card might get banned in the actual competitive scene. With this you just have a good card until a better one is made or the meta polarizes too heavily around destroying it. Basically, they can get away with pricing this stuff higher because users will naturally demand more usage opportunities for the price.

    Just for clarification, is this directed at my post? I should have clarified this in the beginning but, the cards in IDOLiSH7 aren't physical at all. You can't even trade them to begin with. Just like in Fire Emblem Heroes, Heroes are used as your units to play the game, cards in IDOLiSH7 are used to dictate your score in the rhythm game and you can train and strengthen them as well. The cards you get are basically your units.

    Even though the markets for these two games are different, the motivation of wanting to get the character you want is the same. People roll in Fire Emblem Heroes because they want a 5* of their favourite character; people will roll in IDOLiSH7 because the game is always creating new, pretty, and well designed outfits that the characters in the cards wear so people want their favourite character in their collection. 

  10. So, something that I could see them implementing is that when the pool of characters gets really big, they'll offer a bigger summoning pool so instead of just being able to summon 5 characters in a session, you can summon 7 or 8.

    Or even now, they should consider doing bonus summons so maybe instead of the fixed five, it could be 5 + 1. 

  11. 1 minute ago, SatsumaFSoysoy said:

    A full session roll is 20 orbs, which is about 12 dollars. It's cheaper than IDOLiSH7, but Orbs in Heroes are used for a few more functions as well (restore stamina, arena entry, upgrade castle), which means a player who goes all in on the money will be buying more and more often, probably.

    No but I mean, you only get 5 heroes in Fire Emblem Heroes from a full session while in IDOLiSH7, doing a full roll gets you 10+1 (so 11) cards. So if you would have to do 2 sessions to get 10 heroes, which is still less than what you get in IDOLiSH7.

    And the stones in that rhythm game serve as the same function where you recover stamina, expand the amount of cards you have, etc. 

  12. If you want to compare with other gatcha games:

    compare.png

    In IDOLiSH7, which is a Japanese mobile rhythm game, these are the stones you use to roll in the gatcha. 10 stones gets you a roll with 1 card while 100 stones gets you a roll with 10+1 cards. 1 card roll is about $4 while a 10+1 cards roll is about $23.

    For Fire Emblem Heroes, if it costs about ~$18 to do a full session roll that gets you 5 summons, then I will agree that the game does charge you quite a bit more for a full roll in comparison to other games involving gatcha. 

  13. For the sake of making money, I doubt there will ever be a permanent feature to grind for orbs even if the cost of stamina is high. In gatcha games, if players want free items that are used towards gatchas, the developers will mostly rely on doing weekly/monthly events for that. 

    I've played and know of a ton of gatcha games and they've never had a feature where you can earn free gatcha items that freely.

  14. If they were to do an event involving getting more orbs, I can see them doing either of the following things:

    1) There's special summoning discount, so instead of it taking 20 orbs to do a full session of summoning, it takes to about half. 

    2) An event chapter with multiple maps but each map has a specific objective of how to clear it and they give out different rewards.

    What the rhythm game that I'm playing does with events and new gatchas, is that for new gatchas, the first roll for that gatcha is discounted to half from the original price. For events, you either are required to clear bingo cards (each space has a specific objective) to get rewards, you go through themed missions, or and the last event is like the arena where you're being ranked by how well and how much you play.

    Another thing that gatcha games do pretty often and generously, is that if the amount of downloads the game gets has reached a milestone, everyone gets an x amount of the item needed to roll gatchas as thanks. If the game every crashes or goes through an emergency maintenance, they'll give out the same items as compensation for the inconvenience.  

  15. It's important to take into account of the weapon triangle too. To be completely honestly, I've only been taking into account of the weapon triangle for Axe, Sword, and Lance for quite awhile until I realized "oh shit I should probably just go by the colour..." because of the different coloured tomes and stuff and I've been dying a whole lot less after doing that  (I'll admit it that I'm very careless hahaha)

    Even though Camilla is good against magic, she's still gonna be vulnerable to red magic.

    Also,  if you see someone reiterate something that you've already acknowledge and cleared up beforehand, it's better to just ignore it.

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