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avengerfive

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Posts posted by avengerfive

  1. Rushing 27 and Endgame is pretty easy. You probably have plenty of money to buy all the rescue staves. Hinoka, Subaki, Sakura and Reina can all go Falco to use them. For endgame iirc, once you clear the general in the way, MU is literally 7 spaces away from the final boss (reminds me the of the GBA final levels). If you have a spare Arms scroll, give it to Izana so he can use the Hexing Rod.

  2. The highlight of my first Birthright run was in Chapter 25. There's a Entrap Strategist that pulls in one of your units into a room full of enemies. I was like "screw you game", and let the Strategist draw in Ryoma. He killed everything. It was awesome.

  3. I did Birthright Hard, and tbh I found Takumi kinda underwhelming, when compared with Ryoma, Corrin, Hinoka, Saizo and Kaze. I swapped him to Mechanist because I didn't like Snipers lack of EP, but he still felt meh. Should I drop him for Lunatic? Maybe I can try Kinshi Knight.

  4. No one mentioned Conquest Ch.25. I highly recommend training a Bow Knight for this chapter. If your Corrin doesn't have the correct build, you make need to rely on a Bow Knight with Kunaibreaker. Enemy ninjas on this map have a Lunatic exclusive skill that can make the level extremely difficult. Possibly run-stopping difficult.

    It might be possible without a Bow Knight, but you may need to burn status staves that I would rather use in Ch.26.

  5. Laslow isn't bad. He's average. Paladin>Great Knight because the +1 move. Swords and Lances are enough WTC.

    Keaton's boosts are amazing. Niles will be fine if you want to capture, and the extra move is nice.

    There's no point in having Azura enter combat when you can just refresh a dedicated combat unit to get another kill.

  6. Don't reclass Azura lol. Especially for Lancefaire. That implies she's going to be entering combat.

    Insta-promote Charlotte and put her behind Xander.

    You can insta-promote Niles and use him as Camilla pairup fodder, I'd rather use Keaton tho.

    Felicia should be in something that gives Leo speed. Maid, Bow Knight and Hero all work.

    Silas should end as a Paladin imo, but he'll be fine.

  7. http://www.nogba.com/ - No$GBA, Really good.

    http://desmume.org/ - Desmume Emulator. Personal Favorite.

    http://serenesforest.net/wiki/index.php/Heroes_of_Light_and_Shadow_Translation - Translation Patch. The download option is on the right side. Download and unzip the file. Inside, you may have to dig around, there's an instruction textfile. But patching it is pretty simple, you use a .bat file(I think) named Drag Clean Rom here. You drag the clean rom over it, and it does the rest.

    http://serenesforest.net/forums/index.php?showtopic=53601- Gradivus' post. Save file with H4 unlocked, male class sets unlocked, and the three DLC items.

  8. I'm not sure if this is the best place to ask but I dont' want to make a new thread and it's a bit of an odd request but

    Given the context of IK (IK because I want Chalotte to be in on this), and I want to do a hard mode run with characters ending in either promotion line of Oni since it's my favorite class (ideally nogrind, but if I have to cashgrind with units I'm not using only for money to buy parallel seals I'll do that) and so far I have the promotion split as

    Blacksmith:

    Ryouma (S Rinka)

    Marx (S FeMui)

    Hinata

    Kazahana (S Hinata)

    Femui (+Str -Mag or Res probably, depending on how much it bothers me to be called dull)

    Shura:

    Rinka

    Charlotte (A Rinka)

    Tsukuyomi

    Orochi (A Rinka or S Yomi)

    But I have a hard time deciding what's better for Oboro and Kagerou to go into? Neither use any of the 3 possible weapons so it's hard to place them based on weapon ranks.

    Oboro interestingly has a personal Mag growth of 20%. She might be decent as a Shura Oni Chieftain. Kagerou has base 0% Mag, so take that into consideration. The weapon ranks are just something you are going to have to deal with. Arms scrolls are a thing.

  9. +Speed's main draw is that it lets Corrin double things faster and more consistently in the earlygame and post-route split. Like OurBoyRoy (Is that Avengerfive on Reddit? Seemingly like the only dude with the Roy flair anyways) already mentioned its superfluous and you're better off taking a Str/Mag asset.

    You're a smart man Gwimpage. Roy is good I swear. That earlygame Rapier chip damage.

    Kinda off-topic but do you plan on getting a capture card and doing Conquest/Birthright LTC's/Speedruns?

  10. +Spd is superfluous for Corrin, who's already really fast. If you really want to use it, something like Cavalier or Dark Mage might be OK.

    +Mag/Str is probably the best asset imo.

    Edit: Look on the first page for OwnagePuff's post for good MU builds.

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