Jump to content

KP Joey

Member
  • Posts

    84
  • Joined

  • Last visited

Everything posted by KP Joey

  1. I stand by what I said earlier in that you're only ruining the game for yourself if you feel this way. There's a reason why so few people have this opinion about the game as a whole just because of an optional feature. I also don't understand how supports in general or having the option to let any character you don't like die at any moment doesn't leave the same feeling for you (both of these options are not new in this game). I have no idea why this idea you have specifically applies to skinship, because there are multiple reasons as to which the game makes you feel as the player that you're in control of all the characters and that they exist to give you the most pleasurable experience possible through the units you let live/die, supports you choose, etc.
  2. Removing face rubbing from the castle will change absolutely nothing about your game experience. It's literally Kamui rubbing the person's face and them spewing a few lines that are specifically in face rubbing and don't add anything to the story at all. It's about as important to the story as the hot springs quotes. Comparing an optional feature to a book chapter is simply bad. You can choose to skip a chapter technically, but in 90+% of books you're missing out on important information. The point of an optional feature is that you're missing nothing (in the story or the game) if you choose to not do it, and things like the hot springs and face rubbing live up to that standard. I think I've read maybe 1 face rubbing quote that COULD be considered important to the story? I've only read a few that were posted on FE Reddit, but out of maybe 10+, I've only read one line that was kind of important or that could even be considered a spoiler for the story at all. One line. >__> You can argue that an optional feature will alter the game's whole experience all you want (even though it won't... at all), but the reality is that you're only ruining the game for yourself. People that don't like face rubbing will get the experience of the game outside of face rubbing assuming they give the game a play through, and they will enjoy the game just as much as they would if it didn't exist. It's a simple concept of not partaking in optional features you don't enjoy. They don't change the story. They don't alter the amount of character development. The optional features are only there for people that will enjoy said features. That's it. If you make it more than that, that's simply on you lol.
  3. I severely doubt that they would have focused on map design more if they decided that face rubbing wouldn't be a thing (especially since the models don't seem to differentiate too much and they seem to have a base). They probably would have went into a different extra feature that would appeal to the same fans that would like rubbing faces, because that's what they were trying to do in the first place. If they decided to remove face rubbing, they wouldn't just jump off of the idea of adding extra features. That time would just be thrown into a different extra feature they'd create. Everything is done with a purpose. The amount of time they put into face rubbing is meant to be time spent on extra features that will appeal to a wider fanbase than the standard player. They went the right direction considering how well Awakening did. Touma is pretty bad though. Most of the maps were either really tedious, obnoxious, gimmicky, or very unrewarding. If you're one of the people that doesn't like the feature, it's 100% an optional feature. Disliking a game because of two completely optional features (any feature outside of the hot springs/amie is very arguable) is simply silly, regardless of how "dehumanizing" it is. If you think it's dehumanizing, don't use it. A lot of people aren't using it because they simply dislike it, let alone other reasons to add onto that. From someone that has played through parts of 2 of the paths and what I've read of other paths, you're completely fine not using the feature. Sakurai is 100% right that optional features are just that: optional. Just like tournament mode, for glory, classic, smash tour, etc in smash bros. If you look at one optional feature (or small things like big breasted characters with sex appeal) and try to make it out to be more than just developers trying to appeal to a strong specific fan base that played through Awakening, then you're going to enjoy the game less regardless. IS made the right decision based on how many people played Awakening. Also, implying that you don't get to enjoy characters for their personalities and actions as individual beings with agency because of optional features is simply your fault, not the game's. If you're letting a feature that you literally can remove from your castle completely and make it not exist on your game ruin the actual story for you, then that's not the game's fault. That's simply you having a mental block. Face rubbing has no impact on the story at all. Characters don't develop through my castle. They develop through building supports and the story outside of the castle. >_>
  4. Are the amiibo levels set, or do they get stronger the further you progress into the game like the DLC? I'm assuming they don't get stronger because they're really overwhelming for my current chapter progression for the file I recently started, but I'd like to make sure lol.
  5. Does anyone know if you keep all of the items you get during the DLC mission or are you supposed to use them during that specific level? If the latter is true, I've been doing it all wrong... Also, any ideas on which Nohrian sibling is easiest to do this with? I'm trying Elise and Marx at the moment, but I'm not very good at this so neither of them are working for me haha.
  6. I thought 2.0 fixed this? Is the problem with RegionFOUR or Ninjahax? Are you able to start up the Ninjahax stuff? (I have no idea how it works honestly, I'm just trying to see if I can help find a solution haha)
  7. You know how in Awakening where you had the menu before you attacked where you could select attack, pair up, wait, convoy, etc? In that menu, if you're using one of the characters that can capture units (thanks to their personal skill), there will be a command called capture that will let you capture the enemy if you kill them. It's an attack just like the default attack option (although it is slightly nerfed compared to default, but I can't read japanese so I can't tell you how). After you defeat an enemy with the capture command, that enemy will show up in the prison. You can spend the resources you get from my castle in order to recruit them. Also, you can talk to them with the unit running the prison at the time in order to haggle on resource prices (although it doesn't work all the time iIrc). The amount of space in the prison is very limited, though.
  8. You can buy generic units as soon as you unlock one of the characters that can capture them. I don't think you can recruit a unit that has the skill to capture before you build the prison in Hoshido/IK. Idk about Nohr.
  9. Oh no... I wanted to keep my hot spring and stuff. I guess this is where people remove hot springs and face petting and all of that for more statues...
×
×
  • Create New...