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XRay

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Posts posted by XRay

  1. I just realized something, with all the pre-combat damage that is un-Dodgeable nor mitigable in any way, is there still a point to bring a Save tank? You might as well just run another nuke since tanks and nukes both die in one round of combat.

  2. Stats from merges, Flowers, Supports, Blessings, Emblem, etc. do help, but how valuable it is depend on the type of unit you are running and the mode you are trying to tackle. If you are running a Spd super tank or Spd Save tank and want to have an easier time in higher tier PvP, you absolutely want to juice up those tanks as much as you can afford, as Spd is a highly competitive stat and they need that stat to function properly. Besides scoring, for anyone else though, stats still matter, but you can cut corners here and there and you should still be fine in most cases.

    Not sure if -HP is valuable enough on some nukes to miss out on stats from merges/Flowers/Emblems/etc. in PvP these days (assuming you do not need them for scoring), but it should still be pretty good in PvE where stat creep is not as bad, and you get to save Orbs/Grails/Flowers since you want to keep them at +0+0+0.

     

  3. 5 hours ago, Lemmy said:

    For emblems, if you have multiple Marths for example, could you have an equal number of Emblem bonds to other characters

    Only one Emblem can Engage with one Hero at a time. Basically, think of them like Sacred Seals. And similar to Sacred Seals, you can "cheat" the system by locking your teams. For example, you can have Hero A on team 1 Engage with Emblem X, lock team 1, and then have Hero B Engage with Emblem X. Since team 1 is locked, it will keep Hero A Emgaged to Emblem X (and only on that team), even if Emblem X is currently Engaged to Hero B.

  4. For Potent, does that mean Brave units can strike SIX times since they can now have two follow-up attacks?

    For Emblem Effect of Marth: Of Beginnings, does the reduction to Special damage affect defensive Specials like God-Like Reflexes or Ice Mirror? I assume no, but I want to be sure. And what about area Specials? Since the Special triggers outside of combat, can the Emblem Effect check whether the nuke will perform a Brave attack during combat, since there are quite a few conditional Brave Weapons, skills, and status effects out there.

    The extra Slaying effect is definitely pretty nice for Brave Galeforcers since the drawback does not really affect them.

  5. 4 hours ago, Seafarer said:

    I'm not familiar with the modern Lunatic+ strats, but Awakening is otherwise by far the most Enemy-Phase game in the series. The dominant Lunatic trivialisations are Nos- or Sol-tanking, to the point where Galeforce is more useful for getting into position to EP a bunch of enemies in a rout map than anything else, and even Apotheosis-secret is readily beaten by Vantage-Vengeance strats (that's the Limit Breaker-less strat).

    If I recall, in post-game where you have access to enough resources to max stats, I think you want to tackle Apotheosis with your whole team running double Galeforce on support pairs on Player Phase as much as possible so you do not get overwhelmed on Enemy Phase. And in the off chance you cannot take out enough enemies in an area, you retreat with Galeforce.

  6. I think Heroes as a whole is definitely the most Player Phase oriented game in the series. In my opinion, due to higher movement range relative to map size, very quick combat/killing foes in one round, access to multiple Dancers/Singers on a team, and no chance or luck/accurate combat forecast (accurate in terms of combat result), Player Phase teams give you more control and predictability compared to Enemy Phase teams. At the highest skill level where you can accurately predict AI movement, Enemy Phase teams can give you similar levels of control, but I think reaching that level of knowledge is not realistic for most players. In my opinion, while Enemy Phase teams have a lower skill floor compared to Player Phase teams, it does not take much effort and practice to get the hang of Player Phase teams, and once that minimal level of knowledge and skill is acquired, you can pretty much take on most challenges the game throws at you.

    However, there was a point in time when Save skills first came out, Enemy Phase Save tank teams with double Flayns were the most brain dead and busted team for quite a while that completely trivializes PvE content. There was not really anything that can hit through two or three stacks of damage reduction at the time. On the PvP side of things, it definitely shifted the meta quite a bit, but you cannot be as reckless as you can in PvE, since some nukes can hit through multiple layers of damage reduction.

    I think post-game Awakening and post-game Fates would be the next closest contenders, with more resources available to maximize stats to facilitate one round kills, and access to Galeforce to kill multiple foes in one turn or to retreat. If we narrow it down by mode though, then I think PvP in Fates is the most Player Phase dominant in the entire series, even more so than Summonder Duals in Heroes. With max stats, Galeforce, Warp, and Replicate, Enemy Phase simply is not really viable.

  7. GGGGGGGYYYYYYYAAAAAAAHHHHHHH!!!!!!! MY HUSBANDO!!!!!!! THE REINHARDT!!!!!!!

    Reinhardt: Thrud Reborn got true damage, damage reduction, and Clash Brave on his exclusive skill. Blárblade sounds fun if foe does not have bonus nullification.

    And we got Lara as a new Dancer/Singer.

    1 hour ago, Othin said:

    Fast Reinhardt feels wrong, though.

    Feels so wrong, yet feels so right.

  8. 3 hours ago, Ice Dragon said:

    Not only have they fallen behind in terms of their stat total, but also their stat distribution and weapon options, and I don't think it's actually viable for them to keep selling Resplendent Heroes from before CYL 1 without including more viable units into the mix.

    Stat distribution is not great at this point, but I think they could easily fix stat totals by just doubling the Resplendent stat boost for gen 1 units. Their more balanced stat distribution compared to modern unit would not make them competitive with the best nukes or tanks, but they can still do decently well in PvE modes as mixed phase units.

    As for Weapon options, the variety is not great yet, but they have access to Arcane Weapons, so quality wise, it is not that bad. Re-Refines would be nice too to help them standout, but if they are lazy, combining their all their Refine options into one for an addtional +8/1/2/3/3 and give them their Grand Conquest effects (+4/4/4/4 and whatever special effect their movement grants; I think cavalry should have unconditional Guaranteed Follow-Up though rather than just on Player Phase) would be nice. At at this point, it would not hurt to have units with exclusive Weapons with signficantly altered Refines to have their original effects too. Leo being able to have some Player Phase utility by limiting foe's movement would make him standout well. Alfonse would appreciate having Defiant Atk. Kind of pointless for Corrin to have Darting Blow and Seliph to have Brazen Def, but it is something.

    And for units with sub 30 Atk, making them usable by giving them minimum damage (like Røkkrs) equal to "30 - their neutral Atk" would help significantly. For example, Merlinus will deal an extra guaranteed 10 damage per hit, Azama deal 9, and Leo deal 1.

  9. On 12/14/2023 at 2:55 PM, Ice Dragon said:

    I can count the number of times Harmonized Edelgard would have died to a Special (as opposed to the normal damage the opponent would have done without the Special) on the number of fucks I currently give for Aether Raids.

    I mean, some protection is better than nothing.

    On 12/14/2023 at 2:55 PM, Ice Dragon said:

    If the opponent has both Guard and Tempo, Winter Edelgard is still charging 6 points of Special cooldown by the end of the second round of combat from her pre-combat Pulse alone.

    Even if the opponent has Guard, Tempo, and Scowl, Winter Edelgard is still charging 4 points of Special cooldown by the end of the second round of combat from her pre-combat Pulse alone.

    Literally the only unit that can stop Winter Edelgard from charging Galeforce in two rounds of combat is Duo Male Byleth, and most people are likely to be running him as a Far Save tank instead of as a Close Save tank due to it being his base kit.

     

    And Bold Fighter does the exact same thing as Special Fighter in this case anyways.

    Hm... I guess she just runs Death Blow, Atk/Spd Solo, Atk/Def Ideal, or Bonus Doubler on her in this case if she got Guaranteed Follow-Up from somewhere else then.

    4 hours ago, Xenomata said:

    Hi y'all! I remembered nows about the time the Christmas banner comes out and I wanted to see who would be on-
    ...
    ...yep, this is why I quit this panderous game in the first place.

    Seriously, this shit is still going on? Is nobody else complaining? I see some people on here who aren't happy, but are they the minority? I'd hate to say it, but the Fire Emblem Heroes I played since launch is dead, all I see here is a walking shell being puppeted by a puppeteer whose face is just the Crest of Flames...

    Hey there! If I was still playing the game, I would definitely spend money on Edelgard: Snowfall Future. We got the full rainbow of armored Edelgard Galeforcers now!

    They went really hard with Fates, Awakening, Lyn, and Ike in the beginning, and now they are doing it with Three Houses, so I guess there really is a demand for them.

  10. 1 hour ago, Tybrosion said:

    If you go by CYL results, Freyja (23rd in CYL7) surpasses Loki (96th in CYL7) in popularity.

    In fact, Loki in CYL7 also placed below Gullveig (obviously), Sharena, Fjorm, Heidr, Plumeria, Laegarn, Embla and Ash.

    People don’t seem to care about Loki much anymore now that she no longer corners the FEH waifu market (like she did in CYL2).

    Oh damn. I guess people do not mind her brother infatuation as much as I thought it would.

  11. 27 minutes ago, Ice Dragon said:
    54 minutes ago, XRay said:

    Edelgard: Sun Empresses!

    There's no reason to run Special Fighter in her Sacred Seal slot over Bold Fighter.

     

    Some protection from counter attacks is better than no protection. If she does not kill in the first two hits, she could potentially be eating Specials like Bonfires or Glacies on the counter attack. Bold Fighter would be the default, but if you can get Guaranteed Follow-Ups from somewhere else, you might as well get Guard too for the extra protection.

    32 minutes ago, Ice Dragon said:

    It's completely pointless to run any kind of Special acceleration on Winter Edelgard. She already charges 3 points of Special cooldown before combat, which means, if you're running Galeforce on her, she'll have it fully charged by the end of her second round of combat regardless of any Special acceleration.

    Like Harmonized Edelgard, Winter Edelgard has no reason to run Special Fighter over Bold Fighter, and even then, Bold Fighter is only there for the guaranteed follow-up.

    Scowl and Guard exist, so better to have something to ensure she gets her Galeforce off.

  12. 50 minutes ago, GrandeRampel said:

    I just explained that she doesn't need to get over her hate of humans for the story to make sense, but I do believe that they will be cowards and make her suddenly realize that humans are alright out of nowhere with no explanation, JUST because she IS A WAIFU that they need to sell alts of and "HATING" the potential customers with a passion isn't really an endeering trait that makes her desirable. So they will get rid of that trait of hers with half an explanation as to why.

    Some customers like to be door mats and stepped on. Not my cup of tea, but no shame in that either. I am sure there are players out there who love to experience the fantasy of being verbally abused.

    While she looks like a waifu, she is taken already as a big bro-con. So while her looks will sell, I do not think she will be as popular as other waifus like Lyn, Tharja, Lucina, Camilla, Loki, Byleth, etc. who have less romantic baggage attached.

  13. Edelgard: Snowfall Future's Black Yule Lance got Slaying, Divine Vein (Flame), Special count reduction, damage reduction mitigation/nullification, non-Special-Miracle negation. Raging Tempest got Mobility Increased, Charge, true damage, and Galeforce.

    Armored Blaze is nice I guess, but the only correct Special that is actually fit for the Goddess of Galeforce would obviously be Galeforce.

    I am not super satisfied with Prime since Distant Counter is kind of irrelevant, as she will probably just straight up die on Enemy Phase if she gets hit by a proper nuke, but melee Player Phase armors do not have a lot of options on the A slot, and the only other decent option I can think of would be Bonus Doubler if she got enough support. Although I guess if you stick with Armored Blaze, Surge Sparrow would be a better option, as you are only losing out on 2 Atk in exchange for quite a bit of healing.

    Not a fan of Ploy since running Still Water on both slots is such a horrible idea, so I guess that boils down to just Def/Res Smoke, and maybe Panic Smoke could be a consideration if extra mobility is not really needed.

    Sacred Seal would obviously be Bold Fighter. Special Fighter could be also be an option if she can reliably get Guaranteed Follow-Ups from her allies.

    The artwork for Edelgard: Snowfall Future is nice. I think she is very pretty.

    On 12/12/2023 at 7:19 PM, vikingsfan92 said:

    I love Edelgard but damn they did Gullveig dirty in comparison purely from a divine vein flame perspective. Her banner isn't even over and we have a unit that applies the same divine vein better.

    Gullveig is basically a ranged Edelgard, literally the Goddess of Galeforce. Being ranged is kind of a big deal, and she is on a horse. Could Gullveig be even better? Certainly. However, I do not think the devs want powercreep to creep that fast where Gullveig can Galeforce twice without any downsides. Given current power levels, I think Gullveig is treated fairly well. Maybe in a few years, she can truly Galeforce twice without any penalties once she gets her Refine.

    Divine Vein (Flame) is nice, but as a mechanic, it pales in comparison to effects that can make or break a unit and even define entire metas, like Blazing Specials, Dodge, and Savior, or even more simple effects like Slaying and Galeforce.

    23 hours ago, Ice Dragon said:

    So what exactly is the point of defensive Divine Vein effects again when everyone and their dog gets Divine Vein (Flame) and it overrides all other terrain?

    Grief in Aether Raids?

    21 hours ago, Ice Dragon said:

    Special Fighter is interesting, but I'm not sure there's actually a good use for it. Fast armors don't want to run it because it costs them 7 points of Spd from giving up a Spd Form skill, and slow armors typically already have half of the effect from Vengeful Fighter or Crafty Fighter or have a weapon with a guaranteed follow-up and are already running Special Fighter in their B slot. Arcane Eljudnir, Devourer, Qiang, and Downfall also already have half of the effect on the weapon.

    Edelgard: Sun Empresses! And this lovely Edelgard: Snowfall Future over here if she gets Guaranteed Follow-Ups from her allies.

    2 hours ago, Ice Dragon said:

    Similarly, because No Quarter's gimmick is the fact that it nullifies percentage damage reduction, I'd recommend prioritizing giving the skill to player-phase wall breakers over units built for any other role.

    I think Vantage units would be good candidates too, since they basically act like Player Phase units during Enemy Phase, and a lot of Player Phase units these days are starting to stack multiple copies of damage reduction from their Weapons, Remote Sparrow, and/or other skills.

    14 hours ago, ARMADS!!! said:

     Dimitri will impossibly NOT kill something if he had already entered in combat on his turn, because we have no counter for Vantage on the game yet, AND he can get a -3 special cooldown before the combat starts just by walking/by having your foe walk! (Also, does this works for Galeforce?? It'd be pretty insane! Usually these skills that give -2 special cooldown work only for specials that are activated before or during combat, never after, exactly so we won't do it with Galeforce, but Dimitri's prf doesn't specify this part anywhere...).

    As usual, Vantage units can be Swept. And Dimitri: Blessed Protector is cavalry, so they do not have access to Null C-Disrupt, and Null C-Disrupt is not a status effect yet.

    And as Ice Dragon mentioned, Hardy Bearing is a thing, and it is pretty common for Blazing nukes to have them, and some of the most popular ones happen to be mages too.

    14 hours ago, ARMADS!!! said:

     Weaving fighter is stupid too, it's so ridiculous that it says that neither the unit or the foe can make a follow up attack but then it throws a 40% DR for foe's second strike, it's already counting on what to do if you have a NFU skill!

    Nukes with tier 4 Null Follow-Up and Tempo can significantly mitigate much of that damage reduction. And Nanna: Beloved Princess eats damage reduction and defensive Specials for breakfast.

    14 hours ago, ARMADS!!! said:

     Byleth and Dimitri are seriously so gross that I even forgot what Edelgard does (but being Edelgard and having that Prf of hers, I'm sure she's gross enough too).

    I might not have played the game in over a year now, but we still have all the tools to deal with problematic Enemy Phase units, if not more tools.

    Byleth: Frosty Professors may have Null C-Disrupt, but he does not have easy access to damage reduction against Blazing Specials, so he can be killed pretty easily by Blazing nukes (AI cannot activate Duo Skills, and the only time his Duo Skill is even relevant would be in Summoner's Duel, which is not spammable). If you are using him, he cannot spam his Duo Skill, but you really only need it for one turn anyways, so it is a mechanic everyone can abuse to their heart's content without it being annoying to others.

    Edelgard: Snowfall Future is not that much different from your stereotypical double Galeforce Edelgards, so she should not be that difficult to nuke. And she does not seem that difficult to tank either.

    14 hours ago, ARMADS!!! said:

    What is it with everything giving hexblade now? I'm not complaining, it's among my favorite effects on the game but I remember when like a year ago (maybe a bit more) I had to look up online which units even HAD it and it were surely less than 10, maybe less than 5 (and we had only one skill that could GIVE it to allies and it was pretty limited), and now we have Plumeria's new dance, Iago's refine and now Duo Byleth's duo skill to straight up give it out to anyone.

    More tools to deal with problematic Enemy Phase units!

    8 hours ago, Hilda said:

    Sooo i came back to check out Book7 (left at the end of Book 5 and the powercreep was there allready too much).

    This Text walls on weapons, abilitys and passives are instavturning me off.

    Do Gen 1-3 units even have a chance to go up against those types of units lulz??? What happened to this game

    I think most of generation three units with their Refines definitely stand a chance, although they will need some skill upgrades. Gen one and most of gen two will probably want Arcane Weapons in addition to skill upgrades. I wish they would do re-Refines, but re-Refines are not going to sell themselves, so they came up with Arcane Weapons and sold us that. The game may be pay-to-win, but game makers got bills to pay and mouths to feed just like everyone else, and if it helps insulate Fire Emblem from getting axed due to a poorly handled main series game, I am glad Heroes exists and acts as an additional lifeline for the series.

    I left the game for a little over a year now to focus on life. While the game did take a lot of my time, a lot of that time is time that I enjoyed, so I guess I left the game on a high note and still have very fond memories of it. I do not think I will come back to actively play Heroes, but I still watch all the Focus videos and follow the meta somewhat. Honestly, I do not think the game has changed very much in the past year that I have not played. Seer's Snare is the most exciting thing that happened in my opinion, as it is a mode where you quadruple the amount of skill slots. In terms of units/mechanics, Gullveig being the new Edelgard is the second most exciting thing for me: colorless tome cavalry that can double Galeforce is pretty neat, and probably a pain in the ass for those who do not like Aether Raids very much.

  14. I want an Anna-bonanza five/six-way-support featuring: Anna, Anna: Wealth-Wisher, Anna: Secret Seller, Anna: Secret Charmer, and Anna: Twice the Anna. Obviously, they are going to talk about business and money and profits. And when the game is dead and they let you play offline, if the entire team is composed of entirely and only of Annas, you get one Orb for every foe you defeat, and you get another Orb for beating the map.

    Plumeria having a conversation with Aversa, Camilla, Loki, etc. would be funny.

    Edelgard and Líf talking about taking revenge on their respective gods.

    Sharena and Robin talking about the power of friendship.

  15. When I was playing the game, it was pretty easy getting all rewards playing on just Lunatic. However, you do need to be on top of your timing and expend Stamina at a consistent rate, but there is enough slack that your timing does not have to be perfect and you can miss some points. And if you are able to complete some rounds on Infernal and/or Infernal+, then there is more slack built in, but that is only if you can finish them with a higher score than Lunatic.

    In my experience, maps with Air Orders on flying units is the easiest one to complete since you can quickly overcome terrain obstacles, so those are the maps I prioritize the most. However, other maps with special effects on specific movement types are still pretty easy as long as you tailor the team to spam that movement type.

    Unless you are an absolute whale, make sure to keep your Friend List updated, as that will certainly help with unit variety so you can pad out those movement specific teams.

  16. 2 minutes ago, Ice Dragon said:

    Sure, but he doesn't have Prime. I'm justifying his current kit, not coming up with a hypothetical kit to replace it with.

    I guess. His current kit just feels a tiny bit limiting. It is not bad, but I figure people rather just run a dual phase infantry unit with more skill availability and variety, and not worry about clunky armor movement.

  17. On 11/5/2023 at 10:28 PM, Ice Dragon said:

    Assault Troop has synergy with Distant D/R Solo. It's a way to make a Distant Counter Solo skill actually viable on an armor because they normally have garbage mobility and can't actually get away from their allies and also makes it so that they don't have to make a new two-stat Distant Counter series with a more lenient condition yet.

    Would not Prime be better? Just change Dodge and Special Charge to status effects, and I guess Air Orders as well to mimic Warp Powder if we want to give him a fourth effect that that does not effect combat too much to keep him at his current power level. If we want him busted, Vantage would be amazing since the status effects has no HP requirement.

    With Prime, he gets more flexibility if people want to swap out Assault Troop for Save if the player wants to use him more defensively. Although I guess Distant Solos always have Distant Counter on with conditional stat boosts, while Prime has conditional Counter and conditional stat boosts.

    On 11/6/2023 at 4:21 AM, Florete said:

    Saizo can warp adjacent to an ally...and has a solo skill...

    Pretty fitting, haha! Was not he a tsundere in Fates?

  18. Boo! Flame Emperor is missing Galeforce on her Weapon! Anyways, she does not seem very Player Phase oriented. Kind of hard to give her a decent Galeforce loadout without some redundant/useless effects; best I can come up with are:
    Heavy Blade-Lull Spd/Def/Escape Route/Wings of Mercy-Assault Troop-Blade Session/Null Follow-Up
    Heavy Blade-Brash Assault-Assault Troop-Blade Session
    Atk/Spd Ideal-Lull Spd/Def/Escape Route/Wings of Mercy-Assault Troop-Bold Fighter

  19. A NEW SKILL SLOT!!! If I am reading it correctly, does that mean Attuned Heroes are basically just Rearmed Heroes, except instead of passing down Arcane Weapons, you pass down Attuned skills? Seer's Snare would be even more fun now with even more skills. Binding Worlds and Hall of Forms would be pretty cool too if they let Formas have access to and keep X skills.

    I am still waiting for them to completely unlock the S slot and let the whole team use the same Sacred Seal.

    All the artwork are also really pretty. Peony: Cherished Dream looks busted as support with out-of-combat healing after every round of combat, so she seems great with Save tanks. Triandra: Reverent Dream looks like a great support for nukes for out-of-combat chip damage.

  20. 19 hours ago, Diovani Bressan said:

    Only A, B and C skills appear in Seer's Snare. And Prf skills can't appear as well. You can't get extra assists or specials.

    So Edelgard can still only get 3 actions on her own, even in that game mode.

    Oof! No exclusive skills suck. Does that mean no exclusive Weapons as well?

    I understand not getting extra Assists or Specials though. I do not think it is possible to use more than one Assist with the current mobile interface, although I guess you can technically stack multiple Rallies together, but I do not think it is possible to stack multiple positioning Assists together without it being confusing. Stacking multiple Specials would be confusing too due to so many effects relying on Special cool down count, and having multiple counts would cause issues.

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