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vanguard333

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Everything posted by vanguard333

  1. …And it still has that terrible name?! Octopath Traveller was fine because it had a decent ring to it; "Triangle Strategy" is just bad, and should've only been its project name. But, then again, this is what to expect from the team that called the most recent Bravely Default game Bravely Default 2 when there already was a second Bravely Default game. Anyway, I missed out on the first demo that was meant for testing the gameplay, but I'll probably try the new demo.
  2. Three Houses: 2.87 million copies Paper Mario, The Origami King: 3.12 million copies WarioWare, Get it Together!: …I couldn't actually find the sales numbers. So... sort-of; my best guess would be that all three sell around equally well these days. That said, Fates sold really well while Color Splash was a massive flop, so that equality is only a recent thing.
  3. Fair enough. Still; I've always enjoyed the worlds and characters in Xenoblade games; it's the gameplay that keeps me from being able to finish them, so I hope the gameplay in this game is a lot more interesting than it normally is in XC games. The childhood friend usually wins in a Xenoblade game; Fiora being the obvious example.
  4. True; Bernie would have paladin as another option. Not sure about Hubert though. In any case, what do you think for more varied characters like Petra and Marianne. I don't normally have expectations for a Warriors game's story either; in this case though, Nintendo basically made me have expectations by telling everyone that it would be something.
  5. It's like three different songs meshed together: one a heavy metal, one choir, and one that's like those intense older Christmas songs where the singer sings really quickly. .../10 Watch this if you want to see that king get the respect he deserves (i.e. none):
  6. I see. In my case, my disappointment with Age of Calamity was because I have played Breath of the Wild, and I saw all the trailers and announcement videos for Age of Calamity that falsely presented it as being a prequel to Breath of the Wild where we would actually get to experience the events of the great calamity that brought Hyrule to ruin. What we got instead was a weak alternate-timeline plot that reads like someone's fanfic where their self-insert character changes time to make all their favourite characters get a consequence-free happier ending.
  7. That's probably what they're going to do, if they do incorporate variation. I can see how that would work for a number of characters: Ingrid would have Pegasus Knight and Paladin, Dedue would have knight and warrior/grappler, Ashe would have warrior and sniper, etc. But there are some characters where the choices are less-than-obvious, either because they seem particularly suited for one particular class (Hubert = dark mage, Bernadetta = sniper, etc.) or because they are widely varied to the point of options being non-obvious (Petra, Marianne, etc.). Believe me; my expectations are at Rock Bottom, largely thanks to Age of Calamity.
  8. I don't care about leaks/rumours; I just came back to this to see if it predicted this new Three Houses Warriors. The announcement of Three Houses Warriors, and only Three Houses Warriors, was disappointing.
  9. I'm not an Advance Wars fan (I had never even heard of the series until these remakes were announced), but I am interested in these remakes; they look interesting. I do like what I've seen of the remake's art style. It's kind-of like Link's Awakening Remake combined with Valkyria Chronicles.
  10. Yeah; Age of Calamity was a massive disappointment thanks to the false-advertising that surrounded it. To give this game a bit of credit, at least it doesn't seem to be pretending to be a canon narrative; they're just claiming that it is "a different story set in the Three Houses universe". Anyway, I just realized: a big part of Three Houses is character customization in the sense of having full control over what classes and skills the characters will learn, so I wonder what they're going to do here: are they just going to have characters use their default classes/weapons, or are they going to try to incorporate that aspect of Three Houses in some way?
  11. I'm pretty sure that was the order in which they were made, not the order in which they were conceptualized. According to a Nintendo Dream interview, a route where the player sides with Edelgard was always planned, but it was originally going to be a lot harder to access than it is now.
  12. It looks kind-of interesting. I personally would've preferred an XCX-2 over an XC3, but that's just me. One thing that concerned me a bit was the lack of anything indicating anything special about the gameplay. Monolith Soft is great at making interesting worlds with neat stories and characters, but the gameplay is often uninteresting and lacking, especially with its combat, but even exploring the worlds they've created can often be a drag despite how interesting they look. The reason I like XCX is that, while the combat is largely the same as always with XC games, it greatly improved the exploration. I really hoped that, after helping the Zelda team with Breath of the Wild, Monolith may have learned something about how to make interesting gameplay, but the trailer being all story and 80% cinematics suggests that that's where the focus will be. I know this is just an announcement trailer, but it's still a bit concerning that they showed nothing.
  13. I'm pretty sure that was IS. IS was really ambitious with this game, so I wouldn't be surprised if expanding the number of routes from 2 to 4 was IS's idea.
  14. I actually looked into this a few months ago. Here's what I found about the game's development and who did which: So, basically, the Three Kingdoms inspiration was from IS looking at Koei Tecmo's previous works, rather than being Koei Tecmo's contribution directly.
  15. Sure, that's a plus I guess. But that still doesn't change the fact that this feels less like a crossover-spinoff being made because someone saw potential in it, but because of the success of Age of Calamity and Persona 5 Strikers.
  16. Well, that was... mostly boring honestly, with one or two flickers of excitement and a couple groans. The flickers of excitement: more Advance Wars knowledge is cool, Triangle Strategy demo should be fun The groans: Three Houses Warriors, Triangle Strategy is still called Triangle Strategy and not something better XC3 looks kind-of interesting; I'm not sure I like the idea of a game taking place in the worlds of the previous two games; both XC1 and XC2 seemed rather conclusive in their conclusions. I honestly wasn't expecting an XCX-2, as much as I would've preferred that, so this didn't surprise me. One thing I would've liked though would've been for the trailer to show some actual gameplay; no one doubts that Monolith Soft can put together an interesting world, story and set of characters, but for me, the combat in every game is almost-unbearably dull, and X was the only one that managed to make the exploration interesting. Gameplay is really not their strong point, and I just hope that they actually address that with this game, but given that it's directly continuing from XC1 and 2, I honestly doubt it'll happen.
  17. True, but their main help was with the bulk of the programming if I recall correctly; stuff like story, worldbuilding and character was purely IS. My thoughts as well, only I was willing to say some negative stuff.
  18. Forgive me in advance because I'm probably going to sound rather cynical and the opposite of excited for this game, but I can't help but see the game for its marketing strategy. Warriors crossovers that are typical crossovers don't sell well, but then they release Age of Calamity and Persona 5 Strikers: Warriors crossovers targeted squarely at those much-more-popular franchises' fans by promising a story set in their fictional universes, all while deliberately avoiding questions about whether or not said stories are actually canon, and those games naturally sell far more than than Warriors games normally do. With Age of Calamity in particular, which is still the best-selling Warriors game of all time, what grabbed people was the promise that the game was a prequel to Breath of the Wild (something which turned out to be a false promise); the game sold entirely on its association with Breath of the Wild. So, now they're doing more of that. I cannot shake the feeling that this is a game meant to leech off of Three Houses' success, and all that that entails. I'm a big Fire Emblem fan, and I can honestly see the potential in a Three Houses Warriors to an extent, but the moment I saw this, I honestly groaned. For just one example, for me, a big part of what saves the story of Three Houses is the depth of its characters, as the plot very much bites off more than it can chew. Given how badly Age of Calamity flanderized the characters from Breath of the Wild despite the Zelda team supervising that game, I have little hope that the characters will be intact for this game.
  19. I'm not worried about Sigurd becoming Alm 2.0; I'm concerned about his son becoming Alm 2.0. I admit that I'm not an expert on Genealogy's plot, but my reading of it was that Sigurd is supposed to be a deconstruction of the FE lord archetype and Seliph is supposed to be a thoughtful reconstruction of the same archetype. Alm in Shadows of Valentia was that archetype played completely straight, completely blandly & generically, and with a large helping of Gary Stu sprinkled onto him. Either character becoming Alm 2.0 would ruin that, but especially Seliph since he's the reconstruction; if you deconstruct a trope or archetype with the intent to reconstruct it within the same story, and then you botch the reconstruction, well, you just end up with something broken.
  20. You have to craft the healing items yourself using stuff you find while exploring. You can buy healing items from the shop, but that would mean leaving the area & returning to the shop, and you generally don't have as much money in this game since there are few Pokémon battles and the ones that are there don't award the player money.
  21. That is true from my experience; enemies can still hit hard, and even when they don't, attrition is a lot more of a concern when exploring than it is in previous Pokémon games. Anyway, one thing I find a bit funny is how... unsubtle the game can sometimes be with getting the player to prepare their team for an upcoming boss fight.
  22. Welcome to the forest. I hope we all get along as well.
  23. Well, Nintendo has just announced that it has no intention on joining in on purchasing a bunch of game studios; instead, they're apparently putting their money into expanding their 1st-party dev teams. I think they're making a smart choice. Plus, how typical of Nintendo to look at what Sony and Microsoft are doing and go, "Nope; we're not going to do that."
  24. That honestly wouldn't surprise me, but given how Nintendo has been lately with ports and remasters, I suspect that, instead of just porting the trilogy, they'll "remaster" each game via polishing the graphics (that don't need any polish really outside of textures; I say this as someone who just played the trilogy for the first time recently) and remapping the pointer controls to the gyro (and only the right joy-con's gyro as usual despite the fact that left-handed people exist), and then they'll charge full price for each game, rather than the trilogy as a whole, even though the trilogy as a whole is available for $20 on the Wii U e-shop.
  25. I have finished Valkyria Chronicles 4, I enjoyed it a lot (though part of that may be bias from it being the first VC game I've played), and I can say that I can understand not wanting to finish it, for one specific reason: the final mission. I don't think they really finished (or at least polished) the final mission: it's a large icy map where you fight a giant amphibious tank, and it's rather buggy and just bad. The first problem is that it's stuffed with enemies. Remember how the final battle against Prince Maximillian in VC1 was literally just against Maximillian because that was all it needed? Remember how the giant tank you have to scale in that desert map of VC1 only had a few enemies around it and its turrets were more dangerous? Well, this game apparently couldn't resist overstuffing the final map with enemies, even though, for story reasons, the villain really should be alone at this point. This feeds into the second problem: one of the main gimmicks is that the tank will sometimes go underwater and re-emerge elsewhere on the map, and the map is absolutely huge, so you have to make your units travel a long way a lot, all while fighting a relentless horde of enemies. Even worse, it's like Maximillian's tank in that you have to destroy its exposed radiators (which thankfully are always exposed this time), and every time you destroy one, a bunch of enemies will spawn around the tank; making this even worse. Finally, if you want the game's true ending, you have to beat the final boss fight twice. You have to beat the game, unlock a side-story that has no missions, go through that side-story, then beat the final mission again just to get the game's true ending. I'm somewhat ashamed to say that I actually did this, though I only did so because, as it turns out, there's a way to end the boss on the very first turn; I'll put it in the spoiler tag, and while a relief, it really does not seem like a method that the developers intended: It's a very disappointing end to what is otherwise a really good game.
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