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vanguard333

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Everything posted by vanguard333

  1. 1. Interesting question, though I fail to see how it's relevant given that Ike is not a former noble; he was born a peasant and raised as a peasant. To answer your question though, I'd say it all depends. 2. Are you suggesting that Ike would have to be racist to be average? He isn't racist because that's part of his personality and how he thinks; not because of his upbringing. All his upbringing did was make it that he didn't know much about the laguz by the time he met one... which would be true for most Crimean commoners, given what we see. 3. Radiant Dawn is a sequel; of course he's famous in Radiant Dawn; he pretty much spearheaded Crimea's victory in the Mad King's War. Suppose an FE game was made where the main FE lord was a simple soldier, and then they're famous in the sequel thanks to their actions in the previous game; does that disqualify them from having been an "average guy"? Oh; that's what you meant. Okay, but I'd say that neither parent makes Ike extraordinary. Him being heir to the mercenary company is a fair point, but that's just it: a mercenary company, and not exactly a large one. He's the heir to a small business consisting of ten people who, if not for the war, would be barely making a living fighting bandits in the Crimean countryside. That's the medieval fantasy equivalent of being the heir to a tiny indie game studio. His dad had a friend in a high place during his time on the run from Daein; I will give you that. I will just say that that friendship had nothing to do with Greil's former position as rider of daein. That's rather small, but I suppose it's fair. That one's reaching; as you said, he has Ragnell because he picked it up after the fight. It was not his father's sword, nor was it a sword only he could wield because of his father; it was a sword he just grabbed and only thought of using after finding out that it was the only thing that could kill the Black Knight. He even gives it to Begnion after the war's over. You're saying that he only gets a legendary sword because of his father when he literally scavenged it. That's not true at all; he already had Reyson's respect and friendship by the time that either of them found out about Elena's history with Lilia. He got Reyson's respect and friendship because of his decision to protect Leanne after finding her in the Serenes Forest. Does Kris count as a main lord?
  2. There's another reason to not see Zelda get the Netflix anime treatment: Netflix apparently had a contract with Nintendo for making a live-action Zelda only for them to break the contract and predictably upset Nintendo into stopping the project, because of course Nintendo would do that. I honestly don't understand Netflix's thought process: "Yes; let's break the contract we have with a company that's famously hesitant about adaptations of their work being made because the last times they allowed it were complete garbage; that definitely won't anger them into cancelling the project." Honestly, when I heard about this story, the only thing that surprised me was seeing all the commenters be upset at Nintendo for cancelling the project instead of being upset at Netflix for being idiotic. Anyway, a Zelda anime would be really cool.
  3. Three Houses would be one of the hardest to adapt thanks to that very "spin-off material"; at least four different storylines would have to be adapted. Path of Radiance, by contrast, is one straightforward narrative. Exactly. The only FE game that I can think of that comes close in terms of being difficult to adapt would be Fates. It would be slightly easier in having to adapt three routes instead of four, but it would also have the problem of trying to adapt three extremely terrible narratives.
  4. I don't know if this would have the budget, but I would be interested in seeing a Fire Emblem: Path of Radiance anime. Path of Radiance, out of all the current FE games, probably has the easiest story to convert to an anime format, and it's one of the best FE stories anyway.
  5. 1. That first one doesn't make him any less a peasant rookie mercenary and he's still an average guy. He's an "average guy" with an exceptional fencing teacher, but an "average guy" nonetheless. 2. No, he isn't able to touch the medallion without ill-effects. Only his sister is able to touch the medallion. In fact, to prove to Ike what the medallion could do, Volke asks Ike if he ever even touched the medallion, and Ike answers no; his father made sure he never did. But he is; he's not nobility, he's not royalty, he isn't a chosen one; he's a peasant rookie mercenary. If we were comparing FE main lords to incarnations of Link from The Legend of Zelda, he'd be Wind Waker Link: the only one that isn't a chosen incarnation, the only one that isn't destined to wield a legendary item, etc.
  6. So... Ike? The only real difference is that he's a rookie merc rather than a soldier, but he's still an FE main lord that's "just your average dude".
  7. So... it's essentially six different fighters? It's Pokémon Trainer x2 (or a Pokémon Trainer if he had a full team)?
  8. Sounds interesting. Just one question: does job-changing affect the entire moveset, or just special attacks? Does it also affect the character's speed, weight, etc., or not?
  9. I honestly didn't know that; I never played Eliwood & Hector's game.
  10. Well, I finished Metroid Prime 1 a while back, and now I've been playing Metroid Prime 2. I'm currently at the Torvus Bog: the second area of three. I'm honestly not sure what I think of it compared to Prime 1, so I'll largely just be saying what I think of it on its own so far: The opening part of the game was very interesting; having the player find all the dead Federation troopers did a good job setting the tone and establishing that this game was going to be more about overcoming an ever-present threat rather than uncovering a mystery of what's going on. My two criticisms of the opening section would be that it's rather starved for save points and that half of it becomes inaccessible until the last third of the game, so if you somehow missed one of the Federation trooper logs or you noticed a spot where you can obtain an upgrade, you have to wait until you're two thirds of the way through the game to get back to it. Admittedly, Prime 1 did something similar with the Space Pirate frigate starting as the tutorial area and then becoming a late-game area, but Prime 1 changed things up by having the frigate be crashed and underwater, and thus pretty much is a new area with the same name. The Luminoth are a good idea; as fun as it is exploring an isolated area, having there be an NPC helps with the stakes: if Samus fails, the planet will be wiped out, and the Luminoth will go extinct. Plus, there's only one Luminoth as the rest are in cryostasis, so there's still a good sense of isolation. The Light Aether/Dark Aether aspect of the game is neat. I can understand disliking the toxic atmosphere of Dark Aether, as it can discourage exploration, but I think you get the dark suit early enough, and light emitters are plenty enough, that it hardly hinders exploration; it just means you have to explore carefully. My real criticism of it would be that the light emitters restore health way too slowly, so waiting for your health to go back up enough for the next bit is really dull and makes me want to keep going with not enough health. The dark beam/light beam and ammo aspect is, for lack of a better word, interesting; I both like it and dislike it. On the one hand, I like the dark beam and the light beam, and the ammo does encourage being careful. However, there was already a weapons system with limited ammo: missiles. Having beams also have limited ammo seems a bit odd. And, you restore the ammo for one beam by destroying living enemies with the other; this is perfectly fine when you're surrounded by living crates, but when you're in a boss fight, it becomes a bit annoying. Anyway, the sight of the dead Federation troopers made me think of something: a single-player Metroid game where, instead of playing as Samus, you play as a Federation trooper that's the sole survivor of a team that went on a mission and is in over their head could potentially be interesting. I know Federation Force was a flop, but that was mainly because it was a fluff multiplayer game and not a metroidvania. EDIT: I've gotten to Sanctuary Fortress and I obtained the Spider Ball. I was really enjoying the boss fights in this game so far, so I was quite shocked by the Spider Guardian. Here I thought that the Omega Pirate from Prime 1 was a bad boss fight; this was far worse. Now; a boss that you fight while entirely in morph ball form is an interesting idea and ideally would've made for a fun change of pace, but, given the fixed camera and the limited options, they would've needed to make it a slow-paced puzzle boss or essentially a game of hide-&-seek. Instead, they made something that relied on quick timing and everything bad about morph ball form. Even with the ability to jump without a morph ball bomb, this boss was absolutely terrible.
  11. An FE lord who is the younger child, and thus was never expected to have to lead, but now they have to take on the responsibility that was originally supposed to go to their older brother. Said older brother looks and acts like a typical Marth lord, making it even more of a twist that it's the younger brother that ends up becoming the main lord character.
  12. Here are my gaming resolutions for 2022: 1. That I'm able to dial back on how many games I'm playing without giving up on video games entirely. The last bit of last year saw me playing a huge number of different games thanks to me taking a much-needed break after the stresses of various things that were happening (graduating university, moving, etc.), but now that's over so I'm not going to have that time, so my resolution is to manage my time so that I still have time for games without it taking time away from everything else I need to do. Now, in terms of games specifically, there are games that I've started playing and that I want to finish, and games that'll be released in 2022 that I hope to play: Games That I want to Finish: 1. Fire Emblem: Three Houses. I recently finished my first Verdant Wind playthrough of Three Houses and my second playthrough of the game overall. That's two routes down and two to go, and I recently began an Azure Moon playthrough. I intend to, at the very least, finish that Azure Moon playthrough, and ideally finish that and a Silver Snow route. 2. Metroid Prime Trilogy. I recently purchased this for my Wii U, I've beaten Prime 1, and now I'm playing Prime 2. I hope to finish all three games in the trilogy and hopefully 100% complete them. Games That I want to Purchase & Play: 1. Breath of the Wild 2. This is of course assuming that the game will release in 2022. 2. Blossom Tales 2: The Minotaur King. I played the first Blossom Tales game, and it was quite fun. It was a flawed Zelda clone, but it had plenty of charm to it and it was fun to play, and the sequel looks like it will be a big improvement, so I'm hoping to play it. 3. Pokémon Legends Arceus. I haven't played Pokémon since gen 7; completely skipping Sword & Shield in part because, as much as I was looking forward to a Pokémon game set in the UK, the obvious signs of rush and the game missing a lot of what I found interesting about Pokémon. Legends Arceus looks like a serious step in the right direction and a fresh take that the series has badly needed. I'll probably wait until after reviews to actually play the game, but I will probably end up getting it. 4. Triangle Strategy (maybe). I'm torn on the game; the tactical gameplay looks really promising, but the three-way moral choice system looks like it could easily end up overcomplicating things. Plus, I missed the opportunity to play the demo. Still, if the game ends up being good, then I do want to try it.
  13. Recently, I've been playing the Metroid Prime Trilogy for the first time, and so far I've completed Prime 1. It was definitely a great game, and I can see why it was the huge success that it was. Looking into the first Prime game's history, I noticed that, given everything about its development, it really should've been a trainwreck: it was the series' first jump to 3D, and it was given to a then-unproven game studio that had never actually made a finished game before (and, as it turns out, was such a toxic and disorganized work environment that Nintendo had to step in, reorganize the studio and hire a new CEO for the studio). And yet, instead, it became an acclaimed classic. It got me thinking, what are some other classics that, given everything about the game, its initial premise, its development, the time in which it was made, etc., were successes that by all accounts should have been a train wreck? Majora's Mask immediately came to mind: an Ocarina of Time sequel made in less than a year and literally born from the nightmares and daydreams of its developers, some of whom (such as Eiji Aonuma) were suffering actual breakdowns due to the game's rushed development. But I was wondering if there are any other examples? Do you know of any other examples? If so, mention it here and say what it was about the game that meant that it should not have been the success that it was.
  14. I don't think reclassing would work well for Radiant Dawn; there's too many characters with unique classes, and it would also make laguz units even more disadvantaged than they already are.
  15. I dislike the trope A Sinister Clue: basically, any scenario where the hero deduces that the culprit must've been left-handed. I dislike this trope less from its existence and more from its sheer overuse; once or twice and it would be a neat clue: approximately 10% of the population is left-handed, so it can beat a neat way to reduce the list of suspects. However, it is used so often that I am sick and tired of it. More than that, speaking as a left-handed person, I can't help but think that the fact that, the vast majority of the time that there's a left-handed character in fiction, it's in the context of this trope, creates some unfortunate implications; it feels less like a hero uncovering a clue, and more like some kind of persistent carryover from a time when left-handed people were stigmatized and considered to be evil. Another reason is that, half the time that this trope is used, the person doesn't necessarily have to actually be left-handed. For instance, 2% of the population is mixed-handed (one hand is dominant for some things and the other hand is dominant for other things) or ambidextrous (both hands are equally dominant for all tasks). Just because the culprit must've used their left hand for one particular task doesn't mean that their left hand is always dominant. Also, sometimes people use their non-dominant hand for certain things; it happens. So the hero's logic of assuming that the person must've been left-handed is actually rather shaky a lot of the time as it often doesn't take stuff like this into account. And, finally, it's just boring. The writer is writing their own unique story with their own unique characters; surely they could come up with something more unique/specific, right? That's usually the more interesting mysteries; where the clues are more tailored to the particular narrative. "The culprit must've been left-handed" is very generic.
  16. Yeah; Midoriya and Uraraka have a really good dynamic. Interesting. One that I came up with a while back was that Britain's top hero team model themselves after the Knights of the Round Table; they call themselves the Round Table, their hero names are all that of Arthurian knights, and the #1 hero is of course King Arthur. Their different quirks are also nods to the different powers and abilities that the knights had in the legends. For example, Sir Gawain: since Sir Gawain in the legends had his strength rise and set with the sun, I was thinking that the hero with his name would have a sunlight quirk that's stronger and far more versatile than Aoyama's naval laser, but is balanced by his quirk literally being solar-powered: the light his quirk uses comes from the sunlight his body absorbs, and he can only store so much light. Incidentally, this power would actually be very similar to a British superhero from Marvel Comics: Pete Wisdom: a superhero with the solar-powered power to create energy blades from his fingertips. I came up with this idea because the Star and Stripe arc got me wondering what the other international heroes are like.
  17. You have a good point; Kid Icarus did have a plot that Kid Icarus Uprising could utilize, and the story was one of the things people enjoyed about Kid Icarus Uprising, whereas Ice Climber had a vague excuse plot about climbing mountains to retrieve eggplants. So, the only things an Ice Climber revival would have to stand on would be gameplay and their appearances in Smash Bros., and Ice Climber doesn't have much to stand on in terms of gameplay. In regards to reviving something for the sake of reviving something though, I can think of a reason for reviving something in place of making something new: if your plan was to make something new, and it's incidentally similar enough to an old idea that you may as well put the old name on it. Basically this kind of scenario: Nintendo Employee: "I have an idea for a new game: a puzzle-platformer where you climb mountains." Nintendo Executive: "So... an Ice Climber game?"
  18. That could work. I was thinking 3D rather than something like top-down because I thought that would potentially allow for a greater sense of verticality. The game is about climbing mountains after all, so I thought it would be cool if the player could actually look up at the mountain and get a sense of how tall it actually is. 2D top-down is great for puzzles, but it struggles with verticality. Don't get me wrong though; there are definitely top-down games that have pulled off making the player have to climb a mountain; Pokémon Diamond/Pearl/Platinum did that almost perfectly with climbing Mt. Coronet. Having the player control Popo and Nana with separate sticks is a good idea. My idea of a 3D Ice Climber game definitely wouldn't be able to do that because the second stick would be needed for controlling the camera. The only problem I could see with that is using the hammer would likely have to be on the L/R buttons so that you don't have to take your thumbs off the sticks to attack. Giving the different mountains different themes is definitely a good idea for adding variety.
  19. I think I'd have to pick option 1. I'm not someone who plays Pokémon to have every Pokémon; I played them for the adventure, the combat, etc.
  20. I never actually said what I would do, did I? Well, I'll do so now. Because I'm not a fan of the more popular examples in this topic, such as Golden Sun or F-Zero, nor can I really think of an old series I'm a fan of that hasn't had a revival, I don't think I could make a proper revival of those series. So, rather than try to revive a series that has a strong fanbase, I'd try to revive one of Nintendo's lesser/more-forgotten titles; the kind that people only know about through Smash Bros. and have no intent on ever playing the original game(s) in that series. And is there a better example of such a series than Ice Climber? The series that had one game on the NES, was considered mediocre by critics at the time (and to this day), and is only really remembered because of Smash Bros. So, how would I revive it? I'd pull a Kid Icarus Uprising and reinvent the gameplay almost completely from the ground up. In this case, I would probably make it a 3D puzzle-platformer with an emphasis on verticality and navigation. The game would be about climbing mountains, with each mountain acting as an area in the game. Since it would be 3D, I'd probably have to scrap the two-player aspect of the game and instead have to have the 2nd climber be an AI companion or something like that, but, in homage to the original game, there could perhaps be a multiplayer mode. To help make the game more unique, I'd probably also research actual mountaineering for some ideas. This would likely be a course-clear platformer like Mario Galaxy and Mario 3D World: every mountain has a main collectible to find at the summit and some side-collectibles that can be found throughout different parts of the mountain. There would either be a map that acts as a level-select, or there would be a hub that's a cabin area at the foot of a mountain range. What do you think?
  21. Regarding Renning, to be fair, Renning being Bertram was planned as far back as Path of Radiance, as evidenced by his artwork in the game's files matching Bertram's, among other things. But I agree that his return could've been handled a lot better. Pretty much all this. The Black Knight never shows ill will towards Ike and Mist; he only threatens to kill them because his mission was to get the medallion. Plus, him realizing something was off about his fight with Greil was established in Path of Radiance with him saying, "Is that... all there is? No challenge? No resistance?" after beating Greil in the cutscene.
  22. Now I feel old Eh... I think, for this, it would have to be something whose last new, non-remake entry was on the GameCube/early-DS era or earlier, and preferably something that didn't already get an attempted revival/reboot.
  23. Here's the scenario: you've been tasked with making a brand new game in one of Nintendo's older series that hasn't seen a new game in years if not decades, such as Ice Climber and Mother (but not something like Star Fox); even better if it was something that never made the jump to 3D. Which one would you choose to revive, and what would the game look like?
  24. Yeah, I saw that video a while ago. That could maybe work, though the divisive changes in Majora's Mask 3D were a lot more than just the boss fights; there was also the changes to the save system and the removal of zora swimming, among other things.
  25. As far as crossovers between Zelda and an Intelligent Systems series are concerned, I think I'd rather see a Paper Zelda: Zelda characters, gameplay of the old Paper Mario games (but with a bit more exploration and puzzle-solving and a bit less platforming). The Paper Mario games keep refusing to return to the old formula due to a combination of arbitrary restrictions and Kensuke Tanabe's ego; making a Paper Zelda that plays like the old Paper Mario games would sidestep both of those issues. Remasters of those two games are probably unlikely considering the Switch Online expansion pack. However, if they were to make some, there would then be the question: would these remakes be all-new, or would they be built using the 3DS remakes of those games? For Majora's Mask, whichever choice they went with would be divisive thanks to how divisive the 3DS remake was.
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