Jump to content

Bane

Member
  • Posts

    68
  • Joined

  • Last visited

Profile Information

  • Location
    Cold Cold Cold

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Eliwood

Allegiance

  • I fight for...
    Tellius

Recent Profile Visitors

975 profile views

Bane's Achievements

Newbie

Newbie (1/14)

  1. Virion!Yarne goes quite well with Gaius!Noire. Highly recommended.
  2. Keep Henry on Gerome. Henry passes dark mage which gives Hex and Anathema access which pushes Berserker up into perfect hit range. It is worthwhile to trade 1 damage for +25 accuracy. Yarne is sometimes considered a better support than Gerome because he has better inheritance (needing either archer or dark mage to fix berserker's accuracy means he is far more flexible). Also, you might want to swap out a galeboy for a hard support like Yarne and Gerome. Pick a bosskiller and put Yarne or Gerome behind them (say...Sniper!Gaius!Noire) to push the damage further. Focus power on a couple pairs to fight bosses and fill in the rest of your pairs to sweep mooks. You can swap Libra for Frederick as Inigo's father and pick up vengeance which is ok (it's a proc so it's fine) but you've got to balance with your physical/magical girls whether that's ok or not. You could go Kellam which will give you Luna and...Tomefaire...I'd rather keep Frederick tbh.
  3. I forgot that you do full damage on dual strikes in Awakening. Wow that was busted. I recommend Luna over Rightful King since it results in higher average damage. Drop Rally Magic from Lissa and replace it with All Stats +2, a single rally is not enough to warrant using it over staves or attacking. I would also suggest swapping out Luna on Ricken for something else because he does more damage in the back with aggressor but if you plan to end on him then feel free to do what you want. Same with Maribelle, Rally Magic for anything else (even mag+2). I guess you're planning to put Virion up front to end a turn just like Ricken so if that's the case then you're fine. You can also swap Brady to Dark Knight if you want more mobility and already have somebody else hitting 75 speed, otherwise this pair is good. Noire/Inigo is good. I think Assassin Inigo puts Noire up to 75 speed which is great with a longbow for dealing with invincisorc, nightmare sniper, and Anna. we're down to 7 combat pairs with 2 of them having staffbot flexibility if need be so that's fine. You'll have probably 2 rallybots (2 lets you split your forces more while one brings in yet another staffbot, I prefer 2 but the choice is up to you), Olivia, and 3 more staffbots. Another thing you could consider is deploying Virion, Ricken, Maribelle and Lissa as your staffbots and fielding another child combat pair. They won't be the best staffbots due to skill and class access, but they'll work fine if you want to bring them and make them useful.
  4. I'd usually say drop pairs for more staffbots. Remove Lissa and Sully's pairs and I'd say you're fine...Maribelle is missing a faire but she's the best choice to leave in there IMO The first gen pairs are gonna feel like dead weight because you'll be doing everything with the gen 2 pairs that are more powerful. The power gap is going to be quite noticeable and you'll feel like there isn't much point to using the first gen pairs. You can still deploy like lissa and whoever else as staffbots, but don't say they're there for combat. You've currently got space for 2 staffbots and olivia and a rallybot and that's it, not much flexibility for teleporting around the map. Edit: I'll also throw in that Henry has the perfect skillset to be a Berserker support. The difference between Henry and say Henry!Gerome is maybe 1 damage per swing. He doesn't help Darkflier!Sumia do more magic damage but he'll hit hard enough on mooks that it won't matter.
  5. I'm gonna say that Apo goes smoother with staffbots and Olivia instead of using all the characters, so realistically you won't be using all the children anyway. Your Apo team would look like: Chrom/Sumia Avatar/Lucina Cynthia/Brady Morgan/Laurent and then you fill 2 more pairs with whatever you need. It'd be good to have a Sniper so probably take Noire/Gerome and since you're heavily tilted towards magic as it is consider taking a physical galegirl like Severa or Kjelle depending on what you think you need.
  6. Again, if you're going to be using a double galepair Berserker is not a great lead class. You can just use Sage Owain and ignore getting to 75 speed and just be done with it. You've already got a 75 speed sniper pair with Lucina x Laurent, just make this pair hit magic with the support and call it good.
  7. Missed the speed on Dark Flier, oops. So I guess Brady x Robin could hit 75 speed. When you see the power of 9 move paired with 9 move and flying, it's hard not to recommend Dark Flier and it's part of why I recommend Bow Knight for Chrom. If you're looking for a physical support to a Sniper that still lets the Sniper hit 75 speed while also boosting the Sniper's strength, please consider Paladin. Ricken!Owain gets paladin and provides +7/+7/+7 Str/Skl/Spd. Sniper Gaius!Noire falls 1 speed short of 75 with a Berserker anyway (I have a chart up this time so it's not as seat of the pants as yesterday's advice, and Gaius!Noire hits 44 (base) +10 (LB) +2 (tonic) +10 (rally) +8 (Berserker pair up) = 74, 73 with Paladin) so if she takes AS+2 it works out. Paladin Owain also has fewer speed problems because he has more skill in Paladin and he'd be using a different weapon type (swords) that have higher hit. Paladin's a bit slow, but it still hits the 66 speed threshold to never be doubled, so Owain can charge in, kill a mook, then switch to Noire to take her 2 turns with a Brave Bow or Longbow depending on circumstances. You'd end up with: Gaius!Noire @Sniper: LB,GF,AS+2,Luna,Bowfaire/Astra (run the math for average damage and pick the better one) Ricken!Owain @Paladin: LB,GF,Agg,SF,Luna/Vengeance
  8. Soly's advice for 4~6 combat pairs is really good and after that I recommend 5 staffbots, 2 rallybots, and Olivia. Dropping the boots on Olivia is good because it gives you more flexibility with staffbots or rallybots and otherwise I'd drop a pair of boots on a non-mounted pair. I say: Bow Knight!Chrom x Dark Flier!Sumia (mobility, Sumia gets 75 speed and Chrom uses his Bowfaire) Dark Flier!Robin x Dark Knight!Brady (I value the speed more than the power on Morgan. It's fine for a double galepair to just sweep up mooks and you don't need 75 speed for that. For Robin and Brady who will have to make sacrifices to reach 75 speed, don't worry about it and stick to mooks) Sniper!Lucina x Berserker!Gerome (Lucina is a good boots candidate, I but Gerome here because he has higher base power than Laurent while Laurent has more skill) Dark Flier!Cynthia x Grandmaster!Morgan (Remember what I said with Robin and Brady sacrificing to hit 75 speed? Either Cynthia or Morgan can hit 75 speed depending on whether Morgan is Grandmaster or Sage and I think Cynthia hitting 75 speed is more important than Morgan having it) Wyvern Lord!Severa x Berserker!Yarne (full physical set with 75 speed on Severa and Vengeance proc. It's good). Sniper!Noire x any of the other boys (all the other boys have Berserker + auras and sage. 2 of them have Galeforce and one of them doesn't, but by not taking Galeforce you invest more in damage...look just pick your favorite and go with it.) So yeah, there's a rough framework you can build on but everything is fungible so you can change things if you want. If you're looking for other similar FE games, Fates is pretty similar (especially birthright) and Echoes might still be fun. If you're looking for other franchises: Super Robot Wars can be good (J is a good entry point), since you have a 3DS you might want to try Project X Zone 2 (the first game is ok, but not nearly as fun), Final Fantasy Tactics games can be fun (my favorite is A2 on the DS).
  9. +skill is fine. You could take +str or +spd but Morgan will be fast enough at +6 speed and +4 str will end up at +1 after dragonskin/pavise reduction...we're in the minor tweak territory so it's fine. ...Morgan gets enough skill that she might be able to run 100% Dual Strike with Laurent in Hero or Assassin...but it's too late at night for me to run the math.
  10. I like Bow Knight better for Chrom, but it's all good no matter what. Swapping Lucina from Great Lord->Sniper is extremely powerful and I'd recommend it over Great Lord. If you like how Great Lord works don't feel bad about using it, but Sniper's a little better. You should definitely bench a child pair so you keep all your staff/rally bots (I'd drop another pair and use 2 more staffbots personally) because staffbots make Apo runs, but that's up to you. Out of those three pairs you listen I'd take Lucina's pair and drop the other 2. We're in the land of minor tweaks so feel free to do whatever makes you happy, I'm just suggesting more staffbots because 5 staffbots and 2 rallybots are amazing when you spread yourself out around Apo's map.
  11. The big class changes are things like Draug -> Hunter -> General, Darros -> Knight, and Wolf/Sedgar -> anything else, but you can have some fun with other changes. I see people recommend Cavalier for Navarre from time to time to help fix his durability (and it keeps his sword weapon rank) and I'm a fan of cavalier->Wyvern Gordon.
  12. I'm going to echo the idea that you should use a bunch of staffbots. I frequently run 6 combat pairs, 2 rallybots, Olivia, and 5 staffbots. Having a resuce staff for each combat pair is really good, and Olivia gives some flexibility for your staffbots and rallybots (or a combat pair if she's close enough). I'm also sorry for only skimming things, but I'm gonna suggest some things you can take or leave. You've probably moved away from the first thing you posted, but I think you should consolidate on 4 child pairs to field. You should bring Chrom/Sumia, Robin's pair (looks like Lissa, which is fine. She has galeforce which helps), and 4 children pairs. Lucina's pair and Morgan's pair are near guaranteed to be brought, and then you pick from Severa, Noire, Cynthia, or Kjelle's pairs. Lon'qu!Severa is really cool and lets you run Wyvern Lord as a lead with a supporting Berserker and hit 75 speed, then you pick the final pair that gives you something unique. It'll probably look like: Bow Knight Chrom/ Dark Flier Sumia Grandmaster Robin / Dark Flier Lissa Wyvern Lord Severa / Berserker Yarne (just make sure he gets some +hit. Libra, Henry, Ricken, Stahl, and Virion give it in some form) Valkyrie Morgan / Dark Knight or Sage Brady (I'm a fan of mobility and you have enough pairs to fight bosses, but it's up to you. This pair will just sweep mooks and maybe let Morgan fight bosses.) Sniper Lucina / Berserker Gerome (Anathema helps, good job putting Henry as the father) final pair??? I saw that you're looking to get a trickster in there and I'd suggest Noire as the trickster with Owain supporting her, but it's up to you. Levin Sword is great for chipping away at Thronezerker because his resistance is low and Aegis only blocks tomes, and I think Gaius!Noire hits a good speed number to make it work.
  13. There's also Aggressor (+7) if you've bought multiple routes, and if you're willing to throw one of your 2 Dread Scrolls onto this Corrin. You also might want to consider Nohrian Trust so you can use procs while throwing around the boosted damage.
  14. You can kill him, but it isn't easy. I think you'd need Ninian and maybe a longbow or two along with some rescue shenanigans.
  15. It works for children. I've used this when I paired Mozu with Xander. I had Mozu A+ with Effire to friendship seal into Knight, then promoted to Great Knight to get the Cavalier skills. Between the friendship and partner seals you can get a lot of overlap and can pick up plenty of seals without using too many seals.
×
×
  • Create New...