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Light Strategist

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Posts posted by Light Strategist

  1. 5 hours ago, Regnal.Astra said:

    what are something you name your weapons

    I made a custom set of weapons in the Tellius games and I always give them the same stats when I make them again. Usually I get stuck when naming things so I asked a friend for opinions on what to name these weapons when they were first made.

    Lexia = A Purple Steel Sword. Used as something of a personal weapon for Mia.
    Corona = A Red Javelin. Used as something of a personal weapon for Nephenee.
    Glimmera = A Yellow/Gold (it looks Gold) Hand Axe. Used as something of a personal weapon for Boyd.

    Lexia's my favourite just because it looks the coolest.

  2. 4 hours ago, Hawkwing said:

    Being able to customize a spell list would have been interesting, although I do wonder how it would be handled so that the player can't just make Byleth a magical nuke almost from the beginning by giving them all the best spells. Every system I can think of could of how to balance their selection could lead to min-maxing situations and debates.

    As a thought, why not just give a list of all spells of that rank when you reach that rank? Then the game lets you choose only one at that rank and you can't change it without a super rare item or something.

  3. Yes to all.

    It'd give another layer of depth to the gameplay if they could have their stats customized and the Spells just they have don't all feel very "me".

    What I'd personally do is have it so that there's a limited number of spells they can have equipped at one time (go with the amount for the spell list) but have it so that they could learn more from Tomes which could have a seperate proficiency or something. Basically, something that'd let everyone learn every spell but the downside being that certain spells are harder to learn if  the learner's stats/weapon proficency is low. So for an entirely physical-based character, they're gonna have difficulty learning Thoron whereas a hybrid's got a solid chance and magic users can find it easy.

  4. 1 hour ago, Etheus said:

    I'm talking about the camp, more so than anything. Where you did NOT choose the character, and the dialogue on every skill acquisition, weapon upgrade, transaction, etc. was super annoying.

    I haven't played in such a long time that I entirely forgot. Maybe they could make the camp more interactive and less of a menu? More like a hub as you can see in some Dynasty Warriors games. I think it'd smooth things out a little and be a bit more immersive while reducing how annoying it might be.

  5. Just now, Etheus said:

    Voice-free menus.

    Personally didn't mind the voiced menus, it added a little character to the game and at least you got to choose who spoke after increasing each character's support ranks. An option to turn it off if you don't like it sounds perfectly reasonable though.

  6. Honestly the only things that disappointed me with FEW were the roster being near-identical for a lot of characters and the story being a bit too short. Yes there's path divergences so you can maintain that playstyle if you wish but that tells me the problem with the roster was it was too small.

    Aside from the lack of Local Wireless Play (which the game doesn't need to be fair) in addition to those things, I don't think there's any real problems with the game.

  7. Well, a few ideas I've got are Pokémon centric:

    Pokémon Trainer: The only things I'd change is having Charizard Mega Evolve during Triple Finish and swapping Fire Blast for Blast Burn. Damage adjusted accordingly.
    Pikachu: 10,000,000 Volt Thunderbolt OR Gigantamax Pikachu.
    Jigglypuff: Breakneck Blitz (or Twinkle Tackle if you wanna get picky and focus on its Fairy Type)
    Mewtwo: Maybe swap the Mega form each time? It's honestly perfect as it is. It emphasizes Mewtwo's greatest assets while being quick and effective.
    Pichu: Gigavolt Havoc. (Ya can probably see where I'm going with this...)
    Lucario: They nailed Lucario's in Ultimate combining both of his prior Final Smashes would've been what I recommended if it wasn't done.
    Greninja: I'd keep the Ash-Greninja part but I'd swap out the use of Night Slash for Hydro Vortex to attack the middle of the screen and finish with a burst.
    Incineroar: Maybe add a feature to time button presses to add a bit more damage but it's really fine as it is.

    (I know you said Veterans but consider Incineroar a bonus)

    Now for a few others.

    Lucina: I'd give her the same as Chrom (since she's supposed to fight like him and not someone who's been dead for at least a millenia). I'd make it a different animation to Chrom's though. It also brings a uniqueness back to Critical Hit being for Marth and Roy who each have different animations that way.

    Sonic: Though I prefer Super Sonic, the "Final Colour Blaster" from Sonic Colours could be a pretty fitting alternative.

    Young Link: I'd have him don the power of the Fierce Deity's mask and have him use his move from Hyrule Warriors where he cleaves the moon in two, affecting the whole screen in the process.


    And...that's... all I can think of really...

  8. For Fire Emblem, I'm pretty big on the Beast Laguz, Lethe's saved my skin a bunch of times in both PoR and RD. I don't mind the Manaketes but their appeal varies by game.

    Outside of Fire Emblem, I always loved the Devil Trigger forms from the Devil May Cry games. The ones in 3 are easily among my favourites because they all look so darn cool! I can't speak in regards to 5 since I wanna play through it first and haven't got it (really hoping for a Switch release if possible but I'm doubtful it'll come). Dante's look in 4 is also cool if a bit too standard.

    I also really like Super Saiyan 4 from the Dragon Ball franchise because it's freaking cool and looks like it exudes power. It's a great look.

  9. I decided I'd look for the Dancer ability considering it's a signature ability to Oricorio and I didn't see it. If I had to guess, it's just Gens 1-6 which suits me just fine.

    Though Zygarde's Aura Break isn't present nor is Xerneas' Fairy Aura or Yveltal's Dark Aura...

    Maybe they wanna let the story shine properly first and add more things later? I suppose there's always the chance of an update later on to add more to do. Be it free or paid DLC but the fact we already have new features available compared to the original is always a pleasant sign.

  10. 3 minutes ago, Anacybele said:

    Oh yeah, who wouldn't think of Pikachu when they hear that name? If they know of her VAing roles anyway.

    They're literally the only two I know. And that's because I very occasionally go to the Fire Emblem Wikia if I'm hunting for useful information like growths or units that can be recruited from a map and their conditions. I sometimes get distracted and wind up looking at irrelevant info and that's where I recognized her name from the sheer amount of Pokémon episodes I've seen.

  11. 2 hours ago, Anacybele said:

    I was surprised to learn that the English VA for Tiki is also the English VA for Tikki in Miraculous. She voices two entirely different characters with the exact same name (though slightly different spelling)! lol

    On the subject of Tiki, her Japanese voice is Ikue Ōtani, better recognized for voicing Pikachu.

  12. 2 minutes ago, Dragoncat said:

    Glad I could do so.

    I also joke about if she was Kingdom Soldier instead of Knight of Seiros, that she could have been Felix's mom. Well I guess she still could. Send her lil boi down there to kick ass and take names with mommy. Although he'll just roll his eyes and act like she's lame and embarrassing him.

    I love this idea because it doesn't subscribe to the parent-child bonds you see in Awakening and Fates.

  13. 22 hours ago, Dragoncat said:

    Speaking of 3-13 archer...

    I was just before timeskip in Lions and this badass girl strutted her stuff. I later found out she's Catherine's replacement, which explains it.

    That part about their kids being legendary makes it even better. Couldn't help but laugh.

    22 hours ago, Dragoncat said:

    He just wants to stand in one spot and nuke, it's a common strategy.

    But that makes high-res units approaching and ending him easier! If not occasionally suicidal in repurcussion but you get my point.

  14. 23 hours ago, NinjaMonkey said:

    The AI committing suicide is not a thing to be commended, nor is it useful in any way.

    I'd say have a few placed around at random. 3-13 earned his fame by being that bit extraordinary so why not have a few more archers like that littered throughout a game. Like one for every 4 chapters past 10 or something like that. Keep the behavioural trait available and maybe only locked to the enemy or something.

    11 hours ago, Dragoncat said:

    Maybe he's giving it to his mage buddy.

    Why not just have mage buddy get it himself? Mage buddy sounds lazy! =o

    15 hours ago, The Roger The Paladin said:

    To be honest... I have no idea what would constitute an intelligent A.I., barring the fact they'd need to adapt to the circumstances they face and be aware that they are in fact, incredibly vulnerable due to being less durable than your own units will likely be. So you know, charging headlong into the enemy might be a bad idea...

    But wouldn't that just get a lot of enemies in the later-game to largely avoid attacking you at all because they could hardly, if at all, do anything to you?

  15. 3 hours ago, Dragoncat said:

    "Kingdom Soldier would like to trade Vulnerary for Bolting."

    Yes/No

    Silly Soldier. You're not a Mage.
     

    4 hours ago, Alastor15243 said:

    So, we all know that Fire Emblem AI, most infuriatingly Green Unit AI, can be outrageously stupid at times. Suppose IS really wanted to buckle down and revamp AI behavior so that it looks like, say, Green Units aren't actively trying to die. What sorts of behaviors do you think they should add?

    Personality traits that carry over to strategies used for auto-battle would be good.

    Say for example you've got Olivia, who doesn't like seeing anyone hurt, and you have her holding lots of healing items, but she's near someone who's injured and you've got Auto-Battle on (for whatever reason you might). She could actively prioritise giving that ally a healing item as part of a personality trait then if/when they heal, her behaviour changes to another suitable action that befits her in combat. be that assisting someone by dancing or moving near to someone for a Dual-Guard.

    It's just a matter of categorizing auto-battle strategies into personality archetypes and applying that so that the AI can always be interesting in its behaviour. Bonus points to any Archers that behave in a manner befitting ol' 3-13.

     

  16. 2 hours ago, A Bard Named Wilhelm said:

    Thanks for reading my condensed life story from recent times. I hope to have a fruitful quest to recreate songs from Fire Emblem 4

    That sounds pretty cool. If you're at all interested in knowing, Fates has some mechanical additions since Radiant Dawn and Three Houses has a plethora of amazing things in it. Echoes might also be worth checking out if there's any lingering interest in rekindling a love of the series.

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