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Seafarer

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Posts posted by Seafarer

  1. Well, I just finished playing through Tellius for the first time, so my list is likely to be a bit skewed. In no particular order:

    1. Nealuchi
    2. Muarim
    3. Meg
    4. Stefan
    5. Mycen
    6. Laurent
    7. Galzus
    8. Boyd
    9. Levail
    10. Nasir
    11. Shiharam
    12. Nergal
    13. Jahn
    14. Daisy
    15. Elice
    16. Nyna
    17. Pamela
    18. Phila
    19. Raydrik
    20. Skrimir

    And on top of that, a good refine for Haar, so he can take his rightful place in at least one of FEH's metagames.

  2. As a player, I cannot stand ambush reinforcements (or fog of war, for basically the same reason, but that's another topic).

    As someone who analyses video games as art, I love both mechanics, because they fit the theme so well. War isn't fair. People die in war, without warning. Ambush spawns are Kaga's will.

    Basically, I guess, I strongly disagree with the notion that getting rid of permadeath is the only way ambush spawns should be acceptable. As far as I'm concerned, there's no point in ambush spawns without permadeath, because there's no actual risk of loss involved.

    I can think of ways to make a non-permadeath FE-style game fun, but as it stands now, Casual mode FE is just boring for me, and random ambush spawns don't really change that.

  3. 1 hour ago, Jotari said:

    My guess is probably that it soley comes down to the animated videos they play at the start of each book.

    I suspect that the reason is more likely to be along the lines of "this older, no-longer-supported OS doesn't contain features that our code for the latest update relies on" or even "this older OS has vulnerabilities that could allow people to hack the game in ways that our servers would read as valid, and they'll never be patched because of the whole no-longer-supported thing". It's very unlikely to be arbitrary, because IntSys wants as big an audience as possible for maximum profit.

    Pre-rendered videos that are hosted on YouTube seem like they'd be very very far down the list of potential roadblocks.

  4. Good work breaking the habit.

    The time I spend playing FEH goes up and down, depending on what other things I have to play, and I've definitely had periods where I was just plain bored of everything in the game. I keep playing for the story and for Abyssal maps, which are a nice challenge.

    But honestly, if this wasn't Fire Emblem, I would have stopped long ago, or even never started in the first place. I just keep telling myself that the game will die one day, and then I'll be free. Probably.

    Ooh, actually, I do have a question: what was your final Catalogue of Heroes count? The collection aspect is the other reason I keep playing, and I'm always curious to see how well my F2P collection holds up to other people's.

  5. 13 hours ago, MuteMousou said:

    Their merits being what? And how does the community judge it?
     

    I mean, it wouldn't take much for Miranda to have that also, and if not you can just pick her up with someone else afterward, I don't see this as being incredibly valuable.

    lol at you saying that direthunder makes her better when I already said it was bad. Direthunder is quite literally irrelevant.

    Okay, so you're ignoring the context you yourself provided and making bad-faith arguments. I'm going to leave this to Mir.

  6. 1 hour ago, MuteMousou said:

    And so, your conclusion instead is what?


    I'm aware she joins earlier and with a thing Miranda doesn't have initially. Joining before someone else doesn't make you automatically better, Galzus is probably one of the most useful characters in the entire game despite only being around for 3 chapters max. Either way, it doesn't take very much effort to give Miranda 5 levels which you will also have scrolls for at this point to make her better if you want, compared to Olwen who will take forever to level up at all and has only 18 levels max with worse growth rates
     

    She joins with the closest fire rank to meteor, she only needs 65 fire uses + promo to get it. Everyone else who uses fire needs about twice as much wexp to get there. She's also the only magic user who has wrath and a non-zero PCC, so she will always crit on enemy phase compared to Olwen who will never have more than 25 crit with dire thunder unless you somehow get her to double anything with it which requires at minimum 16 speed, and even then that would only double enemies with 0 AS who would be easily killed by basically anyone anyway. Olwen needs 25 magic to be able to ORKO gustav with dire thunder, unless she crits which can never be more than 25% (unless she has wrath which requires not using vantage).

    What utility does that even give that can't be done better by many other characters in the game for much less investment?

    My conclusion is that Miranda and Olwen are both judged pretty well on their merits by the community.

    More horses is almost always a good thing. A unit with 2-range and super-Canto is pretty much always going to be able to safely snipe something if you want them to. to say nothing of rescue-drop utility. And you mentioned yourself that Dire Thunder gives her a decent ability to capture things, which is backed up by her being mounted.

    Meanwhile, by the time Miranda's off the ground, you're in the part of the game that's dominated by Warp. Suddenly, having 8 Mov is no longer amazing. Olwen's utility drops off a cliff here too, but at least she's had maps to contribute.

    And... less investment? Olwen joins with both a horse and Dire Thunder. That requires zero investment! You get her in 11x, and then she does what she does.

    (lol at Meteor being your argument for Miranda's "unique utility". Meteor is quite literally irrelevant.)

    I'm not saying Olwen is as good as Asbel or Galzus or the actual good units in Thracia. But Miranda is worse, later-joining Olwen. There's no way that's ever going to be as good as actual Olwen.

  7. 3 hours ago, Ice Dragon said:

    Neither. The Japanese (and Chinese) titles of Bound Hero Battles don't waste space mentioning that Bound Hero Battles are Bound Hero Battles in the first place.

    In all languages other than Japanese and Chinese, the first line of the title for a Bound Hero Battle is "Bound Hero Battle" and the second line is the initials of the two characters (separated by an ampersand). In Japanese and Chinese, the first line of the title is the first character's full name (followed by an ampersand) and the second line is the second character's full name.

    The Eitri & Thorr battle follows the same pattern with "エイトリ &" ("Eitri &") as the first line and "トール" ("Thorr") as the second line.

    For comparison, the currently running Palla & Catria battle has "パオラ &" ("Palla &") as the first line and "カチュア" ("Catria") as the second line.

    And for reference, in the announcements, the Eitri & Thorr battle is called "伝承神階英雄戦" (denshō shinkai eiyūsen), "Legendary-Mythic Hero Battle". Bound Hero Battles are called "絆英雄戦" (kizuna eiyūsen), "Bonded Hero Battle".

    Interesting, thanks! Looks like a localisation mess-up, then.

  8. On 10/28/2021 at 3:42 AM, MuteMousou said:

    So, the conclusion here should be pretty evident. Either Olwen is really terrible or Miranda is actually better than we thought she was, or maybe both.

    Or, you know, neither.

    Your analysis kinda ignores that Olwen has a horse for 6 chapters before Miranda even exists, and probably has that over Miranda for a couple of chapters after that as well. FWIW, I got Miranda promoted (10/1) in chapter 20.

    In other words, you're putting in 500 exp and a Master Seal to get a unit with slightly better offensive stats (but slightly worse bulk) compared to a unit you had ten chapters ago. (Also, if you give Olwen 4 levels over those ten chapters, Miranda's Mag/Spd lead is completely erased on average.)

    Miranda's not bad because of stats. She's bad because she joins late, unpromoted, with no special utility or overkill combat. Olwen has cavalry and Dire Thunder utility, and joins midgame.

  9. 44 minutes ago, Xenomata said:

    Anyway, the seasonal units should have been announced by now, or at least been teased, and we've seen nothing yet, assuming they were to be added with the patch on Dec 5th. I have to assume at least one part of the Feh Channel will be discussing them. Now that we're going into Book VI, I wonder if they're gonna add yet another type of special hero to the growing mix?

    This month's Special Heroes are coming in the second half of the month. The New Heroes banner for the start of Book 6 is coming on the 6th / 7th, iirc, so the channel on the 5th / 6th will be at the normal time for the reveal trailer.

    I don't expect to see anything about this month's Special Heroes in the channel, though I guess there's not technically no chance. But I think we'd get silhouettes at most.

  10. 1 minute ago, Alastor15243 said:

    Well your explanation at least explains the inconsistent bonuses, I think, if I understand it correctly. Still makes no goddamned sense that they chose to do it. Easily the worst part of the game's design.

    I absolutely agree with this. It's worse than true hit is about lying to the player, and doesn't have the excuse of playing to people's preconceptions.

  11. Okay, I've been catching up on this, and I just got to the end of Shadow Dragon, and I didn't see anyone clarifying the enemy manaketes' Spd, so...

    Unit stats come from personal bases + class bases, capped at the class caps. The trick is that dragonstones actually cause a class change, so it sort of un-caps the stats you can see. The dragonstone "bonuses" are actually the difference between the class bases of the Manakete class and the dragon class being transformed into.

    For the manakete with a Firestone and 26 total Spd, its personal stats are high enough that it rams its caps in the Manakete class (hence the displayed Spd being 20) but, on changing to the Fire Dragon class, its personal stats + the new class bases sums to 26 thanks to it now having a Spd cap of 30.

    So it's not that the enemy has super-dragonstones; it's just an artifact of how the reclassing system works combining with the low caps of the Manakete class and the high personal bases of Savage mode enemies to make Shadow Dragon's interface even less accurate than you'd expect. This is where it's good to know that Avoid = AS in this game, because that lets you see their true Spd despite it not being displayed properly. (For other stats, though, you're SOL.)

    (This is also why the stat boosts from the Divinestone can't put Tiki above 30 Def/Res; those are the caps of the Divine Dragon class.)

  12. 1 hour ago, kradeelav said:

    I think you can use non-prf spells, actually - mine's using Blarraven+, and I briefly had Stone.  I vaguely remember weapons being super limited when the feature first launched (eg the gun) but they've since broadened the variety of weapons.

    The reason you remember it being super limited is that My Summoner could originally only be a colourless mage, and there aren't any top-level non-Prf colourless tomes. Since we've gained access to other weapon types, we can now wield non-Prf weapons of those types in the same way as we can choose any skills inheritable by our current class.

    (Now that I look into this, I'm kinda annoyed that we don't seem to be able to pick up refined weapons at all... 😕 )

  13. 3 hours ago, Ice Dragon said:

    The usual translation things:

    ...

    Worldbreaker is "神槌大地を穿つ" (shintsui daichi o ugatsu), "The Divine Hammer Pierces the Land".

    Okay, that sounds way too similar to a certain voiced line from a certain fan game...

    I was surprised to see Thórr over Fáfnir, but I guess there's at least two good reasons (in IntSys's eyes) for the decision.

  14. On 11/6/2021 at 10:32 AM, Jotari said:

    I wouldn't say Ced would make Reinhardt redundant. No question Ced would be better, but you have 18 units to bring to endgame and six Deadlords that need killing, there is full motivation to field them both. As is, Ced doesn't make Galzus redundant despite Galzus being obtained (slightly) later.

    I mean, fair. I guess I just meant I'd still rate Ced higher, because of staff utility and the minimal availability difference.

  15. 4 hours ago, Jotari said:

    I find the saints to be way harder in terms of bosses than Deghensea. Deghensea might have the stats, but actually dealing with him is rather easy, it's just a slog. Once you clear out the rest of the dragons it's just a matter of whacking him with a unit that has Nihil that does more damage than he heals (probably Ike with a Wyrmslayer) until he eventually dies. For Indech you have to deal with constant reinforcements hidden in the fog while also figuring out how to break enough of his shields on player phase without staying in range for his AOE attacks on enemy phase. Maculi is a bit easier since there's no reinforcements, but his high avoid and magic damage makes him quite hard to safely approach. Both of the saints end up having boss fights that are far more involved and actually force you to take risks and generally utilize your entire army versus smacking Deghnesea in the face with 0% risk until he eventually dies.

    Hey, fair enough. I haven't actually played RD myself, so I was trying to give Deghinsea as much benefit of the doubt as possible. I definitely agree that Macuil and Indech are seriously tough customers, or I wouldn't be having this argument!

  16. 14 hours ago, Ice Dragon said:

    I haven't finished any of the post-Tellius games, but what makes Dheginhansea so ridiculously strong is not only his obnoxiously high raw stats, but also his weapons and skills.

    His primary weapon has 25 Mt and 115 Accuracy, giving him 75 attack power and 242 accuracy (assuming his 5 authority stars count towards himself, which I think they do). Additionally, he has an AoE attack with 10 Mt, damaging all enemies within 8 squares of himself, having 65 attack power at point blank and 30 attack power at its maximum range.

    He has the passive skill Mantle, which prevents all skills (other than Nihil) and critical hits from activating against him and heals himself a massive 30 HP every turn. (Sure, Sephiran and Ashera heal 40 HP every turn, but they don't have Dheginhansea's 50 Def stat.) Mantle also negates all damage from weapons that are not blessed, which limits you to one weapon per unit that can deal damage to him (though any weapon that is not character-locked can be traded between characters after being blessed). He also has his mastery skill, Ire, which has a 13-23% chance to activate (depending on biorhythm) and deal triple damage (effectively a critical hit and pretty much a guaranteed one-hit kill), which effectively forces you to only engage in combat using units with Nihil to prevent it from activating.

    Sure, you can cheese him with a blessed Bolting (since trying to attack him with any other Thunder magic is Not a Good Idea™ due to his counterattack), but the developers definitely knew about that option and made it difficult to get one by never actually giving you one. The only way to get Bolting is to activate the Disarm skill against the one enemy in the game that has the weapon and then steal it before they can re-equip it.

    I consider Dheginhansea to be the "actual" final boss of Radiant Dawn. The fight against him is definitely the climax of the final chapter, and compared to fighting the entire country of Goldoa, everything afterward feels like just a formality.

    I was ignoring skills, because doing that actually tends to help Deghinsea. The TH dragons both have Dragonskin and Miracle, making them both even bulkier than their raw stats suggest. They also can't be cheesed by long-ranged weapons, because of Counterattack.

    If we're talking about a straight 1v1, Deghinsea probably wins because of Mantle. There's an argument to be made that the Saints' crest stones could break Mantle - Sothis, their creator, is definitely on the same power level as Ashunera - but it's not clear-cut.

    If we're talking about how hard the bosses are to fight with the units and abilities you have as the player, Deghinsea's the clear winner, but that's not how I interpreted the original question, plus in this case they're all beaten by Merciless Mode Gomer and Reynard anyway.

    By a straight stat comparison, which is what seemed implied by the conversation... well, see my previous post. *shrug*

    I like @Jotari's analysis with normalised stats, though.

  17. 1 hour ago, Tybrosion said:

    Even if we are, I doubt there's much outside of Apotheosis in Awakening that beats this:

    HP/Str/Mag/Skl/Spd/Lck/Def/Res
    100/50/26/36/30/30/50/46/Total: 368

    Dheginsea really is an absolute unit.

    Maybe prior to Maddening TH, but I'm fairly sure things like Indech and Macuil are comparable in that difficulty. Depends how you value their obnoxiously-high HP, really.

    There's also Thales, who has lower HP/Str/Def/Res, but higher Mag/Skill/Spd/Lck. I'd still call Deghinsea stronger than him, but it's close.

    Lunatic Priam is also a contender, but he's kinda let down by his 3 Mag if you're just looking at raw stat total.

    You know, speaking of Indech and Macuil... there's a pair of male Mythic candidates who even have recency bias on their side.

  18. On 5/5/2021 at 4:54 AM, Shanty Pete's 1st Mate said:

    In which case it's wrong. Characters get their baseline love growth even if they're in the castle. I went for an all-subs run on my first run, leaving Ayra in the castle for literally all of it, and I killed every other woman in C5, but Ayra still ended up hitched with Midir by the end of C5. So that was a subs + Larcei/Scáthach run instead.

  19. I really don't think 20/20 stats are indicative of endgame stats in the vast majority of games. Particularly Awakening, where use of Second Seals is really important (which is why it's the poster child for FE stat inflation), but also in a lot of the older games, you're unlikely to reach 20/20 without excessive grinding.

    Also not clear why you have Con in a bunch of games that don't have it as a stat (and strongly disagree with your stated reason). Weight mitigation and Con aren't synonyms, you know. And you appear to be missing Charm from TH?

    I think a more useful line of inquiry would be looking at enemy stats, because player stats can vary so much based on playstyle.

    Might be interesting to see data for FE1-3, too.

  20. Setting aside the fact that "Arch Knight" is a dumb name that doesn't sound right in English** (and to all you who are going to shout about this: you only think it sounds okay because you've grown used to it from exposure to it in fan translations), I agree with gringe and with bookofholsety's localisation choice.

    Modern Bow Knights are promoted classes that use more than just bows, and, importantly, don't have equivalent class lines for swords, lances and axes. Tellius is the only other part of the series that has base-class versions of sword, lance, axe and bow mounted units, so its localisation choices should be prioritised. Also, it seems inconsistent to have Sword Knight, Lance Knight and Axe Knight, but then not use "Bow Knight" for the bow-using equivalent.

    Hopefully we end up getting a remake or localisation of FE4 this year to straighten this out.

    **Side note: it's obviously a shortening of "Archer Knight" and nothing to do with the Arch- prefix, so I find that a pretty bad justification for making it the promoted class name. It's basically like "Forrest", the Japanese transliteration for the Hero class in FE4 -> "Forrest Knight" for promoted Sword Knights (which is also why I think "Forest Knight" was a bad choice, and am glad it's been changed to Ranger).

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