on the topic: I always found it funny that getting the Ares 90 was some kind of milestone for the game, even though it's just tedious grinding not unlike many games. XD
In a battle system such as Tales, why would they think it would be a good idea to give moving a cost to the player? That just restricts way too much of the gameplay at base imo. (Graces is what i am speaking of here)
Well, that was my mistake. I apologise.
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Level 157 in Tales of Xillia 2, 172 in Vesperia, 150 in Berseria, 120 in Zesteria, only around 60? in Graces. Sorry Graces, i really don't like your gameplay. XD
Sweet XP is a good enough reward. Makes endgame battles much less... stressful. XD Of course, that's on higher difficulties, so I don't think you need to worry about that!
Many don't seem to realise that instant Death works on Shining Poms, so Death Scream makes quick work of them while getting absurdly quick XP + Sepith (the max Sepith of any one kind per battle is 70 in Sky)