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Lightcosmo

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Everything posted by Lightcosmo

  1. You're welcome. I'm not too sure why they have thief considering it's used like five times in-game but oh well.
  2. Yeah, you're probably right. And thanks for the help and answering my silly questions!
  3. Alright, thanks for the information. I remember an E.S battle in II that you fought a cannon and it was really hard.
  4. They are set to premote to Rogues, from what I can see. Accidental double post.
  5. Replacing characters isn't as simple as changing item uses, sadly. It might be because the way the events are set up. they need Fiona there and if she isn't, it freezes the game.
  6. Really? I actually kind of liked episode II's battle system, it does take a while to get used to, though. I guess I don't understand how the E.S. battles work that I struggled so much, then. Maybe it's just me. Also, Erde Kaiser Sigma? what's that? I don't really think it's fair to judge based of balance/difficulty, since that varies per person. So, that doesn't affect me. Is there anything to note about III that's of importance? gameplay wise, I mean. Like the skill paths I kind of just winged it and I suppose maybe that made it a little difficult as well.
  7. Sure, if you need anything else, Let me know, i'll see what I can do. I have decent experience hacking Radiant Dawn, so I've been there before. It didn't cause any other item uses to raise, did it?
  8. Actually, I think the puzzles were great, and I liked the character's the way they were, sadly the story didn't do them justice in my opinion. Something about it's battle system felt a little to basic to me. I can't remember if they had the boost system in that game or not, but it was something about one and two I really liked. strategically manipulating turns was really in depth for such a simple combat system. Also, I really didn't like the E.S battles. the battle vs Margulis was very luck based without fire resistance, I had one person die cause his special is a one hit kill I couldn't prepare for, and the one against Erich is simply very annoying if anything. On a positive note, I thought that the games sound track was pretty stellar, as with all xeno games they did a fantastic job with putting musics to fit the settings of the scenes or places. I suppose to say it disappointed me isn't the right word, more like, I just liked the other two a lot more.
  9. Biggest one for me is easily Kingdom Hearts 3. After I completed it I realized that I went by and not much really happened, no interesting battles, cutscenes, anything. It was just lacking. Fire Emblem Path of Radiance. It's just really slow and I don't really like any of the map designs either. Plus the battle animations are really hard to watch if turned on. Also going to say Final Fantasy Vii. I guess I don't understand what's so charming about it either. Not that it didn't have it's positive sides, just not noticeable enough for me. Xenosaga 3. Besides Hakox which I found really fun, I can't find it in me to enjoy it at all. I liked the other two for their stories, this one is just odd. Smash 4. Not sure why, but I never really liked it, everything just felt bland.
  10. As simple as it is, I enjoyed board the platforms from the 64. Would be kind of neat to see what they can come up with now. Also, I agree with adding homerun contest and maybe break the targets back into the game.
  11. Oh, your welcome! If it doesn't work, let me know, I might have another idea. Also, glad to see you got it working, took me a while to understand at first as well.
  12. Did you have those items before you changed how many uses it had? if so, it already is in memory that you only have one use left. get another one and see what happens if you didn't. I'm not all that great at this, so sorry if what i'm saying doesn't make that much sense.
  13. I'm pretty sure you just need to search for the item's name. Every item is labeled as IID_ then the item name, so they're pretty easy to search for. Searching through the data.tpl file helps. At offset 11240 Would be the amount of uses for Angelic Robe if your inside the data file.
  14. I actually enjoyed some of those missable events. When looked at face value, yes it's kind of annoying having no idea it even exists, but in a way it encourages more than just blazing through the storyline while giving you all that nice stuff without any effort. I agree the way it was handled could have been better, but I thought it was kind of neat nonetheless.
  15. I noticed that this game has a lot of errors regarding text. Like the subtitle saying one thing and the character saying something else entirely. It doesn't bother me, it's just kind of funny, I guess.
  16. I'm not sure why, but maybe I just appreciate the simplicity of them. I like the battle system, and things like the skits that delve into character details make me enjoy the characters more. Sure, they might seem cliche, but even so they are just touching.
  17. Well you would have to check I just know on the top left of the map, at nighttime, there is this frog enemy, he is purple-ish? You need Rita with minimum damage skill on, then you keep using violent pain while in overlimit level 1, and keep the fatal strike chain going. Get as many as you want, then end the battle with fs kills. Other things, it hardly appears, so getting a link encounter can be hard. But, you only need to get like 2-3 in a battle anyway. Also, set party members up not to attack, as they mess the chain up. And thanks for letting me know, I wasn't really sure.
  18. I actually had the same thing, some characters were way behind skill wise, and it's not fun to get them back up to speed. like I stated before, using the lp trick is the quickest way to master abilities. It's fairly easy to do, as well.
  19. Well as far as lp farming goes, the tactic to get 300+ per battle works best, if you don't mind some work for your arms because it gets pretty tiring after a while. Same with grade, sadly. And I agree with needing to use a guide, that was my mistake first playthrough, I missed half the stuff. Also, a question, do titles work like in Tales of Symphonia where they affect stat gains on level? Or are they just purely cosmetic things? If so, is there a guide for this?
  20. Hmmm, i'm not sure, I notice around 2,000- 3,000 per hit or so? And a long string combo from Yuri can do around 5,000 easily, without artes. But i'm around level 70. so maybe i'm just doing something wrong, wouldn't be the first time. Regardless, Karol is still in my party, stopping surprise encounters like he always does. I'm not even sure what his mystic arte is, I have only seen Yuri, Flynn, and both of Estelle's. Yeah, I don't think I ever took Estelle out of the party unless it was forced, obviously. Flynn's ability to make spells cast faster is so nice to have, S spell area, I think? It makes moves like regenerate, that take too long, go off in no time, which is nice for comeback revives. Attack spells as well, it just makes them really deadly for combo, holding. I can't say I really had a tough time throughout the game, my playthrough was pretty smooth, except the coliseum fighting Belius, I kind of got reckless cause I haven't really struggled before that point. Even on hard mode, the games not that bad, it's just more about being a little more careful than normal, really. And the extra grade is really appreciated!
  21. Glad you figured it out! I believe it says what type of arte somewhere as well? Also, you can chain a burst arte into a mystic arte, which can be pretty handy.
  22. I'm honestly a little conflicted about it. On one hand, I enjoy seeing their mystic artes, on the other, I don't really appreciate when it forces a game over. I have just did grade farming and I really hope I never have to go through it again... that was just awful. New game plus is going to be a walk in the park, I guess.
  23. It's actually kind of annoying that you have to have an arte connect. I mean, your opponent doesn't, and their mystic arte almost always kills you in one hit if not close.
  24. Do you have the "Special" ability equipped? and if so, I believe you have to connect with an altered arte or arcane art before activating them. Also, isn't the arte button used for burst artes? I know it's silly to ask, but I actually forget to equip it more often than not.
  25. Well it might be different for me because of two players, As for mages, I agree, getting your own spells off seems way to difficult for the sad amount of damage you get from it. Also, is it me or do the enemies spells, even ones like first aid, go off faster for them? Getting stuck into certain combos can be really frustrating, for sure. Like I mentioned before, the infinite Yuri had me in was kind of absurd. No way to escape, and the damage output was crazy. Poor Karol, I have him in basically for the ability to not reorganize your party when attacked from behind. I think his gimmick for fighting is neat, he's just not strong enough, sadly...
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