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Deltre

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Everything posted by Deltre

  1. The main problem with going for full-on bulk with ATales is that Ice is a horrid typing defensively. I definitely think you have the right idea with a more supportive set though, as Sweeper/Breaker sets tend to brick wall against Steels very hard. Max speed is non-negotiable however, because 109 Speed is just too nice for outspeeding a ton of common threats at 108 Speed like Keldeo and friends. If I use ATales I always go with Max SpAtk Max Spe Timid Nature with Moonblast/Freeze Dry/Encore/Aurora Veil. Light Clay does work with Aurora Veil making her the best Screener around as far as I'm concerned, but Icy Rock can be used on a Hail Team if that's your thing. You definitely want Freeze Dry though, because ATales can basically dismantle Rain by itself if you play your cards right.
  2. There is very little in the unboosted game that outspeeds actually. Off the top of my head, there's Greninja, Tapu Koko, and Pheromosa, Mega Zam, and Mega Aero. If you suspect a fast Volt Switch, you can Sub again, and if they only have a scarfer to outspeed you can always scout them out with Protect or Toxic them if you're behind a Sub since nothing is immune. One round of Hazards, + 2 Turns required to actually threaten you out from behind a Sub (one to break the sub, and one more on the Protect) adds up quickly on a Poisoned target, chipping about 30% of their health, for 12.5% of your own. It also helps that many common scarfers such as Genesect, Jirachi, and Excadrill are helpless to stop you, in fear of Fire STAB. The same thing applies to Pheromosa as well, and Tapu Koko may fear you as well until you reveal which STAB option you are carrying, and even then an uninvested Flamethrower tears off a nice 50%. Also, there's not a single U-Turn in the game that can break your Substitute, assuming you run 248 HP (which you should, since you're not directly attacking most things). It's definitely not sweeping on its own in most cases, but you'd be surprised how often that reliable chip damage can open up a win for one of your dedicated cleaners. If paired with hazards, you force the opponent to play at your pace, and can gain a ton of momentum off even a single substitute. You could also use Fire Blast over Flamethrower for added power of course, I just hate missing lol. Basically this girl plays like a SubSeeder with a much better offensive typing that can do its thing vs any mon since there is nothing common immune except MSableye.
  3. To be fair, Greninja would be pretty average offensively without Protean if they didn't give it Moxie on crack as an alternative ability. It'd actually be balanced if Torrent were its only option lol. They'll never ban Protean + Greninja though because other mons get Protean. Edt: This is unrelated, but SubToxic Salazzle is actually pretty hilarious. It's worth trying out if you're looking for something different, in only really loses to Volt Switch because of the 4X Bug Resist on U-Turn. If you're ever allowed to Sub and they don't have Volt Switch support it's basically a dead mon. Sub/Toxic/Protect/Flamethrower for the set, Dual STAB doesn't really help her at all since Heatran is a hard counter to your attacking options no matter what you do, and fire is a better attacking type in general. Sludge Wave or Venoshock can be slashed to smack fairies if you're particularly weak to them. Taunt is also an option over Protect, but Protect will allow you to stall out basically anything so long as it's slower. Bonus points if you stack recovery with Tapu Bulu.
  4. To be fair, there are lots of things that are capable of walling Greninja. It's just that, again, it can run literally anything and make it work. Mantine would wall a special variant for example, but GS would blow it away. AV Magearna is just a mon that doesn't particularly care about any set that Greninja can run, at least for a switch in or two. Lack of recovery makes it less than ideal in the long term though. AV Muk-Alolan is another one that could work, and it doubles as a decent answer to Tapu Lele as well, so its not just a gimmick. The big thing here isn't that you don't have anything to switch in, in fact most of your teams probably do. It's that you won't know that until you've scouted its set because it can work with quite literally anything. It's a lot like Genesect in that regard, really. If he does get to stay OU this time we'd probably have to steal a few UU staples like Empoleon and Vaporeon, but it's not like it can't be worked around. The frog did get a few offensive checks worth talking about too, Tapu Koko being the big one. The new mega-mechanics also allow for Zam and Aero to use Greninja as an opportunity to evolve. If more mega stones were released then popular mons such as Lopunny, Manectric, and Beedrill could threaten him as well. Sadly, this isn't possible at the moment, so that one is in GF's court. I can certainly foresee a resurgence of rain as well, which have plenty of things to outspeed and KO this guy. Scarfers still wreck him and we've gotten a few more popular choices as well, such as Tapu Lele and Kartana that he wouldn't really like to allow in for free. As for the versatility aspect though, you can generally learn a lot about the Greninja set before it uses a single move if you really look at its teammates. There are no guarantees of course, but if a team struggles with Clef for example, you can be pretty sure that 'Ninja probably has Gunk Shot. The main thing I hate about this frog is when little Timmy has a team with 5 checks to Ferrothorn but decides to run HP Fire Gren anyways. That's really a ladder problem in general though so idk.
  5. Yeah I misread that lol. Phero was probably always busted and certainly is without Aegi. The only argument for it to stay IMO is to check Lelezam, but it's not a good argument though.
  6. The issue with Greninja is that depending on its set it is literally unwallable. Gunk Shot pushed it over in ORAS but if Toxapex/Tentacruel started rising to counter it they'd just run Extrasensory instead haha. Not to mention the fact that it is bar none the best offensive spiker in the entire game. I disagree with Tapu Koko being busted though. The more I think about it the more I find that it's a really average mon in general, with enough counterplay that it's almost never that big of a threat to be honest.
  7. Xurkitree is BL material. It won't be very good in OU since it's speed is kinda bad and unless you run Z-Hypnosis the only way to really fix that is with a Choice Scarf. It hits really hard but that's honestly about it, everything else is pretty average. I think it's too much for UU though, since there aren't as many viable answers down there.
  8. I'd go with Wave, since it can be pretty tough to get multiple free turns like that unless your opponent doesn't play around Salazzle very well. If you can get Toxic Spikes on your team though, Venoshock could be alright. Sadly Salazzle is made of paper and doesn't have any immunities so it's hard to Toxic + Venoshock without team support.
  9. The Stall Wars was a bit tongue in cheek :p like I said I didn't play much ORAS OU, but I kid you not it was Chansey/Sable/Talon stall every single time lmao. I don't think that every top tier team will need to be built around Terrain by any means. There were good non-weather teams in BW too, I just think that you can do a lot more if you plan accordingly and incorporate Terrain into your strategy. For example, Grassy Terrain reduces the need to have dedicated ground switch-ins since EQ hits like a pillow so long as GT is active and your name isn't Heatran. Incidentally, I think that Terrain Extender is incredibly good on Tapu Bulu since Landorus (both formes), Garchomp, and Excadrill are so omnipresent; Lando-T in particular is completely neutered by GT. Not to mention all the mons that rely on ground coverage for SE damage. Basically, I feel like these abilities allow for a lot more flexibility with team structure in ways that we haven't seen before. I just thought of this, but maybe PZ-Electric could pair well with Tapu Koko + Electric Terrain. PZ already suffers from severe lack of counterplay under the right conditions, and now it's even better since Shadow Ball isn't as useful anymore (on non-ghost sets obv) so you can freely run Tri-Attack/HP Fire/Recover if you need that extra coverage. Specs Specs Adaptability Thunderbolts? OML that sounds insane.
  10. Good lord Hoopa-U is busted. I only played like 15 games of ORAS OU and after seeing that I'm glad I wasn't around for this monster lmao. So my interpretation of the (Singles) metagame is as follows. In Gen 5, we had Weather Wars. In Gen 6, we had Stall Wars. And in Gen 7, I'm convinced we're going to have Turf Terrain Wars. I'd be really interested to hear some VGC perspective on this since I know very little about competitive VGC, but here's my reasoning as it applies to singles. Basically, all these new [terrain] Surge abilities open up totally new playstyles that just weren't available before in previous gens. From the games that I've played, I'd say the general effectiveness is as follows: Lele>Bulu>Fini>Koko. Tapu Lele is in itself a completely busted mon with incredible offenses, true, but Psychic Terrain is icing on the cake. This field effect synergizes incredibly well with all offensive playstyles that tend to rely on fast powerful attackers that may not have the best defenses. The team I posted earlier is a great example of this, meaning that scarfers will definitely see a resurgence as long as Lele is around. Dragon Dancers will also greatly appreciate this ability, because they will no longer be susceptible to mons such as Weavile, Azu, Conk, etc. after setting up. In turn, this means that Psychic Terrain + Speed [boosts] will usually spell GG in a wide variety of situations. Sharpedo is another mon that greatly appreciates this ability, for similar reasons. The only true response to speed will be even higher speed when facing an optimally built Tapu Lele squad, and for this reason I can say very confidently that Tapu Lele is going to be suspected, and probably banned. Other playstyles just can't match up; although Specs is the most splashable set you can easily run CM to smash Stall and Balance while still preserving the Terrain for a late game sweep. Tapu Bulu and by extension Grassy Terrain comes in at number two, and is in my mind the most versatile Terrain of them all. While Grass isn't an amazing typing to boost, it does allow Tapu Bulu to hit things insanely hard with STAB Wood Hammer. The more important aspect here, and the reason this effect gets #2 in my mind is the amazing defensive utility this terrain has. All grounded mons receive 6.25% recovery per turn, in addition to cutting the damage from Ground attacks in half. When used correctly, this is insanely powerful in ways that I don't think many players have fully realized. For example, a grounded utility mon can now recover 12.5% per turn, and shrug off the ever common ground attack unless your name is Heatran. Personally, I've been stacking this with Rain which allows for some absolutely hilarious scenarios, such as Mega Metagross only being weak to Ghost/Dark, and also discovering a new favorite spinner of mine, Rain Dish Tentacruel. Tentacruel not only synergizes very well with Bulu Boy, but under ideal circumstance is outright unkillable gaining an absurd 18.75% of its health per turn, 37.5% if you run Protect, and only being weak to Electric. Offensively, I've also managed to pair Bulu with SubSeed Serperior to amazing effect. Again, while Grass isn't an amazing typing by any means, the defensive bonuses are so great that if you build your team to take full advantage of it, you'll have a very easy time despite the fact that your opponent will also be gaining the passive recovery. The offensive benefits are just extra, IMO. I guess this guy is probably gross on Stall too, but I hate stall and I'm not testing that theory lol. Tapu Koko is overrated as hell, and overall I now think it's a worse mon than Fini, but as far as Terrain goes, I feel that I should mention it first because it has potential depending on whether or not Mega Manectric gets released soon. The biggest problem with Electric Terrain is that it boosts a type that almost every team will have an immunity to; Electric. Tapu Koko hits like a wet noodle if it can't abuse Terrain Boosted Thunder[bolt], and even then it needs a Life Orb to do any significant work on its own. Calm Mind is decent, but unless Tapu Koko itself is doing the cleaning you rarely want to let it go down just to break through a core that's giving you trouble. Another huge issue I see is that Tapu Koko suffers from a severe lack of viable partners, unlike the other Terrain Setters. Raikou and of all things Jolteon (pre-bank, I'm not a madman lol) are probably the best partners as of right now, and they're checked by the same things for the most part. Raikou and Jolteon at least have the option of blowing by Alolawak with Shadow Ball, but ehhhh. Alolan-Raichu seems like it might be okay on paper, but since it's defensively made of paper, I just can't see it in a tier with so much viable priority, and again, it doesn't hit hard without Thunder[bolt]. It also suffers from a similar problem as Gen 5 Sun vs. Rain where one weather countered the other. In this case, Bulu teams counter Koko teams. On its own, Tapu Koko does okay I suppose, but the reason this rates so lowly for me is a lack of viable team options. If someone has thought of something that I have not, feel free to correct me. Tapu Fini is the last setter, but I can't really say that it's the worst. The big reason in my mind to have this girl is to disrupt other Terrain and annoy the hell out of Stall. Without status to fall back on, Stall really does not appreciate dealing with most setup sweepers. Coincidentally, Tapu Fini herself has several ways that it can frustrate the hell out of Stall all on her own, with Taunt+Natures Madness or a Calm Mind set. In fact, I fail to see how Stall handles this girl at all, actually, between her disruptive abilities and potential Defog support, all while being able to murder M-Sableye. She finds a nice spot on balance teams, who appreciate the status immunity greatly allowing you to set up without fear on many passive mons. 50% damage reduction against Dragon Attacks isn't that great, but I suppose it means that Ttar walls the Lati's even harder, and I guess Bisharp can actually switch in to non HP-Fire variants lol. This is all just opinion of course, but I can say with certainty that I'm not too far off the mark here. Terrain Teams will be the driving force behind this Meta, at least when/if things settle down a bit more. Again, I'd be very interested to hear some VGC/Doubles perspective. I'm thinking Lele could be good because of all the Fake Out usage, but that's really all I know lol. EDIT: Unrelated but Aegislash is banned! Now if we can just get rid of Pheromosa and Genesect Alakalele kills literally everything :p
  11. Thanks man :) Hoopa-U with Lele support sounds equally hilarious lol. Get some nice Band Band Zen Headbutt action lol. Or god forbid Specs Psychic. I can't think of a single switch in lmao. Edit: 252+ SpA Choice Specs Hoopa-Unbound Psychic vs. 0 HP / 252 SpD Eviolite Chansey in Psychic Terrain: 229-270 (35.7 - 42.1%) -- 82.4% chance to 2HKO after Stealth Rock and 1 layer of Spikes D:
  12. I wanted to second this and say that I highly underestimated this guy at first glance. I stand by calling him Destiny Bond in pokemon form though, but he has hella sick support moves and if you OHKO it you probably die too. He's very weird to play around since if you do less than 50% he can recover and if you do 100% you die so ideally you need to deal about 75% or have some status going. I'm sure we're all aware of the obviously busted stuff that got introduced this gen, but I wanted to go on record to say Lele + Mega Zam is actually the most broken thing to come out of SuMo and I'm completely serious. The only two things that can handle it are 1.) Pheromosa which is likely to be banned and 2.) Choice Scarfers that hit 439 and above. Rain isn't even really an answer because of the new Mega Speed mechanics (come in, trace Swift Swim, kill) and team support, so realistically you HAVE to have a Scarfer on every team now. I'm posting this team here to keep it a little more lowkey, but eventually this is going to spread I promise. It's so hilariously easy to get wins with this, and with all the broken stuff flying around right now Trace is godly, with fun stuff like Beast Boost/Soul Heart 'Zam, Protean Zam, etc. This team is legit about 25-0 for me right now both Pre and Post bank, I tried to play until a loss last night and I had to force myself to quit because the loss never came. Try this for yourself so that when it comes time to vote you'll already know what this is all about lol [spoiler=Broken]Tapu Lele @ Choice Specs Ability: Psychic Surge EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Psyshock - Moonblast - Hidden Power [Fire] - Focus Blast Alakazam-Mega @ Alakazite Ability: Magic Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Focus Blast - Shadow Ball - Dazzling Gleam Mamoswine @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Icicle Crash - Earthquake - Ice Shard - Stealth Rock Mandibuzz @ Leftovers Ability: Overcoat EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Foul Play - Roost - Defog - U-turn Marowak-Alola @ Leftovers Ability: Lightning Rod EVs: 240 HP / 252 SpD / 16 Spe Careful Nature - Flare Blitz - Will-O-Wisp - Earthquake - Shadow Bone Greninja @ Life Orb Ability: Protean EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Spikes - Hydro Pump - Ice Beam - Dark Pulse *In Post Bank you should use RP Lando-I, Dual Dance Lando-T, or Scarf Lando-T (after Lando-I inevitably gets the boot) since Alolawak can learn Stealth Rocks post bank. AlakaLele is the future of this game, mark my words. It's actually hilariously broken in every conceivable way and I'm convinced that the only reason more people aren't talking about this is because they haven't noticed yet. [spoiler='Replays [Pre and Post Bank]']http://replay.pokemonshowdown.com/gen7ou-484112215 http://replay.pokemonshowdown.com/gen7ou-484116555 http://replay.pokemonshowdown.com/gen7ou-484074577 http://replay.pokemonshowdown.com/gen7pokebankou-484065918 http://replay.pokemonshowdown.com/gen7pokebankou-484058088 http://replay.pokemonshowdown.com/gen7ou-484086053 http://replay.pokemonshowdown.com/gen7ou-484144364
  13. Silvally is one of the weirdest mons we got for sure. I would maybe even suggest Poison though if you're going the physical route, since then it would really mess up the Tapus w/ Multi Attack. Poison in and of itself isn't actually all that bad defensively right now either especially with Pheromosa and the like running the game. Maybe like Multi Attack/Parting Shot/Flamethrower/Ice Beam? It seems like it could be an alright pivot but it could definitely benefit from Wish support/Grassy Terrain support, or really anything to give it some longevity. How is everyone finding Z-Moves to be? I'm thinking that they have more potential than we're currently seeing to really effect the metagame, especially for lure sets. I think I posted a team in here with Grassium Z Heatran which is pretty good in and of itself. Another one I've been having success with lately is Darknium Z Night Slash Kartana, it deals 88% min to Aegislash which is pretty hilarious and has a good chance to flat OHKO after rocks. Leaf Blade + Z-Move is a guaranteed KO. Marowak-A, another good check just gets cleanly blown away. Not even to mention Z-Conversion which basically transforms Porygon-Z into mini Arceus at the cost of one turn. +1 to all stats and a customize-able type? If this dude got priority he'd break the meta in half I swear.
  14. Electric Terrain actually doesn't help Latios/as at all since they're levitating, FYI. It only gives the boosts to grounded mons. Mega Latias might still be an alright wincon though I think, since it's stupid fat. And uhh I found a showdown glitch involving Psychic Terrain earlier today. If you bring Lele in after a KO the turns don't display correctly. Just a heads up for anyone out there who finds themselves in a position where that might matter. Not saying that would ever happen of course feels bad man I imagine this is also true for other terrain effects too but this is definitely the one that could screw you up bad. Or, I could just be missing something, if anyone knows let me know. Relevant parts at 7:14 and 12:03.
  15. Well, they never really used Soul Dew anyways since as I understand they aren't that good in Ubers and Life Orb is now the strictly better option for OU. Speaking of Lati@s right now, they actually feel really bad in the current meta. There are way too many things to check them and overall their speed and power just isn't what it used to be. They're definitely not UU or anything crazy, but I certainly think they're far less viable than they've ever been. After Aegi/Phero/Gene bans they'll be a little bit better, but the Tapus run this game right now, and the Lati's are far worse off for it.
  16. Alolan-Marowak is actually amazing right now too. It'll probably drop but I don't see it dropping all the way to NU or anything too crazy, since Ghost/Fire is pretty cool as a typing and it actually has the bulk to take advantage of it. Alolan Ninetales is probably UU, Snow Warning + Aurora Veil is a pretty insane combination on further consideration, and it would give UU a special Ice Type worth caring about. He also can go with a Nasty Plot set if that's your thing since Ice/Fairy is awesome offensivesly and 109 Speed is great. Rocks weakness + Sciz really hurts his OU viability in my eyes, however. Kommo-o might be OU when Move Tutors come out and it hopefully gets some better Fighting Stab (looking at you, Drain Punch). Pyukumuku is actually pretty hilarious when you think about, and with its support movepool it will be more than usable in OU, though I doubt it will end up there. I thought Minior was trash because Shell Smash is actually not that good, but I just now realized that we got Psychic Terrain + Terrain Extender this generation so now I'm actually a little bit scared.
  17. I'm fairly certain that it's just a ban on Power Construct, so Zyggy-10 and 50 should be okay still. I still think Zygarde-50 will be viable, since Thousand Arrows as a move is so so good being that literally nothing is immune to it. I do think that SubCoil will be far and away the better set now though, although that could just be my early X/Y UU traumatic memories speaking. Zygarde-10 is ass. Thousand Arrows ain't saving this boy. Maybe if it got SD that would be something, but sadly that's not the case.
  18. Grassy Terrain nerfs all ground moves I think, but Thousand Arrows is a pretty weird move so it's hard to say. Not to mention, are there even any other common ground moves besides these three? I guess there's like Bonemerang on Marowak and the tech Bulldoze. I have never seen Sludge Wave, but that sounds like a possibility if more people start running Bulu to counter it haha. Just one more reason it needs to go. I'm finding Scarf Landorus-T to be amazing at the moment. It outspeeds all these fast but relatively frail threats like Pheromosa, Greninja, and Tapu Koko and just bodies them due to their lack of bulk or super effective damage. It's also a decent check to Zard X/Y, though you definitely can't switch into Y. The fast U-Turn is also really nice, and you can pair it with something like M-Sciz to form a Fast/Slow turn core to pretty good effect. Not even to mention Intimidate being as nice as ever. I could actually see a surge in it's usage, at least until all these threats are gone and the defensive set doesn't find itself checked by literally everything. Also Alolan Marowak is way too good right now. I decided to drop Shadow Bone for Rocks and it's a hilariously good support mon with Rocks + Will-o and Flare Blitz to counter steels and just hit things hard in general. I actually think this thing might stay OU if it continues to be this good, but that first wave of bans will be the decider. To be fair though while it loses its use against the likes of Genesect and Phero, it will also more than likely lose two things that annoy it in Aegislash and especially Zygarde.
  19. No problem. Better to use it now since I promise it'll be gone in the first wave of bans :p Forgot to mention, but those EVs on Bulu also allow you to outspeed stuff like standard Rotom, Tapu Fini, Defensive Lanorus-T, and other sort-of-fast but not likely to run speed mons that sit around that speed tier. Here's a pretty good game I just grabbed with it if anyone else wants to use it/see why Zygarde should be quickbanned like yesterday http://replay.pokemonshowdown.com/gen7pokebankou-480605742
  20. [spoiler=Zyggy Stardust Team]Zygarde @ Leftovers Ability: Power Construct EVs: 24 Atk / 252 SpD / 232 Spe Careful Nature - Thousand Arrows - Substitute - Dragon Dance - Extreme Speed Scizor-Mega @ Scizorite Ability: Technician EVs: 248 HP / 44 Atk / 16 Def / 200 SpD Impish Nature - Bullet Punch - Swords Dance - Roost - U-turn Heatran @ Grassium Z Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Solar Beam - Magma Storm - Stealth Rock - Earth Power Landorus-Therian @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - U-turn - Stone Edge - Knock Off Tapu Bulu @ Leftovers Ability: Grassy Surge EVs: 112 HP / 252 Atk / 144 Spe Adamant Nature - Substitute - Swords Dance - Wood Hammer - Superpower Mantine @ Leftovers Ability: Water Absorb EVs: 232 HP / 236 Def / 16 SpD / 24 Spe Bold Nature IVs: 0 Atk - Toxic - Scald - Defog - Roost Have fun!
  21. That's a very good point actually, I guess even stall is forced to run Unaware Clef at this point. I pretty much never use stall so show how much I know :p So right now I'm think that Tapu Bulu is a hard counter. With access to Taunt/Whirlwind/Swords Dance you can shut it down completely or even use it as setup fodder on less passive teams. For stall you could use something like Taunt/Whirlwind/Horn Leech or Wood Hammer/Nature's Madness and for more balanced builds you could go with like Sub/SD/Wood Hammer/Coverage. Still, I hope they just quickban this thing. It's basically a risk free mon, it says a lot that I have an entire team just named Zygarde + Filler. I haven't used it yet, but if I ever feel the need to rack up some easy points I just might lol.
  22. So... how are we all dealing with Zygarde >_> I thought I had a pretty good team going until I realized I couldn't think of a way to deal with both Zygarde and Charizard X/Y at the same time with the setup I have. Some random replay of the team doing exactly what it was supposed to: http://replay.pokemonshowdown.com/gen7pokebankou-480278252 Now I know what you're thinking, but I only had 2 games with that squad and Pheromosa did literally nothing both times. Not only that, I've tentatively replaced it with Scarf Lando-T, but then there's that whole Zygarde thing so idk. I'm really at a loss with this monster, it's so insane that I can't picture a team without a dedicated answer, but that's so limiting, especially for playstyles other than Stall. Zygarde probably isn't that big of a problem for Stall I guess, but there's about a million other things running around right now that in turn smash Stall so I don't really know how anyone can deal with this.
  23. I think that Tapu Koko might get banned in the end. It can beat almost everything that checks it besides like Ferrothorn depending on what you run. It's very similar to Greninja in a lot of ways, actually. Grass Knot beats the likes of Hippo, while Brave Bird + Roost can beat Grass types like M-Venu and Amoonguss that would otherwise annoy it. I don't think that a lot of people have caught on to that yet though, but once they do planning around it is going to be a lot more irritating, and a lot more specialized. Not even to mention Calm Mind sets, that again, no one seems to use. I'm sure that once I get higher on the ladder I'm going to hate this thing. Or abuse it myself lol. Tapu Lele is going to be silly once Aegislash is gone. I think I underestimated Bulu initially, now I think he's a sleeper hit. Fini is pretty bad, to be honest. I guess it would be more accurate to say I think that Fini is very underwhelming, since that typing is great no matter how you spin it. I still think it could go UU though, since I think it's ability hurts just as much as it helps. A bulky mon that can't inflict status feels very meh to me, but maybe defog and typing keep it in OU, it's too early to say.
  24. First game is hard to say, since it's not a finished match. Looks like you did okay though. I really hope that guys Celesteela was banded though or I'm going to have to eat my words about that thing. Second match you should have killed Hoopa turn one. He had no business staying in on Galvantula not once, but twice. It also helps to be able to recognize that a team full of bulky offensive mons that are slow = probably a Trick Room team. Even if it wasn't I don't think you needed Webs since your team was naturally so much faster. That comes more with recognizing builds, as you said. But you also have to know how to apply what you know, which honestly just comes with playing. That said no one knows anything about this Gen since it's so new lol. I'm not sure why you switched to Starmie though? It's not a spinblocker haha. In order to be a spinblocker you must be a Ghost type, or knock out the opposing mon with contact damage (Rough Skin, Iron Barbs, Rocky Helment). Usually though a Ghost type is the only reliable way, but those other things can be useful in certain situations.
  25. I'm really glad I read this because I'm only just now realizing that Wishiwashi works the exact opposite of how I imagined. That's what I get for checking out the new mons while tired I guess lol. And finally someone who agrees about Salazzle. I don't think it will go NU but I can only hope that you're right. Nasty Plot still hurts a lot and it's speed tier is very good though, that's my only concern with that. I have to ask what everyone is seeing in Toxapex though. It looks like Substitute bait to me.
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