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Grithalmur

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Everything posted by Grithalmur

  1. Personally, I'd go with Blazing Sword (FE7) or Sacred Stones. FE7's my current favorite, but I have to admit, on normal mode, which you're forced to play through at least twice to unlock the toughest difficulty, it is very easy. Much more so than 9 and 10. A step back in difficulty can be relaxing, but either way, I feel the story helps keep things going till the end. Also, the tutorial is forced the first time, and it can be annoying since you already know your way around the basics by now. Sacred Stones is a good follow-up. The opportunity for grinding does lower the difficulty of the game, but on the whole, it's pretty fun, and the map allows you to train and experiment to your heart's content, as well as letting you do it after you beat the game, which can be nice. The support system is also present in full force in both GBA games, giving the characters some worthwhile development and backstory. As for Shadow Dragon, the plot's at it's most basic level and the notorious gaiden requirements are a bit of a downer, but it's fun overall. However, its staying power only lasts in the multiple hard modes, reclassing, and Wifi-connection. In saving its character's potentials for New Mystery (I believe they planned that from the beginning,) these characters are extremely flat, and only the most story-relevant people who aren't already Marth have a chance at getting more than one scene where they talk. Still, they did do their work in the Prologue and Gaidens, and if you've never experienced the original or Mystery book 1, then you'll probably enjoy Marth's (first) simple little journey across the continent. As I've never played the ones not released in the US, I can't say for sure on them. (FE7 > FE8 > Shadow Dragon)
  2. Best: Athos, was pretty helpful to everyone and he's one of the guys we actually get to know out of legend. Worst: Hanon, for no real reason other than being mistaken for a guy overseas.
  3. Lances, then bows for myself. More often than not, if I have cavaliers on my team, their lance level will always be higher than their sword level, even if they're meant to be swordies like Kent and Cain, (except for Tellius where everyone is locked to one weapon until promotion.) Plus they are very versatile, look cool, and the main weapon of some of my favorite units. As for bows, I'm not sure why, but I want to use them more than I usually do. Plus, being able to hit without clumping up in the midst of the enemies is cool.
  4. Though I do find these people cute/handsome/nice to look at, I also can't help but factor in their personality a bit when mentioning them, or else nearly everyone would be on here. The Ladies Serra, Rebecca, Florina, Nino, Vanessa, Lute, Amelia, Nephenee, Jill, Meg, Caeda, Lena, and Athena. The Guys (Just to be fair.) Sain, Wil, Matthew, Lowen, Canas(Monocle Power!), Ross, Ewan, Tormod, Edward, Merric, and Roshea (had the Lucius effect on me, thought he was a girl at first, then I remembered the reclass sets.) I kinda feel that a lot of these aren't really underrated, but that could just be me.
  5. Best: FE7 Yeah it was the first one I played, but it still pulls off the main game nicely with some decent sub-plots added in (Zephiel, Black Fang, and I actually enjoyed Lyn mode.) Honorable mention for FE9 for doing great too... up until it tripped into an anticlimax ending and needed a whole sequel just to set up the climactic battle everyone (especially those who only played the US games at this point) was expecting. (Didn't know about Super Ashnard until another playthrough, and even then the ending felt lacking.) Worst: FEDS (Shadow Dragon) Only the remade prologue felt like an actual Fire Emblem. Everything else was, well... bare bones and super predictable. e.g. Nyna talks to you out of the blue about Miloah and his daughter Linde (despite coming completely out of left field after having just gotten Minerva and Maria on your side without giving them a single mention.) Sure enough next chapter, hey! It's Linde! Also, it doesn't help how the Gaiden chapters praise Marth for taking some time to be extra-heroic when you only got there because you actively turned your troops into ground meat just like Michalis the Tyrant (according to Matthis anyway...) Come on, New Mystery localization! I know you want to happen and make me like Archanea for more than gameplay purposes! To its credit, despite all my problems with Radiant Dawn, It did engage me long enough to finish the game and want to do another playthrough to see the events of saving Pelleas/Lehran for myself; even if the epilogue was more or less everyone goes back to their lives doing whatever they did beforehand, possibly with a partner, except for Ike who went traveling and was never seen again went to fight in Super Smash Bros. Nomination for Best/Worst Map Theme
  6. Only played the US releases so... Best: Eirika/Ephraim. Honorable Mention to Jorge and Daniel, since they are needed to sell things and forge in PoR. Worst: Lethe/Lyre.
  7. My favorite chapters are those that stand out from the rest, not just your normal march from point A to point B map. It's good to mix up the action every now and then, or else you would end up doing the same thing every single chapter, which gets boring really fast. Plot importance helps as well, as it changes some annoying mechanics (Fog of war, FE7's water temple,) into challenges that need to be overcome to take down that smarmy, evil boss.
  8. Final Turn count according to epilogue: 296 (Wow, must have miscounted here or there.) My thoughts: This was my very first time doing a draft tournament, as well as playing on H2. I don't think I did too bad, but I knew I'd have no hope of winning after my first chapters and seeing the results of Xander's run. I'm more of a cautious player, especially in a game like Shadow Dragon where nearly everything is a sure hit (except for when you miss with 96 hit or something like that.) So I just decided to have fun with it while being in the speed run mindset at the same time. There were still quite a few areas of trouble though, which makes me wonder just how lucky everyone else was in their runs and whether their entire draft survived or not. I had both Beck and Julian to help me in the problem areas, so to the guys without Ballisticians or Thieves... I don't know how you do it. As for the characters: Marth: Decent Lord as always, and his rapier helped very much early, but he fell behind rather quickly in the midgame. If not for the stat-boosters, I'm not sure if he would have been able to do well against the final Manaketes, even with the good Falchion. And Medeus doubling him no matter what at this difficulty and above? Oh boy... Title: Average Altean Jagen: Jagen tried so hard to be useful. He was early on when I had no walls, but once Barst, Navarre, and Vyland gained a few levels his only effectiveness was chip damage and a meatshield. He would have died at one point had he not proc'ed enough speed, but once the speed-capped manaketes showed up, he couldn't do a thing. Title: The one and original Jagen Barst: Barst was just amazing. Once chapter 4 hit and the axe users gave way to lancers, the weapon triangle smiled on Barst's every move. Being the only character with >30 health before promotions went around, he did everything from walling to damaging and being overall awesome. And the hammer helped kill the armors until everyone else got strong enough to take them down too. Title: Godlike Ravager Julian: In my previous runs, Julian's always been one of my favorites. Thief duty means I can actually get around some of the more annoying maps, and he's not too shabby a fighter too. However, he needs quite a bit to be raised, starting at E Swords, but once he can use a Steel Sword without being slowed down, he can only go up from there. Too bad the Arena wasn't to kind to him though... Title: Ninja Lena:This was my first time using Lena as a Mage. Before it was always healbot Lena, which was fine and dandy except I needed more offense on my side. So raising her as a mage helped out a lot, even if I had to rely on vulneraries for healing until she promoted or I caved in and reclassed for a difficult chapter. Since she was my only mage, the secret shop spirit dusts were her friends, and pumped her up from okay to devastating. I mean, she could do actual damage to Medeus with Swarm! And Gharnef was nothing to her. Best part was that, once promoted, both Tome and Staff were at B, allowing her to use nearly everything from that point on. Title: Archsage Medic Navarre: I wasn't sure with Navarre, as I usually go for people who are a little more durable. So I decided to use reclass to my advantage. Raised him as Myrmidon until he had enough speed to double enemies as a Cavalier, then swapped him over. That gave him the skills necessary to become durable enough for the later chapters. After I swapped him back to Swordmaster for the Camus fight, he did well enough that I decided to keep him there, despite some penalties to health, strength, and defence. Also helps that this allowed him to survive against Medeus. Title: Warrior deserving of his in-game Reputation. Vyland: Honestly, I wasn't expecting much from Vyland in the first place. Not as powerful starting-wise as Abel or Cain, not cute like Roshea and lacking Hardin's manliness moustache, so yeah... Still, once he gained a few levels, he surprised me by gaining a few points in defence, quickly becoming one of my strongest walls. Then he gained enough strength to no longer be slowed down by the heavier lances. And then... well, he basically stopped. Kept on getting health and occasional speed but never quite becoming anything stellar. The promotion to paladin helped, but his levels kept being underwhelming, especially once the powerful dragons showed up. Still, he was effective all the way up to those few enemies in the endgame, and he still was able to help out in the end. Title: Slightly-Above-Average Paladin. Macellan: Never used Macellan before, but I decided to take a risk with him. First of all, his speed initially sucks, (armor knight,) and he comes fairly late. Still, I needed a good wall (so I thought at least,) and figured, since generals can use bows in this game... I decided to reclass him to Hunter. Macellan then went on to astound me. Although some levels were complete duds, he nearly capped his speed and even got some strength before promotion. Once promoted, I changed him back to General and he became a stalwart bow-slinging armor who could take hits and not be doubled. Those archery skills helped greatly in the Macedon levels, and he even tanked some manaketes for Vyland who kept getting doubled. In the end, the nature of the run required me to use Arms Scrolls to get him to the point where he could use Parthia, but it was worth it in the end. Title: Big Mac Solid Rock Beck: Ballisticians are pretty awesome, no matter what. My first runthrough, I used Jake, so it was time to see what Beck was made of. He was very helpful, even though I spent the boots on him to allow him to be able to help as much as he could. His hits were never guaranteed unless I used Hoistflamme, but he was able to hit the enemies where it hurts, their medics mostly. Ch. 22 would not have gone so well if the Fortify-ers were still alive and kicking. Only thing though, I didn't realize the only real ballista shop in the game was in Ch. 22, so I really could have used Jake's Arrowspate after all. Heh heh, whoops. Title: Artillery Master Palla: Because she comes at a higher level than Catria, I've ignored Palla before this run. I had no idea what I was missing. Just by keeping her in her initial class, she ends up capping strength and skill in the end after promotion, being a deadly force on wings! While a lot of my guys were okay, few could match the power Palla was packing, even if her speed wasn't as great in the end (the closest were Navarre, Barst, then Macellan.) This secured her rights to Gradivus in the end. Once she had Iote's Shield, the only thing that could stop her were mobs of enemies, but even then, wow! One-shotting Michalis with her was nice too. Title: Scourge of the Skies Lorenz: I wasn't expecting anything from Lorenz. I ended up not using Lorenz very much. Compared to Macellan the reclassed speedy and Meatshield!Horace, Lorenz was very lacking in stats. He did have one thing going for him though: his weapon rank. Not his Lance rank though, everybody who could hold a stick (except for Mac,) had what he had, but it was his Bow rank which made him useful enough. In the Macedon chapters, having a Silver Bow and a decent Strength stat results in dead enemy flyers, which is awesome. He was also able to take some hits, which helped too. However, after the trip to Thabes, his usefulness was reduced to placeholder. He was too weak to do anything significant against the dragons and Macellan took over his duties full-time. Still, having him on the field meant the enemy ballistae in Endgame could be blocked. Title: Just Worthy Enough. Elice: Honestly, Elice fills one purpose and one purpose only on runs like this: using her A rank in Staffs to churn out those Fortify charges. This is actually pretty useful, as anyone who's used Fortify healers would know. With low magic though, she won't be getting much done on her own, so having another one or two to back her up is helpful (Gotoh is just one chapter away.) By the time I got her to level 20 to promote, Medeus was on his last legs. Either way, her healing abilities are much appreciated. Title: Sister Healbot Gotoh: Gotoh's not so useful as himself, but rather the supplies he brings and the fact that he can use them. If you found all the previous Fortify staves, this is #3. If not, then this could be your only one, and everyone around the area will be under heavy fire shortly. His other useful thing is the swarm tome. If you leveled up a crazy-awesome magic user, they can pelt things from far away and actually stand a chance of killing them, (Example, Lena could 1-shot both of Medeus' medics.) If you can use them, Gotoh's gifts are much better than Nagi's in my opinion. Title: Supplier of Awesome (Hope these impressions help with the tier list.) All in all, this was a very fun run, despite my instincts wanting to play things safe which added several turns to my turncount, and bad luck having enemies be annoying on the other end. I hope everyone else had a good time in this tourney and that the next one goes well! Final Stats Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON BOOSTS Marth Lord 23.54 43 19 0 13 22 24 14 4 Sword A SPD+4 HP+7 STR+4 SKL+2 DEF+2 Res+4 Jagen Paladin 11.03 26 8 2 13 11 8 10 6 Sword C/Lance A Barst Warrior 13.72 53 24 0 19 22 16 15 1 Axe A/Bow D SPD+2 Julian Thief 21.25 32 12 0 15 23 21 10 0 Sword A Sword+1 Lena Sage 20.00 30 3 29 22 17 30 5 17 Tome A/Staff A Mag+8 Spd+2 Navarre Sword 11.42 49 21 1 24 28 19 15 3 Sword A Skl+2 Str+2 Def+2 Vyland Paladin 10.20 48 16 1 14 22 13 16 8 Sword D/Lance A Spd+2 Def+4 Res+2 HP+7 Mac. General 10.97 47 22 1 15 21 13 19 3 Lance C/Bow A Str+2 Skl+2 Luk+2 HP+7 Bow+1 Lance+1 Beck Siege 23.56 32 12 0 9 11 18 20 0 Siege Palla Draco 15.22 48 26 1 26 20 15 19 7 Lance A/Axe D Luk+6 RES+2 HP+7 Axe+1 Lorenz General 6.67 34 12 1 4 6 3 17 3 Lance A/Bow B Elice Bishop 1.00 30 1 10 13 13 13 5 14 Tome E/Staff A Mag+2 Gotoh Sage 20.00 38 3 12 22 21 18 13 13 Tome A/Staff A Caeda Just There Base Horace Meatshield #1 Base Etzel Meatshield #2 Base Ymir Meatshield #3 unfielded Base
  9. Almost done! Most likely gonna finish today. Chapter 24 - 8/278 OH MY GOD WHY THE POWERFUL DRAGONS WHY? *ahem* So yeah, the manaketes are quite powerful on this chapter, mostly because of them hitting speed cap and lots of attack and defense. Mage dragons being completely immune to magic doesn't help either. Had to restart a few times because Marth tried to take it like a man. Horribly. As for strategy, Vyland, Macellan, Lorenz, Beck, and Jagen took the North Route, Palla took on every ranged unit south of the peak line and distracted the local dragons enough for Navarre, Marth, and Barst to help kill them. Elice used Fortify every chance she could for XP (With Lena Hammerne-ing it before the chapter end,) and Lena helped out where she could. Caeda snuck to the south and bought every last item in the Secret Shop. I may need them to get through this. Passed up Aum because of getting through this chapter quickly. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON BOOSTS Marth Lord 21.35 34 14 0 11 17 22 12 0 Sword A Jagen Paladin 11.03 26 8 2 13 11 8 10 6 Sword C/Lance A Barst Warrior 11.23 51 24 0 18 18 15 14 1 Axe A/Bow D Julian Thief 19.98 30 12 0 14 21 20 10 0 Sword B Lena Sage 20.-- 30 3 29 22 17 30 5 17 Tome A/Staff A +8 MAG, +2 SPD Navarre Sword 9.09 47 19 1 21 27 19 12 3 Sword A Vyland Paladin 7.69 39 15 1 12 18 13 12 6 Sword D/Lance A Mac. General 9.00 40 19 1 12 20 11 19 3 Lance D/Bow B Beck Siege 20.71 31 12 0 8 11 16 20 0 Siege Palla Draco 13.24 39 26 1 25 20 8 19 5 Lance A/Axe E Lorenz General 6.67 34 12 1 4 6 3 17 3 Lance A/Bow B Elice Cleric 15.39 22 0 5 7 8 8 3 10 Staff A Caeda Final Shopper Base Everything Endgame! - 9/287 It was a rush to the throne to get there before the southern reinforcements hit en masse. Palla and Vyland stormed out the west, Beck sat in the center with Navarre, and Barst and Macellan dealt with the East side. Julian unlocked the door to send Marth into the fray, and the march to the throne began. Jagen and Lorenz sat themselves on the western reinforcement area, as enemy ballistas shooting me is bad. Despite the enemies being tough, it was farily simple and straightforward once I got out of the door. Having Gotoh (meaning his swarm tome and a third Fortify,) helped a lot too. The Medeus fight: Beck Shoots - Miss Navarre attacks with Mercurius, hit, is hit by counter. Recover Navarre to full with 3x Fortify. Medeus heals on throne. Medeus attacks, Hit. Navarre Counters, Crit. Killing Blow: Lena with Swarm. Final stats and words coming up soon.
  10. Chapter 22 - 12/270 Oh my god what a chapter this was! It wouldn't have been half as bad if the enemy forces split in half like they're supposed to. But, instead, probably because I had Palla move too far ahead on the right, everything just came barreling down the right side. With Barst, Navarre, and Vyland charging up the left, I had to rely on my other guys to get through this. At least Beck was able to stop the Fortify spam. Lena proved instrumental, having capped Luck and with Julian at her side, she ended up dodging a lot of things that would have killed her, and critted a horseman that would have killed Palla on the turn after since Palla was the only one who could kill the thief and save the village. Whether Falchion will be worth it, I'm not sure, but I know Gotoh will be. Jagen and Lorenz also surprised me a bit. Lorenz, for getting 3 stats on a level, and Jagen, for getting detected by a draco reinforcement but not getting doubled and slain. Phew! To end the map, Palla unleashed some justice revenge on Michalis, and Marth eventually made his way to the gate. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.62 32 13 0 9 16 20 11 0 Sword A Jagen Paladin 11.03 26 8 2 13 11 8 10 6 Sword C/Lance A Barst Warrior 10.46 51 23 0 18 18 15 14 1 Axe A/Bow D Julian Thief 19.98 30 12 0 14 21 20 10 0 Sword B Lena Sage 17.10 29 3 19 20 15 30 5 16 Tome A/Staff A Navarre Sword 7.66 45 18 1 21 26 17 12 3 Sword A Vyland Paladin 6.34 38 15 1 12 18 13 12 6 Sword D/Lance A Mac. General 6.69 39 17 1 12 19 11 18 3 Lance D/Bow B Beck Siege 16.78 28 10 0 7 8 15 18 0 Siege Palla Draco 8.22 37 26 1 22 19 7 19 5 Lance A/Axe E Lorenz General 6.47 34 12 1 4 6 3 17 3 Lance A/Bow B Caeda Finally found a freakin' Ballista Store Chapter 23 - 11/281 Those crazy swarm bishops... Well, at least Gharnef was down the stairs so I didn't have to endure reinforcements. Wanting to get through this fairly quickly, I fed Lena 4 of the Spirit Dusts and a Speedwing so that she wouldn't get doubled. Pure water helped greatly too. While Gharnef was being crit to death, Beck chipped away and killed the swarm bishops, and the rest of the chapter was history. Not a single Gharnef clone lived. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Buffs Marth Lord 19.62 33 13 0 10 16 21 11 0 Sword A Jagen Paladin 11.03 26 8 2 13 11 8 10 6 Sword C/Lance A Barst Warrior 11.06 51 24 0 18 18 15 14 1 Axe A/Bow D Julian Thief 19.98 30 12 0 14 21 20 10 0 Sword B Lena Sage 19.55 29 3 28 21 17 30 5 17 Tome A/Staff A +8 Mag, +2 Spd Navarre Sword 8.06 46 18 1 21 27 18 12 3 Sword A Vyland Paladin 7.13 39 15 1 12 18 13 12 6 Sword D/Lance A Mac. General 7.69 39 17 1 12 19 11 19 3 Lance D/Bow B Beck Siege 20.28 31 12 0 8 11 16 20 0 Siege Palla Draco 8.95 37 26 1 22 19 7 19 5 Lance A/Axe E Lorenz General 6.47 34 12 1 4 6 3 17 3 Lance A/Bow B Elice Cleric 10.00 Base Everything Caeda Feeling useless... Base Everything
  11. In no particular order... Florina Hector Lowen Wil Pent Nino Matthew Serra I like pretty much everyone but these are my top people. It's hard to choose a top favorite...
  12. Chapter 20 - 10/253 For this battle, I needed to make sure I could beat Camus, so I reclassed Navarre to Swordmaster for doubling funtimes. Camus and his legion stood strong, but the team proved too much for him to handle. While Marth went to grab Hammerne, (gonna need it to fix up my Physics,) Navarre, Julian, Lena, and Macellan took the north path. After Beck cleared out the Pachyderm, Julian pulled Camus into the fray. Navarre, using a Starsphere/Mercurius combo, dodged the initial strike and brought him down to low health. In the end, though, it was a freshly promoted Macellan who dealt the finishing blow with a Killer Bow. With Gradivus secured, Caeda convinced Lorenz to move off the gate, and Marth eventually made his way through the forest to seize. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 17.61 32 12 0 8 15 19 10 0 Sword A Jagen Paladin 10.20 25 8 2 13 11 7 10 6 Sword C/Lance A Barst Warrior 9.75 50 23 0 18 18 15 14 1 Axe A/Bow D Julian Thief 18.01 30 11 0 14 21 20 10 0 Sword C Lena Sage 11.87 27 3 15 18 14 28 5 14 Tome A/Staff A Navarre Swordm. 5.39 43 17 1 20 25 15 12 3 Sword A Vyland Paladin 1.78 36 13 1 12 16 13 11 6 Sword D/Lance A Mac. Horsey 2.23 28 15 1 15 23 10 8 3 Sword E/Bow B Beck Siege 14.35 26 10 0 7 8 14 18 0 Siege Palla Draco. 1.20 31 21 1 16 16 6 16 5 Lance A/Axe E Lorenz General 5.07 Base Everything Caeda Chronicler Base Everything Chapter 20x - 19/253 The good news, no more unnecessary slaying of my own forces. The bad news, since I'm going for Gotoh in Endgame, this is the last training session my guys get. I think I used it well though. Time to see if my diabolical plan would work, so I reclassed Macellan to General. Things look promising so far. Split my guys up each of the paths, and built up the weaker guys. Had Marth say hi to Ymir as long as I was picking up the chests. Aside from some of the Prologue bosses, I think this boss is the only one who isn't on a recovery square (not counting the Ch. 11 manakete or Camus, since they can move.) Afterwards, I had Lena Hammerne some of my equipment together and heal people for extra XP. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 17.61 32 12 0 8 15 19 10 0 Sword A Jagen Paladin 10.70 25 8 2 13 11 7 10 6 Sword C/Lance A Barst Warrior 9.89 50 23 0 18 18 15 14 1 Axe A/Bow D Julian Thief 18.43 30 11 0 14 21 20 10 0 Sword B Lena Sage 13.85 28 3 16 18 14 29 5 14 Tome A/Staff A Navarre Swordm. 6.00 44 17 1 20 26 16 12 3 Sword A Vyland Paladin 4.30 37 15 1 12 18 13 12 6 Sword D/Lance A Mac. General 4.09 37 17 1 12 19 11 18 3 Lance D/Bow B Beck Siege 15.11 27 10 0 7 8 14 18 0 Siege Palla Draco 4.21 34 24 1 19 19 6 18 5 Lance A/Axe E Lorenz General 5.28 Base Everything Caeda Hot (Lava Caves) Base Everything Chapter 21 - 5/258 Another chapter where Blitzing is the key to everything, provided you can handle the assault. Last chapter the starsphere will see use, so I gave it to Vyland to get me some Gradivus action. In the meantime, Caeda flew up to the Secret Shop, and cleaned the whole place out. Palla and Vyland take the boss, my other guys take out other enemies, and it's on to Michalis. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.11 32 13 0 9 16 20 11 0 Sword A Jagen Paladin 10.79 25 8 2 13 11 7 10 6 Sword C/Lance A Barst Warrior 10.39 51 23 0 18 18 15 14 1 Axe A/Bow D Julian Thief 19.43 30 12 0 14 21 20 10 0 Sword B Lena Sage 14.69 28 3 17 18 14 29 5 14 Tome A/Staff A Navarre Swordm. 7.16 45 18 1 21 26 17 12 3 Sword A Vyland Paladin 6.11 38 15 1 12 18 13 12 6 Sword D/Lance A Mac. General 5.92 38 17 1 12 19 11 18 3 Lance D/Bow B Beck Siege 15.47 27 10 0 7 8 14 18 0 Siege Palla Draco 5.21 35 25 1 20 19 7 18 5 Lance A/Axe E Lorenz General 5.50 Base Everything Caeda Secret Shopper Base Everything
  13. Um, not wanting to spoil your fun but... Palla's sorta on my team. According to the first post, the only member of hithere1's team left for you to get is Est.
  14. Chapter 18 - 10/236 One of the more annoying chapters, thanks to all the mounted units and reinforcements, usually that is. Apparently, when you're strong enough, blitzing through is a viable and worthwhile option. This also explains why so many people kill Est to get Mercurius, since Marth just can't wait for her to come to him on a speed run. Pretty straightforward, though the boss was being a jerk, having just enough avoid and speed to be troublesome. So I had Lena zap him in the face and suddenly everything was all better. In other news, Macellan made friends with his Killer Bow and Vyland got promoted. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 16.93 31 11 0 8 15 18 10 0 Sword A Jagen Paladin 10.06 25 8 2 13 11 7 10 6 Sword C/Lance A Barst Warrior 8.64 49 22 0 17 18 14 14 1 Axe A/Bow E Julian Thief 17.26 30 10 0 14 20 19 10 0 Sword C Lena Sage 9.64 26 3 15 18 14 27 5 13 Tome A/Staff A Navarre Paladin 3.82 41 19 1 13 19 15 14 6 Sword A/Lance D Vyland Paladin 1.00 36 13 1 12 16 13 11 6 Sword D/Lance A Mac. Hunter 18.01 25 14 0 12 18 9 5 0 Bow C Beck Siege 11.96 25 9 0 7 8 13 17 0 Siege Palla Peg. 17.41 26 14 2 14 16 5 9 8 Lance A Caeda Discount Base Everything Chapter 19 - 7/243 Oddly enough, this is the first time I did this chapter without warping a strong guy behind enemy lines. Still a cinch though. Even an enemy killing edge couldn't break down the wall that was Barst. I burned what was left of my Master Keys opening the way to some of the chests, and I was able to get half of 'em. Also got the Master Seal thanks to a lucky crit on the sniper in a box. In the end, Navarre made his way to the throne and butchered Tiki... At least Lena will give Gharnef what's coming to him soon enough. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 17.54 32 12 0 8 15 19 10 0 Sword A Jagen Paladin 10.11 25 8 2 13 11 7 10 6 Sword C/Lance A Barst Warrior 9.36 50 23 0 18 18 15 14 1 Axe A/Bow D Julian Thief 17.26 30 10 0 14 20 19 10 0 Sword C Lena Sage 10.15 26 3 15 18 14 27 5 14 Tome A/Staff A Navarre Paladin 4.36 42 19 1 13 19 15 14 6 Sword A/Lance D Vyland Paladin 1.71 36 13 1 12 16 13 11 6 Sword D/Lance A Mac. Hunter 19.46 25 14 0 12 19 9 5 0 Bow C Beck Siege 12.64 26 9 0 7 8 14 17 0 Siege Palla Peg. 18.70 26 15 2 15 16 5 9 6 Lance A Caeda Archaeologist Base Everything
  15. Oh geez, same here. I always thought 'Ren-uh-ees' just because I'm weird like that, then I find on the game's website that it's 'Ren-ay', like that it's supposed to be French or something. Now the thought of French-speaking Renais troops won't get out of my head. One could expect it with Franz, but with Ross? Oh boy...
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