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Altrosa

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Everything posted by Altrosa

  1. The problem is Japan views the mythos of the big three monotheistic religions much the way the Western world sees the mythos surrounding Greek and Roman pantheons. Evengelion is a prime example of Christian iconography being borrowed for "rule of cool" (really that show is more about the mental trauma of the cast with the icons just being for swanky backdrop). I said in an earlier post that it's popular to base evil religious orders off of the Catholic church from how beautiful and gilded it appears on the outside, invoking a sense of awe and security. That very much sounds like the deal with Samael church here. The problem is that Western markets still have large groups that are deeply farmiliar with the real meaning of the mythos and iconography, so we end up with two audiences with wildly different interpretations. Samael, once I was corrected earlier after reading it as Samuel, is actually pretty clever, as he's not exactly a positive figure despite being of great power, so they can use all the visuals they want without causing great offense. He's also obscure enough that not all players will get the reference immediately, so it may not being a massive spoiler. But that's on grounds of this being real.
  2. If anything, I like the story and concepts. Miss Leaker could write a book.
  3. I'm confused as to why EA is involved at all unless it's just them saying that FE is being showed off in the same direct as a game they're publishing. IS and Nintendo don't need EA to publish/port their titles, lol.
  4. Depends though. Daggers as they are used now were new to Fates, weren't they? The skill Point Blank was a huge boon to bows, and so desired for powerful bow users like Takumi, but I still hope they take the SoV route with bows, perhaps accuracy getting a hit the farther the range. But, I guess it's generally agreed bow users aren't "bad," but any bonuses bows carry aren't enough to overshadow mage jobs. I, personally, have yet to play a game with the magic triangle, but it reads to me like the games with the mechanic didn't develop around it well.
  5. I like the voice acting, it's actually very high quality and I enjoy all it adds, but I also hate it! Having everything subtitled means I read WAY faster than the lines are natually read, so I tend to constantly skip through it since it's all done over static imagery. Letting it run natually starts to drag. I wish I could turn it off at times...
  6. Or, you could find a nice middle ground and treaty or alliance. I think Grima being transparently bad and Corrin's saccharine naturesmade a hyper optimistic mains a bit passe, but it can still be done. I mean, going by the example here, our main character could make it a point to understand and protect marginalized people. I mean, the ruler should be a decent person. Unless we have free reign to be good or evil, then we could explore it from multiple angles. I guess at this point having characters going about political dealings with neighbors and other powerful organizations (like a religious order) in vastly different ways.
  7. So would you think Bows would act as a sort on non-elemental alternative to mages or have the huge range seen in SoV?
  8. Perhaps "tragedy in the party" could be more "characters are tangibly altered (down to growth rates changing) and in-game events play differently if certain members of the army fall." Although, that might not work unless classic mode is enforced, but the turn-wheel exists now for inexperienced players. A mercenary army was Ike's crew, but it would be cool to see it again. Another option is perhaps the main army are a sort of third party that acts as a neutral voice between all regions. A mediator of sorts. I guess Corrin and Azura were this in Fates (at least in the end of them), but more of the key forces of main countries relying on them to coordinate against exterior foes.
  9. This is very similar to Raubahn in Final Fantasy XIV if you want to see a heroic character with this kind of back-story. Also, I can tell you right now that a inserting a trans/agender/intersex character and have them be an important villian that worshipped the "evil" god because society hated them would be a mistake. Any commentary attempted with that is too transparent and self-serving, and the sheer level of controversy and discourse from having a confirmed intersex character be a nightmare cult leader that needed to be killed verses, ya know, just being a nice, relatable, friendly unit would stain the game. Hmm, as an alternative, maybe he was poor/battered/orphaned as a child, and the Naga worshipers never did much to help him, but the cultists of the dark god kidnapped him and suddenly he had enough food, shelter, and education. In the context of Genealogy, his positive experience is also how he justifies the child stealing from small villages. He sees being under the dark church as a vastly better way to live than in some poor village.
  10. Wait. I remember a stink over the 3DS Fates bundle as that was the only way to get carts with all three routes.... meaning you could have a cart with all three routes!
  11. So, the flaws here are that while the triangle can potencially focus and diversify different mage classes, mages are built too similarly across the board for a trinity system among mages to work. So, either different mage jobs would need more variety in growths, or the triangle could operate in the same method as Heroes were in it's layered with the regular triangle. I'd like a bit of both, but, as for the comment on why one would choose Miriel/Ricken/Laurent over Tharja/Henry, two words: staff access. But, Awakening gave Mage to Sage promotes a disadvantage over the others in that they, by default, lacked access to the Healtouch skill or a mount. (Try Sage Libra, though. Good stuff.) But that's been the main deal with current magic units. They are just mages + something. Dark Mage, mage + nosferatu. Sage/Diviner, mage + staff. Dark Knight and Valkyrie being their horse versions. The only tome restriction being the very few limited to dark mages, bit mages can equip all tomes available otherwise. So, what would the triangle add? Dark Mages can now ONLY equip Nosferatu and variants. Sages can only equip light magic tomes. Or would we color code it unit by unit? Like, Laura the valkyrie is red, so only anima, but Sarah the valkyrie is blue, so only light, but Sarah still gets a bonus on swords. Plus, colorless units/outside triangle weapons could still be a thing in either scenario, but either would further diversify mage units a good bit.
  12. Have any of you played with those hacking randomizers? I know a few let's players used them and hilarity ensued with the messy job selections and wild unit scenarios. Now imagine that being a real mode where units are given base classes at complete random and you'd have to deal.
  13. I'm not the biggest fan of Celica (which shocks me since I like her as a unit), so looking to SoV as an example is not shining the idea of an established pairing being the leads all that well. HOWEVER, I don't have any problem with already established couples being leads in fictional works at all. It's really not hard to do, but romance stories tend to have an edge in the role play part of enjoying works. But, yeah, waifu emblem sort of shoots down the idea. The game that gave us the choice of who to pair our self insert and all these characters with was the same one that sold explosively well, brought in a million-ish new players, and it's sequel that lacked it sold comparatively poorly. I'd be more stunned if FE Switch dropped marriages than if that Castlevania Emblem leak turns out to be legit.
  14. What about Warriors's method with Amiibo? Scan Amiibo each IRL day giving you random materials and a tiny bit of gold? Why so much dislike for Amiibo? It's not pay to win or anything. It's just physical merch+DLC content attached. I mean, unless the issue is Nintendo making them too hard to find then I can't exactly argue.
  15. I know Serenes is a microcosm of the overall FE fandom, bit I don't envy IS right now considering how closely split each answer is for avatars and marriages. Damned if they do, damned if they don't.
  16. Salty is slang for easily and openly aggravated over trivial things, but mildly. In the context of Granny here, having an attitude of "these darn kids!" Your mage lord concept is pretty much exactly what I was thinking, though I think a glassy defense unit would be a bit hardcore for the one we are forced to deploy. I think a male refresher is guaranteed after how well received Inigo's and Shigure's performance festival units in Heroes are, especially Inigo. (Though I personally prefer Shigure.) I came up with a few more. A beast unit that's different from the rest, like a flyer or a healer one. I think Tellius had a laguz variant that looked like angels that might be close to this? Another really buff chick like Rinkah, but with more favorable stats per her job. Triceps for days. I think Rinkah was a great character that fell to the side as she was considered a mediocre unit despite being the main axe user of Hoshido. An Anna that just really sucks as a sales woman, and is badly embarassed by this. Maybe she has anxiety or really bad shop instincts or just doesn't like her family's obsession with money, but she joined the army cause Anna has to eat either way. She could a left-field class, too, like maybe she's the red cav.
  17. We'll almost definitely get a special edition of the game, at least, maybe with a new artbook since even the spinoff Warriors got one, but as for a Switch packaged bundle, probably? I mean, so far it's just been different Joycon colors for the bundles (ARMS got neon yellow and Splatoon 2 got pink and green and that was the only difference from a normal Switch) so waiting it out for the off chance we get limited colors seems like a waste when there are plenty of really good games you could playing now. But, Fire Emblem's next mainline title would be a good option to do that kind of bundle for, but again, you could be waiting a year, man.
  18. No thanks. I'd rather the amiibo unlock other things like special maps, weapons, class seals, etc. than dropping in an out of place unit.
  19. I guess my whole stance is the grinding for weapon rank is so easy and naturally done in tandem to other grindable activities that I've not had a situation where I was halted because of low powered weaponry. I mean if the system of weapon rank being tied to class was implemented, we'd all adjust. It's just that some of us don't see the advantages of that system as being clearly superior to the current of separating weapon and class progression. But it's definitely more convenient to just be class based! I do wonder if the game would need tuning in the late game if it has to expect part of the army to be using weaker weapons. Personally, if I were to design a weapon system, I'd build off of Echoes's method. Trash weapon ranks altogether and give everyone an equipment slot and seperate item inventory for foods and salves. Equipment would act in a similar vein as skills, but be tied to the item. These would include magic elemental attributes, more speed, higher potency, mount slaying, and quirky stuff like a chance of dropping gold. Equipment items would range from actual weapons to rings or other accessories. If you don't have anything equipped in the slot, the attack is just the default weapon of the class. Some equips are consumables. Same is applied to healers, who still run off the HP draining system, but can now carry food to self medicate. The big trade-off is weapon based equipment would not affect all available attacks for jobs that weild multible types, risking the same shoehorn issue, but accessories would affect everything. It'd likely make a meta of "perfect" builds verses experimentation. (Clearly, giving your Great Knight the ring that's def/res+ is better than giving him that brave axe, verses, my Great Knight is my most reliable axe user so I'm gonna give him the beefiest axe, etc.)
  20. Granny could be a Witch training the lord character. She's highly ranked and powerful enough that she gets away with saying things in front of nobility that could get a less respected person straight to the gallows. Also probably had a relationship with old royalty, but that's an long forgotten scandal mostly. Everyone loves her and she makes killer cookies but tends to get entirely too realâ„¢ when someone comes to her for advice. One of her crit quotes is, "I'm not sad, just disappointed."
  21. Adding to the whole deal with fixing the accuracy issue on axes. I'm fine with Berzerkers being glass cannons, but they still need to hit something. Anyway, a full on mage lord. A theif character with deeply rooted regrets of the life they lead as one that joined the army to start anew. A male Manakete. Or better yet another manakete that doesn't look too young to drink. A mentor figure that's a grizzled, old crone that acts like everyone's salty grandma.
  22. If grinding is the actual issue, then simply lowering the amount of times needed to rank up in a weapon would absolve much of that. Or make the item that makes you automatically rank up in all weapon types more numerous. I think the trade-off with the system you suggest is that it may cause the same kind of tunnel vision, except with players feeling encouraged to go for the classes that have A or S-ranks in certain weapons and nothing else. As per your example, if swordmaster John is using the best swords in the game, but I need a spear user, I would instead look at my other units to see if one of them could be reclassed for powerful spears instead of gimping a great unit like John. Compare to current system, John's A-rank in swords that he's earned would carry over though his reclass, so I could still reliably fall back on the Brave Sword while he's training in spears if he's reclassed to Cav/Paladin/Great Knight. So, one system has weapon grinding, but the level and gear accessibility earned is never lost. The other cuts weapon grinding altogether by tying weapon accessibility to the class, but can make reclasses to non-promotes feel even more punishing.
  23. I think this depends on how the class system works. One advantage of the current system is your rank in a certain weapon type isn't lost when you reclass. If a unit earns an A in swords as a Cav, they retain that A rank in swords forever. If class upgrades are linear and permanent, then a system like you suggest would work great as it would add another tangible layer to the "power-up" the upgrade.
  24. Oh I'm doubtful this is real, too, but it's still an interesting discussion to drum up hype for the upcoming game, even if we officially know nothing other than it's a main series title and on the Switch. They initially said early 2018, but Echoes wasn't officially announced until a few months before it was released, and currently Odyssey along with 2017's incredible gaming catalogue is plenty to push the Switch this holiday season. The choice to wait to January puts out something shiny for all the new Switch players to look forward to.
  25. Wow, I'm the only "yes" vote. I like it when long running series like FE have certain details and iconography reappearing in different games, and the Falcion is an icon. So, I would be absolutely fine seeing it return for the main lord. Even just a dragon fang, forged weapon by another dragon from Naga ala Warriors. Not having a Falchion expy is just a step short from removing the fire emblem itself from the plot of a game game called Fire Emblem.
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