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Interdimensional Observer

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  1. There are statues of him in human form you see as well. Ye-no. On the one hand, Grima qualifies for a Mythic now, definitely. On the other hand, they already are in this game by a twist of fate. And since Robin = Grima, there is the chance we'd HAVE to get two, and the Robin gender doubling irks me! And can we get a single, genderless, Grima? Maybe the "Hierophant" before they drop their hood- the closest we could get to a Nega-Kiran? Unless Thabes holds an option I'm not aware of- does downsized The Creation Grima from there work? TC/SoV Grima is a perfectly reasonable alt to me from a lore perspective. AMEN MY BROTHA IN THE BOOKS. DON'T BE SAD, GET GLAD WITH WHAT THIS MEANS! *Throws prayer beads at you in celebration* Amen again! Another who agrees, happy am I! I'm not disappointed with Duma at all, albeit that is likely because of my own Duma created in my pre-Accordion fanfict history. Who probably aligns little with the actual Duma. Now I must begin saving Orbs for future Mythics. I need/would like: Bramimond, Athos, Durban, Elimine, Altina, Soane, Dheginsea, Lehran, Ashera, Yune, Ashunera, Anri, Cartas, Iote, Ordwin, Shadow Dragon Medeus, Naga, Heim, Ced, Fjalar, Odr, Ulir, Neir, and Thurd. How many Orbs should this take? @Othin I offer my commendations to thee as well thy brethren!
  2. So they are actually going with Mythical characters of lore! Excellent! I don't care for the Russian Parliament, but this is glorious news for all of FE! Celebrate people!
  3. Thank you again! I find this "forbidden fruit" game of sorts interesting. Hope it wasn't too much of a bother.
  4. Nope, Occult-derived skills, called Mastery Skills in RD, can only be used at range 1 for Swords, Lances, and Axes. Bows, obviously, work at range 2, while Magic works at either range. Also, congrats on clearing PoR! For Radiant Dawn, let me begin with a little heads up. RD belongs in the same camp as Genealogy and Fates from a narrative perspective. Which is to say the game is very ambitious and aims high, and like these two other games, this gamble wasn't executed perfectly. Even so, like Genealogy, you have those who find the successes outweigh the faults, and then you find those who consider the whole thing an awful mess. So in a sense, the game can be polarizing, but not everyone of course belongs at one pole or the other, there is room for middle ground, even if these people don't speak so much. I'm laying this out in case things should disappoint, you'll know where it probably came from. Better to temper expectations than hype them beyond reality. Now the narrative ambition of Fates was carried out in the form of three separate routes: Birthright, Conquest, and Revelation; Genealogy's ambition took the form of two generations. For Radiant Dawn, the ambition is manifested as Parts, each Part features a different story as its central narrative, and each Part also changes up who you play as. It's sorta like the Acts of Shadows of Valentia, but no world map to roam and including properly labeled chapters. And I think this is enough explanation, the rest will come naturally. As for difficulty, note that Radiant Dawn had a renaming of the difficulties. Easy in NA is Japanese Normal, Normal in NA is Japanese Hard, Hard in NA is Japanese Maniac. As for which difficulty I suggest, I'd pick NA Normal. Easy might have been called Normal in Japan, but I think it is a little too easy, lower enemy stats and very generous EXP, with a few early chapters having changed objectives too. Hard on the other hand slashes BEXP, restricts EXP gain, has slightly higher enemy stats than Normal, disables Battle Saves (which the player can choose to abuse or not use at all), and strangely disables the Weapon Triangle. But the major issue to me is ability to highlight enemy attack ranges is disabled, which is just tedium. Normal still has some challenge, enough I think for a blind first time play. Do know the earliest chapters are the hardest, the game gets gradually easier after that, this is kinda typical for many FEs actually. And then there is the topic of hidden treasure. You know how desert maps typically hide some stuff and if you wait on certain spaces you get them? RD has this on MOST maps. Generally it's worthless Coins, but you do find some seriously good stuff randomly hidden as well. The chance of finding anything is: Skill +/- Biorhythm (best/worst is +/-20, good/bad +/-10, normal = 0) + 60 if in the Thief line = %. So Sothe will have at least a 60% chance of finding a hidden item, at most a 100% chance. SF has all the hidden treasures mapped out. I'll provide the link for just Part 1 right now. Look at it as you move into each new chapter. The first with hidden treasure is Chapter 3.
  5. I'm pretty sure it became the Burned-Over District a few days ago. "I found that region of Serenes Forest what, in the English phrase, would be called, a 'burnt district.' There had been, a few years previously, a wild excitement passing through that region, which they called a revival of Fire Emblem love, but which turned out to be spurious." "It was reported as having been a very extravagant excitement; and resulted in a reaction so extensive and profound, as to leave the impression on many minds that Choose Your Legends was a mere delusion. A great many people seemed to be settled in that conviction. Taking what they had seen as a specimen of a revival of Fire Emblem love, they felt justified in opposing anything looking toward the promoting of another CYL." Thanks Wikipedia! ...With some tweaking of the block quote found on this page.
  6. Zoom is Dragon Quest's teleportation-to-any-visited-town spell. Do not use inside buildings, you might hit your head on the ceilings. A is for anachronism.
  7. They do get the most attention in the most important part of the game- the main story. And in the GBA era, they do get the most supports as well. They are the main characters for a reason, and a lot is placed into them. So it would make sense. Not sure about Eirika, although I'm not exactly a fan of hers'. And thinking generally on her SS competition without delving into specifics, I'm having something of a hard time thinking of who actually develops. Cormag is the one competitor I can conceive of. Not to say there aren't good SS characters, they just lack so great a going from State of Being A to State of Being B. Admittedly I did not offer her a single one, but thank you for supporting her! I wonder what would happen if you deleted the gender divide from the start and just took the top 4?
  8. If the head goes flying off as you yell "fore!", then yes. Who has better the underwear: Owain, Male Corrin BR, or Male Corrin CQ?
  9. I find this entire thing fascinating! Thank you for posting it! I don't really ever hear anyone speak of the Sagas, so this was very fun to read. I eventually want to play BS, but I think I'll wait until the translation is finished. Nonetheless, it doesn't have to be as detailed or anything, but could I ask where Perceval fits into this? Already I'm only going to be playing semi-blind, and it'll be so long in the future I, despite a good memory, will probably forget some of it. I heard Perceval once mentioned offhand as being a rather weak unit, perhaps because the personal Thunder orb belongs to the game's Gotoh. And as you obviously have a real grasp of BS, could you confirm/deny this with some explanation? Although on paper, with the deflated stats, removal of doubling, and reduced counterattacking, I would think BS is more balanced than regular FE (outside of like Derrick), since you can't ORKO sections of maps in a single turn.
  10. Maybe it is just because it is the only Fates movie clip I've watched any notable part of, and not intentionally, but I remember it. Just before she joins in the port battle- Chapter 14- during the opening clip, the camera is focused on her skirt for a moment while she happily hops in front of Corrin (I think) to get their attention. At this time, you can see the black frill of her panties sticking out, not everything, but still, this is the first thing you see in the clip, and I can't help but think that was intentional. I just checked, since I have a Great Master Rev run at that exact chapter. As for my ballot: Sephiran, Nils, Asbel, Lena (could have been Julian instead), Lugh, Skrimir, and just because I couldn't decide and default, Dheginsea. 3/7 are Telliusians I like, Nils and Lugh are good Elibeans, and Asbel and Lena are people from the forgotten lands of Thracia and Archanea who have a realistic chance of coming.
  11. I was thinking more this: And it's this that explains why once the Gauntlet is underway, I'll be staying out of this topic. Although I do predict relatively low levels of vitriol this time. Who here could actually generate that much poison spitting?
  12. Have none, wish not for any, barring maybe Leif and Ethlyn. So solely out of support for Thracia 776- the game with 9.62% of its playable roster in FEH, I will support Leif. If he loses to his mother, then to she I go. If she falls and Owain advances, his sexy underwear demands I come to his side. If he falls, I will become a Ronin and Swallow Strike for whomever pays best. Not like I really care. I know this is just Mario Party, all luck and dice rolls.
  13. An ultimatum was sent to Serbia after the assassination of Archduke Franz Ferdinand by the Black Hand. This ultimatum helped provide the spark which caused World War I. V is for verisimilitude.
  14. Prior to Gen 4, moves could only use one of the Atk stats. All Fire moves used Special Attack, so were all Electric, Ice, Grass, Water, Psychic, and Dragon I think. The rest used Attack, including Ghost, which was weird when it is immaterial. I started with RBY, but I think I'm more of GSC fan at heart. I like Gold's, Silver's, and Kris's designs, the old and faded colors and "cooler/edgier" designs of trainers were nice. I also recall for some inexplicable reason using a Hoppip and its line in Crystal, which I replicated in Soul Silver, I seriously regret that choice.
  15. Fair enough, I might have been getting a little too obsessed with the idea of character development. If one is already a good character, you don't necessarily need development, and Brom already gets some anyhow. Nephenee having slightly more could be argued to be not enough when she has significantly less character to start than Brom. If New York grows at a population rate of 1% in a year, when a little town in Wyoming doubles in population, you wouldn't call the Wyoming town incredible or preferable to New York. Actually, I think I'll edit the analysis on Brom's ending, just to put a little more positivity into it. Another couple sentences. I decided to add a clause on Brom being arguably better than Nephenee too to the concluding sentence. Nothing to criticize Nephenee, only to highlight Brom's character strength.
  16. You've pretty much answered your own question. And as a reminder, Lekain says this: Sephiran was supposed to be a puppet for the public. In practice, even if he did not stop Lekain, he was apparently threatening his position. Of course, Sephiran would likely not actually get rid of Lekain, having a corrupt leader who could bring in the necessary Chaos was in a way expedient. Although you could argue beheading Lekain and directing foreign policy directly would have been better.
  17. Yeah, I didn't mean lesbian exactly, only that I heard she has some strong female bonds, besides whatever strong hetero attractions she has. First, why not have both? Second, I've several Brammy monologues of mine laying around here, I meant just copypasting one of these: Third, sounds good to me roughly speaking. Gatrie is pretty much a one-note casanova, with his Shinon friendship and early PoR trying to be second note, but I feel it falls short, he is probably 1.5 note. Not good, bad actually, and he never develops. Meg has even less to work on, so she is downright bland and forgettable. I might suggest another > between Brom and Gatrie. Tauroneo and Brom can both be classified as good characters, albeit in different ways. Tauroneo is always bound up in serious situations and benefits from that, Brom is more of a side character allowed to be comical and other things. Tauroneo is unfortunately lacking in PoR, he needed more than just the good Rolf and a weak Largo, plus two good boss convos, but he but shines in RD in the supporting main cast. Brom has good Supports in PoR and a moment of limelight, perhaps stronger if certainly much shorter than Tauroneo's (and thus he'd win in the RD intermediate and long runs), due to only having Nephenee alongside him in RD 2-1. I can see placement of Tauroneo over Brom, though I do think it is more a matter of what you want in a character than quality between the two. I'd actually reduce the > by one between them, against only the other two Generals, the gulf between them is not so big. Both are good characters, the other two, not so much.
  18. The issue with including actual CBA Supports is that we've so little time for certain characters being together. Part 2 is over with in a jiffy and has constant crew switching, and trying to make Supports work in the Tower just sounds bad. I'd rather limit things to, as perhaps it was going to be, to the A level. One long and well-written conversation between the two characters. Perhaps for someone like Caineghis, this could be relegated to B or even C level, since he is only available in the Tower. Although for the GMs and the members of the Dawn Brigade, they could have CBA between each other, since they are consistently together. As for who I'd want: MicaiahxNolan: Both are mature adults, I'd like to see them have a mature platonic conversation together. If only there was time for the two of them to go to a bookstore together and chat about what each should buy. MicaiahxRafiel: Micaiah collapses into his shoulders when he shows up after 3-13, we need more candor between them for why that happened. MicaiahxMuarim: We might not need it since they already get dialogue, but in the SothexTormod, Sothe admits to having someone like Muarim in his life. And the Micaiah-Muarim conversation as is seems to have picked up on that line and gave the two a "parents' talk". More for their sake and their kids sounds good. NailahxRafiel: The Recollections say the two are married. Give me dialogue which more explicitly shows their marital love for each other. ShinonxJanaff: The ShinonxJanaff of PoR is a favorite of mine, I want to see where this conversation picks up, since it cut leaving a cliffhanger opening of Shinon becoming less racist! They have enough time together for this to happen CBA I think. NepheneexCalill: Despite me thinking Calill was the one who made Nephenee less insecure about her accent, these two never interact in RD. This has to be fixed. Probably no CBA. FionaxTauroneo: The daughter of a Four Steadfast Rider and a Four Steadfast Rider. We know nothing of Lanvega, and Fiona is underdeveloped too. I do not think we have enough time for a full CBA though. MarciaxTanith: I'd like to see what she thinks of Marcia after she chose to leave the Holy Pegasus Knights of Begnion to join Crimea. Probably no CBA. SorenxStefan: Just one conversation together, something to have these two Branded interact again. Perhaps Soren would seriously consider Stefan's offer this time, particularly since Ike leaves Tellius and Soren behind save for an A Support.
  19. Part 1: Introduction With the Bound Hero Battle for Nephenee and Elincia currently ongoing in FEH, I decided to recollect my thoughts on Nephenee, and recompile them into a character analysis. (This is no endorsement of either for CYL3 (too late anyhow) or anything of the sort, they aren't anywhere near my favorites either. I'm just in the mood.) However, I felt it was unfair to cover Nephenee alone, for she is inextricably attached to her constant fellow Crimean peasant pal, Brom. Brom however in other FE contexts is typically ignored, while Nephenee receives a great deal of attention. Part of this might be because Nephenee is better in gameplay, or because she is the first playable Soldier ever, which is true. However, it may also be solely because she is a young woman, while Brom is superficially unappealing. Yet, if superficially inferior, Brom is Nephenee's rough equal as a character. The two are complementary, sharing in some growth, whilst being distinct in general nature and outcomes. Thus, I analyze them together. Part 2: Beginnings A Prison Break, Two Peasants, and the Aftermath Where we begin is in the dark and dank cells of a prison in western Crimea. Here upon the scene, behind bars of cold iron, lay the two souls whose depths of being so deep (not really) are to be explored, like small children lost in fields of wheat extend o'er their heads. 1. Let us begin with their introductory dialogue, made while they are locked away in separate cells in PoR Chapter 10: Prisoner Release. Here is the relevant text: Analysis: Brom is seen worrying and being the, if not deadpan, more serious figure in a gallows humor comedy duo with Kieran. Nephenee is alone, uttering her words slowly, as if losing hope, shaken and weakened by her experience of being imprisoned. It cannot be shyness here, since there is nobody who she can talk to. There is no sense of panic, no vibrant energy being admitted here. From the beginning Brom and Nephenee establish their difference as the big and bountiful, and the smaller and more reserved. 2. Next, their recruitment dialogue: Analysis: Again, we see Nephenee is reserved in her speech and expression, and here she is actually interacting with someone else. She may be acting this way because of her country accent (Kansai accent in Japan I believe), but I doubt it. The situation- being in a prison cell and someone opens the door who claims to be a Crimean mercenary- is so serious I don't think she would be concerned about that. Nephenee is just being reserved, it is in her nature. Again, Brom shows his exuberance, this time being comical on his own. A little slow in connecting the seemingly illogical dots concerning Elincia, but it does make reemphasize a point earlier made about Elincia- her secret upbringing. 3. After Battle Dialogue: Analysis: Brom gives Ike the bulk of the explanation and also says why Sephiran was jailed, while Nephenee says little. Brom is continued to be shown as the more open of the Crimean peasant duo. His language too is in a humble, earthly, country bumpkin's in some wording, and in what his knowledge and concerns are. He also frequently employs exclamation points, further showing his vitality, as he did before. Nephenee lone sentence of any length, the one I bolded, is free of any signs of accent and ellipses. She is able to speak in full sentences repressing her personal embarrassment, and without any stutter or delay, she is not hopelessly shy nor unable to overcome her speaking issues. Yet she does choose to limit how much she says. 4. Chapter 11 Base Conversations: Brom Analysis: Brom, as was shown before, can speak at long (at least compared to Nephenee) when he has the desire to. And since after his explanation he admits to being silly, he may see that he can ramble a little- if you could call it that. Brom is also shown as being emotional again, first it was worry, then seriousness, praise, and now it is tears of gratefulness. Although his family had been mentioned before as his cause for joining the militia, here one gets a real sense of how much he loves his family. Brom is a family man, to the point that he finds relief from the stresses of his new job as a warrior in pretending a bunch of rocks are his family. He probably can't write, and even if he could, Daein wouldn't let a letter get through, so this is as close as he can get to imagining how life goes on back home. It is reasonable I think. Nephenee Analysis Nephenee barely says anything about herself in her Base Conversation. Keeping her statements very brief, now for the first time we see how much her accent embarrasses her. Not enough to stop speaking entirely, we do see her employ an exclamation point for the first time. However, those exclamations, like the only sign we see that she is embarrassed- the word "sorry", is intended to bury the problem. She wants to say little to Ike to minimize how many times he hears her and that accent. Whether Nephenee is truly collected here, or at least a little unsteady, is uncertain. But given what else she has to say later, it is fair to say she realizes her limits. Part 3: Path of Radiance Supports 1. Brom & Nephenee- link to conversation Analysis: Brom and Nephenee receive three supports each in Path of Radiance, which is the average number in this game. Their first is appropriately with each other, since unlike some other characters with pre-established bonds, we the player know very little about theirs'. In the C Support, we learn a little about Nephenee's family, she has five siblings, which is suited for an ordinary peasant family, since more mouths to feed also means more farmhands. Again in the C Support notice how Nephenee's accent is on full display, her sentences are longer, and overall she is more lively. Removed from outsiders and beside another friendly farmer in Brom, she is able to relax and be herself. Her reserved attitude is not ever-present, this ordinary girl can be a bit more ordinary. The B Support provides a sense of how military life is so bizarre for ordinary people not used to it, which is often lost in FE usually since the player is always part of a military unit. Added to this is some background on how being in the militia went for B&N, not well at all, rather appropriate as far as militias as a fighting force IRL goes. Humor is also present. In both the B and A Supports, Nephenee's speaking insecurity is a major point. Brom encourages her to overcome her problem by not being concerned about her accent. This a solution which makes sense for him to suggest, he is happy being himself in the open and never conceals his accent. Brom at the end of the A Support goes into "embarrassing father mode" when he suggests Nephenee try finding a boyfriend to take back home. And this highlights, as with the rest of the support, the age difference between the two. Brom is much older than Nephenee, yet the player rarely thinks on this when they lump them together. In the Supports, Brom acts as Nephenee's equal, but also at times he acts fatherly towards her, without her being like a daughter or acknowledging him as a father figure. He offers guidance and help, but is not a mentor or teacher either. 2. Brom & Zihark- link Analysis: Having done the Support they share, I move into the supports B&N do not. For these, the accompanying character matters not, only the they who are presently under analysis. In the C Support, we learn of exactly how many children Brom has, five sons and three daughters. Zihark also offers a fairly strong summary statement of Brom in "Brom. You’re a big man with a big heart. The perfect daddy!". The B Support shows more of Brom's amicability, for he was willing to invite Zihark to dinner with him and was willing to pay for the entire meal. Primarily however, this and the A Support use Brom in his family man capacity, played seriously in the Ike Base Conversation, in a comical way here. He never gives up on trying to give Zihark one of his daughters. This might be well-meant for Zihark so he can have a good wife, but it is also Brom being boastful and oblivious to Zihark's refusal, which to the player may seem as insensitive given Zihark's attachment to his tragic prior relationship. It pushes Brom's innocent pushiness, shown earlier with him trying to get Nephenee hitched and smiling and speaking freely, to a greater extreme. 3. Nephenee & Devdan- link Analysis: Well the Support is... different. Like with the Brom at the end of the B and all of the A, Devdan wants to get Nephenee to open up. The approach is just less embarrassing, and only possibly comical. At least we know Nephenee is capable of fear, unlike another timid FE character, Florina, Nephenee generally conceals any hints of this emotion. Devdan describes Nephenee as looking "scary" and serious, but she is no Navarre nor Volke. She is no killing ace soaked in solitude and blood, any serious expression she may bear does conceal uncertainty and awareness of insecurity and lack of expertise- although this is more being formulated based on things outside of this support. 4. Brom & Boyd- link Analysis An interesting pairing of an old farmer and a young mercenary. Overall, this a 5/5 Support to me, it is a gold standard. Humor, seriousness, mutual development, it has all the qualities I could want in one, but enough on this. The Support's first focus is on Brom's inexperience in war, and Boyd with his experience trying to get this chubby fellow into shape, the only Support to poke fun at Brom's weight. So Brom's pounds are not defining him, the game does not continually shame him for it. In the B and A Supports, Boyd is rendered insecure in how he, in a moment of serious philosophy for this brawny guy, brings death as mercenary while Brom the farmer brings life. With his amicability, Brom tries to cheer Boyd up, which he comes to thank him for. Here as well, Brom is not shown as a total physical wimp, even if his prison introduction suggested it and some of this Support suggests it. Being a farmer is a toilsome task and he has tenacity for it, willing to push on We also see Brom's final outcome in Telliusian history foreshadowed here. He is happy as a farmer, and even when he is done training with Boyd, he'd rather be a farmer than anything else. In a more subtle, unspoken parallel, Boyd states he fights as a mercenary despite the discrimination for his family's sake, and Brom is a family man who is only fighting here because of his family. The two are bound by a love for their literal and nonliteral (the GMs as a whole) families. 5. Nephenee & Calill- link Analysis Once more, Nephenee's accent and shyness is the topic at hand. Brom was rural-pushy, Devdan was creepy-pushy, and now Calill is being elegant-pushy for the sake of helping Nephenee. Nephenee is at first hesitant, but chooses to go along with things, and comes to like Calill. The major event of this support is at the end of the A Support. Nephenee is not a ditz, and she notices right away Calill from her knowledge of how to handle the nuts, that she is actually from country background, like Nephenee herself. This actually brings Nephenee to realize she can change, she can become less reserved, she can become confident in herself. All it took, it turns out, is a female who was like her, but has gone the distance. Part 4: PoR Farewells and Death Quotes This more a transitional appendix than anything else. PoR lacks traditional Character Endings, opting instead for everyone to say something to to Ike before they depart from him with the Mad King slain. Here are Brom's and Nephenee's: Analysis: Nothing much. Brom continues to express his exuberance, and his final message aligns with his very first back in prison with Kieran. Nephenee is happy here, not of joyous exclamation though. She speaks mostly without her accent, suppressing it here, a consciously controlled joy it is. To be fair to both of these characters, they needn't have gone through their supports when they utter these lines, so they cannot reflect any characters changes they might have undergone in them. And because it is dialogue, their death quotes: Nothing too much to say here. Nephenee dies afraid, Brom dies worried about his family. Speaking of himself in third person in the colloquial in the Chapter 10 death quote (or so I guess). Part 5: Radiant Winds of Rebellion Canonically though, Nephenee and Brom did not die. That is good, since then we couldn't have Part 2 Chapter 1 RD: Winds of Rebellion. This chapter is a bit ugh in gameplay fun, but that isn't the concern here. What is, is how Nephenee and Brom in their big introductory appearance in Radiant Dawn are portrayed. First, a link to the chapter text sans boss dialogue and opening narration (why does SF not have those?). Second, chronological analysis!: We begin as the narration not on SF (find an LP to watch) transitions the focus from Elincia to the rural village of Ohma, to which Brom belongs. Here, the player shall be treated to a look at the brewing dissent against Queen Elincia from a commoner's perspective, and using PoR's country bumpkin duo is perfect for the task! We start with Brom happily in his ordinary civilian clothes doing what he loves most, workin' the fields, and exchanging words with an old man friend. Left on his own, we wouldn't have a Chapter 1. But then Nephenee strolls in from out of village dressed in full battle armor with weapons too- probably because they refused to let us see what she looks like without the helmet/couldn't be bothered to make a model like that. She is like a Diglett's underside. *Ahem* Getting serious again, Nephenee alerts Brom that a revolution is brewing against Queen Elincia, and she wants Brom to come with her to investigate what these revolutionaries visiting the farming hamlet want. Brom agrees to go along. Nephenee is no damsel here, no passive girl, she is being proactive, despite her priority insecurities as a warrior and person in PoR (albeit she did muster the courage to join a militia), she is going to pursue something that seems serious and off-putting to her. And for his part, Brom is willing to take up arms again despite wish to live a farmer's life. He suits up again, albeit not without a little humor, and a little talk of why he is suddenly using an Axe when he couldn't in PoR, nice gameplay-plot integration. After hearing the revolutionaries led by Yeardley speak, Brom and Nephenee together, not just Brom like after the prison break chapter, speak up and equally protest against the rebels. Both are assertive in their defense of Queen Elincia, both are willing to fight to defend her name, and Nephenee speaks with her accent no shame about it. Our inexperienced militiamen take up battle again as proud warriors! When the battle concludes, Brom and Nephenee show some regret at what they just did. They just killed and injured people again. Brom states it was the product of fighting in the Mad King's War made them willing to do this, although they do not truly enjoy it. At the same time, having fought in the Mad King's War gives them the experience needed to know war is horrible and that to want to start it again, which is what the young rebels want, is a foolish thing. So, at Brom's suggestion with Nephenee's approval, they decide having squashed the rebels gathering in this hamlet, to go and inform Queen Elincia of the winds of rebellion. They mustn't be intimidated to speak to Elincia because of their past interactions with her, which is implied in their earlier dialogue of having gotten to know her. They head off to help her and fellow common folk like themselves. Part 6: The Rest of RD Part 2 1. Meeting with Elincia Thus Nephenee and Brom go and meet with Queen Elincia to warn her of rebellion, speaking to her without as much in formalities as subjects should, they are relaxed around her. Brom does the majority of the speaking, but Nephenee does have one line, and that line is telling. Here, before her Queen, Nephenee speaks just like Brom, accent on full display, she has gained the self-confidence she lacked in PoR. 2. The Heather Base Conversation, provided here: Analysis: Here, Brom and Nephenee are used as comic relief. Once again, Nephenee is fine being a country girl, to bring home the point she has changed. Lesbianism is clearly unknown in rural Crimea here, expectable I guess, and Heather's dialogue elsewhere suggests she isn't rural. But at least Brom shows he is generally tolerant of people, which suits his character. Although his quip about the goddess is ironic given Part 4. 3. Part 2 Appendix This just a collection of the little bits elsewhere in Part 2 Brom and Nephenee get, nothing significant. First is the Heather recruitment dialogue: Nephenee's ellipsis use returns here, but it seems more to do with the situation- being confused about Heather and talking to her on the battle, than shyness. Otherwise, typical Brom and RD Nephenee. Second is boss dialogue vs. Yeardley: Talking to a hostile stranger as they are about to exchange lances, Nephenee returns to terse wording. Otherwise nothing out of the ordinary here. They also get quips in a pep rally before the final battle of Part 2 against Ludveck, like in the final battles of FE6, FE7, FE8, FE15, and before the final fight of the Plegia Arc in FE13. And they get special Part 2 Death Quotes, which I list here with their normal Death Quotes, just to have fewer spoiler boxes.: Nothing of note. Beyond their death quotes mimicking their old PoR ones, with Nephenee's a little more colloquial. Part 7: Enter the Meg, the Zihark and RD "Supports" After Part 2, Nephenee and Brom join Ike and the Greil Mercenaries fighting for the Laguz Alliance after Part 3 Chapter 1. Yet there is no dialogue for Nephenee after this, and Brom gets very little. We don't even know why they tagged with the convoy group, and yet we have an explanation for Haar. Maybe it is buried in the Extended Script? If not, the gameplay explanation is certainly to expand the number of gameplay options you have in Part 3 (but then where are Tormod, Muarim, and Vika?). Brom does get Talk conversations with Zihark and Meg in Part 3 Chapters 7 and Endgame. The Zihark Talk is the same in both Chapters, while the Meg Talks are different, albeit both short. Meg is his daughter, who does in girth and hair color look a good deal like him. That he was willing to let her go alone suggests he, although very concerned about his family, is not a total helicopter parent. Who lets their teenage daughter who has never fought just go off on their own to Daein in search of a husband? Through Meg, sent by her father, Brom continues to be played as comic relief. And it plays on the ending of his Zihark Support, a good way of showing that everyone really did interact in PoR, rather than each remain in their own bubble. Brom refuses to attack Meg or Zihark, and they the same of him- a sign of their friendliness and family bonds respectively to each other. Nephenee also refuses to attack Meg due to her friendship with Brom, although she does not get a Talk with her. As for the Talks themselves: Analysis: Although the conversations are barely anything, we do get to see Brom interact with a family member of his. Meg is just happy to see her father again, and Brom is happy to see her. He respects his daughter's choice to fight on the other side, and cannot actually recruit her to leave it. Perhaps because of love for family, he chooses not to try to force her to change sides, antagonizing her. Nor does he actually bother with what the higher ups want from him- to fight or persuade Meg, appropriate given he thinks that is beyond him being just a farmer. He reaches a compromise, both can fight for their chosen side and kill everyone else, but they won't try killing each other. Note the Zihark Talk can only happen with an A BromxZihark in PoR, gameplay-character integration. Apparently Brom is so likable for Zihark that he is willing to betray for those good memories again- he doesn't have to leave just for Laguz. RD also has "Supports", which are a painfully generic and short bastardization of the concept. This arises I think from limits on RD's writing resources and the limited time to develop these. This is lamentable, as is the lack of additional Base Conversations featuring the duo, in particular, it is a shame that Nephenee does not get one with Calill. One can find Brom's here and Nephenee's here. Just generic country talk from Brom, and Nephenee strangely turns shy again, while still having her accent. Part 8: Character Endings As Radiant Dawn ends the story of the Tellius duology, proper Character Endings are provided to all. Here are Brom's and Nephenee's: Analysis: Of the titles, I prefer Brom's. These are very short endings, but they do speak to their characters. Brom's explicitly states he never lifted a weapon again. As he had insisted before, fighting wasn't for him. He is at his happiest in peace back in the little village, a farmer and a family man at heart. He knows his place in the world and would not change it, which is perfectly fine, one is best being oneself and not what they aren't. Nephenee's on the other hand is quite different. Rather than remain constant like Brom, she changes. She moves from her backwater hamlet to Melior, the capital of Crimea, its city of cities. She must be confident in herself if she has done this. Calill who likely also resides there must have helped. Nephenee's ending also states she did unlike Brom pick up weapons again. Whether she was a formally employed soldier in the Crimean military, or took up some other urban life and only raised a lance when the nation required it, is not certain. Nonetheless, she has shown real development here. Part 9: Conclusion Having addressed all their dialogue and other lines which they possess, Nephenee and Brom are shown to be, if not great characters, certainly not bad ones either. Together, they share in inexperience and rustic origins in Path of Radiance, and together, they grow out of these origins come their one moment of limelight in Radiant Dawn (one moment more than many get). As a duo, Brom and Nephenee have a friendly bond, and their personalities are different, but not clashing, rather being complementary, as are their physical traits obviously. Nephenee is more reserved, even after she opens up in RD she remains less vibrant than Brom. Brom by contrast is exuberant, and is never ashamed of himself. Because of this Brom does not develop as much in RD, where Nephenee grows out of her insecurity caused by her accent and speaks openly with it. With less development and a Character Ending of consistency instead of change, Brom seems the weaker of the two as a character in RD. However, in Path of Radiance alone, Brom is superior, owing to his superior Supports. Nephenee is defined by her insecurity outside of the earlier parts of the Brom, while Brom shows himself more than an unabashed country bumpkin. His Zihark shows his side as a family man, his Boyd plays with his military inexperience, and also has him with Boyd speaking in a moment of serious philosophy. Nephenee barely says anything in her own Supports due to her reserved nature, even if the Calill ends well and seems to be most likely responsible for her RD change. While Brom generally plays a comical role in his dialogue, Zihark and otherwise, Nephenee is only rarely humorous, and her Devdan Support is just creepy. Thus, I conclude that as overshadowed as he is, the Rural Juggernaut can be considered the equal of, or even greater than, the Relentless Halberdier. Thank you, and good day! *Bows*
  20. There is a middle ground- some earlier 3D JRPGs leave exactly what enemy you'll be facing a mystery. To speak of Tales of Symphonia, it uses visible encounters, but on the world map and in some dungeons, makes them usually appear as generic "monsters" which don't actually exist as enemies. This can seem primitive though. Alternatively, if they stick with random encounters, there is the Bravely approach. Which is to say 95% of the time, you can freely change the encounter rate. So if I don't feel like fighting, I just drop it to zero, but if I do, I can turn it up to the point every four steps or so is a fight. I haven't played LG, but I'd think visible Pokemon would make the world feel better than not, being able to actually see Pokemon in the beautiful world they occupy. It'd be weird to see trainers standing around doing nothing while an Onyx strolls back and forth three inches from their face however. As for Repels- why must they endure? All they do is give something else for you to spend money on.
  21. I remember hearing someone suggest naming everyone in FFVI "Kefka", doing a similar thing with other names sounds fun. Perhaps turn Robin into "Chrom". That way Chrom sacrifices himself and Chrom doesn't want to sacrifice Chrom, and other silly things like it. I also recall that in Earthbound- you know how you can name your favorite food whatever? Someone typed "ass" as their favorite food, and when they got to one of the melody locations, the message read "Ness smelled a whiff of ass".
  22. To me, it sounded like you suggested that by playing Rhajat already, they wasted a popular Hoshidan 2nd Gen and that there were none left. Thus I pointed to Caeldori and Asugi. Perhaps I misunderstood. The second one was, barring the flying Olivia, not so bad, Walhart is good, Chrom's most pushed love, Maribelle and Libra was the most popular remaining 13 male not in yet. And I guess the Morgans are worth something (but not pally Chrom). The entire 1st Gen is almost in already, and we have more than half the kids left. All that remains is: Of these, in Gen 1, we have a lot of men left, generally those who are less handsome. With Panne assuredly coming eventually, all we have left is: Miriel- a nerd; Anna- but we already have her sister; Say'ri- they already played the broken sword woman card twice- can they really do it again?; Flavia- maybe too manly?; and Emmeryn- do we trust IS not to pander this mentally impaired from traveling at terminal velocity woman (although she could be summoned five feet from before impact)? Gen 2 has more potential, since five of them are women. And there are enough for two banners exactly. But how popular are all of these characters? There was the Seasonal decline, some they still had- Cordelia and Noire. But it seems when they decided to diversify Seasonals by including characters from the older games, the 13 half of the 13 & 14 emphasis of the first year was consistently the sacrifice.
  23. We will all make a few mistakes in what we write/say in life, so it isn't a real problem when you do. I recall one time I spelled "whether" as "wether", which apparently is a word meaning "castrated ram". As the "giraffe", it's a play on the word "gaffe", another word for "mistake", particularly those which are funny in some way. By intentionally changing gaffe to giraffe, I just stress the meaning of it being okay to make mistakes like this. Since by changing gaffe to giraffe, I make it sound like it is okay to artificially inseminate an African long-necked mammal. Ena is on it, not a bad choice at all. She is cute, without being cutesy. Overall, I like her character. As for Ashera, her portrait is so weird, nobody in RD has one that looks like her. Her official artwork is normal, but it's like they intentionally tried to stress how aloof she is from everyone and everything in Tellius by making her like that. This said, she is a literal goddess, would not be a bad addition at all. But Master Young Xhefnort requires an 8th Camilla. They must have their 7 Camillas of Darkness and their 13 Braves of Light (the 13th being Kiran, and one is these is a traitor Camilla). That way they can observe what the world looked like before Zenith came into existence. More seriously, how many more Seasonals can Camilla wiggle her way into? Of the "regular" Seasonal trends left, she has Valentine's, Brides, Halloween, and Christmas. She has already received one non-Special Heroes alt, so far the limit. She has yet a Mythic or Legendary. Christmas she probably can't do since she has New Year's, and she has Spring, which is close to Bridal. Valentine's is the next one, so she shouldn't be there either for now. Halloween is the sole unquestionable remaining standard Seasonal she has left. And a Legendary/Mythic Camilla, while possible, might have been pseudo-sated through Adrift. So I do think Camilla is approaching total alt saturation. Although there is always potential room for more, all they have to do is add more "irregular" banners. In which case, time to call in the Irregular Hunter.
  24. Just having a laugh. We're all allowed to make a couple giraffes in life.
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