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Von Ithipathachai

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  1. Fire Emblem: Uprising Chapter 7: Exodus Objective: Have Claudus and Carol Escape After a while, Claudus and Carol's army make it to the port the Avatar was talking about earlier, with Reman troops still pursuing them. Unfortunately, the port is also crawling with guards, led by none other than Sir Ferrum, who had received word from Cato by pegasus that all of the borders and ports of the country were to be guarded. Now surrounded on all sides, Claudus and Carol are left with no choice but to fight their way out. In order to clear this map, Claudus and Carol need to enter the space inside the docked boat behind Ferrum. The easiest way to reach would seem to be taking the less heavily defended top roads, where the player can buy Iron and Slim weapons and Fire and Thunder tomes from the Armory and Heal staves, Vulneraries, Door Keys, and Chest Keys from the Vendor on the way. However, it should be noted that this route will likely yield less EXP. Regardless, the player should be prepared to handle enemies from both in front and behind, as Cavaliers will spawn near their starting position every two Turns and Pegasus Riders will spawn every three Turns over the large body of water to the east. There is also a Priest below the lower houses who carries a Poison staff that can be used to inflict ailments on your army from far away. The Poison ailment in this game works like it does in Thracia 776, except that it cannot kill units on its own. A Thief will also spawn on Turns 5 and 10 and attempt to ransack the Houses, so you may wish to deal with them ASAP. Note Aetius's presence on the map as an ally. He is a very strong pre-promoted Paladin who will be recruitable much later in the game, but not right now. For now, he will stay a certain distance away from Claudus and Carol, hanging back to help deal with the Cavaliers pursuing them. In this chapter, he is equipped with a Steel Blade and Silver Lance. Note that he will not enter the dock area where Ferrum is. It would be a good idea to visit the Houses before assaulting the dock. The top-right House has an Armorslayer, the bottom-left House has a Butcher's Axe, and the rest have Medals. On Turn 3, before the Enemy Phase begins, if Drusilla was talked to in Chapter 3, there is a scene in which Glauce orders Drusilla to pursue Claudus. Drusilla is at first hesitant to move out, remembering his and the Avatar's kindness in trying to help her, but she complies when Glauce threatens do something particularly embarrassing to her. Tito overhears this and, unable to stand his sister's actions any longer, encourages Drusilla to not only leave the Fury Squadron for her own sake, but also to defect to Claudus's army, where she will be treated better. Afterwards, she and a couple of generic Pegasus Riders appear and the Enemy Phase starts. (Drusilla will appear on the bottom spawn zone on Turn 3; this space will be occupied by generic Pegasus Riders on subsequent turns.) If Drusilla was talked to in Chapter 3, Claudus or the Avatar can talk to her again to recruit her. Drusilla is another exceptional mounted unit and the player's first flier. She is very powerful with excellent HP and Strength growths for her class and also unusually high Constitution, allowing her to wield heavier Lances with relatively little Speed loss. However, as can be expected, her Speed and Resistance growths are unusually shaky, and her Magic is poor. As a Griffon Knight, she will even be able to use Axes fairly well thanks to her extra bulk. Once you reach the dock, use Franklin or a Sword-user with the Armorslayer (if you obtained it) to deal with the Heavy Soldiers, who will not move from their position. Beware of Ferrum, as he WILL move to attack a unit if in range. He will have the same stats as when he left the party, but will be armed with a Steel Lance and Javelin. Also, if he is reclassed with the Second Seal dropped by Milos in Chapter 3, he will be changed back into a Paladin to be fought in this chapter. If you obtained the Butcher's Axe or the Beast Killer back in Chapter 5, definitely use those as they will make him a much easier foe to defeat. If he is defeated, he will curse Claudus and vocally regret not killing him sooner before dying himself. Once Claudus and Carol are inside the boat, everyone else will make it in, but Aetius will lag behind, finding himself suddenly surrounded by enemy reinforcements under Crassus. Unfortunately, the boat leaves without him and the Avatar is unable to save him; Aetius assures his son/daughter that he will be alright before Crassus's men carry him off to be captured. Now that everyone is heading away from Rema, Claudus, Carol, and the Avatar are now left do devise a plan of action of how to fight back against the Remans. Claudus notes that they do not have enough manpower to oppose the entire Reman army themselves and will likely have to go to a country able to spare resources and manpower to strengthen their own rebel army. Tirna and the Aegan Islands are out of the question, as they would have to return west for those and possibly fight the Reman navy, for which they are ill-equipped. Ferenca and Feniz are also poor choices, Carol notes, because Rema is known to have allies in high places in those countries. This leaves distant Xanadu as the best option, being the least involved with Rema and having ample resources. However, to get there, they will still have to briefly stop in Feniz to cross the peninsula, as they will need to reach Xanadu as quickly as possible. If Vincenzo and/or Petricia are alive, they will notice another ship being harassed by pirates and inform the protagonists. Claudus and Carol disagree about what they should do. On one hand, Claudus wants to ignore the ships, which would let them reach Feniz (and Xanadu) more quickly at the cost of the passengers' lives. On the other hand, Carol wants to help them because she feels a duty to start helping as many people as possible as the true heir of Rema; however, this would result in word of their escape having more time to spread, leading to more guards pursuing them. It is a difficult decision that is ultimately left up to the Avatar. In Chapter 7x, our heroes stop to help some familiar faces against more pirates. Not familiar to him, perhaps, but to you.
  2. I'd also love to see either Mage Fighters or Mage Knights come back, preferably the former because they haven't been seen since Genealogy of the Holy War. I like to think of Oni Chieftains as Fates' version of the Warrior class. If Rogues come back, they could be made into a proper weapon master class if Daggers are also returning.
  3. I think the problem is that this thread doesn't really distinguish between what's unpopular on Serenes Forest and what's unpopular elsewhere. The forum is more or less an island of veterans in a sea of casuals.
  4. A portrait splice of Carol. This one uses Tate as a base with Dorothy's shoulders and pieces of Florina's hair, with a few of my own modifications.
  5. I think I've had gray hairs since I was 16. Given these trends, I'm going to be really afraid when they start trying to pander to 2000s nostalgia in the 2020s. ...If the 2000s had anything at all to be nostalgic about, that is.
  6. The thing that stands out to me about Gen 1 of Genealogy of the Holy War is how a ton of problems could've been avoided if Deirdre wasn't dumb as bricks and stayed in the damned castle like Sigurd said to do.
  7. Yay! Someone else who likes Gonzalez and Charlotte! BERSERKER BOIZ Don't really care much for Arthur, though. He didn't really impress me as a unit and his character just felt a bit out of place given the setting.
  8. Fire Emblem: Uprising Chapter 6: Game of Death Objective: Have Carol Survive for 10 Turns Early that morning, Carol awakes from the same dream she had back in Ferenca, finding herself imprisoned underground, presumably below the Colosseum. She and her friends are all trapped in separate cells, waiting to be sent into the Colosseum's pit to die. They are struggling to figure out what to do when Aetius appears with Claudus, the Avatar, and their own men. Now that Claudus, Carol, and the Avatar are all together, Aetius decides it is time to explain to them all the history their elders never exposed them to: Long ago, Rema's god, Iopter, tried to overthrow the other gods and take over the entire Ferencan continent, but he was stopped and sealed away by the other gods with the help of two heroes, one wielding Excelsior, the Sword of Heaven, and the other wielding Peacemaker, the Axe of Earth. The gods granted these two the Mandate of Heaven and placed them and their descendants on the throne as Rema's new royal family. This family's greatest treasure was the Fire Emblem, a normally colorless pendant that turned red in the hands of those of royal lineage and was considered to be the physical manifestation of the Mandate itself. Claudus, however, does not ever recall hearing about this Mandate; Aetius continues with his story, adding that some twenty years ago, a Reman general named Tarquin amassed an army to overthrow the royal family and seize power for himself. He was able to kill all of the royal family except for the queen's sister, who managed to escape with the Fire Emblem into Ferenca, never to be seen again. Aetius finishes by taking out the "good luck charm" he'd taken from Carol earlier and returning it to her; it turns from black to red in her hands, signifying that she alone and not Claudus's family is the rightful ruler of Rema. He adds that it is her duty to save not just Rema, but the entire continent from Iopter's influence as a result of Cato's conquests. After hearing everything, Claudus and the Avatar also decide to help Carol, but none of them are sure how to go about protecting the whole continent from Cato. Aetius advises them to start by figuring out how to escape from the Colosseum and Rema to a more favorable land. However, before they can do anything, Aetius and Claudus's party is forced to hide as guards appear to take Carol's party into the arena to fight. Now pressed for time, Claudus and the Avatar try to think of an escape plan for them all. Here, the Avatar demonstrates his resourcefulness by remembering that there is a port directly east of the Colosseum. Once they make their way to that end of the Colosseum, everyone can be broken out of the arena and they can all escape to the port town to take a ship off of the Reman mainland. They must hurry, though! Outside, Cato is observing the arena fight from the royal family's personal box, where he himself grants permission for the fight to start. I'm not lying when I say I've been looking forward to this chapter. After all, you cannot have a story with a Rome-like kingdom without gladiatorial arena combat. All you need to do is last 10 turns without letting Carol die, at which point Claudus and the Avatar will appear to bust everyone out. Until then, the player gets to enjoy listening to an arrangement of Adversity from Thracia 776 as they struggle to have everyone survive. Carol and friends all start in the middle of the arena surrounded by enemies. Once again, you will need to use the terrain to your advantage, having everyone (especially Chaucer) take cover in the pillars. At the top of the map, you can see Cato himself in his private box. He has a unique class, Emperor, that is essentially a stronger version of the Bishop class, having an S Rank in Tomes, an A Rank in Staves, and Immune Status as a Class Skill. Cato himself also has very high stats for this point in the game and can wield both Light and Dark Tomes. He is armed with a Seraphim tome for self-defense, but this is purely cosmetic as the player won't be able to actually reach him. Furthermore, every three Turns, or if Carol and friends defeat all of the enemies in the arena, Cato will immediately warp more in on the designated spawn areas regardless of whose turn it is to move and will continue doing so until the time limit is met. Also worth noting is that on Turn 6, the ground in the center of the ring will give away into a spike pit that damages units that begin their turns in it, making the central four pillars unusable. So watch out for that. Once the time limit is met, Claudus and the Avatar will come in through the eastern gate (covered up by the map) and everyone will escape. Cato cries out in vain to have the Colosseum guards catch them, disappointed but perhaps not surprised that his little brother has turned on him. In Chapter 7, Claudus has an opportunity to settle the score with a certain racist old Paladin as his and Carol's armies continue their escape through the port.
  9. Funny you should ask this. I always had a headcanon that Waddle Doo from Kirby ate by zapping his food with a beam to turn it into pure energy and then absorbing it back into his eye. I assumed that was how Magnemite ate, too.
  10. Sorry about the lack of updates lately, particularly since the next chapter doesn't even have any recruitable characters. I've been doing some practice with SNES/GBA sprite editing, and so I made this attempt at a portrait of Claudus. ...Now you can see one of the reasons why I'm not trying to make this into an actual hack. I cannot draw in any Fire Emblem artstyle for jack crap, so I had to resort to splicing to make this portrait. Even then, as a splice this is very conservative. (If you're wondering, it's basically young Zephiel with Hawkeye's skin tone, Kent's hair color, and Matthew's shoulders, as well as a few of my own edits to his hair and cape to make it look more like my own art of him.)
  11. The only playable character I can think of liking who isn't very popular is Gonzalez, and even then his reception seems more mixed than anything else. I'm not going to lie, I have a huge soft spot for traditionally "evil" classes like Brigands and Dark Mages. Still, I can understand why a lot of people don't like him due to his atrocious accuracy.
  12. Pretty self-explanatory. I feel like Warrior would be a fitting class for me, but it would have to promote from a bow-wielding class since I've barely ever used an axe before and I like to think that I'm a fairly competent shot with a bow or gun.
  13. Favorite - Marty (Thracia 776): Give him nonzero base Skill and Speed and boost his growths in those stats just a little and that would honestly be enough for me Least Favorite - Severa (Awakening): I would say make her less of an annoying, whiny brat, but Fates already did that
  14. Fire Emblem: Uprising Chapter 5: Second Thoughts Objective: Defeat Barret On the way back to Rema, everyone is still in shock from witnessing the Massacre of Ioklos. Claudus in particular has spent a good portion of the trip holed up in his quarters, crying. Overhearing him, the Avatar comes into the room to try and comfort him, reminding Claudus that he can always turn to him/her when he's not feeling well. Claudus confides to the Avatar his remorse for being unable to stop the massacre, but also his disgust at the possibility that his own country is not only capable of such acts of brutality, but may even be perpetrating more in Ferenca and elsewhere on the Aegan Islands. Finally, he outright says to the Avatar that if this is the case, he does not want anything to do with the fighting. Suddenly, Ferrum, who has been eavesdropping on them the whole time, enters and tells them that would be a bad idea. Angered by his flagrant disrespect of his authority and his personhood, Claudus furiously socks him in the face with a hard punch. Ferrum shrugs it off and reminds Claudus that they are both bound by their positions and the expectations accompanying them to advance the cause of perpetuating Rema's superiority throughout the continent. Claudus demands to know why killing everyone else is necessary, but before he can be answered, there is a loud noise outside and they all must head to the deck to see what's going on. It turns out that pirates under a man named Bloody Barret have intercepted their ship and are attempting to board it. Barret demands that they all surrender if they wish to preserve their lives, but, of course, Claudus and his men do not listen to him, and resolve to protect themselves by defeating the pirates. Oh, goody, a boat map! These are always fun, right?... All kidding aside, this map is one in which you'll need to be a bit more careful. For one thing, Barret's daughter, Petricia, is waiting in front of one of the boarding planks to pounce on anyone unfortunate enough to enter her movement range, and you do not want to mess with her Killing Edge. Furthermore, your fighting space on this map is much more cramped that what you may have seen so far, so attacking the pirates first is not recommended since they're likely to surround you, especially the reinforcements that spawn on Turns 4 and 8. Also note the two chests. The one on the right has 10000 Gold, and the one on the left has a Beast Killer. Both of these will be extremely useful, so make sure to get them. There are two Chest Keys for them that are dropped by enemies. Petricia has one, and the generic Commander at the top of the map has the other. If Vincenzo is still alive upon starting the mission, he will recognize Petricia as a major threat and tell Claudus to let him deal with her. However, Claudus observes that she looks a bit reluctant to fight and wonders if she can be talked out of hurting them. The best thing to do is to let the pirates come to you so that you can handle them in more controlled amounts. Your first priority is to deal with Petricia with one of your tougher units. The best way to do this is to remove all of Ferrum's equipment and put him in Petricia's movement range so that he can soak up her attack without possibly killing her. Speaking of Ferrum, this is the last chapter in which you can use him before he leaves permanently, so it's especially important that his equipment be given to someone else so that it isn't lost. On the first Enemy Phase, Barret will tell Petricia to "make her pappy proud" as she leads the charge. Petricia, however, appears a bit irritated for some reason. Once Petricia is within your range, talk to her with either Claudus or Vincenzo to recruit her. If Claudus talks to her, he will try to convince her to stop fighting them and offers to take her away from the pirates if she doesn't want to continue fighting for them. She accepts the offer, finding that she has developed unusual feelings upon seeing him that compel her to be by his side, struggling to keep her composure all the while. If Vincenzo talks to her, he will ask her not to kill him, insisting that there are others more worth his time. Curious, she asks to know where such people can be found, and he offers to show them to her if she joins them. Doubting that she wants to keep wasting her sword on weak sailors as one of Barret's pirates and spying Claudus's handsome face, she agrees, compelled to do so by unusual feelings... Petricia is this game's Navarre character. She is rather close statistically to Vincenzo, but has better Resistance at the expense of Defense and a higher Weapon Rank to boot. There is not much difference between her performances as a Swordmaster or Mage Fighter, but Swordmaster is still recommended since she will not be able to take much advantage of her low Magic as a Mage Fighter. Starts with a Slim Sword, Killing Edge, Vulnerary, and Chest Key. You can start to enter the pirates' ship once most of the enemies have been cleared out. Beware of the generic Commander miniboss; he is armed with a Mythril Axe, Mythril weapons essentially being "Steel Slim" weapons. The only enemies on the map who do not move are Barret and the two Myrmidons with Kodachi standing near him. Barret himself is armed with a Steel Axe and Hand Axe, so you should deal with the Myrmidons at close range, where Barret won't be able to reach you. As always, Blaise will be helpful for his ability to attack the boss at 3-Range. After clearing out the pirates, the survivors (everyone if you're playing Casual Mode) will all make it back to Rema to rest. That night, Claudus decides to confront his older brother the Emperor about what's going on. When he enters Cato's chamber, Cato congratulates him for his excellent work in both wiping out the rebellion AND defeating Bloody Barret's pirates, remarking that he may consider sending him to Ferenca or even Tirna next. Dismayed that even his own brother is condoning mass murder of dissident subjects, Claudus demands to know why it's necessary to kill so many people just to assert Rema's dominance. Thinking Claudus to still be somewhat naive about why they're fighting, Cato decides to give him a little refresher: their father, Tarquin, believed that the Reman kingdom, while at peace, was losing the fortune it had under its god Iopter and being held back from its full potential. Believing that the gods and other countries were complicit in treating them unfairly, Tarquin worked until his death to rebuild Rema's army stronger than ever, so that the kingdom could reclaim the prosperity it deserved and show the gods the error of their ways. Not believing Cato's explanation to justify anything, Claudus reasserts his refusal to participate and runs out of the room. Disappointed, Cato hopes that Claudus will eventually be able to see eye-to-eye with him. Early the next morning, the Avatar is unexpectedly roused from their slumber by Aetius, who tells him/her to come with him to the Colosseum if they care about their country. Being awoken by them, Claudus overhears their conversation and asks what's going on. Aetius has already been told about the massacre and Claudus's reluctance to continue fighting for his brother, so when he offers to let Claudus come with them, he accepts. In Chapter 6, Carol and her friends are forced to fight for their lives against seemingly endless waves of gladiators in the Colosseum, all for the amusement of thousands of spectators.
  15. 10/10, quality shitpost Here's my video: I made this back when Takumi Stand-Up was a thing. As of this post it has over 77K views, more than any of my other videos combined. I give it an 8 out of 10, mainly because of goofs on my part an average human being likely wouldn't have noticed (using Selkie and Velouria instead of Kaden and Keaton, for example). Also, Takumi accidentally hallucinates that he's Haitaka talking about putting people in logs and throwing them off waterfalls.
  16. Fire Emblem: Uprising Chapter 4: Caught Objective: Rout the Enemy The chapter opens as a troubadour and his bodyguard are departing from a castle off in the distance. This is Leopold's castle, and these two men are trying to escape from it. The troubadour expresses his relief to have seemingly escaped, only for he and the mercenary to get surrounded by armed soldiers. These are Leopold's guards, who are patrolling the outside for intruders. However, their commander recognizes the troubadour as Leopold's son, and he orders his men to capture them. They run away until they encounter Carol's group. Carol asks the troubadour and mercenary who they are: they introduce themselves respectively as Chaucer, son of Duke Leopold, and Mastiff, Chaucer's bodyguard. Carol explains Leopold's actions and the rest of the situation to Chaucer, and she agrees to protect them if they help fight the guards. This is the first chapter with forts, which can be used for defense and healing. There is also an Armory and Vendor that sell the same items as the ones in the previous chapter. Other than that, there isn't much else to talk about. So let's meet Carol's new friends: Mastiff is the other Mercenary you get, having the edge in HP, defenses, and Constitution over Vincenzo. His better defenses make him better suited for a Doppelsöldner than Vincenzo. Starts with an Iron Sword and Kodachi. Chaucer is the initial healer for Carol's group on top of being another mounted unit. Compared to Helena, he is both more durable and evasive, but worse at healing. Promoting him to Hussar will make him stand out more as a physical fighter since his Strength growth is decent for a healer. Starts with the same equipment as Helena. Like the previous chapter with Carol, you should make your way towards the boss while taking advantage of forests and forts for evasion bonuses. Definitely make sure to keep Chaucer out of harm's way and deal with the Hunter adjacent to the boss. Once all of the enemies have been defeated, Carol asks everyone if they're alright when they are suddenly surrounded by Reman forces led by Aetius, who is the Avatar's father and will have the same hair and skin tone as him/her. Aetius is one of the more moral Reman generals, being around since before the coup and disagreeing with Reman imperialism. He recognizes Carol's "good luck charm" as the Fire Emblem, shocked that a member of the original royal family could have survived and realizing that she should be the true ruler of Rema and not Cato. Before he can do anything to help her, however, his less savory superior Crassus shows up and forces him to hand her and her friends over. Unable to do anything, Aetius takes the Fire Emblem from Carol for safekeeping and cryptically tells her "not to worry" before her group is taken away to the Reman capital, where they will be forced to fight to the death against numerous gladiators in its famed Colosseum. In Chapter 5, Claudus begins to question if Rema's conquests are really the best course of action for the country before his ship is attacked by pirates.
  17. Maybe if Kaga stayed we could've gotten Fire Emblem 64? I dunno.
  18. Funny you should say that, Lot ended up being the most difficult axe user for me to use in the early game. I think I was able to get more use out of Wade, though he still wasn't particularly good either. Meanwhile, my Bors got some lucky Defense procs and eventually ended up being very useful at endgame.
  19. There is no Turnwheel-like mechanic. However, to compensate, the player may receive 2-3 mid-chapter saves per chapter. Maybe to restrict player access to Medals, they could mostly be rewards obtained from completing side objectives, though a few may be found in chests.
  20. I do plan to post the entirety of it, as much as I can anyway. (By the way, you don't need to quote an entire one of these chapter posts when you reply to this thread. Just letting you know because I'd prefer for it not to get any more cluttered than it needs to be.) What are your thoughts on the story so far?
  21. Fire Emblem: Uprising Chapter 3: A Great Sin Objective: Defeat the Commander The scene opens up as Claudus and company enter the main port town and happen upon the Fury Squadron and the Reman guards under Ajax under assault by rebel soldiers. Ajax warns Claudus not to underestimate the rebels, as they have surprisingly managed to defeat quite a few Remans, and tells their healer, Helena, to stay behind him. Tito and Glauce also greet Claudus; Tito is the Fury Squadron's leader, and Glauce is his younger sister and also Claudus's betrothed. Your first priority is to help Ajax and Helena's men ASAP, as the enemy Fighters near them have Hand Axes and can attack or even kill them without fear of retaliation. Most of your units should go in that direction (especially Blaise, who can help deal with the enemy Archer lurking behind the statue in the center of town), but Billy and Ferrum can take the other side with the Fury Squadron and help deal with those enemies, who will be coming around to attack the others in a pincer formation. All of the clusters of brown blocks are market stalls, among which are an Armory that sells Bronze and Iron weapons and a Vendor that sells Heal staves and Vulneraries. The others are solely for decoration. Ferrum can visit these while your more worthwhile units are fighting. While we're still on the Player Phase, let's look at our new allies: Compared to his counterpart, Elma, Ajax is a better physical powerhouse, but has worse Skill, Speed, and Luck to compensate. His superior Magic and Resistance make him better suited for a Crusader promotion than Elma. Starts with an Iron Axe and Hand Axe. Helena is your first healer, and she is very important to have if you wish to keep your allies alive. Despite her relatively high base Level, she is still somewhat frail and should be protected if she is to go near any enemies. Her main areas of focus are Magic, Luck, and Resistance; definitely promote her into a Bishop is you wish to use her, as she will simply be too frail to fight on the front lines as a Crusader. Starts with Heal and Mend staves and a Vulnerary. On the first Enemy Phase, Milos, the rebel commander, will briefly cheer on his men, telling them not to let the Reman dogs take away their freedom. Beware of the Mage at the top right of the map; Billy's Resistance is likely not developed enough to withstand too many attacks from her. Milos himself is standing on a temple gate to boost his defenses and is armed with a Javelin, making Blaise your only unit who can attack him without retaliation. When defeated, he will drop a Second Seal that a character can use to reclass. On the second Ally Phase, Tito will ask Glauce where Drusilla, one of their soldiers, is. Glauce claims that Drusilla decided to stay out because she was feeling ill. However, on the third Ally Phase, Drusilla will appear, begging her squad mates to let her catch up. Noticing something odd going on, the Avatar breaks his suspicions to Claudus and says they might want to see what's going on. If Claudus or the Avatar talk to Drusilla, she will tell them that someone (probably Glauce and her squad mates) got up early in the morning and hid her clothing and supplies away, forcing her to scour their camp for her things before joining the others in battle. Furthermore, this is not the first time she has been pranked in such a manner. Claudus and the Avatar remember this information, and Drusilla and Tito will both become recruitable at later points in the game. Do not worry if either of them dies, as they will simply retreat if that happens. (Not that Tito is likely to die anyway, since he is a pre-promoted Falcon Knight and much stronger than his subordinates.) After the battle, Tito will thank Claudus for helping them and give him a Medal for every allied Soldier and Pegasus Rider who survived (including Drusilla, Glauce, and himself for a typical minimum of three). These Medals grant full Level Ups when used and can be given to under-Leveled units to catch them up. If Drusilla was talked to, she will attempt to tell Tito what happened, but he claims not to believe her. Despite this, he agrees to investigate the matter on Claudus's urging. In reality, Tito is fully aware that Glauce and her friends are bullying Drusilla, but cannot bring himself to punish his sister for fear of drawing Emperor Cato's ire. This will change later, however... After all that, Ferrum is rather upset that Claudus is turning out to be a better fighter than he anticipated, and decides to break his mind if he can't break his body. With the help of some reinforcements, he rounds up many Aegan civilians in the town square, including women and children; they are all to be executed on the spot, and all that is needed to move forward is Claudus's order. Claudus and the Avatar are horrified by this development, and the former demands an explanation. Ferrum claims that they are all guilty of aiding the rebellion by not persuading their fellows to stay put, and that if they live, it will surely lead to more results. Claudus is almost persuaded to go through with it, but the Avatar convinces him there is no need to kill innocent civilians, and he refuses. Finally, he attempts to stop Ferrum, but he and the Avatar are held down by stronger men and forced to watch as Ferrum's soldiers violently slaughter every Aegan in the town. Claudus's shocked friends try to step in, but they too are held back. After all of the civilians are killed, Ferrum orders the town to be burnt down. When a distressed Claudus demands to know why he's doing all this, Ferrum calmly reminds him: "I'm afraid it's part of what you must do for your country, young one. But I don't suppose a Fenizian mongrel like you could understand. Welcome to the army..." With that, they all depart the island; the incident later becomes known as the Massacre of Ioklos. In Chapter 4, Carol and friends embark on an incursion to raid Leopold's castle, but they run into trouble on the way.
  22. Here you can find a spreadsheet of character data that I will regularly update and tweak as I add new characters into the story. You may see some blank entries for characters I plan to create, but haven't quite finished yet.
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