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Von Ithipathachai

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Everything posted by Von Ithipathachai

  1. Ah, Awakening. I remember way back when I hadn't played many major 3DS games and I thought it was the best thing since pizza. I think I did four straight playthroughs of it before I got remotely tired of it. Though, I ended up enjoying Fates's gameplay a little more. The nerfing of Pair Up alone helped a lot. Another thing I'm grateful for is Awakening's attempts to introduce characters from older games through DLC, which really made me want to explore the rest of what the series had to offer. If it hadn't done that, I might have ended up being more of a fake fan like Etika. XD
  2. Black Sabbath is the only heavy metal band I can think of off the top of my head that I listen to frequently. Even then, I haven't listened to any of their post-Ozzy material. Iron Maiden and Judas Priest are pretty good too. My tastes really just comprise general 70s-80s era rock 'n' roll. My favorite overall band (not distinguishing between metal and everything else) is Journey, though I'm more partial to their Rolie-era stuff.
  3. Not that I'm condoning Harvey's suggestion, but what's preventing the designers from simply giving everyone reasonably high Weapon Rank growths to make them less likely to be screwed over?
  4. It would certainly make sense for them to do so, especially if they're going to include new waifu/hasubando characters that fans of the newer games are going to absolutely eat up.
  5. The least they could've done in Chapter 4 was ditch just a few of the Knights in the ambush hall. Other than that, it would be fine.
  6. I am completely indifferent to weapon durability. I don't hate it, but then again I wouldn't miss it if it was gone.
  7. Perhaps you're right if we're talking solely about story, but there are simply too many issues with both Jugdral games for that statement to be agreeable except to other Jugdral fans. Genealogy of the Holy War's story is very good, but if the game itself is sloggy to play through with oversized maps and atrocious balancing issues. Further elaborating on the maps, making them less fun to actually play for the sake of storytelling is absolutely bass-ackwards design. If I may insert my two cents, if your game design decision is going to negatively impact it being fun to play for the sake of something as utterly secondary as story, then you probably shouldn't go through with it. The story should bend over backwards for the game, not the other way around. If your story is good, but the game surrounding it is not fun to play, then you're honestly better off simply reading a book instead. (Conveniently, Genealogy of the Holy War has a manga that I'm seriously considering checking out for this very reason.) As for Thracia 776, I certainly like it more than Genealogy of the Holy War for its challenging and memorable map design and significantly improved balancing, but not even I can ignore that it has its share of seriously unfair moments that detract from the overall experience. I won't go into further detail about Chapter 24x (and to a lesser extent Chapter 16B) since we've already talked about those enough. What I'm really upset with is the Escape from Manster arc. How the heck is anyone supposed to know without a walkthrough or other prior knowledge that only Leif and Lifis out of all your current units would be usable in the next map, and furthermore that whatever items they may have had (which may or may not even be useful) will be taken from them and randomly scattered in chests? ...You know what? Maybe we should just stop arguing. We've derailed this "underrated FE games" thread plenty.
  8. "It's time to kick ass and drink Vulneraries. And I'm all outta Vulneraries."
  9. I don't think this was made by fans, just by some Chinese bootleggers who wanted to make a quick buck. Still, the graphics are surprisingly nice, except for the butchered portrait transplants.
  10. You mean like this? This bootleg shows that it was certainly possible. Maybe IS just didn't think it had sufficient resources for them to make the kind of game they wanted.
  11. Well... There's Thracia 776, Sacred Stones, and Radiant Dawn. Before Shadows of Valentia came around, I thought Duma in Gaiden was just some weird, big, ugly head with a long nose and skinny arms and wings, the side of whose face kept separating. (That's where I got the eldritch monstrosity idea.)
  12. I don't get it. All I suggested was that we could swap out the dark dragon for a dark, Cthulhu-esque monster every once in a while.
  13. If we're talking final bosses, I wouldn't mind seeing some sort of eldritch monstrosity as one.
  14. I thought they were only blood related if Lex was Larcei's father, though?
  15. I look at the idea of Faye being a deconstruction the same way that I do the idea of Camilla being mentally ill: It definitely makes here character more interesting, but was probably unintentional on the writers' parts.
  16. So... it has come to my attention that Serenes Forest has a limit on how many MB of images you can upload onto the site. Considering that I have many more chapters and OCs I'd like to upload here, this is a problem. Alternatively, I could just upload them to DeviantArt and insert image links here, but there are other issues I have related to the content itself. You see, I've grown somewhat dissatisfied with the class, stat/growth, and Skill systems I have in place. I've also found a few problems with the character templates I use (necks are off center, not much proportion variance possible). However, changing those would require restarting everything from the ground up, I decided it would simply be better if I asked anyone who happens to be reading this thread to check out my DeviantArt page instead if they want to see my updated, new-and-improved Fire Emblem: Uprising stuff. In conclusion, don't expect any more important stuff like that on this thread, though I will leave the stuff here up for posterity, as a sort of relic of my creative process. I may post other drawings on here, though, such as memes/shitposts (like From Nergal With Love) or other Uprising-related drawings not intended to convey major info. Anyway, thank the three of you who were looking at this thread for taking the time to check it out and providing feedback.
  17. Ayato's Bizarre Adventure: Game is Breakable Dangit, Von, you've never read or watched JoJo's Bizarre Adventure, you're not allowed to make JoJokes!
  18. Von Plays Giten Megami Tensei: Tokyo Revelation Closing Thoughts So... This game... From the gritty art style, to the excessive NSFW material even for the series's standards, to the overcomplicated and weird mechanics, and obvious lack of playtesting judging from the large number of game-killing bugs and the overly difficult second fight with Dantalion, this game is probably one of the craziest Megami Tensei games I've ever seen. It's a shame this game has so many internal problems, because the battle system and dark story were actually getting to be quite fun. It would be nice to see some sort of reimagining of this game with the problems fixed and the art style updated to something more in line with the recent games, but this game is so obscure that such chances are slim to none. In the end, I think it's safe to say that this game is as hardcore as you can get in MegaTen. If anyone reads this and manages to beat it, please tell me all about it. But for now, I'm done with this game. Now, if you'll excuse me, I need to start updating my spreadsheets for the other spin-off series.
  19. Von Plays Giten Megami Tensei: Tokyo Revelation Part 10: Dantalion, Adonis, and Bael (Before starting this part, I found by accident that right-clicking on a demon will bring up its name and race. Helpful. I believe this is a function of the Demon Analyzer, which we have in its most basic version. Wish the manual would've explained this.) After fighting our way through a few forced encounters with Tarantella, we meet Barbara, a friend of the catgirl, who guides us through the red-light district to the chemical plant and heals us before leaving. There are numerous other half-demon NPCs here referred to as 悪魔人, or "demon people" for lack of a better term. They are either humans who've fused with demons or human-demon hybrids (like our catgirl friend). Next to the stairs to B1F is a room filled with disabled workers who have been left to die. This room has treasure consisting of a Muscle Drink and Choco Brownie x4. On B1F, there is a Spring of Healing and Heal Spot. There is also treasure consisting of Strong Mocha x4. On B2F, we recruit a Gypsy Rose. Bogey learns Di from the numerous enemy encounters; Tatsuya learns Oni's Fury. There is another Heal Spot and a couple more Incenses can be found on this floor. This is your last opportunity to use Incense on Ayato before fighting Dantalion. Emi ends up getting K.O.d by a Gypsy Rose on B3F. However, as frail as she is, Dantalion would probably have killed her anyway. We press on. On B4F, we hear explosions from the other room; we were unable to reach Dantalion in time, and now our catgirl friend is in trouble and we have to save her. We recruit a Cait Sith and Tarantella before facing Dantalion. We catch Dantalion just as he's about to throw the catgirl into a prison cell and have to distract him as she calls for help. Here we are. The super-hard fight we've been preparing for. He is equipped with a Devil Claw, Vestment, and Goldfinger. He takes 40% damage from Fire, Ice, Elec, and Force (of course) and is immune to Light, Dark, Magic, and Nerve. He now knows Agilao, Ziola, and Zanma (instead of their Tier 1 counterparts) and has traded out Leer for Desummon. Those Spells make him extremely dangerous, as he can one-shot any of our party members with them. Luckily, he spends more of the fight trying to debuff us with Tarunda than killing anyone (the only character he killed was Hayasaka). Still, had he used his offensive Spells more, Bogey's Makanda would have been invaluable. Sonoda and Kamikawa's buffs and debuffs were also invaluable. At first I used the Mahorogi + Musha Wheel strategy, but then started torching him with Agilaon out of sheer desperation, which actually worked very well despite him only taking 40% damage from Fire. The finishing blow dealt four times his maximum HP worth of damage thanks to Kamikawa's multiple Rakundas. It was beautiful. Wish I could've gotten a screenshot of it. So... Did I really need to grind Ayato all the way to Level 27 to kill this bastard? Probably not. But it sure was worth it, heheheh. Also, did I get lucky? Considering how little he actually got to attack, I must have. But now it's out of the way, and I can move on! From the encounter, Ayato learns Soul Sucker, Kamikawa learns Harihara, Hama, Megi, Deil, Feint, Double Strike, and Disarm, Sonoda learns Paraladi, Elbow Smash, and Knee Kick, and Bogey learns Bufu and Medi. Even though Dantalion escapes, Ayato nevertheless earns the admiration and trust of his Pentagramma peers for his bravery. We immediately return to the Pentagramma base and heal our wounded afterwards. After talking to Hayasaka and Emi and attempting to rest twice (also selling our unwanted inventory), Ayato and his friends from the previous mission are called to the central room on their floor and then instructed to report to B1F to embark on their next mission to the Metropolitan Government Building. When we get there, we are struck by the stench of blood and smoke; there is already a fierce battle going on. On B1F, we find Strong Mocha x8 (between two boxes) and a Brainwasher. On 1F, we find Poison-Away x5. On 2F, there are two Computer Stations: one where we can save, and another with the building's AMS data. By downloading this data, we can use the MAPPING command to more easily view areas we haven't explored yet. (Think Ratchet and Clank's maps, if you're familiar at all with those games.) On 3F, we find Poisonon X x5. We are informed that the next floors are split into two towers, with Bael occupying the southern one. 33F is the first floor you will encounter with Dark Zones and turnfloors. Fun. Though, by stepping into certain rooms, you can see the whole floor and hopefully memorize its layout. On this floor, we find Choco Brownie x8 (between two boxes), Life Stone x3, and an Artisan's Incense. 34F is the first floor with a pitfall. Hope you painstakingly mapped out the previous floor to quickly find your way back up. On this floor, we find Life Stone x3. On 35F, we recruit a Weredog. As we navigate this floor, Sonoda learns Feint from the enemy encounters. We also find 520 Macca. On 36F, we find Oyster Z x6 (between two chests). On 37F, we find 600 Macca and an Inochi. On 38F, we find an Earth Incense. On 39F, a dying man gives us GND Bombs x15, Ceramic Blade, and Battle Chainsaw. Be careful here, as this game has an extremely annoying bug in which if someone gives you an item as part of a dialogue and your inventory is full, the item discard routine will loop infinitely, forcing you to restart the game. This is especially problematic because this game does not give you any way to manually discard unwanted items! On 40F, we find 4000 MAG. On 42F, we recruit a Nereid and Psyche and find 3608 MAG (between two boxes), and Emi learns Feint and Mighty Quit from the enemy encounters. On 43F, we recruit a Stolas. On 44F, we obtain Life Stone x5, and Sonoda learns Double Strike from the enemy encounters. Finally, after enduring the 11-floor Hell of Dark Zones, holes, and large clusters of enemies, we make it to 45F, where we find Jin Dan x3 before advancing on Bael. Before we can deal, with Bael, however, Adonis stands in our way. He is not very strong, but he is still very intelligent and an expert manipulator of language. He is in the mood to play around with Ayato and test his power, so he sends a Gamigin, Psyche, Dryad, Cupid, Melusine, and Hobgoblin at us before fighting us himself. Adonis is 60% vulnerable to Fire, Ice, Elec, and Force, is 20% vulnerable to Dark and Magic, and is immune to Light and Nerve. He knows Double Strike, Double Edge, Mow Down, Mono Spear, Lunge, Zionga, Rakukaja, and Leer. However, his HP is low enough that he goes down with a few normal attacks, and he is forced to escape from us. Awaiting us in the room directly behind him is Bael. Before going in to fight him, we equip Hayasaka with some powerful SS Photon rounds for his shotgun and summon Psyche, who can use Recarm in case anyone dies. He is impressed that we were able to beat Adonis and his henchdemons (?), and decides to try and reward us with a trip to the afterlife. Bael is equipped with a Snake's Nails, Beast Helm, and Goldfinger and is only 40% vulnerable to Fire, Ice, Elec, and Force, is only 20% vulnerable to Magic, and is immune to Light, Dark, and Nerve. He knows Feint, Bladestorm, Disarm, Double Strike, Mazanma, Frog Tongue, Makajam, and Diarama. (Somehow he's also immune to debuffs?) The first thing we do is use Kamikawa's Disarm to remove Bael's weapon. From there, Sonoda and Psyche spam their buffs as the others pound him with their normal attacks. Unfortunately, every time I attempt this fight and get somewhat close to killing him, the game crashes and I can't figure out what to do about it! It's as if this buggy mess of a game doesn't want me to finish it... So... I don't know what to do now. If I can't figure out how to fix this, I don't think I'll be able to continue my playthrough of the game. Screw this game.
  20. Von Plays Giten Megami Tensei: Tokyo Revelation Part 9: The Pentagramma Upon arriving at the Pentagramma's secret base, we are inspected for demonic possession before being allowed in through a false wall. Inside the hideout, we meet their leader, Nobuaki Watanabe, who makes Ayato an official Pentagramma member. We are also reunited with Emi and Hayasaka. Nishino, however, is not there, having decided to wander the wastelands of Tokyo in search of atonement for failing to protect his loved ones. After discussing strategies to liberate the Shinjuku Labor Camp and capture the Metropolitan Government Building where Bael resides, Ayato is given a room with Sonoda to rest in. Before resting, we explore the area. On B3F, we talk to Emi and Hayasaka and find a Tool Shop, where we sell our unwanted equipment, and an arsenal, where we get some SS Shells (that we aren't able to use). On B2F, we find 3 Magical Harps. On the eastern branch of B1F, we find Watanabe's room, a healing area, and treasure consisting of a Poisonon X, an M47 Dragon ATM, and 3 Hand Grenades. (The western branch is where we came in.) After visiting Emi and Hayasaka and resting again, it's finally time to launch our assault on the Shinjuku Labor Camp. With the help of a catgirl living in the camp, we have a rough map of the camp. The liberation force will be split into three units: demolition, rescue, and diversionary. We will be in the last of the three, and our job is to sneak in and deal with Dantalion while the other units work. It is a dangerous job, but also an excellent opportunity for Ayato to prove his abilities to his fellow Pentagramma. Before we go out, we need to prepare. Sonoda and Kamikawa have joined Ayato along with Emi and Hayasaka to accompany him on the mission. Before I forget, here are their stats: Hayasaka is now Level 10. He starts with a DB Blade, Mossberg M500, SS Shells, Fritz Helm, DB Jacket, DB Glove, DB Boots, and Silver Watch and has learned Palm Strike, Okinaga Method, and Sword Dance. Sonoda starts with a Blunt Edge, Mossberg M500, SS Shells, Head Guard, Leather Armor, Leather Glove, Jungle Boots, and Pentagram and knows Zanma, Mazan, Zanmaon, Tarukaja, and Media. Zanmaon at this point in the game is quite overpowered, but, of course, the boss will be resistant to it, so his MP will need to be saved on healing and buffs. Kamikawa starts with a Blunt Edge, AR10, 7.62mm Bullets, Head Guard, Camo Armor, Leather Glove, Jungle Boots, and Pentagram and knows Burninger, Elekinger, Elbow Smash, Rakunda, and Sonic Alarm. Rakunda will also be good to have. Like Hayasaka, Emi is also now Level 10. She starts with a Heat Baton, Type 64 Auto, 7.62mm Bullets, Fritz Helm, DB Jacket, DB Glove, DB Boots, and Emi's Ring and has learned Elbow Smash, Burninger, Knee Kick, and Lullaby. Before we go out, we need to prepare. After selling a bit more inventory at the Tool Shop, Ayato gets a Sabre, Mossberg M500, and SS Shells, Hayasaka gets a Mace, Sonoda gets a Battle Hammer, Kamikawa gets a Sabre and L96A1, and Emi gets a Spike Whip. All of this (except the guns and ammo) gets swapped out for the better equipment we stockpiled from the Virtual Battler and sold. After resting again, we get Ration Pack and Emergency Kit x3 just outside the exit before heading out to the labor camp, infiltrating it on a trailer with supplies. We reach the camp after recruiting a Baal Soldier and Bogey on the way. The latter demon has all four debuffing spells (Tarunda, Makanda, Rakunda, and Sukunda) and should be fairly helpful. Inside, we meet our catgirl friend who provided us with intel on the camp. Unfortunately, she was unable to procure Baal Soldier disguises for us, claiming that it was too risky. We have no other choice but to forcefully procure them ourselves from a couple of enemies. Don't they just look fabulous? From this point, the catgirl leaves us to distract Dantalion, with whom she is on favorable terms. In the next part, we make our way through the camp's red-light district for our showdown with Dantalion.
  21. I get that IS loves Sword Lords because swords are relatively "safe" weapons and the player ought to have something reliable to use. Also in their favor is how prominent they are in people's consciousness as the staple fantasy weapon. That being said, they ought to start introducing a Lord that doesn't wield swords for every Lord they introduce that does, just to keep things fresh.
  22. So in my Let's Play of Giten Megami Tensei: Tokyo Revelation on this site, I recently uploaded a part with a particularly large amount of screenshots, and now I can barely upload any to the next part. Does the limit encompass every single post I've made on this forum?
  23. Von Plays Giten Megami Tensei: Tokyo Revelation Part 8: Escape From Hatsudai We enter the Main Computer Room to rescue Kanetsugu, but unfortunately, we're already too late. Upon entering, we are greeted with the sight of Kanetsugu's corpse in a pool of blood. Murmur has already killed him, and now we're next. Before we can properly formulate a plan of action, Yūka angrily goes Leeroy Jenkins on his butt and we have to fight him. However, we're no match for his powerful attacks, instant kill spells, and zombification, and he kills all of us with ease. Once he does that, he calls up his demon buddies to help him make an example out of Yūka, ostensibly to satisfy Lord Bael. They are, in order, Ipos, Lamashtu, Asherah, Astarte, Abaddon, Leraje, and Decarabia. (I would show Lamashtu, Asherah, and Astarte, but they're topless and I would rather not risk getting punished by the moderators. If you want to look for pictures of them, they're on the Megami Tensei Wiki. Also accompanying them are the Moon Dogs with Lamashtu and the Fertility Goat with Asherah.) Once they're all together, they proceed to violently dismember Yūka and eat her body parts, save her head. Somehow this makes them more powerful. Before returning to Lord Bael (whose name Ayato makes sure to remember), the demons round up the surviving humans above to bring to Dantalion, who oversees the Shinjuku Labor Camp. Murmur also releases poison gas into the shelter, forcing us to procure Anti-Chemical Suits to survive. There are a few here on B9F reserved for elites like Kanetsugu and the shelter administrators, but ironically, they've all died, leaving them ripe for the taking for us. Unfortunately, there are only three available, so one of us (besides Newton, who is unaffected by the gas) will have to die so that everyone else can live. Emi and Hayasaka will not leave without one another, so we must choose between letting Ayato or Nishino have the last suit. This choice will apparently affect Ayato's development later. Ayato, having no reason to live anymore with Yūka gone, decides to sacrifice himself (自分は諦める) for everyone else, despite Nishino's protests. He returns to the Main Computer Room where Yūka's head is. Newton spots her pendant, and he gives it to Ayato as a last memento of her. He remarks that it's wonderful (偉いぞ....) before he finally kicks the bucket. When he comes to, Ayato finds himself in Yomotsu-Hirasaka, where the dead go before they pass on. It is a mostly linear dungeon with a Heal Spot, where we can use all the Incense we've found so far, and a Spring of Healing, where you can leave weapons to upgrade when you come back in addition to healing. Other than that, there is little else of interest. Near the center, a Yomotsu-Shikome finds that Ayato has come to Yomotsu-Hirasaka as a living being; in other words, he is not yet destined to die. Picking the bottom option sends us out of Yomotsu-Hirasaka and back into the Main Computer Room. Apparently, Newton was waiting for us there the whole time, confident that we'd return. Anyway, we need to get out of the shelter and regroup with Nishino. But before we leave the room, Newton barks at the computer, which has Versions 1.0 of DCS (Demon Communication System) and DAS (Demon Analyzer System). With these, we can finally recruit our own demons! We can't dally here too long, though, because the poison gas will still gradually sap our HP. The first thing we do is explore the shelter for more Incense, mainly in areas blocked by locked doors. On B8F, we use up our remaining Incenses and drop by the arsenal to grab whatever weapons may have been left behind. You can choose to take an Uzi (uses 9mm ammo) or a Mossberg M500 (uses shotgun ammo). I took the Uzi. On B7F, we recruit a Brownie in the narrow hall leading into the eastern elevator. On B6F, we drop by the food store to find a Ration Pack, and also recruit a Domovoi and Leprechaun. While we're here, I should also note that there are a lot of demons in this game that reuse entire sprites, which makes certain different demons look completely identical. This is especially problematic when demons of differing Light-Neutral-Dark Alignments have the same sprite. On B5F, we recruit a Bogey Raven before coming face-to-face with... ...the Gate Robot, which is malfunctioning and will not let anyone out, forcing us to fight it. It takes 60% damage from Sword, Ice, Force, and Magic attacks and is immune to Light, Dark, and Nerve, but takes 160% damage from Elec attacks and knows Tackle, Machinegun, Shock, and Warning. A couple of Mazio Stones easily kill it. Once you defeat this Gate Robot, the only way to return back through the gate is to have Ayato or Newton die. If either dies, you'll automatically warp back to the medical by on B7F to heal. On B4F, we recruit a Kobold. On B2F, we recruit a Kuda-Gitsune. Once we reach 1F, we summon some of the demons we've recruited so that they can get some good experience for the coming boss fight. The space in front of the exit hall is a point of no return, so make sure you're prepared before stepping on it. Upon exiting, we are greeted with quite possibly the worst overworld map I've ever seen, not just in Megami Tensei, but in any RPG at all. (And you thought Shin Megami Tensei IV's overworld was bad...) Left-clicking on an area will zoom in on it, and right-clicking on a location will move the party there. Going north, we run into Yamase, who abandoned the shelter residents in the farm to save his own skin, much to Ayato's displeasure. Suddenly, we are approached by a mysterious man who offers to take us to safety. Newton, however, sees through his disguise, and he reveals himself as... ...Dantalion, governor of the Shinjuku Labor Camp and the extremely difficult boss we spent a ton of time grinding for! He encourages us to surrender, but we refuse and engage him in combat. Thankfully, he is not nearly as hard in this first fight as he is in the second, but he can still be a bit tough if you're caught off-guard. Dantalion is equipped with a Devil Claw. He takes 60% damage from Ice, Elec, and Force, is only 10% vulnerable to Dark, Magic, and Nerve, and is immune to Light, but takes 160% damage from Sword attacks, 150% damage from Havoc attacks, and 120% damage from Fire attacks. He knows Demon's Laugh, Agi, Zio, Zan, Dia, Tarukaja, Tarunda, and Leer. Ayato kills him with a single Agilaon before he can do anything to us. From this encounter, Domovoi learns Di, Brownie learns Di and Posumudi, Bogey Raven learns Di and Joy Song, and Leprechaun learns Sukunda. After this, Yamase leaves us behind and we're rescued by Tetsuya Sonoda and Kōki Kamikawa, two former Demon Busters from the Harajuku Shelter. They are members of the Pentagramma, an anti-demon resistance group that is taking care of Hatsudai survivors. Ayato accepts Sonoda's offer to join, and he and Newton ride off with them in their jeep. In the next part, we meet the Pentagramma and reunite with Emi and Hayasaka.
  24. Von Plays Giten Megami Tensei: Tokyo Revelation Part 7: The Invasion Demons have started to invade the Hatsudai Shelter and we need to stop them! But first, we need to look at our new party members' stats: Yūka is the weakest character in our party, having had relatively little combat training compared to everyone else. She starts with a Combat Knife, Nambu Super, 9mm Bullets, Headgear, DB Jacket, DB Glove, DB Boots, and Amulet and has the exact same stats and Skills as she did when she last left us. Nishino is the strongest of our new party members. Not nearly as much as Ayato, of course, but still quite strong for this early in the game. He starts with a Combat Knife, Nambu Super, 9mm Bullets, Headgear, DB Jacket, DB Glove, DB Boots, and Silver Watch and knows Palm Strike, Double Strike, Okinaga Method, Elbow Smash, Knee Kick, and Oni's Fury. In the middle is Hayasaka, who starts with a Combat Knife, Walther P1, 9mm Bullets, Headgear, DB Jacket, DB Glove, DB Boots, and Silver Watch and knows Hand Chop, Spin Slash, Elbow Smash, and Knee Kick. In between Nishino and Hayasaka is Yamase, who starts with a Combat Knife, Cz75, 9mm Bullets, Headgear, DB Jacket, DB Glove, and DB Boots and knows Burninger, Mighty Quit, and Blinder. Finally, just above Yūka is Emi, who starts with a Buzz Wrench, Beretta M92F, 9mm Bullets, DB Jacket, DB Glove, DB Boots, and Emi's Ring and knows Di, Dia, Elekinger, Posumudi, and Patra. The first thing we need to do is go down to B7F, where everyone is hiding in the medical bay from the demons. On the way down there, we kill a bunch of Slimes and Stampers and get 2 of the 6-8 Ceramic Blades we need against that really tough boss later. (I should add that these demons are too small to be seen at 0 Range, so if you can't move, you probably have one of these on top of you.) Before trying to go down the stairs to B8F, we check out a lab directly across from the medical bay entrance where we can get free healing. Unfortunately for us, the lock on the door has been changed, preventing us from descending any further. Suddenly, there is a scream coming from the morgue. When we go to see what it is, the nurse there tells us that Miri turned into a zombie and escaped. Apparently, when Murmur killed her, he infected her body with the highly contagious ZMV (short for Zombie-Making Virus, how creative) to be spread throughout the rest of the shelter. Ayato, Yūka, and Nishino go up to B6F while the others stay behind to stop demons from entering the medical bay. There, they find the zombified Miri in front of the eastern elevator, carrying Karin's arm. The very sight causes Yūka to faint from shock, so we have to take her back to the medical bay to get her some rest. Then, we meet the others back at the medical bay entrance; Nishino orders Ayato and Hayasaka to procure supplies from the food store on B6F while Isamu evacuates everyone to the farm and Emi figures out how to deal with the lock. After doing this (make sure to get all the Ceramic Blades you need first), we proceed to the arsenal on B8F, where everyone equips themselves with DB Blades, Type 89 Auto, and 5.56mm Bullets (we make sure to change Ayato's equipment back, though). There are no enemies on this floor when we enter the arsenal, but when we leave, the entire floor is full of zombies! Before I forget, here's Newton's stats. He's filling in for Yamase while he watches the farm. He starts with a Newton Blade, Neutron, E-Cartridge 50, and 10mm Composite and knows Feral Bite, Tackle, Sonic Alarm, and Fire Breath. Anyway, after killing every single zombie on B8F, we find a researcher hiding in the room where Ayato had stayed before his examination in the armory. We decide to take him to the medical bay to screen him for the ZMV, only to find more corporeal demons, signifying that the shelter's barriers have completely broken down. The farm is no longer safe, so we need to get to B6F and stop the demons there. When we get there, the researcher gets himself killed by the demons. Yamase is oddly nowhere to be seen. Here, we must fight five straight fixed encounters. The first four are, in order, a Dead Woman, Imp, Dead Man, and Orc. The first three are very easy, but the Orc would be somewhat threatening with his healing and buffs if Ayato wasn't so overpowered. Finally, something emerges from the back door of the farm... ...It's Nishino's wife and child, who have been turned into a monstrous Mother-Child Fusion of a demon. The Mother-Child Fusion is immune to Light and only 20% vulnerable to Dark, Magic, and Nerve. It knows Ziola, Deathtouch, Eye Force, Marin Karin, Lullaby, and Diarama. Thankfully Ayato is strong enough to put it out of its misery before it can bring any of its annoying Ailments to bear. (Side Note: Before this fight, the upper dialogue option will shift Ayato's Alignment towards Law. Helpful to know if he was the one who analyzed the e-mail.) From this encounter, Hayasaka learns Long Slash, Mow Down, and Entsuki Method, Emi learns Elbow Smash and Burninger, and Yūka learns Medi. Afterwards, Kanetsugu calls out for us through our Arm Terminals to help him. He is in the Main Computer Room on B9F. Exploring the floor, we find a couple more Incenses and save at the Terminal, ...which looks startlingly similar to the ones in SMT4. O_O ...A-anyway, in the next part, we go into the Main Computer Room to try and save Kanetsugu.
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