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TheVinceKnight

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Posts posted by TheVinceKnight

  1. On 6/4/2020 at 1:25 PM, AllStarKnight said:

    I have a question regarding B17 Chrom and Marth's skill The Advance of All Heroes. The translation is either to flip 1 to deploy a card "which does not share a Symbol with any ally" or "which does not share a Color with any ally," and I wondered what this meant in terms of Colorless cards. Even if you already have a Colorless ally on the field, can you still use this skill to deploy another Colorless ally since technically neither of them have a Symbol to share?

    Or am I being too technical and by both being Colorless they are still considered to share, thus you can't use the skill to deploy another?

    Thanks in advance!

    Colorless cards lack symbols, so they don't actually share any symbols with each other. You can deploy infinite amounts of colorless cards.

  2. I know I haven't really responded to this topic til today - I was going to originally but I was uh, coming to terms with the ending of Cipher I suppose.

    I must say it has been a fantastic ride to collect cards and the amount of effort they put into Cipher is amazing.
    We all sort of expected to end around Series 24 when they showed us cards being put out of rotation for the official format, but now that it is ending I suppose it does not matter anymore.
    As all great things come to an end, I'd say it should go out with a bang - keep collecting / playing the game you know and love and such.
    I'll still be working on the Wiki for the time being before Cipher ends, and it has been a fantastic time working and talking with others about Fire Emblem / FE Cipher.

  3. 4 hours ago, Waterhorse928 said:

    Does that mean that if you use Grima's skill with three or less cards in your deck, you can't take any Risen?

    The Grimleal ACT Once Per Turn Send the top 3 cards of your Deck in your Retreat Area. Then, choose up to 3 "Risen" cards from your Retreat Area, and add them to your hand.

    Yes actually. Skrimir's skill is different since it reveals. Skrimir reveals the remainder of your deck (5 or less cards) and then, reshuffles, but you choose among the revealed and deploy any you want, send the rest to your new retreat area.
    Grima's skill makes reset your deck if you only have 3 or less cards in your Retreat Area -> so if you have lets say 2 or 1 cards left in your deck, then you reshuffle, you'll mill 1 more, or 2 more cards with Grima's skill, and then take any Risen if there are any among those new cards (3 cards left in your deck with Grima's skill means that you add none because there are none).

  4. On 3/16/2020 at 4:17 PM, AllStarKnight said:

    Hi, I've got a question regarding what happens when your deck is running low and a skill effect calls for revealing more cards in your deck than you have. So, for instance, Skrimir B09-076SR, where the cost of "Showdown Roar" is to flip 2 bonds, but the skill calls for you to "reveal the top 5 cards of your deck." If you had say, 4 cards left in the deck, would you be unable to activate the skill?

    Obviously it would be better to have 5 regardless, so that you could have more Fang units to deploy, but it recently came up on a game on Lackey and I was curious if it was even possible. I would assume not, but I figured it would be better to make sure. Especially since this deck has other cards with skills revealing a certain number of topmost deck cards (Elincia B12-033N, Kurthnaga B16-082N).

    Thanks in advance!

    If you use Showdown Roar with less than 5 cards in the deck, you reveal the remaining cards in the deck and then stop there. You reshuffle and do not mill more cards. You pick among the cards revealed and proceed as normal.

  5. 21 hours ago, Waterhorse928 said:

    That makes sense! Thank you! Another question though.

    If you Leveled up/Classed Changed your MC with Takumi: Evil Bow-Bearing Kin,

    Bold Shadow SPEC You may deploy this card even if you already have an allied "Takumi".
    CONT You may have maximum of 2 "Takumi" on the battlefield at a time.

    Could you then deploy a different Takumi?
    If not could you still deploy Takumi: Evil Bow-Bearing Kin?

    You can deploy a different Takumi, whether or not this card is your MC.

  6. 1 hour ago, Waterhorse928 said:

    I've got a question about Tine: Maiden of Purifying Lightning


    Bond Skill Blood of Tordo Bond Skill AUTO [ Flip 1 Bond ] When this card is placed in the Bond Area, you may pay the cost and if you do: Draw 1 card.


    Can you flip this card as the cost?

    Yes. I was gonna write more than this simple 'Yes' answer actually, but I couldn't think of a better way to describe it.
    How about:
    "Since the card is already in the Bond Area at the time of the skill's activation, you may select it as the cost of the skill to flip over to draw a card."

  7. 17 hours ago, 341 said:

    Hey guys,

    I've got a question related to potentially missed timing.

    It concerns the following cards: Eldigan: Agustrian PaladinDeirdre: Maiden of the Spirit Forest and Julia: Imperial Princess of Grannvale

    Deirdre and Julia both state that: "you may choose 1 card from (the retreat / your hand) and play it into the Bond Area.", and then the effect continues.

    My question is: when used with Eldigan which states: "When this unit is placed in your Bond Area", can you use Eldigans effect and if so in what order?

    I think it's either of the following three options:

    1. Eldigans effect does not trigger, because it's placed in the bond area halfway through another effect. Meaning it misses the timing.

    2. Eldigans effect goes on a chain and resolves after the effect of Deirdre / Julia

    3. Eldigans effect takes priority and the goes off immediately, stopping the effect of Deirdre / Julia

    Thanks in advance!

    You must resolve Deirdre / Julia's skill entirely before resolving another skill. This means that if you place a card that has a Bond Skill (that can activate when placed) into the Bond Area via these skills, and then put that same card (back into the Retreat Area / into your hand), you cannot resolve that Bond Skill since it is no longer placed in the Bond Area afterwards.
    If you choose to keep the said card in the Bond Area instead of throwing it into the Retreat, back into hand, you can still use that Bond Skill.

  8. 4 hours ago, FireFenrir said:

    Thank you that helps of course. I'll sure use this example if I ever need it, thank you. ^•^

    Then, another question: when a skill permite me to move an ally, do I have to tap this ally after?

    Thank you by advance.

    Not unless the skill requires you to tap said ally.

  9. 11 hours ago, whase said:

    I believe this is incorrect, the support still works, meaning attack/defense emblems still take effect and other skills that activate on support-fails don't activate.

    I was stating in terms of attack values yes, but support emblems would still take effect of course. I had thought that was obvious but I guess I should be clear next time. Thanks for clearing it up.

  10. On 2/26/2020 at 9:49 AM, AllStarKnight said:

    As far as I can tell, yes, the Class Change should still allow you to draw 1 card.  I found there was an earlier question about Kurthnaga, Prince of Goldoa (B05-098R) whose skill can Level Up a fang ally, and the answer was that if the card used to Level Up has a promotion cost, you can draw 1 card. So it seems that even when it's done through skills and not bonds, as long as there's a promotion cost, you still draw as you would normally.

    I'm a little less sure about if Oboro would remain tapped. I would think she would remain tapped, since she's the same unit. But I also know that the answer to your next question is, no, the buffs of the previous Oboro are not granted to the stacked Oboro. TheVinceKnight said earlier: "Attack gains / buffs / do not carry through onto the next card over when you level up / class change on top of a card."

    So since the buffs do not carry over, it's possible that Class Change is enough of a "reset". But I still think she would stay tapped. @TheVinceKnight could you please clarify for us when you get the chance? I'd hate to pass along misinformation.

    Buffs do not carry over, that's correct.
    If Oboro was tapped before she class changed, she would remain tapped. 

     

    2 hours ago, FireFenrir said:

    Thank you very much, this is great to have answers 😄

    Also, if my attacking/defending unit is supported by a unit who gave +0 (such as Faceless for example), the attack function anyway or does it fails?

    Thank you!

    The attack would work but it's basically the same as a failed support anyway since it provides 0 support values.

  11. 5 hours ago, AllStarKnight said:

    Thank you for clearing that up! I had previously understood Class Change, Level Up, and Growth as all very similar in effect, yet distinct processes. But it makes sense to group together the ones that involve stacking on top.

    So, any reference to the process of "Leveling Up" also includes Class Changing, not Growth. But references to "Leveled Up" units will include all three - Units who have Leveled Up, Class Changed, and/or been Growthed. Is that right?

    Yeah that's basically it.

  12. 5 hours ago, AllStarKnight said:

    Hi, does anyone know what the reasoning is behind Zelgius B12-038HN's 2nd skill, Empire's Finest General? After paying the cost for a 5(3) unit, I don't understand why a player would want to perform a Level Up. Is the skill actually preventing Class Change as well as Level Up? I know Class Changed units are considered Leveled Up, but so are units who have been Growthed, and Zelgius is clearly not prevented from being Growthed based on his first skill.

    I've been assuming they just meant Level Up normally, but that never made sense as a skill, and I didn't want to misuse the card. Thanks in advance!

    Class Changing is the same as Leveling up, just instead it uses a promo cost to do it.
    Zelgius will be considered a Levelled Up unit if he does growth, but the whole point behind Empire's Finest General is because of the last skill, it acts as a limitation so that you cannot promote into another Zelgius or Black Knight until the current Zelgius has a stack of 5 or more.

  13. On 1/31/2020 at 8:17 PM, FireFenrir said:

    But is that mean that, in the case of Gray: Composed Prodigy, if I'm Leveling up him into Gray: Reliable Childhood Friend, that one Gray will gain +50 (so would be at 80 attack), and then if I'm class changing this Gray into Gray: Composed Prodigy, is the +50 will still be counted? 

    Attack gains / buffs / do not carry through onto the next card over when you level up / class change on top of a card. 

     

     

    On 1/31/2020 at 8:17 PM, FireFenrir said:

    Also have another question about Berkut: Delusions of Suppremacy 2nd skill:The Price of Power CONT If this unit evades, you may send your entire hand to the Retreat Area instead of sending a "Berkut" from your hand to the Retreat Area. Do I need a Berkut card in my hand for this skill to function?

    No. The skill just means that instead of needing to discard another copy of Berkut to evade (the cost to evade), you can throw your entire hand instead.

  14. 5 hours ago, FireFenrir said:

    They do not provide any Symbols,but it's possible to deploy units with them, if I have, as an example, 4 grey cards in my Bond area and 1 red, I would be abble to deploy a 5 deployment cost red card?

    As long as you have the one red card in your bonds, you're allowed to deploy a 5 cost red. It's not needed to have 5 red cards in your bond area in order to deploy a 5 cost Red ally (that would be absurd).

    5 hours ago, FireFenrir said:

    Also, as the same example, I can class change a red card with grey cards if I have at least one red card in my Bond area?

    Yes. All you need to do is have the one symbol of the card you intend to class change into, and at least the same number of bonds as the class change cost of the card you wanna class change into. 

    5 hours ago, FireFenrir said:

    Is that possible to deploy a grey card with a symboled card (can I deploy a 1 deployment cost Alfonse with a red bond?)

    The 'grey' cards are just simply cards without a symbol, they can be deployed no matter what face-up bond you have as they have no affiliation. This means you can deploy them even if you don't have any face-up bonds at the time.

    6 hours ago, FireFenrir said:

    Are those cards are counted as face down bonds? Is that possible to use them for skills?

    They are still considered face-up bonds. You can use these cards to pay for a skill's cost if you want to.
     

     

    6 hours ago, FireFenrir said:

    For Ryoma: Master Swordsman of Hoshido, skill "White Light Army AUTO [ Flip 2 Bonds ] Each time this unit or an other ally is deployed, if you pay the cost and if you do: Until the end of the turn, all allies gain +10 attack." is this skill is usable just one time? Or as long as I deploy another unit, all allies gain +x for each allies I deployed if I flip needed number of bond (for example, if I deployed 2 allies, if I face down 4 bond cards, do all allies will gain +20)?-Then for Ryoma: Prince Born of White Dragon Blood second skill: Resonance of Dragon’s Blood CONT This unit acquires all Dragon Blood possessed by other allies. However, he may only have 1 skill among those with shared skill names. Does that mean, he can only have one more DB skill, (for example Takumi's one who does non MC characters can't evade his attack) and no other DB skills?

    If you pay the cost each time you deploy Ryoma or another ally (2 bonds each time), the attack gain will stack up. So yes, if you deploy 2 allies (and therefore pay 4 bonds), all allies on your field at the time of each ally deploy gain +10 attack. 

    Resonance of Dragon's Blood refers to a case if you somehow manage to copy an ally's Dragon Blood skill (like through the use of Xane), you can only gain one instance of the skill. So you can't gain Takumi's "Brighthand Bound to Fujin" twice. Each ally with Resonance of Dragon's Blood can still have as many Dragon Blood skills as they want as long as they are available on the field (but only one of each skill).

  15. 8 hours ago, AllStarKnight said:

    I actually just remembered an old question that I had about Shigure, End of the Ideal Path (B10-059R). His first skill, Lost in the Waves, states "Reveal the topmost card of your Deck. Choose any number of allies with the same Symbol as that card as you wish, and move them."

    Let's say the topmost card of my deck is a WhiteBlack card. Am I only able to move allies that are also WhiteBlack, or can I move any ally that's either White or Black since they still share a symbol (like how WhiteBlack can be used for either in the bond area)?

    You can move any White or Black allies or a unit that has both White and Black symbols.

  16. On 1/13/2020 at 4:42 PM, Ginko said:

    Noob question, I'm new to Cipher game.

    Can I move my characters on Deploy Phase? (back to front, front to back) or I can only perform movement on Action Phrase?

    Action Phase only, you tap the unit you want to move and then move that unit (front to back or back to front), or of course declare an attack or declare the activation of a skill that requires you to tap your unit as a cost.

  17. If you're looking for specific character cards, your best bet would naturally be the trading / selling thread through other people.

    Other mediums are available such as Japanese stores but most of them require a proxy and then it gets super expensive when it comes to shipping and handling.

    If you're looking for booster boxes best bet there would be Amiami / Amazon.

  18. 11 hours ago, Liliesgrace said:

    We’ve got 2 weeks until B19 series releases but am I correct in understanding that there hasn’t been any news/announcement of a starter deck? Is there always a starter deck released alongside each series or do only certain series have a matching starter deck?

    They usually announce a Starter Deck ahead of time so if there is one, we would have known by now. I suppose there isn't really a reason to release one right now.

  19. On 10/13/2019 at 8:55 AM, FireFenrir30 said:

    -Is a Critical Hit can be evaded? Also, is a Critical Hit can counter an evade? If my unit is evading, is my opponent's unit can do a Critical Hit? 

    You declare your intent to Critical Hit first, and then your opponent may or may not respond with an evade. 

    Crits fail to hit if your opponent evades.

    Your opponent must declare whether or not they Critical Hit before you evade.

    On 10/13/2019 at 8:55 AM, FireFenrir30 said:

    -Also, is a flipped bond can still be tapped for deploy units? When a Bond was flipped for a skill, at the next turn, can I still tap it for deploy unit?

    Tapping your bonds is just a way of counting the amount you've spent to deploy your units. It's not directly a thing you have to do in the game. You untap all these bonds at the start of your next turn afterwards anyway, so you can tap it again to deploy for the next turn.

    On 10/13/2019 at 8:55 AM, FireFenrir30 said:

    -About this Skill, and each of this "type" of skills:

    For example, Sakura Priestess of Love skill permite her Once per turn, by flip 2 bonds, to add a card from the Retreat Area to the hand, if a Hoshido unit was destroyed by the ennemy.

    But, there is a cost for activate this Skill (Flip 2 bonds), do I have to activate this Skill when it's my turn, before a Hoshido unit is destroyed, or can I flip the 2 Bonds after the unit was destroyed, even if it's not my turn?

    The timing for the skill only works when one of your Hoshido units destroys an enemy's attack, then you may choose to flip 2 bonds if you want to heal a card - which only works on your turn since you can only destroy enemies with attacks during your turn.

    On 10/13/2019 at 8:55 AM, FireFenrir30 said:

    -Is a Colorless card can be deployed with a  Colorless Bond card?

    Yes. Colorless bond cards count as if they have no symbol, so you can deploy them even if you have no face-up bonds.

    On 10/13/2019 at 8:55 AM, FireFenrir30 said:

    -Then, about skills that need to reveal a card from my hand (like Conrad, Prince of Zofia, his skill require to reveal a "Celica" card from my hand for him to gain +10). After the card was revealed, do I leave this card in my hand, or did I have to discard the card?

    You only have to fulfill the skill's cost (which is reveal Celica) to gain the skill. Afterwards you leave it in your hand (if it was discard it would flat out say discard the card instead, without needing to reveal it).

     

  20. On 10/5/2019 at 9:31 AM, R_U_Diejobu said:

    I have a question regarding the skill of Sharena: Golden Smile.

    B10-090.png

    Her 1st ability, Princess's Gate Defense, allows the player to [flip 1 Bond and destroy one of their orbs] to [replace it with a card in their hand].  Upon the resolution of the effect, does the player put their card Face-up or Face-down into their Orb zone, from hand?  Or does the player get to choose the orientation in which they place their card from the hand to the Orb Zone? 

    Destroyed orbs are always only revealed to you. In this specific case, it would be face-down still (your opponent doesn't get to see what it is).

  21. On 8/26/2019 at 4:56 AM, FireFenrir30 said:

    Hello, thanks for responding my previous question 😄

    I just have another quetsion about  SPEC skills, when can they be activated?

    If I want to use Conrad: White Guardian Knight first's skill: Knight's Silvery Shadow SPEC If you have 1 or fewer Orbs, this card's Deployment and Class Change Costs becomes 1, do I have to deploy him before? Or is that skill is activated as long as I got him on my hand and that I have at least less than 1 Orb?

    Thanks by advance.

     

    Skill is active as long as you have him in hand and you have at most 1 orb or 0 orbs.

  22. On 8/16/2019 at 4:46 AM, FireFenrir30 said:

    Hello, I have a question about Mathilda: Legendary Knightess's skill's :

    Goddess of the Battlefield AUTO When this unit is untapped, until the end of this turn, this unit gains +10 attack.

    If she is untapped, and then tapped for attacking, is the +10 will still count? Or is this one is "lost" when she is tapped? 

    Also, if her second skill, Indomitable Knight AUTO Once Per Turn When this unit is tapped by a skill's effect or by the cost of a skill, untap this unit,  is activated but that she previously gain +10 due to her first skill, will she again gain +10 attack in addition to the first +10 she gain? (Will she be at +20 ?)

    Thanks in advance.

    The +10 is lost at the end of the turn.

    If she was untapped earlier in the turn, then yes the +10 stacks and she'll be at +20.

  23. 11 hours ago, FireFenrir30 said:

    Hello, I have a question regarding Shigure: End of the Ideal Path's skill's, and Zeke, Rigel's Sable Knight's one:

    Forbidden Lyric ACT Once Per Turn Choose 1 non-Main Character Dragonstone enemy, and destroy them. Then, destroy this unit.

    Treasured Memory CONT Other than this unit, if you have 1 or more of each Whiteand Black allies, this unit cannot be destroyed by the cost or effect of a skill.

    -Does that mean that if I activate Forbidden Lyric, and that I have 1 White and Black as allies, Shigure isn't destroyed?

    Shigure does not get destroyed if you have Treasured Memory active.

    11 hours ago, FireFenrir30 said:

    - Also can a card activate two ACT skills in one turn? Can I activate, for example, Shigure skill's

     Lost in the Waves ACT [ Tap This Unit ] Reveal the top card of your deck. Choose any number of allies with the same Symbol as that card as you wish, and move them, and 

    Forbidden Lyric ACT Once Per Turn Choose 1 non-Main Character Dragonstone enemy, and destroy them. Then, destroy this unit,

    both at the same turn?

    Yes. You can use both skills in the same turn. There are no restrictions to stop you from doing so unless it is stated.

    11 hours ago, FireFenrir30 said:

    -For Zeke, Rigel's Sable Knight's 1st skill:

    Regalia: Gradivus ACT [Discard a Red card] Until the end of this turn, the Deployment Cost of all enemies becomes 1, and this unit's range becomes 1-2.

    -First, are discard and destroy are the same? Is discard is only used to say that you have to discard one card from your hand and does destroy is used for say that you have to discard a card from you Front/Back line? In the case of Zeke, it meant that I have to discard a card from my hand isn't it?

    -Second, for the effect "the Deployment Cost of all enemies becomes 1" Is that affect card's power? For example,  is the 4 Deployment Cost (Corrin (Male): Prince who chooses the future) with 70 of power, will be like a 1 Deployment Cost Corrin (Male): Crown Prince of Hoshido, with 20 of power until the end of the turn? Is the Class Change Corrin will be consider as a 1 Deployment Cost Corrin, about his skills and power?

    Discard and destroy are different things, discard is referring to discarding a card from your hand, and destroying is destroying a unit on field and sending it to the retreat area. In Zeke's case it's discard from hand.
    Zeke's skill just changes the enemy deployment cost to 1. Corrin will temporary have a Deployment Cost of 1 until the end of the turn, but other than that, his attack and skills are unaffected.

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