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Jingle Jangle

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Everything posted by Jingle Jangle

  1. Skill affects the hit and critical rate. Speed affect the evasion rate and you only need 5 points of speed to attack twice. Luck affects the ability to both hit, dodge attacks, and reduces the enemy's critical rate chances. The units that you mention are some of the best units for the first generation, so no. To level up Olivia faster, try re classing her to a Myrmidon for a stronger battlefield threat, or use dance on every turn. You cannot pass down stats to kids, but each character has modifiers to their stats. To make it basic, two speedy characters together make a even more speedy child/ To beat the game on lunatic you have to exploit the game. If a character can re-class to a dark flyer do it. Galeforce is one the the strongest skills in the game, and made the children inherit it too. Fredrick is the strength the team early on. Use pair ups at all times. Dark mages are powerhouses with a Nosferatu tome. Celica's Gale is one of the best weapons in the game. Plan a head of time who is going to marry who Hope I helped.
  2. Then Anankos left him to be only human alive in Valla for how many years. And after Corrin's party encounters Anankos, he will still yurn Anthony into a faceless. What if the reason Henry doesn't open his eyes is because there're reptilian.
  3. I have been looking to emulate the Sacred Stones after the recent banner in Heroes. But I wish to see all of the supports conservation in one play through. I know there are codes that can do this but,then I do not know the next step. Any assistance would be appreciated.
  4. Marvel Ultimate Alliance The World Ends with You Devil May Cry
  5. So I used I my free summon to get a 4* (+atk, -res Boey) not sure if I will merge with the (-hp,+spd ) one I have.
  6. Mr Cordelia this time. Is is going to be harder due to his speed and poor strength, but I'll try Classes Skills Pairings: Hope this helps.
  7. Try Duelist's Blow, Shurikenbreaker, Bowfaire, Quick Draw, and Rend Heaven.
  8. Want I want from a Fire Emblem 4 Echoes reboot is (I didn't play the game mind you) A different artist. While I enjoyed the artist from Echoes. Having a different artist makes it feel like a different world. Cameos from Thracia 776 to have a hints of a sequel to the game. Some kind of memory prisms to clarity what happens between the time skip. Have some of the substitutes characters to be side characters. Breaking down each chapter into acts to make it easier to have a break. An in game wiki like in New Mystery, This game can be complicated with character relationships And the ideas you have.
  9. What could use a buff are effective weaponry, mostly towards wolf tomes. In the future there could be a seal called slayer that allowed triangle adept 3 if the user has effective damage to any horse unit regardless of color. So that any wolf tomes user can be a hard counter against horse teams. Thoughts?
  10. You can choose if you can her to be a Nohr Noble, or her secondary class.
  11. i have three questions: Would a (+spd,-hp) Nino appreciated Life and death or Fury more? Should a (+atk,-hp) Ninian have Triangle Adept or Fury? How am I supposed to make the C slot work? I could not figure out what units would like home atk, spd, def, and goad skills in team composition. This applies to horse and flies emblem teams.
  12. Shin Megami Tensei Strange Journey : I like this one from the series due to the more sci-fi elements, and not set in Japan. From pitfall floors, to walkways that hurt you for every step. Some of the bosses were brutal; I'm looking at you Ouroboros. For the final boss I could not beat she normally, and had to resort to abusing the password system. I still love the game.
  13. I don't know about the idea. That is like giving Mozu the Waterwheel, or Ewan having Fimbulvetr, It just weird that inexperienced characters would be wielding legendary weapons
  14. I feel I am one of the few here who never played the Sacred Stones. That Being said for Amelia, this finally nice to see IS improve upon armor teams. Seth is pretty meh due to skills we have seen before. Innes wants to screw over TA raven users, that depends on his stats. Tana seems to be a tank for melee units, could have good synergy with Eirika. Also why does Tana have a personal weapon?
  15. Really need Shurikenbreaker, most of the lance classes are slow, for tomes use the dual yumi.
  16. to live in a abandoned one The proper way to have a lover is to...
  17. This time the tomboy samurai Hana, let me see. For skills: As for classes she does best in glass cannon classes. For pairing, she is best for speedy children. That being said: Hopes this helps.
  18. It just that Luna is one of the most broken tomes in the series. If it were in Heroes it could have Res Ploy 2 build in to emulate the effects.
  19. For the first question yes, there needs to be diversity for tome users, but the might needs to be lowered. As for Nosferatu, the likely candidates are Nyx, Knoll, Canas ,and the examples you said. The problem with Nosferatu that the unit needs to take a hit and dish it out. The success greatly depend on the stat distribution.
  20. It would play less like a medieval fantasy, and more like Advance Wars IN SPACE! Wonder if they would use swords, or lightsabers? What if Tharja suffered from Prosopagnosia? (face blindness she cannot see Noire actual face) The exception is Robin.
  21. For me, the hardest map was chapter 17 the ninja cave. When I played it, I had few ax fighters or bow users. Which made everything worse for me. The second worse map was Chapter 23 Takumi's great wall, mostly due to trying to power my way inside much proved difficult. This thread reminds me soon I have to continue my hard play through of the game.
  22. What I appreciated in Awakening was the game acknowledging the different pairings. There are hundreds different ending for all the couples. Even more with the DLC support conversations. It really is impressive how much a person's play through can differ from another. With leads me to my next point of the supports themselves. The support conversations in Awakening and Fates rely more on understand on character building by seeing that character interact with other characters. It is much some subtle compared to other games in the series, which I appreciated. As for Fates I enjoyed how much effort came to the game. Over sixty maps, characters, three different what if tales. A lot of effort came in to the project. Next is the world. In most Fire Emblem game most of the countries looked the same. In Fates there is a massive gap between Hoshido and Nohr. From the visual appearences to how most of the classes played. There is as well, the usual positives points: the maps, the calm/ blaze soundtrack, certain points in both game stories (after Emmeryn's fall, the choice Corrin has to make) , and Kozaki expressive style. That are my two cents.
  23. Originally I didn't want to pull on the Hero Fest, but after after realizing this is my best chance of to get a good character, I took . First round nothing special, so skill fodder. However for the second round. A (+atk,-hp Ninian) with Eliwood, I guess the franchise likes both of them together. Now I have all of the dragons. Time to work on my dragon team.
  24. And my score so far is 4,696. Most due to losing one unit to a Azura. Surprising I didn't encounter a Reinheart, only one horse emblem team. Without using a item. The highlight was a team of Nino, Julia, Cecilia , and Ninian. I guess the team wanted to catch, blue mages off guard.
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