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Charmeleonbrah

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Posts posted by Charmeleonbrah

  1. Unpopular opinion #1: Even if the Fire Emblem fanbase IS toxic (or at least the handful of FE internet posters), this isn't a bad thing.  It never gets old seeing people get so heated about a game revolving around cute anime characters.

    Unpopular opinion #2: Camilla is a good character.  Sure, she has a fanservice design and a weird obsession with Corrin, but it works.  It's meant to be over-the-top.  The rest of the Fates lords were kind of yawn for me.

    Unpopular opinion #3: The Fire Emblem games 1-5 look ugly and dated, and I don't understand how people can play the translated versions.  (Sorry!) 

  2. 2 minutes ago, Ice Dragon said:

    I don't see the draw to spending money on sports cars, beer, travel, sports games, fancy restaurants, casinos, or whatnot, but people have their interests and I have no right to tell them they're wrong if they're spending responsibly.

     

    Your suggestion is basically the same as telling a Cubs fan that if they really wanted to watch the Cubs play, they could buy a TV and watch all the Cubs games they want from home instead of buying season tickets to watch them live.

    Much like the point of buying season tickets is not "to watch the Cubs play" but "to watch the Cubs play live and in person and enjoy the atmosphere", the point of pulling for Hector is not "to have Hector" but "to have Hector in Heroes and feed him off to your Titania".

    I mean, you can't feed your Hector to Titania in Blazing Blade.

    I agree with you.  At the end of the day, it doesn't matter what entertainment people choose, it's all sorta a waste of time.  The difference is in social benefit.  Traveling, getting a motorcycle, and "going out" are enjoyable, and they help you connect with normal people to a certain extent.  My point was that it doesn't really make sense in my mind. 

    Sports cars are for dorks.  They should spend it on a motorcycle instead.  If I had an extra Hector, i'd feed him to Summer Tiki lol

  3. I don't see the draw to spending hundreds of dollars on this game.  First of all, these characters are already playable.  If that guy really wanted Hector, he could buy FE7 for $10 on the virtual console and use Hector for 20 chapters.  Second, I've seen enough horror stories where people use 400+ orbs and don't summon the unit they wanted.  A 3% summoning rate is very low, and there's a sizable pool of 5-star characters.  If I wanted Tana, the chances of me summoning her now are abysmally low.  Third, I could spend $40 and either get 40 orbs which will in all likelihood summon an Azama, Fir, Est, Bartre, and Palla, or I could buy one of the FE games for the 3ds. 

  4. I've done the Lunatic 7-battle run a dozen or so times.  I've never had my first team defeated, and I've had a deathless run.  My team:

    Olivia: 4-star, no SI

    Effie: Brave Lance+, Pivot, Bonfire, Wary Fighter 3, support w/Hector

    Hector: Armads, Distant Counter, Vantage 3 & Bonfire

    CYL Lyn: Brave Bow+, Dragon Gaze, summoner support

    My "strategy": Hector with a Hone defense, at full health, can mow down any unit with an attack sub-50 as a counterattack.  Effie one-shots the quick sword users.  CYL Lyn takes out pretty much everything, but is the best mage-killer.  If you NEETs don't have Hector you could use Nowi or Tiki I suppose, though they would need Hones...

     

    This is a better trial than the last one, for the simple fact that I'm using Hector instead of Berkut.

  5. Well, if you're still reading this, and even though the well-meaning posters above may or may not have covered almost 99% of the game already, i'll throw my two cents in.  I just beat it for the first time.

    1. Use Boots on your dancer...Roy can be transported by one of your many cavalry or flying units.

    2. Check for what chapters have a turn limit to unlock a secret chapter.  You need to beat all 8 secret chapters to unlock the true final boss.

    3. There's an extremely annoying thief that appears throughout the game.  If you talk to her enough, you can recruit her.  But you get two other thieves and her stats are so bad, I would recommend killing her off.

    4. The levels of your Pegasus knights vs. your nomads will determine what route you will fight in midgame.  The nomad route was pretty annoying fyi.

  6. I liked using him in Normal mode, but he's semi-unusable in HHM.  Also, besides Hector, there's Raven, who is one of the best units n the game and gets axes after promotion.  Starting out at E rank besides, his high str/spd/skl makes using Iron & Steel Axes a non-issue.

  7. 1 hour ago, FiyaaEmburem said:

    i was sick and bored af so decided to burn my stamina potions on TT ! i am currently at Rank 2,979 and got 5* Marth i think i dont have a life

    Lol.  I'm sick as well, and prepping for the Category 5 hurricane that will in all likelihood shut off my power for 3-4 days.  I think I have a problem with this game too: my CYL Lyn has almost 2500 merit points already, and i'm about rank 5000 in Tempest Trial.  With the way we're going, we'll have maxed out our rewards by Monday.  With 3 days to go. lol

  8. 1 hour ago, Kiran said:

    Odd request but I want more infantry lances. We only have 9 of them, 2 of them being seasonal. I feel like blue is the most saturated in cavs and fliers. Also more greens in general. Preferably green cav or infantry. More dragons and a hone dragon would be nice. Lastly buff daggers please. I rarely see them used. Ever. So it would be nice to see them get some love.  

    Give us Brave (Poison) Daggers!  Then we would finally have a dagger user in the top tier.  Since this is a OHKO game, let dagger users in on the fun. 

  9. 50 minutes ago, SniperGYS said:

    Dear Nintendo, IntSys, whatever...

    GIMME JUSTICE AND LET ME SUMMON INNES ALREADY!!!

    Thank you.

    ---

    I like the idea of adding a new summoning orb to separate bows/daggers from healers ! Like... I don't need more healers! I just want Innes!! I don't care about another Azama, I just want my Innes ! (or Faye and Rebecca to have all the archers, even as 4 stars I have been unnable to summon them).

    Also using the sacred coins for buying heroes is a good idea too!! Maybe they can add an option to use MyNintendo golden coins somehow, to buy orbs or 3* characters (I just want agood  reason to use these coins lol).

     

    I'd like to see them separate healers as well.  Once you have one with Rehabilitate the rest are superfluous. 

    I could see the Sacred Coins being used to trade for Stamina Potions/ Light's Blessing/ Shards.  Highly doubt we'll be able to trade them for orbs.

  10. 1 hour ago, Sayyyaka said:

    Add MorganF and sword Owain already.

    Remember that Jugdral exists.  Make Leif and Finn amazing.

    Give more stamina potions.  Or at least let me purchase them at a cheaper price than orbs.  I spend money, but I'll never be whale enough to use orbs as stamina refillers. 

    I like this idea.  You should be able to spend orbs/money to get stamina potions.  My Nintendo account has them, but they seem to have lost interest in it...

    50 minutes ago, eclipse said:

    I know where you are.  Tee-hee~!

    Please.  I'm only interested in mature adult waifus like Catria, Minerva, and Summer Tiki. 

    1 hour ago, Dollie said:

    a better community

     

    SF is pretty chill in my opinion.  It's far less toxic here than other places on the internut.  Remember the last time you were on Gamefaqs or reading through the YouTube comments section?  I watched the FE Warriors trailer and I already knew what the comments below would be. 

  11. 42 minutes ago, Emperor Hardin said:

    How to stop making Armored classes being a waste. Awakening and Echoes has shown they very much need to be improved.


    ''Combat''

    * Give them the weapon triangle, why should Cavaliers be the only class with two weapons before promotion when Armor Knights could use two weapons in FE1 too. RD had a good idea making it so Paladins could use one weapon, while Generals got two.
    * Give them higher resistance then most other physical classes just like in Radiant Dawn.
    * Armor Equipment which increases their defense, similar to large shields in Berwick Saga.
    * Make their defense noticeably higher then the mounted classes.
    * Don't make anti Armor weapons so common if they are already weak to magic.
    * In games where Armor knights gain a bunch of weapon ranks upon promotion to General, and weapon EXP grinding is difficult, and time consuming, the General class should have at least a Base Rank of C in each of these weapon types. Looking at you Thracia 776.

    ''Skills''

    * Armored units get a classic Pavise/Great Shield that nullifies all damage, or just magic considering its their biggest weakness. Generals nullifying magic damage was helpful in the Jugdral titles and Sacred Stones, while nullifying melee damage in Awakening was particularly useless, especially as Generals had low skill which effected the activation rate.
    * Armored units get a skill that reduces enemy critical, basically the opposite of how Swordmasters/Berserkers have a critical up.

    * Alternatively Armored units get a skill that reduces the damage of an enemy critical.

    * Giving them sort of provoke skill, this worked wonders in PoR for Gatrie. It would be a command skill rather then a passive skill, like the provoke skill in Berwick Saga.
    * Alternatively give them a skill, that creates a chance that when an enemy attacks a nearby ally, there is a chance they'll end up facing the armor Knight instead. This would be similar to the Guard skill in Berwick saga.
    * Armor Knights have a skill where nearby ally units have increased defense and resistance like in Vestaria saga. For reference, units near the armor character in Vestaria Saga get +5 defense and resistance.

    ''Movement''

    * Have their movement increase during indoor chapters similar to Mages in the Desert.
    * Speaking of deserts, Armors shouldn't lose movement as their move is already bad, it cripples them beyond belief. Instead Armored Move should stay the same, so every non mage/flier, has move just as bad, or worse then Armored units. An InUniverse explanation can be the classes fortitude isn't results in them being able to tough out a mere sandstorm.
    * I noticed in FE2 that Armored units benefited greatly from Desert chapters were all non flying/magic units have their movement reduced to 1, yet in other games, Armored Units have no such advantage in the desert, and are even worse. This is because Armored Units already have bad movement, so losing as much move(3), the same as a horse unit, is very harmful in those games.
    * Give them shield equipment which increases dodge chance, or just a secondary dodge like effect which either nullifies or decreases damage. 
    * Shields could also greatly increase defense for armored units, similar to the point of armor knights having significantly higher defense then other classes.
    * Another thing that really helps Armors is enemy reinforcements from the start of the map, and choke points. While not great as a Final class for Wi-Fi, Generals had a lot of utility in the DS Games for this reason in addition to very high base stats.
    * If Dismounting exists, give dismounted cavalry the same movement that Armor Knights usually get.
    * If these are too much, just give Armor Knights the same movement range as infantry units, we've had archers with 1-4 range, why not Armor Knights with regular infantry movement in one game.

     

    Also if FE6 is remade, please buff axes and Armor units.

    Also for Heroes add more Fighters/Warriors and Pirates/Berserkers. Geese and Boyd are popular, why not put them in the game?

    All great suggestions.  I think one of the reasons armored units were lackluster in Awakening/Fates was that Great Knight was a much better class.  Effie can go from 4 to 7 movement and have almost as much defense as a general.

    FE6 needs a remake the most out of the GBA games.  It's maps are too long, story is underwritten, and the characters are very unbalanced.  You get like four characters a chapter.  One is a god and the other three are awful. 

  12. As we all know, along with the CIA, FBI, and NSA, Intelligent Systems is reading this forum as we speak.  And why wouldn't they?  Our content is impeccable.  With that in mind, we should start a thread in which we list certain things which we would like to see added to this game in the future.

    Story: It would be great if the story could be fleshed out a bit more.  Perhaps add some paralogues which go into Bruno/Veronica's past ala Kishuna.

    Characters: Everyone's favorite characters are different, but we may be able to come to a consensus on which ones should be added.  Here's my list:

         FE6: Milady, Critger, Sue/Sin

         FE7: Linus, Sonia & Limstella, Nergal

         PoR: Tibarn, Jill (the superior redhead Wyvern Rider)

         Awakening: Gregor! Also Sumia.  It's implied canon that she is Chrom's wife.

    Quests: Have a GHB against the legends (Durban, etc.) where the reward is a legendary weapon, like Armads, Durandal, Aura, etc.

    Voting gauntlet: 2 on 2?  It would be like doubles tennis.  Have one be popular and the other one less so. 

  13. Will definitely pair Hector and Effie, because with support boost plus Hector's Armor support plus Pivot leapfrogging, they will be pretty damn good together.

    Also will be pairing up Olivia and Brave Lyn, because they've been spending a lot of time together nuking everyone in CC/Arena.  Wouldrecommend/10 to my fellow F2P brahs.

  14. 14 hours ago, DefaultBeep said:

    I'm planning to go the Brave Bow+/Life and Death 3 route eventually, but that's a 40,000 feather investment (20,000 or even 0 if I somehow pull a Minerva, Jaffar, or Klein at 5-star), and promoting for skills is lower on my priority list than promoting units outright. Her offensive stats are pretty solid, with speed right between CYL Lyn and Bride Cordelia, and only a few less points in attack, but she takes a lot of work for slightly worse results. Her attack at 5-star with her own bow is 42, which is okay; I assume that the 35 attack is either from a 4-star with a Steel Bow, or a 5-star with a basic Brave Bow, which shows why the + and LaD3 is practically required. Alternatively, her 25 defense is decent for an archer, and Swift Sparrow could keep that slight bulk for a point less in attack and speed, but that would require pulling Katarina or CYL Lyn, and I'd rather give it to Olwen first to keep her own 30 Resistence intact. Merging and fully building Clarisse is mainly going to be a personal project once I get more important units promoted.

    Ursula is a pretty solid unit. She doesn't have the personal tome of Reinhardt and Olwen, but her offensive and defensive stats are nearly equal to Olwen, trading a couple points of speed for three more attack (although she would have more speed as well if Olwen keeps her tome). The others are arguably better, but Ursula is still a great choice, and she served me well for quite a while.

    That's a pretty good setup.  If you pull a 5-star Klein, though, you have Brave Bow+ and DB3 preloaded.  As a Nietzschean, I am more prone to support the aristocracy (Klein) over a lowly yet intriguing assassin (ClarClar).

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