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ZeManaphy

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  1. The point I'm trying is that numbers can indeed matter, and granted, maybe the margins aren't nearly as high, but it can still make a difference even in a single player campaign. I know this for a fact because Rally Charm was an incredibly useful skill in my Maddening playthrough for increasing my Gambit hitrates due to the increased charm of enemies. Understandably, using competitive calculations may not have been the best analogy, but the logic still applies. I used Pokemon calcs because I didn’t have any calcs using Rally Charm. Actually the fact that Three Houses has limited time for auxiliary battles means that it is very unlikely for someone to be overleveled on while playing Hard or Maddening, meaning that it never hurts to have the most optimal stat distrubution for the battles. That being said, I'm surprised to see that people don't really compare Fire Emblem to Pokémon. I've always found the franchises very similar thanks to gameplay and mechanics, a big factor I got into Fire Emblem was how similar it was and how I could apply many of the skills from competitive battling into thee gameplay of Fire Emblem.
  2. Never does the game imply that Fates multiple games are supposed to be sequel hooks. Each game is presented as a separate isolated story, with Corrin having to believe in the ideal that the choice they have made is the correct one. The way the two Corrins interact with each other in Heroes strongly presents the truth that the campaigns of Fates are isolated and not intended to be played as a sequel. Or put this way: Would you ever consider playing Pokémon White after Pokémon Black just because the sides are swapped? The game does encourage you play Revelation last, but that’s more likely because it’s a golden route ending and wouldn’t make sense to play the golden route before playing I found the fishing minigames fun. And as someone who plays competitive Pokémon, I’d argue yes. A few points in a correct stat could be difference between a OHKO or a 2HKO. Here’s an example from this year’s VGC. This is damage from a Palkia without a special attack boosting nature: 252 SpA Lustrous Orb Palkia Hydro Pump vs. 252 HP / 236+ SpD Incineroar: 198-234 (98 - 115.8%) -- 81.3% chance to OHKO 252+ SpA Lustrous Orb Palkia Hydro Pump vs. 252 HP / 236+ SpD Incineroar: 216-254 (106.9 - 125.7%) -- guaranteed OHKO As you can see here, running a Modest nature guarantees a OHKO while Timid does not. For some, getting that OHKO is good enough to use that Modest nature at the cost of some speed. Granted, this is a more than just one or two points of offense, but the point stands that some tiny buffs can make a difference. It’s the same logic on why Rally Skills are so sought after and valued.
  3. It was always the opposite for Fates with me. The biggest problems with Fates in term of the story is that Anankos remains undefeated, bringing up the question why the war doesn’t continue in both routes. Nothing was stopping him from stirring up conflict. And there's also the fact Azura keeps her mouth shut for no good reason, especially in Conquest where she and Corrin visit Valla. In contrast, I feel like Three Houses stories are satisfying conclusions, at least in the sense that there are no huge gap holes like Fates. There are the remains of TWSITD, but the games does state that they indeed to rise again to threaten Fódlan, but are defeated for a second time in certain character ending. That same logic you are describing Dimitri also applies to characters like Xander, Niles, Charlotte in Birthright as well. I never got to know these characters, so that compels me to play these games, and I never knew Xander in BR that well so his death scene plays out poorly. So I should play Conquest because BR did fill all the missing gaps. And by the way, you did know Dimitri. He was a student at the Officer's Academy, and you’re friend, at least intially. You need money to train your army obviously, Tea Parties, Food, and reopening the Sauna, and those are facilities required to train your units. Is it not obvious? I never said it wasn't the perfect title, I'm just saying that the sheer options its a big factor in why its so enjoyable to replay. I could also say that Conquest isn't that enjoyable of a game because you can't grind at all without DLC meaning that its impossible to gain optimal skill sets due to the limited gold or the maps are too hard thanks to the lack of grinding and the enemies having optimal skill sets. I never said it didn't. I can't comment on New Mystery because I never played it, but in Revelation, I agree the game does give you huge customization options when it comes to classes, though I don't feel like the game does not encourage it as much, since units are already in classes and there's no consistent way of increasing weapon ranks outside of battles, especially since you are stuck using E-Rank weapons should you change from Sniper to Dark Knight for example. In contrast, I find Three Houses more encouraging in trying different classes since there's plenty of sessions of increasing Weapon Experience and the fact that classes are not locked to weapons bar magic which makes leveling up much easier.
  4. It does on paper, but the circumstances are not that simple. Both the Kingdom and Alliance are divided with sides supporting the empire and those who stay the loyal to the original territories. Even if the Kingdom and Alliance were to team up with each other, the combined power wouldn’t still be enough to overturn the Empire's progress, especially since Dimitri was overthrown from his position as King and Fhirdiad, the most powerful location in Faerghus, is being ruled by the Empire. Also the scene where the Kingdom soldiers are found dead are most likely the Empire's attempt to prevent an alliance between the two nations- Edelgard openly states in Chapter 17 that she will create " chaos so great " that the Alliance and Kingdom cannot tell friend from foe, all in an attempt to stop them from allying. Let's give you another perspective on the topic. Developers have officially stated that they did not expect most players to do all four routes, which explains why design choices there is a lot of overlap between routes as well as the commitment of the Monastery. And besides the narrative is very different between the routes thanks to the lord's different ideals, making it worth investment . I can understand why the developers believed that most people would play only one route, this game is very long, and unless you are a huge fan, you are probably struggling to do another playthrough. I know this for a fact because I played Catherine: Fullbody and AI: The Somnium Files, and I've yet to do another route because I'm not nearly invested into the series. By having overlap with the routes, there's less of a cost for those who don't want to invest in the games. And besides, even if there is overlap that doesn't mean that the game can't be fun to replay. A big reason why Pokemon X and Y are considered to be one of the best games to replay is because of the incredible diversity of Pokemon you can get before the 1st gym, which includes: Flabebe, Ralts, Pansage, Panpour, Pansear, Ralts, Azurill, Litleo, Bunnelny, Riolu, Pidgey, Pikachu, Caterpie, Weedle, Scatterbug, Fletchling, Burmy, Dunsparce and Psyduck. And this is all before the first gym. And it only gets better from here. I replayed Y at least 5 times and and I still have a blast playing through thanks to amazing Kalos Pokedex, which has the largest Dex to date. The same logic also applies Three Houses and why I don't get tired of playing through it. Because the majority of units are blank slates, and also the fact that recruiting is optional in Three Houses for the most part, it means that two playthroughs are rarely going to be exactly the same, meaning that different players will have different experiences depending on what units they have recruited and what classes they have been trained in even if the maps are the same. As for Fates, the price is exactly why the routes are vastly different, its effectively an 80$ game, and a lot of people think its a scam, which is debatable topic to say the least. It also doesn't help that if the Eshop ever goes down, you cannot purchase other routes, meaning that you'll have to buy Conquest or Birthright separately, and Revelation will be completely unavailable unless you buy the Special Edition Fates Cartridge which is difficult to find and you have to pay at least a 100$. It stated that the Church has still some funds remaining, and surrounding hamlets have money to give to the army as well. Were you not paying attention to the dialouge?
  5. Oh you misunderstood , I have no problem with that at all. What I meant to say something like this would not be possible in Three Houses due to the activity point meter and calendar which limits the amount of auxiliary battles and other activities, meaning that the player can't grind to their heart's content. All my Three Houses runs have been roughly 80 hours not counting NG+. It really isn't though. Tea Parties can increase unit's charm, cooking food for your allies increases your stats, Choir increases Faith skills, all of which are relevant to combat. I really enjoy all the minigames because I love spending time with my allies, and its a constant reminder that these are people who are my friends and have ambitions outside of war, and these minigames make me feel closer to them than ever. Though I suppose that is a subjective taste. I never found the backgrounds and animations distracting. Yes, there is a lot of improvement visually , but I find it much more engaging than no voices and just two portraits with people just changing expressions back forth. I have a hard time going back to previous installment's supports due to the lack of full voice acting.
  6. I feel like Male Corrin as a Hoshido Noble has a good shot of being the legendary Hero of October, since it’s more than a year since Female Corrin got her Legendary Hero Alt and they like to keep avatars even.
  7. I see. I never played any other title than the 3DS and Switch Games. Thanks for the clarification. I suppose this results from different experiences. I always talk to everyone and make it my mission to return as many items as possible to people. And I always did Tea Parties whenever possible because I love interacting with my allies and trying to see how much I know and hand over 50 charm by endgame. As a result, I got to know these units so much better even if they weren’t part of my house. As a result, I really felt like a horrible person when I had to kill the likes of Ferdinand and Lysithea on my first playthrough, I had no idea that unrecruited students turned into enemies so I was devastated when they were killed by my units. In contrast, while I was playing through Birthright, I didn’t feel super bad for the killing the likes of Laslow and Peri, despite liking them as characters, because I never knew them allies. I was heartbroken when I killed Dimitri because I played Blue Lions first, and I felt terrible when Ryoma committed Seppku in Conquest. I felt more remorse for Dimitri because I saw him grow as a person recovering from his trauma. Lastly, the voice acting really helps bring out the emotion of the characters and makes me care about then even more. I remember when Dimitri went beserk at the reveal at the Flame Emperor how terriefied I was. Or how Cherami Leigh makes Rhea feel motherly at times or frightening when she’s angry. I find it harder going back previous titles because the voice acting is so good and makes the characters feel more relatable. You could always do that, nothing is stopping you. I just think it’s a poor idea because you are missing on activities and daily events that give you rewards for taking the time and participating in them. You always praise Fates for not requiring any of this, but really Fates also has a MyCastle, which the Monastery was also based on. There are a lot of similarities. A restaurant where you can gain stat boosts, places where you can forge weapons, interacting with allies by giving gifts to gain support points, finding weapons on the ground, and shops to buy weapons, and Arena to name a few. As a matter fact, unlike Three Houses which has a limit on how many activity you can do this for a day as well as a calendar that progresses once the day is over, there is no limit to how much grinding you can do and the facilities you can take advantage of. In fact, it’s very easy for a Fates playthrough to be longer than a Three Houses playthrough, I know for this fact because I have almost 207 hours in my Revelation save file which is more than two Three Houses runs, and by time I finish, it will be 250-270, which is roughly 3 Three Houses playthrough, and I’m currently on Chapter 19. All that time was dedicated to grinding all the resources to build optimal units.
  8. If you don’t enjoy the Monastery as a mechanic, you can try a no-Monastery run.
  9. And that is why I called it an unpopular opinion ( Though I’m not sure among the entire fan base whether or not people enjoy the monastery ). I firmly believe that Monastery helps express Three Houses and the fact the minigames are also aid in that goal. I believe requiring you to working towards building your units instead of giving battle-ready units on a silver platter is a good thing because it builds towards the game’s theme and play style that prefers gradual progression instead of huge chunks immediately after one another. I used speed running as an example as a poor way to play this game because you’d be missing out on weekly events and rewards that you get for taking the time to perform that event. But if you want to speed run the game, that’s totally fine. I won’t argue about POR and RD because I never played them and have no intention to due lack of a Wii and my anti-emulation stance in general, but I find the idea of racism between Laguz and Beorc iffy since they are clearly separate species and there is indeed a huge amount biological differences to the point that some points of prejudice are valid. The whole premise seems akin Speciesim rather than Racism.
  10. Looking through the different complaints, it does seem the majority of complaints are leaned towards the Monastery and Difficulty. A lot of people think the Monastery is a chore, but I disagree. Three Houses is attempting to do something that no other FE Title ( At least the ones I haven’t played ) by having the player really care about the history world and the people who live in it. This is the kind of game that encourages the player to get involved with the all the people they are interacting with and try to create a self-narrative. Instead of giving a set of units in a specific classes, every unit in the starting class is a blank slate. This is Three Houses telling the player, “ You are the one in charge “. Because is the player is the one deciding the classes for each unit, no two maps are played the same way. Who choose to recruit also affects the gameplay drastically as well as the fates of your units. Despite choosing a House to teach, the player can still interact with other characters, each having their own unique histories and personalities. Th game encourages the player to pay attention to character dialogue by paying attentions to things like support conversations, which are now fully voiced to help have people listen more carefully instead of skipping them. There are a tons of items like food, lost items, and list items in the ground that can be given to characters to increase support points. Each character has an affinity for certain items and can be increased greatly correctly by giving items that match their affinity. Tea Parties and Lost Items also are a test of the player’s understanding of allies as well, as the key to success is understanding the participants taste. The player is encouraged to this with their students thanks to motivation gauge, but if the player can also do it with other students as well. If the player chooses to interact with students from other houses and engage them with activities like Meal Cooking and Returning Lost Items to them, the player can increase support points and they can even want to join your class as a result. The player can try to grind the weapon rank required to recruit them, but they will find that there just isn’t enough time with the days passing. This all points to a playstyle that encourages patient, gradual progression instead of trying to speed run it in one go. There’s whole day of playing by just engaging in these minigames and trying to invest in the world of Fódlan. Why are you in a rush to do your mission? Fódlan is a land of peace. There’s no need to rush, let’s take our time and have a tea party. We’re all friends here and we should enjoy every last moment of it because anything can change. Speaking of days passing, there is a focus on the daily events like holidays, Rare Monsters, and quests to name a few. The player only has a limited amount of time to do these activities, and there just isn’t enough time for them. The world is always changing, and not just your students, everyone else in the Monastery is also changing. Yet, we’re all friends- until the dreaded war phase. Now those peaceful days at the academy are gone, and now everyone is fighting for their beliefs. When you face your former friends in battle, you should be heartbroken- these were our former allies, not some random in general we just met. No other FE game has made allies you interacted with your enemies- Fates tried to do something similar, but it doesn’t work because the Royals are the only ones Corrin knew about before the war and all the other enemies are people you meet for the first time even if they are playable in the same campaign. TLDR: Three Houses is a game that favors a play style that has gradual progression and rewards the player more for taking their time and engaging with all the world and the activities it has to offer in order to express its themes ( Specifically how “ Moments we take for granted can change so quickly and we should treasure the moments of peace “ ) and promote a self-driven story and gameplay; and frankly, that’s a good thing. If one wants to just go from Battle to Battle, they are obviously not going to enjoy the game because that a poor method of playing the game.
  11. I think not enjoying Three Houses story is an unpopular one, everywhere else I go people, like Smogon, Reddit, and Youtube to name a few, people always express how amazing Three Houses is of a game is. And I rank it among the best games I have ever played. The story that people can write college essays about, the Monastery and it's minigames, full voice acting, and the sheer amount of customizibility for your units always makes me want to go a back and play more. My brother got into Fire Emblem through Three Houses and played all routes except SS due to its narrative. Yet here, I feel like its become quite popular to dislike Three Houses of late here. That being said, this forum is all a very small portion of this fandom; and this behavior isn't too surprising, I see it all the time on Smogon when we discuss Pokémon games. " Sun and Moon are horrible games because of the unskippable cutscenes ! " All the new Pokemon in Black and White were terrible because they were Gen 1 ripoffs ! " " XY are the worst in the series due to the terrible story and easy difficulty !" Does that not sound familiar?
  12. Is Dimitri really that great of Wyvern Lord? I mean yes, he’s excellent if you get the class, but from bitter experience, his bane and time skip trauma makes it very difficult. I feel like he’s more “ Ok “ than “ Great “.
  13. And that's what happens exactly happens on non-AM routes: Dimitri is unable to get over his desire for revenge on Edelgard, and he and his allies perish as result of that. But on AM, thanks to Byleth, he realizes his mistakes and lets go of his grudges and becomes a great king. He even admits and thanks Byleth after retaking the capital, saying that without him, he would have foolishly challenged a horde of foes until he died. I believe his extreme hatred for Edelgard comes from the fact that he believes that Edelgard, his beloved step-sister and his only remaining family, is working with the Agarthans, the very people who massacred in his family and friends right in front of his very eyes when he 13. And that's before considering all the attacks on the church she aids TWSID with, especially Remire, which Dimitri expresses complete disgust because he's a victim of the same trauma and understands. Dimitri had no evidence to suggest his mother was a conspiritor until Gilbert reveals the results of the spies he sent- its simply not his fault that he didn't know his step-mother wanted to see Edelgard again. Also, are you suggesting that its morally okay for someone to conspire a massacre just because they couldn't see someone? Chivalry is very reason why the army sticks to the king. Chivalry is defined by knights and anyone lower serving the king faithfully. Faerghus is renowned for its Chivalry engraved in its culture, so per tradition, they would obviously serve Dimitri even if he isn't mentally stable for the role.
  14. How do you know they were doing nothing ? There's no evidence to support that point. I think its very plausible to say that Rhea was trying to respond to the Empire's remarks via speeches, or that the church was preparing the best of its abillity to prepare for the assault Of course, there is no evidence for that either. Point is, there's very little reason to argue over this because its just diving into pure speculation. Its mentioned that on non-CF routes that the Knights of Serios spent most of their time looking for Rhea after she disappeared. They most likely situation is that after the Empire took over Garreg Mach they were forced to flee, and since they had not enough forces to reclaim the monastery, and spent most of that time looking for Rhea and Byleth, who they probably deemed more important than the Monastery. Never is it stated that the church has been disbanded. Its also mentioned that Garreg Mach in General is difficult to transport supplies to, which is probably a big factor to why Edelgard decides to abandon it on non-CF routes.
  15. It is stated in-game that a huge reason why Edelgard was able to successfully conquer the monastery was because of two factors: 1. The surprise declaration of war completely caught off guard by the church, and by the time Edelgard was able to declare war, she already had massive army vastly outnumbering the church. 2. The reason she couldn’t successfully reclaim the monastery during the time skip is due to her focusing on the frontlines in other regions. She does actual try to take it back in Chapter 14, but the army she sends is smaller, and she fails. Do you not pay attention to the story of the game as well as the dialogue of others while you explore the monastery?
  16. Like in Crimson Flower, its probably safe to say the fight against TWSID happens off screen. His ending with Hapi confirms it actually : Dimitri, Savior King & Hapi, Freed Spirit After his coronation, Dimitri assumed the throne of the Holy Kingdom of Faerghus. He focused first and foremost on the restoration of the Kingdom but at the same time worked to expose the schemes of Cornelia and of those who conspired to bring about the Tragedy of Duscur. Always by his side was Hapi, who relentlessly pursued those who slither in the dark and, with Dimitri's help, discovered a magic spell to rid herself of her condition. Once all had settled down, the pair was known to have tea together often in the capital. It is said that Dimitri's tendency to discuss politics during tea time frequently moved Hapi to smirk, shake her head, and sigh. And BTW, you mentioned that you were annoyed that how the game doesn't say anything about how Edelgard declares war on the entire continent, that is untrue. Granted, Edelgard herself never actually directly says that, but its heavily implied Faerghus and Lecister as inferior. At the beginning, should you choose to say Adrestia, she will mention despite the loss of power, Adrestia is still superior to other regions, which obviously includes the Kingdom and Alliance. Also, in her speech at Enbarr, she calls out the church for aiding in the Alliance and Kingdom's separation from the empire, which is a grossly simplified ideal. Even if she doesn't state it, she is truthfully a nationalist at the very least. And besides, declaring war on the church is more or less declaring war on the continent due to the political power the church posseses over Fódlan. Especially for the Kingdom: If you read the text in the library, it states that the Church helped mediate a peace treaty that led to the Faerghus's independence from the Empire. Because of this, its very safe to say that many of the Kingdom's nobility are pious supporters of the church, hence its a big factor in why Dimitri grants Rhea and the church asylum in the Crimson Flower route. The game implies that Crest Stones are required to create Demonic Beasts used in the Empire's army, as supported by Miklan's transformation and Hanneman pondering the very same possibility.
  17. Pheonix Wright, Rynosuke Naruhodo, and Zagreus are the three I thought would have pretty good chance of being in Smash. Regardless, I can't complain. I got Byleth, Sora, Hero, and Pyra/Mythra, this DLC has been a blast. Especially for Sora. Never thought Sakurai would ever get Sora into Smash, but he did it. He got through the scummy company that is Disney. Really Sakurai, thank you. You truly are the man of ,miracles, the Christ of Gaming.
  18. Fine, I will take your word for it. I have never played Genealogy and probably never will. They could do what the switch versions of Shadow Dragon and the Blade of Light do and just implement as part of the menu.
  19. Judging from what you have written, I’m guessing that you are saying that it wouldn’t make sense because it brings up the contradiction that Sigurd could have saved his army from burning to ash. A fair point, but I don’t think it’s a complete counter argument. The scene where everyone is being burnt could have Sigurd trying to use the turn wheel to save everyone, only to realize that in horror that he is out of uses. Or their is some kind of dark magic being used by the Loptyr Church to prevent the turn wheel from working. The point is, I don don’t think it’s impossible to add a turn wheel while also keeping the story intact.
  20. They will probably just give the protagonists a turn wheel like they did in Echoes. The turn wheel makes it a lot easier for newcomers to get into the series, especially for an older title like Genealogy, which has a huge maps.
  21. I think it’s supposed to reveal two things: The Agarthans are cruel, cold people who have no regard for life in order to achieve their goals, yet despite that, they are people at heart who also have emotions and can feel pain and want to live. I always feel disturbed watching that cutscene, and despite Kronya being a sadistic killer, I still can’t help feel a bit sympathetic thinking that despite successfully following out all orders, she’s still treated as dispensable by her superiors despite not deserving any sympathy at all.
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