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ZeManaphy

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  1. Well, Pokémon also has hit and critical hit rates as well as secondary effects that you must take in consideration when building for a facility like the Battle Tower. Granted, it may not be as notable first glance since Pokémon’s Single player campaign usually allows the player to use items whenever they want, and are usually lopsided in the Player’s favor, but when you go into the Single Player PvP mode, it becomes quite unpredictable. Let’s pull up a hypothetical: it’s a 3v1 and I have an Alakazam against a Haxorus that was just sent out. Alakazam uses Psychic and Haxorus sets us Dragon Dance. Haxorus is now faster and OHKOes Alakazam. Then you send in Sylveon, who has the type advantage, only Sylveon is OHKOed by an Iron Tail. And lastly, you send in Heatran, which gets one shot by Earthquake. It’s game over and your streak is ruined. Is this game mode “bad” because I had no idea that a Haxorus with the following moves that can OHKO the majority of Pokémon I trained if it sets up? Or is it unfair because it denies the chance me the chance to switch out like the main campaign and if I switch, Sylveon would have been able to take an unboosted Iron Tail? Again, you can just skip your support conversations with the + button. You still get bonuses, I don’t understand what your problem is. Also Gambits exist, and they benefit from support boosts and levels.
  2. The point I am trying to say is not knowing what about happen does not make it bad game design. Actually, a proper variation of Ambush Spawns in Pokemon would be the option not to switch your Pokemon when you get knocked out. Its optional in Single Player, but mandatory in Battle Facilities and PvP. In case you didn't know, getting a free switch is a big deal in multiplayer esque settings because it grants you a free turn to take advantage of the fact that you got a Pokémon safely without any damage, especially in a 3v3 setting where a single switch can win you the game. Switching is such a powerful tool that hazards dominate singles because they are only way to punish it consistently.
  3. That's subjective though. Never does game specifically provide an advantage for using Divine Pulse. Unlike Gambits, which the game encourages by having them hit multiple shields in order to inflict an armor break, there is nothing that provides a consistent advantage for using Divine Pulse other than mistakes. So basically the criticism of ambush spawns is this: " Its unfair and not a real challenge because it comes out of nowhere and you have to be prepared for it despite being clueless about it ". Through that logic, anything that comes out as a surprise in a video game is unfairly balanced. Let's pull up a mode from the Pokémon series: Battle Tower Facilities! I'm sure a lot of you have either or dabbled or heard of the likes of Battle Tower, or its clones like Battle Tree or Subway. This mode is essentially challenges the player to obtain the longest winning streak possible and requires players to have some knowledge of PvP to be successful. Here's a bit of dialogue from a Smogon user on a guide for safe runs of the Battle Tower. For those that don't know, the higher the winning streak you have, the more difficult the battles, and if you lose one match, you have start from #1 all over again. As you can see here, we have to prepare for every possibility, including " uncompetitive " moves, items, and abilities, regardless of our personal feelings towards them. Now if you ask any facility player ( myself included ) does that make it a poor mode? Of course not! One of the things that makes Battle Tower so enjoyable is that they are trying to obtain a winning streak of highest proportion that requires curated team that can handle majority of sets, hypothetically speaking that is. Oh and there is no team preview as well, meaning that it is completely random until the player initiates the battle. In order to be successful in the Battle Facilities, one must be prepared to handle all kinds of scenarios including " unfair " or " unlucky " ones, and that's a part of the appeal of the Battle Tower: Trying to obtain the highest win streak despite the randomness. So anyway, the main point here is that its not necessarily a bad game design to have the player suddenly deal with new attacks out of the blue, instead it forces the player to adjust their strategy to handle it. If anything, Divine Pulse just makes the process easier. Also, if you hate the surprise factor of ambush spawns, you can always look up the positions online.
  4. I don't see how its filler. There are a lot of important story details like how in Hapi and Dimitri's A support in which she reveals that Cornelia manipulated Anselma in taking part of the Tragedy of Duscur, or how Dorothea and Ferdinand fix their past misunderstanding as children and forgive each other, with the two even expressing suttle romantic cues. Its seeing how these two grow from rivals to lovers is what makes me a huge fan of Dorothea x Ferdinand as a ship. And that not going to all the tiny details in scripts of supports like how, Hilda and Seteth makes mention of Ignatz if he his in your army, or how Ingrid and Sylvain's C-Support varies depending on whether you do it on part 1 or 2. You can really tell how much love and attention was put into the script as well as Three Houses's worldbuilding. And the voice acting! The voice acting for this game is just incredible. A big factor why I keep returning to Three Houses is because I love how much the Voice acting brings out the character’s personalities. Especially Rhea and Dimitri when they are angry. Real props to Cherami Leigh and Chris Hackney, I feel so scared when they express their anger out, especially Rhea in Crimson Flower. And not to mention that all the tiny details in the supports are also voiced as well, it must have taken hours of recording dialouge. Three Houses is among the best games when it comes to voice acting, with the only other contender on the top of my head being Kingdom Hearts 3. If you don't like watching all of them, you can just skip them immediately. If you were forced to see them, I could definitely see it being an issue, but its not- so I don't see what the problem is. And what is wrong with that? For a casual player, being able to rewind is godly for players who want to keep their units alive, especially since a huge factor of Fire Emblem is how each character is their own person, unlike most strategy RPGs. A big factor I play Fire Emblem are the characters and the relationships you can choose to form with them. Not a whole lot of RPGs allows this kind pairing up. Each character is super important to me. I don’t want to restart a map because I lost a unit because I missed a 98%. In addition, having a turnwheel makes it more significantly accessible to new players, so they don't quit after just one unlucky miss that cost them their unit. Bear Fire Emblem was almost cancelled, and a big factor was that these games were very difficult, permadeath and generally a high difficulty can make these games difficult for a new player.The new design choices are designed for making it easier for new players to get into the series. I perfectly fine with Rewind being a staple for the series because it makes it more accessible for new players. Ambush Spawns are annoying intially, but I never found them that detrimental on Maddening, because of the turnwheel. I ended up enjoying them on Maddening because they required me to rethink my strategy and how to place my units. I enjoy a game that makes me have to rethink my strategy.
  5. I don’t find it a problem at all. Supports are one of my favorite things about Fire Emblem as well as the paired ending system, which is a strong selling point compared to other RPGs. I love how Three Houses had fully voiced and animated supports, and how certain dialogue would change depending on the setting or who was in your army. I can’t imagine how much time it took to record. And besides, only the Avatar characters can support with strictly everyone. Thinking about it more, the lack of supports and paired endings are a big reason why I struggle to enjoy the older title. While it is true that Echoes had the first fully voiced supports, I was sorely disappointed how uneven the supports were overall. Silque only had one support, while Clair had three. And then there are no paired endings for characters. I still believe Alm deserved Clair over Celica.
  6. Probably because you are part of a wouldn’t prioritize using students from your house over faculty and recruited students. The developers probably assumed that the majority of people would use their house members over faculty, which I’m pretty sure the majority of players did. Or here’s an analogy that hopefully makes things clearer: Calling Three Houses a poor game just because one map requires they use their native units and a small minority of player decided not to use their starter Units in a favor for a niche faculty run is like calling Pokémon Ultra Sun and Moon poor games just because Ultra Necrozma happened to have all the stats and moves to hit the majority of Pokémon super effectively and this ended their nuzlocke despite a nuzlocke in general being a niche style of play. Well, you might find it easy, but others could find it difficult. This is something always annoyed me about the Pokémon community that also translates to Fire Emblem community. Just because one person finds the game easy doesn’t the mean the rest of the players will. Three Houses was my brother’s first game, and he found Three Houses, particularly chapters 17, 14, and 13 of VW difficult. Three Houses wasn’t my first game, but I still found it difficult at times, especially towards the later chapters of AM during my first run. I think the game’s difficulty is just right. And a lot of friends I’ve spoken find this game’s difficultly just fine, not too easy and not too hard. Point is, difficult is subjective, and I don’t think it’s right to claim the game is easy and/or bad for everyone.
  7. Interesting. Why not use the Main members of the class though? And also, there are at least 21 save files in Three Houses. Couldn’t he just go back and readjust the difficulty if he disliked being in a soft lock?
  8. On Normal and Hard, I never found it that hard to beat. I’ve successfully beat it on my first try for all three routes. On Maddening, yes I agree, the lack of a preparations screen is frustrating, but that’s probably the reason why people find it so frustrating- you can’t prepare for this map unlike others. Your preparations for this map comes from preparing it on the last map, getting the appropriate weapons, equipments and Gambits in your units inventory to ensure your adequately prepared. The map is still difficult, true, but I found it much more bearable in my current playthrough of Silver Snow because I prepared the right gambits, Weapons, and Equipment for this battle, specifically Cichol Wyvern Co. and School of Sorcery Soldiers were immense useful for stalling a turn of the thieves. Even on AM and VW, the game gives Dimitri and Claude two very powerful, two use gambits that has a huge area of range. Dimitri’s gambits we’re amazing essential during my Azure Moon Maddening playthrough for that map, so it’s not like the game gives you zero tools should you come unprepared.
  9. Surprised the Beast hasn’t been mentioned, he'd be a pretty unique fighter thanks to his enchanted status. BTW, DIsney also own the Kingdom Hearts Original Characters, so it would be surprising not seeing Sora, Roxas, RIku, Axel etc.
  10. Dragon only became overpowered in Gen 4 and 5, where Draco Meteor and Outrage were given high BPs, and combined with the fact that only Steel resisted it meant that you had really good STAB once Steel was out of the picture. In fact, a play style called “DragMag” became a thing, in which five Dragon types were paired up with Magnezone to remove Steel types so the remaining Dragons could spam Dragon STAB.
  11. Considering so Hoenn has Lapras and Dewgong make good choices, though the latter is just a worse Walrein. Jynx, Delibird, Sneasel and Piloswine could offer types that aren’t part of water. An issue with Ice types in Gen 1 is that the majority are Water/Ice, in fact, Jynx and Articuno are the only Ice-types that aren’t Water, and Jynx is the only one that isn’t a Legendary.
  12. Its kind of annoying how people always bring up how bad the regional dex for Sinnoh is without attributing the other games as well. Kanto has too many Poison types, and all the Normal types are either Flying/Normal or pure Normal with the sole exception of the Wigglytuff line in LGPE. Next, there is only one Ghost and Dragon type line in the entire game, with the Gastly and Dratini, or two for LGPE with the Alolan forms. What's worse in FRLG, there are 0 Dark types, and the Magnemite line is the only option for Steel types. What's worse, FRLG's atrocious trade restrictions prevent you from obtaining any Pokemon that wasn't part of the original 151 until you catch 60 Pokemon and obtain the National Dex, which also includes the Gen 2 Evolutions. If they allowed the Gen 2 evolutions, we would have Scizor, Steelix, Kingdra and Umbreon has options for those types, especially for Umbreon since Dark has 0 types prior to the post game. At least Platinum had an expansion that fixed this problem, while BDSP lets you obtain those Pokémon through the Grand Underground even if they are not in a regional Dex, So much Kanto had changed, like the new evolutions and types, that trying to copy the system from the later the games it just does not work. Johto also has pretty terrible type distrubution as well, Umbreon is the only option for a Dark the entire game. There is only two Dragon and Ghost Lines in the entire game, and Fire types are abysmal as well. Houndour and Slugma are post game only, Cyndaquil is a starter that you can miss, Entei is a roaming Pokemon who is incredibly difficult to catch, and Ho-oh can only be caught before the E4 in Gold only. The fire stone is unavalible, meaning that So if you didn't choose Cyndaquil as your starter and can't catch the roaming Entei or aren't playing Gold, that makes Magmar the only fully evolved Fire type that you can consistently catch in the wild. Hoenn has the same problem for Ice types the same way Sinnoh has for Fire types. Only 3, two if you did not couldn’t figure out the puzzle/failed to catch Regice. TLDR: People disliking DP for poor type distribution is misplaced criticism if they don't attribute it to other games in the series as well.
  13. Alright, I get it. Fair and equal are not treated same thing. No need to get so frustrated.
  14. Alright, fine I understand the picture. You guys want every game to have an equal representation, I'm just not saying that its not realistic for every game to have equal amount of representation considering that the 3DS era and the era after that are the ones that helped Fire Emblem gained international appeal, hence why it makes most sense to have to games characters marketed the most.
  15. True, but he did mention that when he was stating his Radiant Dawn playthrough that he never finished it because he thought it was too difficult and later attributes it to the mislabeling of the difficulties. Which was a big criticism of Radiant Dawn from critics, and probably a big factor why it didn’t sell super well alongside fact releasing besides Galaxy. On the topic unreleased games however, that just proves my point on why those games get less representation: There’s less of a market, especially in the west for those characters from the unreleased game.
  16. I didn’t mean to sound attacked because I wasn’t, but really does feel like the majority of people here don’t understand that the reason Awakening, Fates, and Three Houses gets the most reps because they are the games that sold the most, especially for the international audiences, since the first 6 were never released and the ones were just not very popular games until the launch of Awakening. The people here on Reddit and on these forums are a very small minority compared to FE fan base worldwide. Our opinion doesn’t really mean much compared to worldwide fan base. If you don’t believe me in that the majority of fanbase outside of these forums and Reddit struggle to like characters that weren’t Awakening, Three Houses, and Fates, watch this video and skip to 22:17 where someone will explain how they couldn’t stay invested in Heroes because of the fact they got characters that came from games that weren’t launched internationally or just not a popular game. The problem is outside of Ike, the cast of POR and RD is quite unrecognizable for the majority of the newer players brought through the 3DS games. I only really got exposed through them through Heroes and this site, and even then, I can’t say I care about the cast that much, including Ike. I don’t even know the entirety of the cast what kinds of units they are, what’s personality, what is their best class, etc. In contrast, I’m sure I could write an essay all about the Three Houses cast, like who they are, what’s their histories, what’s their best classes, what are their supports about etc. Your’re probably in a very small minority who would prefer RD over Three Houses, and if you won’t pay for the games due to the lack of POR and RD, that’s ok, there is already a huge fanbase who’d prefer representation from Awakening, Fates, and Three Houses over POR and RD any day of the week.
  17. There’s already one. It’s called Fire Emblem Warriors. 😂 Seriously, back on topic, yeah I agree with the sentiment that the majority of the characters would be from Three Houses, Fates, and Awakening because these are the games with the most international recognition bar a few exceptions like Marth and Lyn. But I’m fine with that since the games I’ve only played are the 3DS ones and Three Houses. I don’t recall ever Warriors having controversy on its development. As much as“ disappointing “ the character selection was, it perfectly understandable and makes complete sense from a buisness point of view. Awakening and Fates were the most successful games in the series, and are the most familiar with the international audiences. As someone who started with Fates and has only played the 3DS games and Three Houses, I know for fact that had featured any games that had more characters compared to Fates and Awakening, my interest would have been a lot more diminished. It’s the same reason why I won’t spend a penny on any character that isn’t Awakening, Fates, or Three Houses in Heroes. You have keep in mind that the first 6 games were never released internationally, so they are not going to gain much revenue from an international audience bar a few hardcore fans, while the ones that did come to the west just did not perform very well in terms of sales. Representation = Sales, so the more the games sell, the more reps they will get. Granted Shadow Dragon did get rep, but that was because Marth is considered the “ Pikachu “ of Fire Emblem. Lyn was chosen because she was the west’s first Fire Emblem, while Celica was added to promote Echoes. The choices make perfect sense from a business point and examine it closely. Who’s Yubello, Matthis, and the Cord?
  18. The rest of the Scooby Doo gang, Lola Bunny, and Robin for starters.
  19. I don’t recall ever receiving money or Ore when I played Part 2 doing those activities. That being said, it’s been a while since I played Three Houses so it might be blanking my head. I know you get resources after you do Auxiliary battles, and in that case it can be speculated to be a prize from a villager or a gratuitous Noble. In that same case, perhaps the prizes for those activities come from donations from wealthy nobles who want to see the Empire foiled. And on a last note, is it really worth arguing about? It’s an incredibly minor detail that I never paid attention nor have I heard anyone else complain about until you brought it up. Not to sound rude, but between this and the whole fishing debate, I do echo some other people here saying are you just playing this game overusing the activities just to complain about it.
  20. I am not going to dive into the debate about fishing and limits because I can’t tell what @Alastor15243 is trying to argue, but: Well, there’s no dialogue, but the activities do provide stat boosts and can be seen as training, like Tea Parties, Choir Practice, Share a Meal, Sauna to name a few are all tied to the aforementioned stat boosts. So your definitely helping the army grow. And besides, all these activities happen on the weekend where everyone is taking a break. It’s deductible that people use these activities to relax, even in the midst of a war.
  21. True, but it’s not like a sequel in the sense that there playing Birthright or Revelation is going to continue directly off from the ending of Conquest. It’s more like a third version akin to how Platinum is to Diamond and Pearl, with the latter have some foreshadows to Platinum despite not being a sequel. And also in Three Houses there are moments where characters allude to the other routes, Edelgard’s final words in Silver Snow and Verdant Wind wishes she and Byleth could have been allies as a reference to Crismson Flower, Seteth proposes that Dimitri’s message was a wish that Byleth guided him, a reference to Azure Moon, and on Azure Moon Chaptrer 19, Claude ponders briefly what would happen Byleth taught the Golden Deer should Byleth speak to him, a reference to Verdant Wind.
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