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Wuzzy

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  1. The complaints don't focus BE-E Route Gameplay at all, they mostly focus on how much IS pushed Edelgard/Black Eagles compared to the other houses. 

    From what I've noticed

    • Edelgard is the only bi lord even though Dimitri/Claude show around the same amount of affection for Byleth (I seriously doubt that IS changed the conversations between the lords and Byleth depending on the gender of Byleth)
    • Edelgard's VA voiced the announcement trailer and I guess was the first to interact with Byleth in the regard, Edelgard has more screentime than Dimitri/Claude in trailers and generally has more appearances in promotion compared to these 2 (also adding that Black Eagles was the first house to be revealed, followed by the other 2 houses), and the main theme of the game is titled "The Maiden of Hresvelg"
    • Black Eagles have 2 endings (though it makes sense why they would have 2 separate endings compared to other routes) so there's going to be doubled usage of Black Eagles students 
    • The game uses Black Eagles screenshots as the tutorial/filler images in the loading screen (honestly it isn't a big of a deal to me since I usually ignore those but, it is a detail)

    So if your favorite house was BL/GD, I can understand why people who like those houses would be a disappointed/frustrated at how the promotion and other more cosmetic aspects of the game were handled. Also based on what I've personally seen on comments on Twitter/YouTube there's a lot of people that started with Black Eagles like to shit on the other houses for whatever reason (especially on Dimitri/Rhea specifically, I've seen comments asking players who went BL why they would side with a psychopath and proceeded to go off on that tangent), and obviously that will rile people up). Also, a lot of reviewers tend to start with Black Eagles as well which expands the influence of the Black Eagles (obviously IS can't do anything about it) to people who want to know whether the game is worth or nah.

    The VAs like to fool around with other VAs from other houses (in regards to house/character popularity) on social media but, the general public seems to take it seriously or to heart which will lead to people also getting riled up.

    Also spoiler alert for BL/GD/Church Route

     

    All of Edelgard's deaths are on screen, whereas Dimitri's deaths are implied and off-screen (except in BE-E route)

    I found her route to be the most rushed overall, wished they actually showed us what happens next with TWSiTD instead of flat out telling us the problem gets magically resolved. Though I don't really have a negative opinion of any of the students (except like Cyril ig but he's not a student), so I don't really have a house I'm attached to 100%.

  2.  

    Church Route

    Chapter 15

    • Ashe (Can be recruited if you recruited him pre-timeskip)

    Chapter 16

    • Lorenz (Not sure if you can recruit him, needs confirmation)

    Chapter 18

    • Hubert

    Chapter 19

    • Edelgard

    Off-Screen

    • Dimitri (Loses to Edelgard at Gronder Field I believe)
    • Gilbert (If Annette is recruited, she'll tell you Gilbert dies with Dimitri)
    • Claude (apparently he leaves? needs confirmation)

    Blue Lions Route (Only the missing / things that need clarification from OP)

     

    Chapter 17

    • Petra (Retreats)
    • Lysithea

    Chapter 19

    • Hilda (NPC Unit but, can be killed by the enemy)

    Chapter 20

    • Linhardt
    • Caspar

    Chapter 21

    • Dorothea
    • Petra
    • Hubert (Officially Dies)

    Chapter 22

    • Edelgard 

    Not sure if Marianne shows up anywhere since I recruited her

     

  3. More updates! Forums have been down so it encompasses a few days of playing. Finished up Ephraim Route in this update!

    Chapter 12B - Landing at Taizel

    No map shopping in this chapter which is unfortunate but, I still can manage this chapter with what I have. Ephraim/Kyle/Tana takes the bridge to the left of the boat, while everyone else takes the bridge to the right. Tana promotes into a Wyvern Knight while Kyle/Ephraim move towards the town and to clear a path. Colm/Joshua deal with the Fighters/Pirates on the boat to the right of the map, Tana deals with the Gargoyles, and Dozla/Ross/Artur deal with the incoming Cavaliers and Shamans. Once the enemies that came onto the bridge have been taken out, everyone moves forward to the town area. Tana recruits Ewan by visiting the village and takes his Dracoshield to use during the next turn. Artur takes out the Shaman with the Guiding Ring to promote into a Bishop during the next turn and everyone moves closer to the boss. Ewan takes all of Joshua's items and Joshua baits Marisa in, then Ewan recruits her on the following turn. Artur then takes down the Cyclops boss with a crit and ends the chapter.

    Unit       Class           Level    HP  Str Skl Spd Lck Def Res Con   WEXP                  Stat Boosters
    Ephraim    Lord            18.31    36   16  19  16  14  11  09  08   A Lances              
    Ross       Pirate       10/17.31    33   20  13  16  16  12  01  10   A Axes                Secret Book x 2
    Colm       Rogue         13/3.39    29   10  11  16  11  08  05  07   B Swords
    Artur      Bishop        17/3.03    27   15  17  14  07  08  20  07   A Light  | C Staves
    Joshua     Swordmaster   15/4.55    41   14  20  21  15  11  05  09   S Swords
    Kyle       Paladin       11/3.83    35   14  10  11  08  13  03  12   C Swords | A Lances   Speedwing
    Tana       Wyvern Kn.    10/1.56    34   10  14  20  12  10  10  09   B Lances              Dracoshield  
    L'arachel  Troubadour       4.51    18   07  06  10  12  05  09  05   D Staves              
    Dozla      Berserker     --/1.51    43   16  11  09  04  11  06  16   B Axes   

     

    Chapter 13B - Fluorspar's Oath

    In this chapter, I finally unlock my last unit being Tethys (not having a dancer for this long makes this pretty difficult). Anyways, I split my team into 2, Tana and Artur rendezvous with Gerik/Tethys, Ross crosses into the 2nd ring and takes out the Archers and Cavaliers, while everyone else makes their way down the left path. Tana holds the first chokepoint on the right, while Ephraim holds the checkpoints on the bridge to the 2nd ring. As the Pegasus Knight reinforcements spawn in, and Selena begins to attack with Bolting. Kyle and Joshua move towards the western village, while Ephraim and Dozla make their way towards Selena. Tana flies in to take down the Troubadour with the Sleep Staff and gains the Energy Ring to use next turn, while Kyle and Joshua deal with the enemies near the western village. Selena uses up her Bolting tome, only landing 3 out of 5 hits, and Ross saves the rightmost village and receives a Talisman. Joshua visits the western village while everyone moves towards Selena while taking out the enemies in the way. Ephraim weakens Selena, allowing Tana to pick up the kill to end the chapter.

    Unit       Class           Level    HP  Str Skl Spd Lck Def Res Con   WEXP                  Stat Boosters
    Ephraim    Lord            19.19    37   17  20  16  14  11  09  08   A Lances              
    Ross       Pirate       10/18.66    33   20  13  16  17  12  01  10   A Axes                Secret Book x 2
    Colm       Rogue         13/4.24    30   10  12  17  12  09  06  07   B Swords
    Artur      Bishop        17/5.54    29   16  18  14  07  08  22  07   S Light  | C Staves
    Joshua     Swordmaster   15/5.15    42   15  21  21  15  11  06  09   S Swords
    Kyle       Paladin       11/4.64    36   14  10  11  08  13  04  12   B Swords | A Lances   Speedwing
    Tana       Wyvern Kn.    10/3.53    34   13  14  22  14  10  10  09   A Lances              Dracoshield | Energy Ring 
    L'arachel  Troubadour       5.21    18   07  06  11  13  05  09  05   C Staves           
    Dozla      Berserker     --/1.96    43   16  11  09  04  11  06  16   B Axes   
    Tethys     Dancer           2.12    19   01  02  12  13  06  05  05                         Goddess Icon

     

    Chapter 14B - Father and Son

    In battle preps, Tethys uses the Goddess Icon she came with during the previous chapter and the Ephraim uses the Talisman. To start the chapter off, Ephraim/Kyle/Artur/Colm take the right side of the map, while everyone takes on the left side. Rennac shows up and Ross handles the Knights guarding one of the chest rooms while Colm trails behind, Tana/Dozla deal with the incoming Mercenary/Fighter units. On the right side, Kyle deals with the incoming Soldiers while Dozla deals with the Fighters. Tana/Dozla holds the reinforcements coming from the left corridor, while Ephraim/Kyle  hold the reinforcements on the right corridor. Kyle/Tana take out the Longbow Archers in the hidden corridors, while Ross/Colm deal with the Shamans in the chest room. Joshua opens the left door and the influx of status staves from the Druids/Bishops start to come, on the next turn Ephraim opens the right door and deals with the incoming enemies. L'arachel recruits Rennac and Dozla/Tana deal with the Mage reinforcements on the left, while Ephraim/Artur deal with the Shaman reinforcements on the right. Kyle makes his way to the upper-left chest, Colm finishes looting the bottom chest room, and Joshua opens the door to the throne room. Meanwhile, Rennac goes shopping in the secret shop, mainly for weapons, Phsyic staves and another Ocean Seal for Ross. As everyone enters the throne room, more Shaman/Mage/Priest reinforcements spawn which were easily taken out. Ephraim weakens Vigarde, and Joshua secures the last hit to allow Ephraim to seize the throne.

    Unit       Class           Level    HP  Str Skl Spd Lck Def Res Con   WEXP                  Stat Boosters
    Ephraim    Lord               20    37   18  20  16  14  12  12  08   A Lances              Talisman
    Ross       Pirate       10/19.57    34   20  13  16  18  13  02  10   A Axes                Secret Book x 2
    Colm       Rogue         13/4.78    30   10  12  17  12  09  06  07   B Swords
    Artur      Bishop        17/6.83    29   17  19  14  08  08  22  07   S Light  | C Staves
    Joshua     Swordmaster   15/6.99    43   15  22  22  16  11  06  09   S Swords
    Kyle       Paladin       11/6.07    38   15  11  13  08  13  04  12   B Swords | A Lances   Speedwing
    Tana       Wyvern Kn.    10/5.06    35   15  15  24  16  10  12  09   S Lances              Dracoshield | Energy Ring 
    L'arachel  Troubadour       7.79    18   07  07  11  14  05  10  05   B Staves           
    Dozla      Berserker     --/2.74    44   16  11  10  05  11  06  16   B Axes   
    Tethys     Dancer           3.62    20   01  03  13  14  06  06  05                         Goddess Icon

     

  4. Really should've not been lazy and restarted a few chapters, since my earlier mistakes are really starting to bite my in the butt qq. 

    Chapter 9B - Fort Rigwald

    Wew so this is the beginning of Ephraim route, and I'm already feeling the regrets. Remember when I said it isn't too bad that I didn't save all the villages in Chapter 5? I forgot that you actually get a Guiding Ring if you save all the villages sooo, now I'm going to have to deal with Sleep Staff without having anyone that can use Restore... this should be fun.

    Anyways, I early promoted Kyle into a Paladin since that will hopefully make this chapter more manageable. Everyone rushes into the fort, making sure to stay out of range of the Priest with the Sleep Staff while Tana just chills in her cell. Colm baits the Sleep Staff, while Kyle ferries Ephraim up ahead with the other units trailing behind and avoiding the Sleep Staff range. Ephraim holds the southern choke point before the fort to bait in the Cavalier/Soldier units, though Kyle does get put to sleep, while Artur waits by the stairs for the Shaman reinforcements. Joshua opens the door to the fort, with Ephraim and Ross holding the entrance. No one moves forward until Amelia moves close enough for Ephraim to recruit her, and Ross/Kyle/Artur deal with the enemies hiding behind walls with their ranged weapons. I gave Kyle Amelia's Speedwing, Ross and Kyle act as the front line with to deal with the incoming Mage/Cavalier enemy units (thanks to Pure Waters they are able to tank everyone pretty well). Joshua is able to bait out the final Priest's Sleep Staff and moves north with Kyle and Colm to secure the chests and rescue Tana, with everyone else moving towards the throne room. Ross and Ephraim deal with the Cavaliers and Cavalier reinforcements near the throne room, while Kyle deals with the Cavalier reinforcements near the chests. Tana gets rescued and helps deal with the Cavaliers, while Kyle/Joshua regroup to move onwards to the throne room, Colm remains on chest duty until the chapter ends. Ephraim baits in the Mercenary/Shaman, during the next few turns Joshua/Artur/Ross work together to chip the boss, with Joshua picking up the last hit. Finally,  Ephraim seizes the throne to end the chapter. 

    Unit     Class         Level    HP  Str Skl Spd Lck Def Res Con   WEXP                  Stat Boosters
    Ephraim  Lord          15.52    33   15  16  15  13  11  07  08   A Lances          
    Ross     Pirate     10/14.43    31   18  09  15  13  11  01  10   A Axes                Secret Book
    Colm     Rogue       13/1.00    27   10  11  14  10  08  04  07   C Swords
    Artur    Monk          15.29    23   12  13  12  06  03  14  06   C Light
    Joshua   Myrmidon      15.19    33   10  19  20  13  07  03  08   B Swords
    Kyle     Paladin     11/1.96    33   13  10  11  08  12  03  12   C Swords | B Lances   Speedwing
    Tana     Pegasus Kn.    5.31    21   07  10  14  09  06  07  05   D Lances

     

    Chapter 10B - Turning Traitor

    First of all, I done goofed and promoted the wrong unit in the previous chapter. I always forget that Ocean Seals are used to promote Pirates as well, and it isn't the Hero's Crest sooo, gonna have to wait until Chapter 14 for another one. Needed to really organize my team's inventories since they were really all over the place last chapter, and I gave the Angelic Robe to Tana. Everyone rushes forward while Tana saves the village and picks off a few weakened enemies, also didn't realize the sailboats were ocean Balistas which was pretty cool. Kyle rescues Ephraim and ferries him to block the chokepoint with the Pirates and everyone moves to join Duessel. Tana recruits Cormag and Kyle rescues her out of the way, while everyone kind of huddles in that little corner, with Ephraim/Colm holding the Pirates, and Ross/Kyle holding the Eastern entrance to that corner. Joshua saves the village and receives the Hero Crest to promotes to a Swordmaster during the next turn. Ephraim recruits Duessel and Kyle/Colm clear out the Pirates, while Joshua/Ross deal with the Mercenaries and incoming Cavalier reinforcements. On the last turn, Tana defeats the western Fleet for the Secret Book, while Ross/Joshua/Colm/Ephraim/Kyle take turns to hold the chokepoint. Wasn't able to take out the boss but, we still survived in the end. Since we saved all the allied Cavaliers, I also got the Knight's Crest but I won't be needing it so I will be selling it.

    Unit     Class           Level    HP  Str Skl Spd Lck Def Res Con   WEXP                  Stat Boosters
    Ephraim  Lord            16.25    34   15  17  16  13  11  08  08   A Lances          
    Ross     Pirate       10/15.15    32   18  10  15  14  11  01  10   A Axes                Secret Book
    Colm     Rogue         13/1.53    27   10  11  14  10  08  04  07   C Swords
    Artur    Monk            15.80    23   12  13  12  06  03  14  06   B Light
    Joshua   Swordmaster   15/1.50    38   12  19  20  13  09  04  09   S Swords
    Kyle     Paladin       11/2.95    34   14  10  11  08  13  03  12   C Swords | B Lances   Speedwing
    Tana     Pegasus Kn.      6.94    29   07  11  14  09  06  07  05   D Lances

     

    Chapter 11B - The Phantom Ship

    Battle preps were pretty simple, I gave the Secret Book to Ross and updated everyone's inventories. Anyways, onto the infamous chapter of FE8, and with my previous mess ups (promoting Colm instead of Ross, not saving all the villages so I can promote Artur into a Bishop, not feeding Tana enough) this should be fun! Alright to start off I moved Tana to the top part of the map to deal with the Mogalls (after consuming a Pure Water), while everyone else deals with the Gargolyes. Once the ghost ship docks against ours, Kyle/Ephraim hold the first 2 chokepoints with Artur/Colm, while Joshua holds the bottom one with Ross. During the next turn, everyone moves closer to the phantom ship and holds the chokepoints on the bridges. L'arachel/Dozla arrive and they help take out some of the Gargoyles/Mogalls as well. The boss Deathgoyle soon arrives and after a few turns of dodge tanking and praying (had to restart the chapter like 4-5 times because of this part), Joshua takes down the Deathgoyle and Ephraim makes his way over to L'arachel's ship, while everyone else defends against the last few reinforcements. Ephraim recruits L'arachel, while she recruits Dozla to round out my draft squad, then everyone else takes down the last few enemies to end the chapter.

    Unit       Class           Level    HP  Str Skl Spd Lck Def Res Con   WEXP                  Stat Boosters
    Ephraim    Lord            17.32    35   16  18  16  13  11  08  08   A Lances          
    Ross       Pirate       10/16.37    32   19  12  16  15  11  01  10   A Axes                Secret Book x 2
    Colm       Rogue         13/2.58    28   10  11  15  11  08  04  07   C Swords
    Artur      Monk            16.60    23   13  13  12  06  03  15  06   B Light
    Joshua     Swordmaster   15/3.73    40   14  19  21  14  10  05  09   S Swords
    Kyle       Paladin       11/3.42    35   14  10  11  08  13  03  12   C Swords | B Lances   Speedwing
    Tana       Pegasus Kn.      9.64    31   08  13  17  11  07  09  05   C Lances
    L'arachel  Troubadour       3.00    18   06  06  10  12  05  08  05   D Staves
    Dozla      Berserker     --/1.00    43   16  11  09  04  11  06  16   B Axes   

     

  5. Sorry for double posting but, I played a bit more of my draft later in the day! So far things have been going well, I will be going Ephraim route in this route (I know OP wanted everyone to play the same route to standardize recruits) but, I've already played Eirika mode quite a few times and wanted to switch it up.

    Chapter 6 - Victims of War

    Eirika/Joshua/Artur/Ross make their way to forward to deal with the enemies by hiding within the trees while Colm moves down to save the village. After Colm saves the village, he goes and regroups with everybody else. Quite a tough situation here since the Cavaliers from the east have moved towards us, as reinforcements spawned in. Very tedious situation where I had to restart a few times but, Joshua/Colm managed to dodge tank a lot of the hits from the Cavaliers which helped tremendously. However, soon after I cleared out most of the Cavaliers, the Baels spawned in to attack the villagers so Eirika and Ross move north towards the boss. After Ross/Eirika clear out the majority of the enemies towards the North and Joshua/Artur/Colm clear out enemies in the South, every heads towards the boss. Since everyone bar Eirika was either pretty low or just out of range from the boss, she ends up picking up the kill. Unfortunately, I couldn't save 2 of the citizens that were trapped soooo... no Orion's Bolt for me (not that I care anyways uwu).

    Unit     Class       Level    HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord        14.87    24   07  14  17  10  12  06  05   A Swords          Dracoshield
    Ross     Pirate    10/7.12    27   12  07  11  13  08  00  10   C Axes            Secret Book
    Colm     Thief        9.80    23   08  09  13  09  04  02  06   D Swords
    Artur    Monk         7.94    21   07  08  09  04  03  08  06   D Light
    Joshua   Myrmidon     8.16    27   08  14  14  10  05  02  08   C Swords

     

    Chapter 7 - Waterside Renvall

    Everyone moves forward towards the castle, while Ross goes up the river to start taking out enemies on the left side of the map. In this chapter, I want to try and get Colm/Joshua (specifically Joshua) as many levels as they can get so Eirika will be focusing on weakening enemies for now. Ross takes the Mage and Fighter near the empty Balista, while Eirika is in position to bait in the 2 Mercenaries and Mage (the one with the Energy Ring) on the eastern part of the map. Colm steals the Energy Ring (not sure who to give it to, most likely it'll be Eirika) and is able to dodge tank the Mercenary and Balista attacks. Joshua moves up to deal with the Balista while everyone moves towards the castle. Eirika weakens the boss with her Rapier, allowing Artur to secure the last hit. On the final turn, Eirika seizes the throne and we move on. Lot of good levels up from Artur and Joshua which is very nice since they can now hold their own (hopefully).

    Unit     Class       Level    HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord        15.36    25   07  14  18  11  12  06  05   A Swords          Dracoshield | Energy Ring
    Ross     Pirate    10/9.56    29   13  08  12  13  09  00  10   B Axes            Secret Book
    Colm     Thief       10.85    24   08  09  13  09  05  02  06   D Swords
    Artur    Monk         9.82    21   09  09  10  04  03  10  06   D Light
    Joshua   Myrmidon     8.16    29   10  17  17  12  06  02  08   B Swords

     

    Chapter 8 - It's A Trap!

    In this chapter we'll finally get reunited with Ephraim and his squad which is very nice for me (since I'll be getting more bulkier units with Kyle/Ephraim added on now) so I won't have to rely on Colm/Joshua to dodge tank. Anyways, Ross moves up to take out the Soldiers/Knights, with everyone else backing him up to deal with the Archer/Mercenary/Myrmidon in the other room. Colm/Eirika move west to group with Ephraim, while the other 4 move north to deal with the room full of Knights. Forde/Kyle rescue Ephraim/Colm and kept going through the left side of the map with Eirika trailing behind, while the other Artur/Ross cleared out the room with Knights. Ross picks up the Angelic Robe from the chest with a Chest Key I got in a previous chapter, while Ephraim/Eirika/Colm/Forde move forward with Eirika taking out the Cavalier reinforcements. Ross/Artur/Joshua clear the enemies in the throne room area, while Kyle/Eirika break the wall with Ephraim/Colm dealing with the enemies in that area so Colm can safely reach the chests. Artur/Kyle bait the last 2 Mages in the throne room, while everyone follows behind and Forde rescue drops Ephraim. Ephraim easily takes down the boss, and Eirika seizes the throne.

    Unit     Class       Level    HP  Str Skl Spd Lck Def Res Con   WEXP                 Stat Boosters
    Eirika   Lord        16.87    26   09  14  18  11  12  06  05   A Swords             Dracoshield | Energy Ring
    Ephraim  Lord        12.28    31   13  15  13  12  09  07  08   B Lances          
    Ross     Pirate   10/12.06    30   16  09  13  13  10  01  10   B Axes               Secret Book
    Colm     Thief       11.22    24   08  10  14  09  06  02  06   C Swords
    Artur    Monk        13.09    22   11  11  11  05  03  13  06   C Light
    Joshua   Myrmidon    12.78    30   10  18  18  12  06  02  08   B Swords
    Kyle     Cavalier    11.30    31   12  09  08  08  10  02  08   D Swords | C Lances

     

  6. I keep forgetting to check my turn count before I finish the chapter sooo... Ima just remove all the turncounts I've posted so far lol

    Chapter 3 - Bandits of Borgo

    Since there's a lot of walls in this chapter, I'm going to take advantage of them to level Ross up with his Hatchet. Chapter starts out really well, Ross gets a much needed Spd level, Neimi/Eirika/Seth move up towards the northern part of the map. On the next turn, Neimi recruits Colm and Seth rescues Eirika up and Colm drops her off. Eirika/Colm move towards the 2 rooms in the South and take out the Brigands in there, while Ross kind of chills before the next room and Seth moves down to ferry Eirika/Colm to Ross. Colm opens the door that leads to the throne, and Eirika holds that chokepoint with Ross backing her up. Eirika/Ross charge into the room to take out the Archer and Brigand, and Seth has to take one of the Brigands out or else Ross would've been in trouble since I doubt he could live 2 battles. Onto the boss room, Eirika holds the chokepoint to bait in the Mercenary so and takes him out. Eirika/Colm/Ross work together to beat the boss and Colm gets the last hit (I plan on using Colm as a battle unit anyways), then Eirika seizes the throne.

    Unit     Class        Level   HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord          8.36   20   07  11  13  09  07  04  05   C Swords      
    Ross     Journeyman    5.91   17   07  02  05  10  03  00  08   E Axes      
    Colm     Thief         4.25   20   05  05  10  08  03  02  06   E Swords 

     

    Chapter 4 - Ancient Horrors

    Finally we get to choose our deployment squad but, Seth is banned from now on which is bittersweet. Anyways, I receive the 4th unit of this draft being Artur early on in the chapter. Little bit worried since Eirika is probably my "tankiest" unit until Ross promotes sooooo yeaaa... Ross/Colm dealt with the mobs on the west side, while Eirika/Artur dealt with the mobs on the east side while also saving the village. Eirika/Artur helped weaken enemies for Ross/Colm to finish them off. First part was a bit tricky since I had to sort of spam Vulneraries to keep my squad healthy while baiting enemies in but, eventually we cleared out the top part of the map. Artur and Colm went to the left side to rescue the village with Lute, while Ross and Eirika dealt with the mobs near the boss. Eirika baits the boss while Colm saves the village and recruits Lute as the reinforcements arrived. Next turn, Ross takes down the boss (while also reaching Level 10 for promotion) and Colm/Artur/Eirika move north to take out the reinforcements to end the chapter.

    Unit     Class        Level   HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord         10.12   23   07  13  14  09  08  05  05   B Swords      
    Ross     Journeyman      10   22   08  03  06  12  04  00  08   D Axes      
    Colm     Thief         6.02   20   07  07  10  09  03  02  06   D Swords
    Artur    Monk          4.53   20   06  06  08  03  03  08  06   E Light

     

    Chapter 5 - The Empire's Reach

    In this chapter I get Joshua which is nice (though I really could use someone tanky at this point), also Ross promotes into a Pirate at the beginning of the chapter. Ross holds the 2nd chokepoint to bait in the Fighter/Archer, Artur is used to bait in the soldier in the rightmost chokepoint, and Eirika is positioned to aggro the Turn 2 Brigand reinforcements. Natasha goes and rescues the village and gives the Draco Shield to Eirika a while later. After the majority of the enemies within the town have been taken out, Ross goes to rescues the eastern village while Eirika/Colm deal with the Brigands with Natasha/Artur trailing behind. Eirika baits Joshua, bringing him closer for Natasha to recruit him. Unfortunately, the Brigands destroyed the Northern-most village (though it just had a Torch so it wasn't too bad). Everyone bar Colm (who goes to save another village for the Secret Book which I gave to Ross) move towards the boss. Eirika takes out the boss with a critical hit from her Rapier, even though I wanted her to weaken it for Joshua/Artur and finishes the chapter. 

    Unit     Class       Level    HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord        12.59    23   07  14  15  10  12  05  05   B Swords          Dracoshield
    Ross     Pirate    10/3.07    25   11  06  08  13  05  00  10   C Axes            Secret Book
    Colm     Thief        7.83    22   08  07  11  09  03  02  06   D Swords
    Artur    Monk         6.40    21   07  07  09  04  03  08  06   D Light
    Joshua   Myrmidon     6.16    25   08  13  14  08  05  02  08   C Swords

     

    Chapter 5x - Unbroken Heart

    Switching over to Ephraim mode, since I drafted Kyle, I will try to limit my Orson/Forde usage during this chapter. Kyle and Ephraim make their way up the left path while Orson secures the chests in the deployment area. After obtaining the Killer Lance, Orson regroups with the rest of the squad as Kyle and Ephraim continue to clear out the enemies in the way. Once everyone reaches the area near the throne room, Ephraim switches to the Javelin to bait in the Monks/Shamans in the room while Kyle/Orson move ahead. In the throne room, Ephraim/Kyle bait the enemies in and are able to take them all out with the help of some Vulnerary spam. Orson weakens the boss with an Iron Sword, while Kyle finishes him off. Ephraim and Forde take all of Orson's stuff before the throne gets seized.

    Unit     Class       Level    HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Ephraim  Lord         8.73    27   11  12  12  11  07  04  08   C Lances     
    Kyle     Cavalier     9.34    29   11  09  08  08  10  01  10   D Axes | C Lances     
     
  7. Just a preface, I know this is a casual run but for me, it feels weird not adding the turn count so I'll be adding it to all my updates. Though I'm definitely not going to bother LTC (I usually never do with drafts anyways) soooo yeah... Anyways,

    Prologue - The Fall of Renais

    Hopefully I won't be using Seth too much (if anything he'll just be a meatshield to bait in enemies) in the chapters he's force-deployed in. I move Eirika into the choke point and she crits the 1st Fighter, and dodges a hit from the 2nd Fighter, Seth just kind of trailed behind her. Eirika stays in the choke point and heals herself and baits O'Neill in. Eirika takes out O'Neill in 3 turns just because she can't take more than 2 hits and, I didn't want to risk her dying 

    Unit     Class        Level   HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord          2.77   17   04  09  09  06  03  02  05   E Swords      

     

    Chapter 1 - Escape!

    This chapter I did have to use Seth or else we'd have been here forever. Had Seth take out a few Soldiers so they wouldn't aggro onto Franz and Gilliam, Eirika mainly stayed near the mountains and I just had to hope she'd dodge the attacks from the Fighters (which she does). Eirika gets a lucky Str level up which allowed her to 2HKO the Fighters. After the Fighters were gone I had Franz give Eirika his Iron Sword to conserve Rapier usage. Seth takes accidentally takes out the boss (wanted him to weaken him for Eirika but, he landed a crit unfortunately). Eirika gets another Str level up after taking out the last soldier; lastly, didn't bother with the reinforcements, I just had Eirika seize the castle.

    Unit     Class        Level   HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord          4.14   17   06  10  10  06  04  02  05   D Swords      

     

    Chapter 2 - The Protected

    Obviously on the 1st turn, Vanessa rescued Ross and then on the 2nd turn Seth drops him off for Eirika to recruit him. Not sure if undrafted units can rescue villages but, I assumed it's a no so Eirika and Seth spent time rescuing the northern villages, while I had Ross heal himself up with a Vulnerary. Eirika and Ross move towards the South-Western villages while Seth trails behind to handle the reinforcement Brigands above the South-Western village.  Eirika weakens enemies for Ross with the Iron Sword but, it never really worked out since Ross missed a lot. Ross/Eirika work together to take out the boss, with Eirika getting the last hit (Ross also got a nice level up getting Str/Spd in the process). Meanwhile, Seth saves the last village while Ross and Eirika move to back up Garcia in the East side of the map. Seth rescues Garcia out of the way, allowing Eirika to take out the Archer and to aggro the last Brigand. On the final turn, Eirika wraps the chapter up by taking out the last Brigand and gains a nearly perfect level up and a rank up in swords!

    Unit     Class        Level   HP  Str Skl Spd Lck Def Res Con   WEXP              Stat Boosters
    Eirika   Lord          6.24   20   07  11  11  08  05  03  05   C Swords      
    Ross     Journeyman    2.87   17   06  02  04  08  03  00  08   E Axes      

    That's all for today (or tonight specifically) will continue playing this weekend maybe! I think I should've tried to feed Ross more but, I should be able to feed him a lot of kills (or at least hits) in Chapter 3.

  8. I'll choose Kyle @eclipse

    edit - @MrMinus would you be opposed if I did Hard Eph? I know in the OP you'd like everyone to go Hard Eirika but I'd prefer to do Eph route since I did Eirika in my last playthrough. Though it's fine if you want everyone to go through the same route

  9. Some that come to mind are...

    Ayra/Lewyn/Ced (all amazing foot units, the problem is that they are foot units in a game where move is everything)

    Duessel (Ephraim route Duessel specifically is very, very good still but, Great Knights are just an awkward class with their move stat)

    Louise (would've been a lot better if she wasn't a sniper, she has a automatic A support with Pent, so I can see her being much better if she was in a different class)

  10. FE4 - Arden: You literally use him to guard the first castle of each chapter, literally the game kinda hints that this is really the only reason why Arden was even in the game, he's just a bodyguard. Also he's slow af (speed and movement wise) so, he's pretty much never gonna be useful. I don't even think there are really any kids/pairings that synergize with well tbh.

    FE6 - Wendy: Yeah she joins with low bases and it'll be quite difficult to train her unless you give her all the exp in her join chapter (aka chapter 8), considering the Shadow Isles chapters are mostly filled with brigands and pirates which dick her with axes. Not really any reason to use her considering Barth/Bors are better overall, and access to triangle attack doesn't make things better considering all 3 of the armor knights are kinda bottom of the barrel picks, moreso Wendy.

    FE7 - Rebecca: Good availability but, bad bases means that you'll be babying her for a while before she starts to pull her weight. Archers aren't even that good in FE7 in all honesty due to lack of chokepoints and generally open maps (except Rath and maybe Louise just cuz of her support).

    FE8 - Marisa: Really no reason to use her honestly, considering Joshua is such a superior pick that comes way earlier. Amelia still has some uses just because an extra Paladin is always nice, Ewan can be a Summoner which is ok-ish (not really), so Marisa's niche is kinda there and not really useful considering a higher SpD growth than Joshua doesn't really matter considering his speed growth is already solid. I guess she could make an ok Assassin dodge-tank thing? idk...

    FE9 - Mia: Sword-locked unit into a game where the bulk of the enemies are bulky (Cavs and Knights) and wield lances which is not good for her. Hard to train just because she needs babying for the long run, even then there are better options in Stefan and Zihark available later on. She's also an infantry unit which isn't that desirable in FE9 considering mobility trumps everything.

    FE10 - Lyre: Lethe is better (I said better not great) considering they join at the same time. Really bad stats for a laguz unit and her growths don't really matter considering laguz units take a long time to level up. Not worth, considering there's better options for non-royal laguz units out there.

    FE11 - Vyland: Bad unit, bad bases, bad growths, bad weapon ranks (though doesn't really matter considering it's still early game). Also the fact that you can get 2 great cavs (Cain/Abel) and a kinda below average one (Matthis), he'll probably be fodder if you want to access the gaiden chapters anyways. Overall not worth, also added that Hardin joins in that chapter as a far more superior choice than Vyland.

    FE12 - Bantu: Wow what a bad unit lol, unlike in FE11 where he has a use (recruiting Tiki) he does not in FE12, therefore he is kinda a terrible, bottom-of-the-barrel unit. Join time is ok, but those bases are terrible and the firestone also depletes rather quickly so, you might as well save them for Tiki/Nagi.

    FE13 - Ricken: Not really a bad unit imo, it's just the amount of investment he needs is kinda makes him not worth using tbh. Virion edges out because of his character/personality.

    FE14 Birthright - Hinata: Really weird growths (emphasis on HP/Luck of all stats) for a myrmidon so that's already pretty bad. Join time isn't a problem, it's just Hana joins earlier and is a lot better due to better offensive growths, and also Ryoma exists in the game so, there isn't much of a reason to use him. Also his child sucks soooooo... there's that

    FE14 Conquest - Felicia/Jakob (Chapter 15 one): Just really bad base stats for a prepromote at that point in the game, you should already have a good maid/butler (or Great Knight Jakob) considering one joins early so, it's kinda redundant to get a 2nd one.

    FE14 Revelations - Peri: Like is there a reason to use her? At least the other 3 retainers have use through pretty solid children, whereas you don't really need Peri at that point. 

    FE15 - Forsyth: No reason to use him honestly, Knights in general are pretty bad in echoes unless you have Warp (even then you might as well Warp a more mobile unit anyways), but Lukas at least joins early enough to be useful and Valbar can be used to hold off chokepoints in boat maps.

  11. FE7 - Rebecca and Wil turned out really good for some reason (moreso Wil during a HHM draft run), dealt a lot of damage and I used them as a meatshield when necessary and it works out fine usually. Obviously getting them to beast mode takes longer than other units due to their base stats and join time (in regards to Wil) but, they served me quite well and turned out to be one of the top units during both of my runs.

    FE8 - Always thought Great Knights were a flawed class just because they are just a weird compromise between Generals/Paladins (can't really think of a reason to promote into a Great Knight, and getting to use all 3 main weapons isn't exactly convincing tbh), until I used Duessel in Ephraim's route. This guy is actually a beast, with amazing stats and was a very handy mobile knight that helped me a ton (especially in the ghost ship chapter), very good unit overall.

    FE9 - Nephenee was also one of my top units in the run surprisingly. Considering this game is part of the "horse emblem trio" (FE4, 8 and 9), I was surprised how well Nephenee fared against the other mounted units I had (aka Boyd, Ilyana, and Rhys). She was a great meatshield/rescuer when necessary and had solid offensive capabilities as well. Giving her the Flame Lance also helped her surprisingly since it made the matchup against Generals a bit better (also gave her some range too).

     

     

  12. Sophia, Coirpre, and Nino are probably the worst Ests in the franchise.

    • Nino is completely outclassed by Pent and Erk (moreso Pent considering he joins much earlier and is such a fantastic unit), and Nino also needs a ton of babying as well as Body Rings to offset her low con. Not worth using imo
    • Sophia just needs a ton of babying due to her low base stats and low join level (especially since it's a desert map full of units that can attack from any direction + fog of war) and isn't really that great (considering either Raigh or Niime are much better alternatives).
    • Coirpre joins late at a low level, in a game where horse emblem thrives due to how large the maps are. Base stats aren't too bad, it's just that he's a low level priest that joins way too late without a horse much less, and you get 2 better staff users (Nanna and Julia) that join earlier and are just better overall

    Dishonorable Mentions

    • Miranda's promotion is a choice (while most promotions strengthen units, Miranda's promotion doesn't change her at all), considering her nonexistent strength and con makes it nearly impossible for her to benefit from swords, which is half of the reason to even use a mage knight imo. Though she does have really great growths as a mage and she has a horse, which is okay I guess. Overall kinda underwhelming when I randomly decided to use her, though I personally wouldn't call her the worst.
    • Est (FE11-12) just not worth using honestly, in FE11 Est (and her sisters) do come quite late but, Palla and Catria are both salvageable due to their ok join time and growths. Est just joins way too late to be of any use. Same thing goes with FE12 but, there is literally 0 reason to use her considering Palla/Catria (and potentially female Kris) join so much earlier and are easily the strongest units in the game. Though the fact she joins with Ridersbane in FE11 lets her pick off weakened Cavs easily and, she also has the perk of triangle attack as well. Her growths in FE12 are honestly jacked af despite her base stats not being any great soo, she is still usable in a way because of that.

    Zeiss, Sara, and Delthea are probably the best Ests in the franchise

    • Zeiss has great growths, decent base stats in NM (amazing stats in HM), and also Wyverns are just a really strong class overall due to ferry ability + bulk and better offensive capabilities. Not too difficult to train despite being underleveled ish, very worth using.
    • Sara is strong because of her Kia Staff (which is very useful for curing Stone), and also her growths are really good for an offensive unit (80% in both magic and speed). Joins a bit late but, she has Elite (aka Paragon of FE5) which makes training her easy and she has B staves which lets her use Rescue which can also speed up the process quite a bit.
    • Delthea starts off slow but, she can catch up quickly due to her growths. Mage Ring patches up her lack of Thunder (or just any long range spells), so if you aren't going Mage!Kliff then Delthea is a good investment for the Mage Ring. Rewarp and Ragnarok are also kinda cool too I guess.

    Honorable Mentions

    • Elincia comes with high staff ranks and also an unbreakable Brave Sword (though swords users kinda suck in this game considering how common Wyvern, Knights, and Paladin units are which commonly wield lances, she's also weighed down by it and has a poor Str growth and stat). She is a great staff bot considering she can use Physic and Rescue from the get-go which is really nice and she's also mobile due to Canto. High magic growth helps her get more healing range (despite her Mag stat being kinda mediocre), so she's a pretty good investment in horse emblem 3.0.
    • Est (FE15), not on the list but, while she does take effort to train... She easily surpasses Palla if you decide to invest in her (in both my playthroughs) and she helps a ton on those swamp maps due to the fact that they are fliers while the rest aren't.
    • FE11 is the biggest one imo. The main problem is how you know little to no information on 3/4's of the class (Tomas, Macellan, Midia, Rickard, Bord, Cord, etc.) due to the lack of support conversations, or just something that made the characters more interesting. The focus on the entire game was pretty much Marth and Caeda go off on an adventure, with a few add-ons. Also, not a fan of how you can count the number of viable units on just 2 (maybe 3) hands. Lastly, I don't understand the point of the gaiden chapters (and recruiting specific characters, mainly Norne and Nagi). The game essentially encourages you to sack units just to unlock another unit down the road, which imo defeats the whole purpose of fire emblem which is making meaningful decisions to keep your units alive.
    • FE10 while my favorite game, also had some issues. Mainly the shitty availability of some characters (Geofferey, Tormod, Muarim) that could be really good, but you get maybe 2 chapters with them in total. While I mean that's not necessarily a bad thing, it's just that I'd rather not have the character be available early, and then they leave and come back towards the end (mainly a personal preference). Also if FE9 didn't exist, then we'd probably know nothing about the majority of the cast. The lack of support conversations kinda sucks since you don't know much about the characters (especially the Dawn Brigade), and a lot of the information we do know about the characters come from FE9. The support conversations in this game end up being 2 units being like "Oh good job" or "I have your back" or some cheesy line like that. 
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