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Espinosa

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Everything posted by Espinosa

  1. Chapter 14 in 3 turns. https://www.youtube.com/watch?v=uh4x8gIP84g Needed a lot of patience to clear this one taking all the obstacles into account (more about this in the YouTube description as usual).
  2. Phantom037 got it. I also addressed this in the video description on YouTube. Alan doesn't have much interesting to do, since even Abel with his good levelups doesn't see that much use in chapter 16 (he does good stuff in the next 2 indoor maps in spite of 6 mov though). Samson's essentially an updated Astria 2.0 and as such pretty handy. Yeah, the next map is 3-turned. The only way to clear in 2 turns is by using a warp of your own, I believe, since no ballistae can kill the thieves from afar in this version of the game. Needless to say, the warp wouldn't be worth it.
  3. Here's chapter 13 in 4 turns, a p interesting map. Gotta thank Horace for pinpointing a 4-turn is possible with one warp thanks to Chainy's seawalk.
  4. Oguma exists for 3 maps longer though, one of them an indoor map. But yeah, Navarre has slightly better bases this time around, and has better growths outside of wlv (where he has a sufficient base to not worry about it ever) and defence (only a 10% difference). I don't think Sheeda will be used as much (if at all...?) as her Book 1 self, so supportwise Navarre is more of a help for giving a useful bonus to Feena. As for Boots on Feena vs. Boots on Marth... The only way to answer the question is start playing and count the squares in every map that matters. We have 5 Rescue uses, 7 Warp uses and 3 Again uses.
  5. If you bring non-MC characters into battle (you can choose who you bring after the next dungeon) and leave them KO'd when the battle ends, the MC will get 1/4th of the exp and nobody else will gain any experience (having the MC enter the battle alone will give him 4x experience instead, sorta ruining the point of a challenge and making it a 'solo' game at eventually normal levels). This is what you want to be doing for a low-level playthrough. I tried this challenge once and it wasn't much fun - you have to farm skill fusion accidents, then the right Arcana (I forget what it was) to have skills morph into higher-tier ones. I have videos of this remaining up until Shadow Kanji or so, but I doubt I will be returning to it ever. The farming requirements are way worse than in P3P, and if you're not playing the Vita version you can't just run up and down the same two floors to regenerate the chests. Soulgrunt has finished an LLG in the Vita version (Golden is the name iirc), so you might wanna check that out.
  6. Yeah, but "in a turn" would mean "once a map" in the context of this playthrough, since 6 mov Feena will not be able to catch up to Marth after the first turn (nor will anyone else). The durability requirements of being a 10 mov dancer shouldn't be underestimated however. Feena can at least fight and gain good levelups, so there's that to help. Navarre gives her a support, so he can be chosen over Oguma for that reason.
  7. Ties to a mafia organisation and a completed PokeDex in Pokemon Red, I reckon.
  8. Silly Horace, these all link to Gordon.png.
  9. Didn't you use to say Othin was a lousy character? I imagine he would be mediocre in 0% growths, but I guess you found some use for his Pugi and Wrath combo after all.
  10. Can we still ask the hosts questions? I've always wanted to know if Mekkah has ever been on a pilgrimage to Makkah...
  11. Run A (either alone or together with B) would mean finding the right time to kill off units + managing a smaller army. You couldn't warpskip some of the maps because you'd have to wait for a chance to kill off a character for example. I think gaidens give you excessive warp uses in this game though... Then again, recruiting everybody means you could afford to train more units.
  12. Uh, if you could do the same run but a) had to visit every gaiden, b) had to recruit every character, how do you think that would go?
  13. Yeah, Gharnef was targeted accidentally instead of the mage nearby. Abel ended the run as a really good unit statwise regardless, though.
  14. How much skl does Jake need exactly? Or is it just the higher the better?
  15. Chapter 12 is 4-turned https://www.youtube.com/watch?v=S9VZVpKDRJo
  16. Why's that? Samurai skillset > Outlaw skillset
  17. Why bother though? Ellen is never going to Warp, and I'm sure you could invest into other strats to get that missing 10 exp. I'd be more worried about Thany not getting perfect level-ups, since that's vital to your turn counts.
  18. Aren't SMT growths always fixed (and/or controlled)? And yeah, I guess it's better if no stats are grown but you still learn new abilities upon levelups. I always miss those p badly on my 0 exp runs.
  19. Sheeda exists in that game, so if there's a forgeable Wing Spear around somehow, I'm sure dondon can 0% growths, erm, 0 exp run it with ease. If not, Doga could choke the bosses' points!
  20. I was just about to say Berserkers don't exist in FE3, then I remembered there is the guy with the Master Sword in the desert. Is this the only FE game where zerkers are sword-wielders? It's kinda lame Mercs don't enjoy better mobility upon promoting, being stuck with 7 mov forever. This actually makes Julian a worthy alternative to Navarre/Oguma? considering you probably wouldn't mind if he could take hits while opening chests / obtaining hidden items, and he could chip in to help KO Mediuth in the final chapter. But yeah, it's either 7 Move Marth + 10 Move Feena OR 11 Move Marth + 6 Move Feena. I'm sure each has its advantages, but what we're interested in is the choice that ends up saving the most total turns.
  21. The potent Again staff could have plenty of benefits, though I can't point out the best ones yet, or even showcase an optimal distribution of the staff. C14 is where Marth has to run around a lot to recruit Tiki, get the orbs and seize. He and Feena will have a lot of work to do, and I've no clue which staffs (Warp, Rescue, Again) will be used in the process. C15 - Marth has to waste a turn to recruit Abel, and the bosskilling flier (Paola?) can receive a re-move to be able to attack the boss from 1-range. I think she can manage just fine with just Feena's dance though. Probably not worth it. C16 - Meh. We need to recruit Astoria, but I doubt a staff use needs to be wasted to accomplish that. C17 - Again Marth from a distance after he's talked to Sheema and she's recruited Samson? Can Feena accomplish the same (she has a good chance to if she gets the Boots)? Not worth it? C18 - We want the Life Orb, right? Do we absolutely have to fight Gharnef with Starlight too? There's no unbroken Geosphere/Earth Orb to cheese Mediuth in this Book. I think Warp might be more important than Again, though if Marth is the one with the Boots, it looks like he might visit the village, get Warped and seize all on the same turn. Worth it though? C19 - I suppose there isn't much of a reason for Marth to hang around after recruiting Roshea, but I don't see an easy way for a Warper to reach him there, especially if it's the 11 move Marth. C20 - Have Marth ORKO Hardin with Mercurius, then seize. Can be done with a double-warp, too, but don't warp uses have more value than Again as far as turn-shaving goes? I honestly won't be able to comment on this until I'm playing the game and counting squares in it. C21 - Do we really need Starlight to finish the game? Rescue seems like the more suitable staff here, but it has much more significant application in the first half of the game. Pass, for now. F1 - Again Marth after warping him to the boss mamacute, or Again "them" both (Marth and Chainey? Feena involved?) to clear quickly without warp? The dragons are really intimidating; I'd honestly rather warp. F2 - I can't say much about this map without knowing if we want the Falchion, because that's a lot of 5 dmg crits we have to proc without it otherwise (from the likes of Julian too I figure?). I guess 20 skl + Earth Orb + support gives 40 crit with a 0 crit weapon. F3 - Oh not the faintest idea. Given multiple bosskillers trading legendary weapon (-s? It's much easier to train Kashim this time lol), giving them an extra turn could be well worth our time. Marth (who needs to seize) and Sirus (capable of combat) definitely, probably Julian too, if his combat competence is turn-saving. Basically, I see no clarity anywhere by virtue of theoryFEing alone so we will need some impericism. Book 2 is less straightforward than Book 1, it seems, but getting the right stats for units available in the earlygame has to be easier too.
  22. WHAT HAPPEN TO DORCAS helped keep FE alive.
  23. You can see people's post counts on Today's Top 20 posters page apparently, but not anywhere else (I think?).
  24. I think desync can be avoided by using VBA-rerecording to make your .avi files. That, or you could edit the output in Sony Vegas.
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