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Espinosa

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Everything posted by Espinosa

  1. I think I once had Marcus level up just prior to killing the chapter 13 boss (after engaging him in one round of combat). So you can possibly arrange the level-up earlier if you keep Eliwood's army out of combat entirely in their first map, which could complicate the rout a little.
  2. [spoiler=see teams here] Quintessence's team vs. Nintales' team! Turn 4. vs. Nintales' Cordelia (Brave Sword) attacks Quint's Gangrel (Titania's Axe+)! 22x2 dmg 100% hit 0% crit (6) Vengeance Gangrel receives 59 dmg! 80 -> 21 (72) Vengeance Gangrel receives 59 dmg! 21 -> 0 Gangrel is KO'd! Cordelia activates Lifetaker! 6 -> 46 Quintessence Nintales Robin 80/80 Whompa 0/80 Chrom 29/80 Cordelia 46/80 Frederick 80/80 Aversa 80/80 Flavia 80/80 Tharja 80/80 Gangrel 0/80 Gangrel 80/80 Quint acts next.
  3. It might actually be troublesome to get Rebecca killed off because she joins in a rout map, but idk, you do have 4 turns... Speaking of which, ruadath, you seem like just the person to try 3-turning chapter 12 by having Hector rig a bunch of crits against the northern units and bait the Fighter boss in order to critkill him, too.
  4. [spoiler=see teams here] Quintessence's team vs. Nintales' team! Turn 3. vs. Quint's Chrom (Innes' Bow+) attacks Nin's Cordelia (Brave Sword)! 27 dmg 100% hit 0% crit (11) Aether Cordelia receives 27 dmg! 80 -> 53 Chrom recovers 13 HP! 16 -> 29 Cordelia receives 47 dmg! 53 -> 6 Quintessence Nintales Robin 80/80 Whompa 0/80 Chrom 29/80 Cordelia 6/80 Frederick 80/80 Aversa 80/80 Flavia 80/80 Tharja 80/80 Gangrel 80/80 Gangrel 80/80 Nin's turn.
  5. idk GeneralRobinF running any proc skill is pretty damn dangerous to attack head-on. Bows are generally the safest choice for player phase, but it can always survive and turn out to have Vengeance and/or Lifetaker. Sniper Chrom just might be one of the best counters for that specific MU build (or the many potential General builds that are possible), with extremely high chances of one-rounding with Brave Bow.
  6. [spoiler=see teams here] Quintessence's team vs. Nintales' team! Turn 2. vs. Nin's Cordelia (Brave Sword) attacks Quint's Chrom (Brave Bow)! 16x2 dmg 100% hit 0% crit (34) Vengeance Chrom receives 16 dmg! 80 -> 64 (14) Vengeance Chrom receives 16 dmg! 64 -> 48 Cordelia attacks again! (40) Vengeance Chrom receives 16 dmg! 48 -> 32 (51) Vengeance Chrom receives 16 dmg! 32 -> 16 Quintessence Nintales Robin 80/80 Whompa 0/80 Chrom 16/80 Cordelia 80/80 Frederick 80/80 Aversa 80/80 Flavia 80/80 Tharja 80/80 Gangrel 80/80 Gangrel 80/80 Quint's turn.
  7. [spoiler=see teams here] Quintessence's team vs. Nintales' team! Turn 1. vs. Quint's Chrom (Brave Bow) attacks Nin's Whompa (Brave Lance)! 7x2 dmg 100% hit 0% crit (12) Aether Whompa receives 7 dmg! 80 -> 73 Whompa receives 33 dmg! 73 -> 40 (4) Aether Whompa receives 7 dmg! 40 -> 733 Whompa receives 33 dmg! 33 -> 0 Whompa is KO'd! Quintessence Nintales Robin 80/80 Whompa 0/80 Chrom 80/80 Cordelia 80/80 Frederick 80/80 Aversa 80/80 Flavia 80/80 Tharja 80/80 Gangrel 80/80 Gangrel 80/80 Nin's turn.
  8. Finally, we have made it to the final match of Serenes Arena Cup II, in which winner of the top bracket Quintessence, still undefeated in the tourney, faces Nintales who recently emerged triumphant from the losers' bracket! Since Quintessence has not lost before, him losing this match would result in a second game to decide the winner. Though it's me who's the cat here, Quint has an extra life so to speak! Surely, a big advantage to make use of here. Quintessence's team vs. Nintales' team! Stats: Quintessence HP Str Mag Skl Spd Lck Def Res acc avo crt Sage!Robin 80 27 50 42 44 45 30 42 85 88 21 Sniper!Chrom 80 42 30 49 41 46 39 30 96 84 24 General!Frederick 80 52 28 43 33 45 52 35 87 72 21 Assassin!Flavia 80 41 29 50 47 45 30 30 97 93 25 Berserker!Gangrel 80 48 30 38 47 44 33 30 79 92 19 Nintales HP Str Mag Skl Spd Lck Def Res acc avo crt General!Whompa 80 54 30 42 32 44 52 35 85 70 21 Hero!Cordelia 80 43 29 48 44 44 40 35 94 88 24 Dark Knight!Aversa 80 37 44 41 41 43 42 38 83 83 20 Bride!Tharja 80 40 42 41 43 42 42 40 82 85 20 Dread Fighter!Gangrel 80 40 38 43 44 45 38 43 87 88 21 This page doesn't work for me anymore so I had to count the stats for Quint's first three units on my own. Doublechecking them would do no harm tbqh. (9) Quint acts first! Choose your character, his/her weapon and target!
  9. So confirming the 5 dmg per each use then? Well, it's still almost a tenth of his HP and the same damage you deal not critting, without the Falchion. With 10 dmg/per Geo, I think I could've gone for a 1-turn, maybe.
  10. Oh wait, Mediuth has 15 not 9 res. To hell with even considering training Linde then. Kashim could still turn out useful, however, though a tome user could also try critkilling Camus. Then again, why waste so many warps on that map when you only have 14. Couldn't make Marth a Dracoknight but he's been clearing chapters as a Lord with 20 in every stat for me. Darrman: You mean this was after a Geosphere use? Marth didn't double / whiffed a 96 hit for the remaining 7 dmg suffered by Mediuth?
  11. Yeah, it's too slow when compared to other classes in a vacuum but some characters make pretty damn good Dread Fighters. Chrom is one, because it's likely his best class and Chrom is such a good unit, and Gangrel is another because of his +3 speed mod and Vengeance. Warrior/Dread Fighter Gangrels are IMHO at least as viable as the ubiquitous Berserkers, though I'm biased against single-weapon type classes in general.
  12. Boo hoo about Hammerne not repairing Warp. I guess I don't care about warping to its village in Camus's chapter, then warping someone else with Warp to Warp Marth higher up then. That would've been a cool strat. So it looks like we all at least agree that Full Recruitment is the way to go. I wonder how many people know that Question 3 was really a joke question, though. I actually considered training Biraku back when I thought I had no real exp to worry about distributing, but if I'm training Kashim and Linde at least (in addition to obvious picks like Caeda, Hardin and Kabel) there will be no room for humour. Too bad, this run could use some yaranaika. Can hacking help us go to any chapter we wish as I've heard can be made possible in other games? I'm having trouble accurately planning stuff off FE WoD where squares are hard to distinguish and would plan things out much more easily by being in the map and going through everything with the cursor. So Geosphere's effect is halved too... That's a bummer. Still useful with a Reserve (=Fortify) spammer in the party, I imagine, just needs to be timed right.
  13. FE7 isn't nearly challenging enough to make you feel you really have to use boosters on anyone. Level-up rigging (even if modestly applied) helps a lot to circumvent any need for boosters, too. It's quite easier on your funds so you might sit on some gems, but don't the endgame S-rank weapons comprise most of the rank? I've always been too bored by the prospect of playing for rank tbqh.
  14. WRT animations Faster videos are obviously better than slower ones, but this game isn't too fast in itself to say the least. What worries me is that the following problems arise when turning the animations off: - you get absolutely no clue what dmg/hit/crit rates you're facing in-battle, and this does include player phase because instead of the forecast the enemy's stats are displayed - you do not see how much experience you got after the fight; granted, this is largely a predictable amount in this game with Jeigan getting the same kill exp as any unpromoted dood - my biggest worry; you do not actually learn what stats you levelled in after gaining a level I'm currently leaning towards keeping the animations on, but there should be more than one way of solving this issue. Tomas has surprisingly similar stats to George if you quickly give him two levels and then promote him, but their growths are actually equally bad. Gordin's are a little bit better, but still unspectacular. These exhaust my options for archers, I believe. As for the Hunter line... Kashim can start gaining levels pretty early, with plenty of time to get kills. 60% str/40% spd is actually awesome for this game, but his luck and wlv growths are low @ 20%. Him getting to Partia can be assisted with a Manual or something. Wolf and Sedgar exist, and Wolf is the only worthy unit here, since Sedgar's 10% speed growth makes him just about unusable. Wolf's 20% growth in the same stat isn't much better. Horsemen are obviously superior in outdoor maps, which the majority of maps are, but dismount to 6 mov units indoors, which does include the final map. Luckily, this doesn't result in any reduction in offensive stats (something that hurts Paladins and Dracos). Still, without boosters, Kashim should have the best offence if trained. He can do stuff like target Mediuth immediately after a warp, or target Negro Camus in chapter 16 without having to remove a paladin out of the way (might not matter if they aggro beforehand). He needs 18 spd to double Camus with a Killer Bow for what it's worth; Merrich can do the same with Excalibur with the same speed stat. However, it's Linde with Aura who has the best attack on Medeus assuming capped magic. Her durability though... I'm not even sure I want to be killing the real Gharnef... Marth needs to be warped to the Starlight village, and getting the Orbs in Chiki's chapter costs turns when you can just double-warpskip the thing. The thing is, warpskipping Chiki's chapter implies skipping the first Dragon Whip, too, meaning Shiida could well remain unpromoted for the whole run where she's easily one of the MVPs right from the start. Falchion is a big help against Mediuth to be sure, but just how big? I've also read conflicting info on skipping Falchion by killing the fake Gharnef on the throne. Is it only the real Gharnef that can be damaged with Starlight only, or the fake ones too? What's that about him being damage-able by counters with any other weapons (I assume something like Aura!Linde or Excalibur!Merrich would work best)? Is this the same version where he can move from the throne actually? Whoa, I never stopped to consider that. Hammerne failing to work for staves and not repairing staves is a big deal and could result in me not warpskipping chapter 4... or not. But yeah, we really have to figure out the truth about Hammerne in this one. Geosphere working on Mediuth could also be a big deal and decisive in determining whether or not we can, like, 1-turn the map or have to do it really slowly.
  15. YouTube Playlist: https://www.youtube.com/playlist?list=PLbSv8zSDR9c2PIqySD-iRFF_08Wj34RfY Completely on a whim, I decided to start an LTC through Book 1 + Book 2 of Fire Emblem 3 Mystery of the Emblem, where I'll first go for the lowest turn count in one game and then do the same in the other. The differences between these games and their DS remakes are quite striking so it's sure to be refreshing for me. I still need help deciding whether I want to go for full recruitment or ignore everything and just go for the absolute lowest turn counts. Chapter 4 onwards is affected by this decision, so it makes little sense to plan out Warp uses and the like at length before then, so I gotta figure out what exactly what I want to do ASAP. Chapters 1-3 are played the same way regardless of the choice, as Kashim and Navarre cost no turns to be recruited. https://www.youtube.com/watch?v=guJcjp9oMNM (my YouTube videos have extensive descriptions attached, which are often helpful and informative to players new to the game and/or series) Chapter 1 in 5 turns, which is the absolute minimum. Visiting the 5K village costs one turn, and I decide it is not worth that turn (you get free 10K in two maps anyway). Seems fair considering there's nothing to be forged. Visiting Wrys's village gives you... a Vulnerary, and in my experience prevents Marth from getting some kills, and Marth starts with a Vulnerary anyway. Gordin and Doga are ignored by me here, though I wonder if I want to train up a Sniper who isn't George to be my Partia user. This could have situation value such as assisting us in slaying Mediuth, as seen in the map's layout here: http://www.fireemblemwod.com/fe3/guia/fecapitulo20.htm In general, I'm already pretty worried how I'll be killing Mediuth efficiently, what with his attack halving effect. Marth attacking with the Falchion with maxed strength does the most damage but getting Falchion also involves a lot of sacrifices it seems at a quick glance. Maybe, it couldn't hurt to train up Linde as an Aura user for the same purpose, though her jointime is admittedly way too late and not so far away from where Warp starts seeing very regular use (she could still get some action when waiting for units like Est to arrive, for example). ~*~ Book 1 Data ~*~ Turn Counts: C01 - 5 turns C02 - 4 turns C03 - 5 turns C04 - 7 turns C05 - 2 turns C06 - 3 turns C07 - 2 turns C08 - 6 turns C09 - 6 turns C10 - 4 turns C11 - 5 turns C12 - 4 turns C13 - 4 turns C14 - 3 turns C15 - 4 turns C16 - 4 turns C17 - 1 turn C18 - 3 turns C19 - 1 turn C20 - 1 turn TOTAL - 74 turns Promotions: 08 Hero Proof - sold 10 Knight Crest - Abel 10 Orion Bolt - missed 13 Hero Proof - hoarded 14 Orion Bolt - Kashim 14 Knight Crest - missed 15 Bishop Ring - Rena 15 Dragon Whip - Sheeda Stat boosters: 05 Angelic Robe - missed 07 Goddess Icon - Marth 08 Speed Ring - Minerva 09 Power Ring - Minerva 10 Boots - Marth 10 Manual - missed 10 Goddess Icon - missed 12 Skill Book - Kashim 12 Talisman - missed 13 Dracoshield - Marth 14 Skill Book - missed 14 Speed Ring - Marth 15 Power Ring - Marth 15 Angelic Robe - Marth
  16. The whole concept of fanbathing generally has negative connotations for me.
  17. Yeah, I also wish you hadn't been deleting past runs. Even if the strat is outdated, where else can you find such a well-executed exhibition of the old style where you position everyone carefully to build supports and all that. It looked like a work of art. You may have shaved off a bunch of turns in every other map since then, but where else can you find footage of FE6, for example, played within that playstyle in such a meticulous way?
  18. Yeah I do actually lol I wasn't too cool with Baldrick giving the right to advance to Anon in his game, but he did "quit" halfway through the game, so that was at least somewhat semi-ambiguous (though quitting usually implies not finishing something until the end). Here, there's really no reason to have a rematch, which is further compounded by all the hosting issues that we're suffering from right now. The biggest problem is that it completely throws the important principle of 'organisation' out of the window, where winning no longer really means winning and any match that finishes may likely end in uncertainty as to how it should be handled besides the winner advancing further and the loser moving down the bracket or being eliminated. Imagine you two having a rematch (which there doesn't seem to be a good reason to), you winning, then a third game being called "by popular vote" in a similarly arbitrary manner, and, when the winner of the tourney is announced, me proclaiming that he cannot consider himself a winner until he faces me, the tourney host and his true arch nemesis, then me beating the winner and declaring myself the 'true champion' and other zany games occurring afterwards. I mean these are all "fun" things to be done, but it's chaotic and disorganised, and it makes absolutely no sense.
  19. I think you two should play with everything we've been playing with up to this point, since that's the metagame we've built ever since the round 1 games. i.e. no limits on MU, no limits on Vengeance, Aversa's Night forge still banned (there might be a good reason for it to return but that's a story for another day). The previous Losers' bracket games involved some weird low tier teams with lousy characters and it's no surprise people freaked out upon seeing General MU and forgot what to do about her. Most of us stuck to the same meta, so how about a culmination to that in the final game? Just a recommendation and certainly not an ultimatum.
  20. Updated Dorcas's luck/hit/avo and also added Athos's stats into averages and maxes sheets. Athos still needs his portraits though. Can anyone leave a list of units/portraits the database is still missing? Some Manaketes (which ones) and Yodel; is that it?
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