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Cain Magnus

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Everything posted by Cain Magnus

  1. Battle 31: This wasn't too bad. Since the only new devils here are the Necromancer and Devil Soldier, this was a piece of cake. It was a little on the slow side due to waiting for the Great Orc and Dark Knight to come down from the top as they took their sweet time. Since I have a very fragile party, I have to keep everyone grouped up. It is at least shown that once they're all together, they can destroy everything that comes in their path. We even took out the Devil Soldier in one turn with his stupid 48 Def. =P Too bad Janet's going to be left behind at this rate with her 60 Att. By the time Jaro comes around and I take his Lance, she's gonna get the Power Ring...but even that probably won't help her. I'll definitely have to sacrifice one of my Mithril later on for her to help with Geshp and beyond. That HP growth of hers would be useful. While May's stronger, at least Janet can take a couple more hits. [spoiler=Stats] Bowie - LV. 14.08 -HP: 71 -MP: 22 (Damn it, boi. Get -something- before you have Bolt 3. No more bright honey either.) -Att: 73 -Def: 56 -Agi: 40 -Inventory: Critical Sword, Healing Seed Sarah - LV. 25.43 -HP: 76 -MP: 60 -Att: 57 -Def: 52 -Agi: 55 -Inventory: Indra Staff, Healing Rain, Fairy Powder (x2) Slade - LV. 14.57 -HP: 57 -MP: 30 -Att: 72 -Def: 49 -Agi: 44 -Inventory: Buster Sword, Healing Water, Fairy Tear May - LV. 14.34 -HP: 51 -MP: 0 -Att: 69 -Def: 49 -Agi: 43 -Inventory: Assault Shell, Protect Ring (E), Healing Seed Peter - LV. 14.05 -HP: 68 -MP: 0 -Att: 78 -Def: 56 -Agi: 42 -Inventory: Quick Ring (E) Luke - LV. 13.30 -HP: 56 -MP: 0 -Att: 65 -Def: 45 -Agi: 47 -Inventory: Great Sword Rick - LV. 14.01 -HP: 67 -MP: 0 -Att: 68 -Def: 57 -Agi: 47 -Inventory: Javelin, Power Ring (E) Janet - LV. 13.44 -HP: 58 -MP: 0 -Att: 60 -Def: 42 -Agi: 43 -Inventory: Assault Shell, Running Ring (E) Battle 32: This...was pretty tough. Those Cerberus and THREE Devil Soldiers all so close made it so hard to keep everyone alive. Bowie actually died and resulted in a game over due to bad placement on my end, so I had to reset and do this over again. >_> But once I found a working strategy, it wasn't too tough anymore. Even managed to keep Jaro alive and he didn't snag any kills either. He was actually helpful in chipping. Sarah was at work with healing, so I wasn't risking Heal 1 spam when I really needed Heal 3 here. She at least drained her MP to 6, though she did use about three Heal 3 spells. ...and this fight proved to me how Luke and Janet's usefulness is declining heavily (not like I didn't see this coming). All Janet was good for was hurting the Pegasus Knights with their extra damage to arrows, and Luke...could barely do more than 12-15 damage to stuff even with Skreech's Great Sword. I gave the Power Ring to Janet and now she's on par with Luke. But at this point, these two will just be back-up support when we need them until Bowie can cough up that Critical Sword (Since we get a Battle Sword soon) and some Mithril for Janet. [spoiler=Stats] Bowie - LV. 15.36 -HP: 73 -MP: 23 -Att: 74 -Def: 58 -Agi: 41 -Inventory: Critical Sword, Healing Seed Sarah - LV. 26.67 -HP: 78 -MP: 61 -Att: 58 -Def: 53 -Agi: 56 -Inventory: Indra Staff, Healing Rain, Fairy Powder (x2) Slade - LV. 15.59 -HP: 59 -MP: 32 -Att: 73 -Def: 51 -Agi: 46 -Inventory: Buster Sword, Healing Water, Fairy Tear May - LV. 15.67 -HP: 53 -MP: 0 -Att: 70 -Def: 51 -Agi: 44 -Inventory: Assault Shell, Protect Ring (E), Healing Seed Peter - LV. 15.07 -HP: 71 -MP: 0 -Att: 81 -Def: 58 -Agi: 43 -Inventory: Quick Ring (E) Luke - LV. 14.40 -HP: 58 -MP: 0 -Att: 66 -Def: 47 -Agi: 48 -Inventory: Great Sword Rick - LV. 15.06 -HP: 69 -MP: 0 -Att: 69 -Def: 59 -Agi: 49 (What's with all the nines? XD) -Inventory: Chrome Lance, Javelin Janet - LV. 14.53 -HP: 60 -MP: 0 -Att: 66 -Def: 44 -Agi: 45 -Inventory: Assault Shell, Running Ring, Power Ring (E) Battle 33: Arrrrgh...this one was worse, despite it being one of my favorite battles in the game. Janet...died. Yeeeeah, don't ask. Everything on steroids when it comes to Att didn't help. Even my only three tanks (Bowie, Peter and Rick) were sustaining HEAVY damage, especially when the Mud Men would come in and screw everything up. 95 Att, 51 def + My team = Nightmare at this point. I was at desperation point when we closed in on the Shaman. No time being picky with experience (besides draining Sarah's MP), so I just killed everything in our path with whoever was available. Thank god I did, otherwise more than Janet would have died...thankfully the next map is very wide and I can use lure tactics more properly without enemies being so stupidly close to each other. And hey, one more battle before I get Sheela! [spoiler=Stats] Bowie - LV. 16.47 -HP: 75 -MP: 0 -Att: 75 -Def: 61 -Agi: 42 -Inventory: Critical Sword, Mage Staff Sarah - LV. 28.20 -HP: 82 -MP: 64 -Att: 58 -Def: 57 -Agi: 59 -Inventory: Indra Staff, Healing Rain, Fairy Powder (x2) Slade - LV. 16.37 -HP: 61 -MP: 34 -Att: 74 -Def: 53 -Agi: 48 -Inventory: Buster Sword, Healing Water, Fairy Tear May - LV. 16.70 -HP: 55 -MP: 0 -Att: 71 -Def: 52 -Agi: 46 -Inventory: Assault Shell, Protect Ring (E) Peter - LV. 15.81 -HP: 71 -MP: 0 -Att: 81 -Def: 58 -Agi: 43 -Inventory: Quick Ring (E) Luke - LV. 15.54 -HP: 60 -MP: 0 -Att: 67 -Def: 49 -Agi: 50 -Inventory: Great Sword Rick - LV. 15.95 -HP: 69 -MP: 0 -Att: 69 -Def: 59 -Agi: 49 -Inventory: Chrome Lance (E), Javelin Janet - LV. 15.29 -HP: 62 -MP: 0 -Att: 66 -Def: 45 -Agi: 47 -Inventory: Assault Shell, Running Ring, Power Ring (E) Battle 34: This was pretty easy. The big field really helped with lure and kill tactics and Sarah even had a chunck of MP once we killed everything, sitting still and allowing her to Heal 1 spam to her heart's content. Since Bowie has the highest HP and defense minus Sarah, I used him as bait for Cameela to attack. We crowded her (since if she had another turn, Bowie would die) and May managed to snag the last kill before her other turn was able to come around. Sold Sarah's old Indra Staff, as well as the other new additions to the force's equipment. By the way, I've underestimated Luke. Giving him the stronger swords work WELL in our benefit. 68 Att isn't as bad as I thought, and when we get the Battle Sword, he could make even further use of that flying ability other than Peter. Janet's...kinda a lost cause at this point. If I knew that the BG promotional gains were directed towards the growth rates, I would have used that Silver Tank....but I did say I was going to own up to that mistake and just make the best of her. But hey...SHEELA GET! Finally, the last of my favorite units (who on this playthrough, it's only her, Slade and May). Gonna feed her those two Brave Apples so she can jump to 17 to be already caught up...and get her closer to having Boost 2. All that's left is Lemon. =) [spoiler=Stats] Bowie - LV. 17.24 -HP: 77 -MP: 23 -Att: 76 -Def: 63 -Agi: 43 -Inventory: Critical Sword, Running Pimento, Angel Wing, Sky Orb Sarah - LV. 29.92 -HP: 84 -MP: 65 -Att: 60 -Def: 58 -Agi: 60 -Inventory: Wish Staff, Healing Rain, Fairy Powder (x2) Slade - LV. 17.52 -HP: 63 -MP: 36 -Att: 75 -Def: 55 -Agi: 49 -Inventory: Buster Sword, Healing Water, Fairy Tear May - LV. 17.78 -HP: 57 -MP: 0 -Att: 72 -Def: 53 -Agi: 47 -Inventory: Assault Shell, Protect Ring (E) Luke - LV. 16.79 -HP: 62 -MP: 0 -Att: 68 -Def: 51 -Agi: 51 -Inventory: Great Sword Rick - LV. 16.92 -HP: 71 -MP: 0 -Att: 70 -Def: 62 -Agi: 51 -Inventory: Chrome Lance (E), Javelin Janet - LV. 16.64 -HP: 64 -MP: 0 -Att: 66 -Def: 46 -Agi: 48 -Inventory: Assault Shell, Power Ring (E), Running Ring Battle 35: ...You know what? This was the hardest fight I've had in a while. Oh yeah, sure, the field's enormous...but with all those Devils lined up in party formation and all having 90+ Att was a total nightmare, including all that terrain getting in the way. Sheela picked a good time to join the party, as unlike most of you all who drafted rather durable units, the majority of mine are fragile to the very end...so endgame's going to be really tough for me. Though I expected this from the beginning, so I'm not complaining. That's what makes this fun and challenging. But one thing I forgot was the enormous experience Sheela gains from spamming Boost on her maximum number of targets. I had to use it strategically in the beginning, giving my fragile peeps some stone wall defense. Most who approached only dealt 1 damage, which was sweet. But then the Mist Demons attacked.... I HATE these things. My most hated enemy in this entire game. Not only do the game throw an enemy at you with ?? Att so early, but the punk's AI is crazy smart when it comes to Muddle 2. Couldn't do much for those who got dazed, for I just had to murder the demons as fast as possible (thankfully Peter didn't get Muddled...that would have been BAD). Then here comes the MUD MEN. Once it started to get real bad, I was forced to literally run away to the far right as I noticed nearly EVERYONE near death. Under pressure, my plan was to lure the Bow Rider away from the Mud Men and the Chaos Wizard, units that would take a while in catching up (since everyone in my party with the exception of Bowie and Sarah now has MOV 7+) and trap him in the corner while I sent a main force to destroy the rest of the enemies. I barracaded the Rider with Sarah (who only had 2 MP left), Janet, Luke, and Rick. After he was safely trapped, Bowie, Slade, May, Peter and Sheela took out the enemies below with ease. Afterwards, I Boost 1 spammed away the rest of Sheela's MP for the 25 EXP per use. She netted a nice bit of levels in the process (and it was very long since I had to wait until the spell wore off every time), since it only costs 2 MP. Then we finally finished off the trapped Bow Rider. At this point, Sheela's gonna have to be my Juggernaut for the coming final battles. Having her around sure does take a load off. But now...the Prism Flowers are next. I'll have to use my Egresses there since it's obvious that there are more enemies to snatch gold from compared to the Red Baron Battle, and I think the Prism Flowers give more EXP. I need to do another inventory sweep soon too. [spoiler=Stats] Bowie - LV. 18.03 -HP: 79 -MP: 23 -Att: 77 -Def: 66 -Agi: 44 -Inventory: Critical Sword, Heat Axe Sarah - LV. 31.21 -HP: 87 -MP: 68 -Att: 62 -Def: 61 -Agi: 63 -Inventory: Wish Staff, Healing Rain, Fairy Powder (x2) Slade - LV. 18.53 -HP: 65 -MP: 38 -Att: 76 -Def: 57 -Agi: 51 -Inventory: Buster Sword, Fairy Tear May - LV. 18.64 -HP: 58 -MP: 0 -Att: 81 -Def: 55 -Agi: 48 -Inventory: Nazca Cannon (E), Protect Ring (E), Assault Shell Peter - LV. 18.17 -HP: 78 -MP: 0 -Att: 88 -Def: 64 -Agi: 47 -Inventory: Quick Ring (E) Luke - LV. 17.57 -HP: 64 -MP: 0 -Att: 69 -Def: 53 -Agi: 52 -Inventory: Great Sword Rick - LV. 17.73 -HP: 73 -MP: 0 -Att: 71 -Def: 64 -Agi: 52 -Inventory: Chrome Lance (E), Javelin Janet - LV. 17.32 -HP: 66 -MP: 0 -Att: 66 (....) -Def: 47 -Agi: 49 -Inventory: Assault Shell, Power Ring (E), Running Ring Sheela - LV. 22.58 -HP: 68 -MP: 56 -Att: 75 -Def: 51 -Agi: 51 -Inventory: Brass Knuckles, Angel Wing Current Gold: 190,667 Mithril: 15
  2. Yeeeep, I love this name so there's no way I've ever changed it and never will. It'll stick with me forever. XD
  3. Outside of Louisiana where I live, I've only been to Mississippi, Tennessee (I was too young to remember much about this one), and Texas...and still, this was when I was a kid. Haven't been outside Louisiana in several years now...
  4. Same as Jedi, actually. While I like 'em both, Zero's the man. The same man (bot) that got me interested in swords as a kid, hah. I do love how his character is portrayed over Proto though. They both are sort of the loner-types (though Proto Man has more focus on that theme), but Zero had a bit of more depth going on there. Huge character change from his usual fiery and confident self after X4 to just a man who just wants to get the job done and nothing else while giving others the cold shoulder...then eventually starts to fall back on how he used to be around X8-Command Mission. (Not stating anything heavy about his history out of respect for those who haven't played all the X games) But his quiet nature is something glued to his personality though, which I really like. It's really shown in the Zero series, despite losing his memory. He still retained his personality.
  5. Hiya, Freohr! =)

    1. Freohr Datia
    2. Cain Magnus

      Cain Magnus

      How goes it, friend? Life treating ya good?

    3. Freohr Datia

      Freohr Datia

      It's been going alright so far! =o Can't say college is being very nice~ But hopefully I'm dealing with it well enough x3

  6. I got orangified without knowing... XD They are awesome though.
  7. Happy Birthday, Proto! Hope you have a good one!

    1. Cain Magnus

      Cain Magnus

      And you're birthday is on the same day as my mom's. XD

    2. Kriemhild

      Kriemhild

      Thanks, Magnus! And heh, interesting coincidence

  8. Wow...September sure has been an unlucky and depressing month for me so far. Hopefully things shape up by the end of the month or sooner. >_>

  9. Hah, I was going to make a topic on this if no one else wasn't when an AIM friend sent me this yesterday. Thanks! XD Being a hardcore Mega Man fan, I'm really happy for this. Given how the funding process is only two days in and it's already about halfway to the desired amount of 2.5 mil, all the planned content will likely turn to reality (unless there's a funding freeze before October. Hope I didn't just jinx it...). I really want to play something like this on my PS3. With the creator himself in the lead, this is bound to be an awesome project and I'm going to be keeping up with it. If I wasn't so freakin' broke, I'd support directly. >_>
  10. And this is why I just ignore the character battle when I go there. People get too childish over it in my opinion. XD
  11. Thank you all for wishing me a Happy Birthday (even though I went on a "thanks" spam fest)!

  12. Battle 26: This fight was long only because I was trying to use up all of Sarah's MP. When I Heal 1 spam, I make sure it's safe before wasting the MP on fully healed characters and making sure she has enough to heal during emergencies. Most of the time, I just wait until the end of the battle and allow the last enemy to keep attacking someone while she heals them until she's bled dry. But despite all the Dark Soldiers and their 46 Def, it wasn't much of a problem with my team murdering stuff now. Janet's just about caught up now, so I don't have to worry about feeding her kills that much anymore. And since the next battle I still have my two Egresses, it's now Zalbard training time! And to properly prepare for the training, I've undergone the weapon and equipment changes I stated in the last log, as well as sold old equipment and that Black Ring the Bishop dropped last battle. Also made use of the two Bright Honeys I found and gave them both to Bowie and Slade. With this, I can probably cast two Raijins on Zalbard for 20x2 damage on him, assuming Slade hits level 14 by then. Sarah has Blast 4 now, but if I'm gonna hit Zalbard with that, she's gonna have to be properly shielded...for if she dies, that'd be a pricey church revival considering she'll be level 20+ by then...Bowie will probably lag a bit in Attack with that Achilles Sword back on, but that's what the Power Ring is for. And he only has three more battles to deal with it, for I'll have the Critical Sword by then. 60 Attack is still impressive at this point anyway. [spoiler=Stats] Bowie - LV. 9.54 -HP: 61 -MP: 21 -Att: 60 -Def: 45 -Agi: 34 -Inventory: Achilles Sword, Power Ring (E) Sarah - LV. 16.26 -HP: 60 -MP: 50 -Att: 42 -Def: 40 -Agi: 43 -Inventory: Power Stick, Healing Rain, Fairy Powder Slade - LV. 10.05 -HP: 49 -MP: 22 -Att: 64 -Def: 41 -Agi: 38 -Inventory: Broad Sword, Healing Water, Fairy Tear May - LV. 9.85 -HP: 40 -MP: 0 -Att: 64 -Def: 41 -Agi: 36 -Inventory: Assault Shell, Protect Ring (E) Peter - LV. 9.49 -HP: 56 -MP: 0 -Att: 66 -Def: 46 -Agi: 37 -Inventory: Quick Ring (E) Luke - LV. 9.24 -HP: 49 -MP: 0 -Att: 58 -Def: 38 -Agi: 40 -Inventory: Buster Sword Rick - LV. 9.43 -HP: 57 -MP: 0 -Att: 59 -Def: 46 -Agi: 41 -Inventory: Javelin Janet - LV. 8.47 -HP: 48 -MP: 0 -Att: 58 -Def: 35 -Agi: 37 -Inventory: Assault Shell, Running Ring (E) Battle 27: Wyverns...yay. Poison is so annoying when grinding because it means Sarah has to stop healing just to cure it. But hey, at least it isn't paralysis... >_> Since this was my training spot for my two rationed Egresses, everyone save Luke and Janet reached level 11+! Gave May the Cheerful Bread found in Pacalon. Speaking of the Janet, she just REFUSES to get attack during level ups. Happens to May rarely, but you don't see her not gaining any Attack consecutively. So yes...Janet's still at 58 Attack. Most she'll be useful for in the Zalbard fight is sniping aerial enemies...which is only Harpy Queens as far as I recall. At least Bowie gained Bolt 2 and Slade's two levels away from Raijin. I'm aiming for killing Zalbard in one round when we elminate every other threat, since Blast 4 deals around 30-35 damage? Either way, this battle is done. On to the worms! [spoiler=Stats] Bowie - LV. 11.05 -HP: 65 -MP: 22 -Att: 62 -Def: 49 -Agi: 37 (Whoa, boi. You might need ANOTHER Quick Chicken since Peter's got that Quick Ring) -Inventory: Achillies Sword, Power Ring (E) Sarah - LV. 20.16 -HP: 67 -MP: 55 -Att: 44 -Def: 45 -Agi: 50 -Inventory: Power Stick, Healing Rain, Fairy Powder (x2) Slade - LV. 12.25 -HP: 53 -MP: 26 -Att: 66 -Def: 45 -Agi: 40 -Inventory: Broad Sword, Healing Water, Fairy Tear May - LV. 11.21 -HP: 47 -MP: 0 -Att: 66 -Def: 44 -Agi: 39 -Inventory: Assault Shell, Protect Ring (E) Peter - LV. 11.00 -HP: 61 -MP: 0 -Att: 71 -Def: 50 -Agi: 39 -Inventory: Quick Ring (E) Luke - LV. 10.90 -HP: 51 -MP: 0 -Att: 59 -Def: 40 -Agi: 42 -Inventory: Buster Sword Rick - LV. 11.03 -HP: 61 -MP: 0 -Att: 61 -Def: 50 -Agi: 43 -Inventory: Javelin Janet - LV. 10.91 -HP: 52 -MP: 0 -Att: 58 -Def: 38 -Agi: 39 -Inventory: Assault Shell, Running Ring (E) Battle 28: This was a pretty annoying fight, mostly because of the distant Wyverns. The worms weren't so bad, just had to lure them in and kill. But I wasted several turns to position everyone just right so those Wyverns can be in range for anyone to whack them...as well as avoiding having my units smashed together so they wouldn't be caught in Blaze 3 by the Lesser Demons (Wizard too). It was tedious, but not difficult to say the least. It was also annoying for them to make the Wizard the enemy boss here, for that meant leaving a Blaze 3 opponent alive until I cleared the rest of the map. >_> But this is nothing compared to the next upcoming battles. Slade's just about guaranteed to have Raijin before Zalbard so now all that's left to do is to smash my way through the next map and allow the true battle to begin. [spoiler=Stats] Bowie - LV. 11.59 -HP: 65 -MP: 22 -Att: 62 -Def: 49 -Agi: 37 -Inventory: Achilles Sword, Power Ring (E) Sarah - LV. 21.48 -HP: 69 -MP: 56 -Att: 45 -Def: 46 -Agi: 51 -Inventory: Power Stick, Healing Rain, Fairy Powder (x2) Slade - LV. 13.02 -HP: 55 -MP: 28 -Att: 67 -Def: 47 -Agi: 42 -Inventory: Broad Sword, Healing Water, Fairy Tear May - LV. 12.03 -HP: 49 -MP: 0 -Att: 67 -Def: 46 -Agi: 41 -Inventory: Assault Shell, Protect Ring (E) Peter - LV. 11.38 -HP: 61 -MP: 0 -Att: 71 -Def: 50 -Agi: 39 -Inventory: Quick Ring (E) Luke - LV. 11.31 -HP: 53 -MP: 0 -Att: 60 -Def: 42 -Agi: 43 -Inventory: Buster Sword Rick - LV. 11.59 -HP: 61 -MP: 0 -Att: 61 -Def: 50 -Agi: 43 -Inventory: Javelin Janet - LV. 11.21 -HP: 54 -MP: 0 -Att: 59 -Def: 39 -Agi: 40 -Inventory: Assault Shell, Running Ring (E) Battle 29: Yeah, I wasn't expecting much of this battle. Thanks to the enemy AI being kind of stupid here, we were able to clear the map before defeating the Dark Knight with general ease. And Slade finally gained Raijin at the last minute. All right, Zalbard...I'm coming for ya! [spoiler=Stats] Bowie - LV. 12.32 -HP: 67 -MP: 22 -Att: 63 -Def: 51 -Agi: 38 -Inventory: Achilles Sword, Power Ring (E), Healing Seed Sarah - LV. 22.74 -HP: 71 -MP: 57 -Att: 46 -Def: 48 -Agi: 52 -Inventory: Power Stick, Healing Rain, Fairy Powder (x2) Slade - LV. 14.12 -HP: 57 -MP: 30 -Att: 68 -Def: 49 -Agi: 44 -Inventory: Broad Sword, Healing Water, Fairy Tear May - LV. 12.85 -HP: 49 -MP: 0 -Att: 67 -Def: 46 -Agi: 41 -Inventory: Assault Shell, Protect Ring (E), Healing Seed Peter - LV. 12.52 -HP: 63 -MP: 0 -Att: 73 -Def: 52 -Agi: 40 -Inventory: Quick Ring (E) Luke - LV. 12.02 -HP: 55 -MP: 0 -Att: 61 -Def: 44 -Agi: 45 -Inventory: Buster Sword Rick - LV. 12.56 -HP: 63 -MP: 0 -Att: 62 -Def: 53 -Agi: 44 -Inventory: Javelin Janet - LV. 12.09 -HP: 56 -MP: 0 -Att: 60 -Def: 41 -Agi: 42 -Inventory: Assault Shell, Running Ring (E) Battle 30: Peter, thank you. It's all thanks to you and your sacrifice that no one else died. And since you are immortal, I don't have to worry about ya. Yes...Zalbard killed Peter, but it's only because we had to get rid of that Master Monk before we even approached him. Won't mention the battle with the other devils below, as we blew straight through them without a problem. But Zalbard...I spent a whole three rounds just thinking on how to either lure that Monk away, or just fight it out and take some sacrifices, which I was heavily against. But my simple little mistake that caused Zalbard to run over on his second turn and Bolt 2 a few people actually worked in my favor. I sent Peter past Zalbard and depended on his high attack to damage the Monk twice, while I purposely damaged Zalbard a bit to send the monk running over to Heal 4 him. I knew Zal's AI was going to try and take out Peter with his last remaining health and while he wasted his two turns on killing Peter, Sarah attacked him with Blast 4, Slade casted Raijin to kill the Monk and dealt exactly 20 damage to Zalbard in the process, then my meele fighters ganged up on him to try and finish him in one round, which we succeeded, Bowie netting the final blow. That was quite the showdown there...but finally, that's one of the hardest battles on this playthrough concluded. It's a shame that the map itself was easy as fudge, but the boss's overwhelming power (at this point anyway) compensates for it. Anyway, after battle I gave Bowie the Critical Sword and gave the Power Ring back to Rick. I'll probably give the Power Water we'll find to Janet since she has the tendency of not gaining Attack. But for now, she's fine. Would give it to Luke but with Skreech on the way, I'm jacking his Great Sword. [spoiler=Stats] Bowie - LV. 13.88 -HP: 69 -MP: 22 -Att: 72 -Def: 53 -Agi: 39 -Inventory: Critical Sword, Achilles Sword, Healing Seed Sarah - LV. 23.97 -HP: 73 -MP: 58 -Att: 46 -Def: 49 -Agi: 53 -Inventory: Power Stick, Healing Rain, Fairy Powder (x2) Slade - LV. 14.43 -HP: 57 -MP: 30 -Att: 68 -Def: 49 -Agi: 44 -Inventory: Broad Sword, Healing Water, Fairy Tear May - LV. 13.29 -HP: 50 -MP: 0 -Att: 68 -Def: 47 -Agi: 42 -Inventory: Assault Shell, Protect Ring (E) Peter - LV. 13.43 -HP: 65 -MP: 0 -Att: 75 -Def: 54 -Agi: 41 -Inventory: Quick Ring (E) Luke - LV. 12.44 -HP: 55 -MP: 0 -Att: 61 -Def: 44 -Agi: 45 -Inventory: Buster Sword Rick - LV. 12.95 -HP: 63 -MP: 0 -Att: 67 -Def: 53 -Agi: 44 -Inventory: Javelin, Power Ring (E) Janet - LV. 12.75 -HP: 56 -MP: 0 -Att: 60 -Def: 41 -Agi: 42 -Inventory: Assault Shell, Running Ring Current Gold: 133,564 Mithril: 13
  13. Battle 22: Hey, this wasn't as hard as I had imagined. If anything, this was the most fun battle so far! It was common sense not to go charging right into their ranks, for they'd annihilated us if we did. But it's thanks to this draft that I realized a pattern in the Chessboard's AI (Hard Mode's that is). In the beginning, most of them will huddle up in the left corner and pretty much taunt you to come at them while they're all together. So I sent everyone to the left and lured the moving Pawns and Rooks in first, having Bowie zap them with Bolt 1 while everyone picked them apart. Then I noticed another Pawn and a knight beginning to move from the right side where as previously, they stood completely still. We moved down a bit to prevent the King from coming down and lured those two in to kill. I then finally realized there was a pattern set up to where certain pieces will move after certain ones are killed (AKA the ones sent at you). Using this to my advantage, I kept my units close, but enough to prevent the King from trying anything funny. Before I realized it, all that was left were the Queens, the two Bishops and one Pawn. I was kind of stomped at first and was hesitant on going up there, as they could have magic'd us to death. But then I moved everyone to the far right just to see if anymore will come at us...and I was right. If you position a unit at the right distance and out of the King's path, a Bishop will come after you if you're near it and afterwards all the rest of the pieces save the King will try their luck. After we brutally annihilated them (Thanks to May for using her Protect Ring), we all ganged up on the King. Slade finished him off with a Katon 1 since his royal highness wanted to have a Blaze 2 battle. XD So this wasn't really too hard at all when I learned to manipulate the AI's patterns. And while Luke wasn't too useful here with his low attack, he came in handy for chip damage. Was even able to set up a kill for him so he could level up. [spoiler=Stats] Bowie - LV. 6.15 -HP: 55 -MP: 17 -Att: 55 -Def: 39 -Agi: 31 -Inventory: Broad Sword, Healing Water, Dry Stone Sarah - LV. 11.63 -HP: 51 -MP: 44 -Att: 30 -Def: 32 -Agi: 34 -Inventory: Short Rod, Fairy Powder Slade - LV. 6.85 -HP: 41 -MP: 10 -Att: 54 -Def: 34 -Agi: 32 -Inventory: Steel Sword May - LV. 6.15 -HP: 36 -MP: 0 -Att: 53 -Def: 38 -Agi: 32 -Inventory: Steel Arrow, Protect Ring (E) Peter - LV. 5.97 -HP: 45 -MP: 0 -Att: 57 -Def: 37 -Agi: 33 -Inventory: Quick Ring (E) Luke - LV. 5.04 -HP: 42 -MP: 0 -Att: 45 -Def: 32 -Agi: 35 -Inventory: Steel Sword Rick - LV. 5.81 -HP: 48 -MP: 0 -Att: 51 -Def: 38 -Agi: 35 -Inventory: Steel Lance, Power Ring (E) Battle 23: With the Rats and Ooze having rather low defense, the team was able to tear them all apart...aside from Willard. 62 Att at this point is just plain murder, especially when he gets Heavy hits. Those drop Peter from full to near death. >_> But now that everyone's in the 50s in attack aside from Luke, damage output is pretty decent. I don't see everyone huddling up just to kill one enemy anymore. xD Sarah couldn't get much Heal 1 out though thanks to Willard and his crazy tough attack power. Had to rely on Heal 3 to keep us alive rather than spamming. [spoiler=Stats] Bowie - LV. 7.47 -HP: 57 -MP: 17 -Att: 56 -Def: 41 -Agi: 32 -Inventory: Broad Sword, Healing Water, Dry Stone Sarah - LV. 12.37 -HP: 53 -MP: 46 -Att: 30 -Def: 34 -Agi: 36 -Inventory: Short Rod, Fairy Powder Slade - LV. 7.57 -HP: 43 -MP: 12 -Att: 55 -Def: 36 -Agi: 33 -Inventory: Steel Sword May - LV. 7.40 -HP: 37 -MP: 0 -Att: 54 -Def: 39 -Agi: 33 -Inventory: Steel Arrow, Protect Ring (E) Peter - LV. 7.07 -HP: 51 -MP: 0 -Att: 61 -Def: 41 -Agi: 35 -Inventory: Quick Ring (E) Luke - LV. 6.34 -HP: 44 -MP: 0 -Att: 46 -Def: 33 -Agi: 37 -Inventory: Steel Sword Rick - LV. 6.97 -HP: 50 -MP: 0 -Att: 52 -Def: 40 -Agi: 36 -Inventory: Steel Lance, Power Ring (E) Battle 24: Odd. Before battle, I saved my game and re-purchased the Silver Tank just to see the promotional bonuses, but unfortunately not a single stat was raised. So I reloaded and went with Sniper for Janet. At least with the tank gone again, I can afford a new weapon or two if I was willing to sacrifice 3000 gold. xD But soon, I'm gonna have to sacrifice some gold for newer weapons at this point. Whenever enemies start to get higher than 40 Def, Luke (and Janet possibly) will be nearly useless with just the current equipment they have now. That, and I have too many sword users...at least when Lemon comes along, I'll have access to Mithril and can just give him the Battle Sword you get before the fight against him. Overall, weapons are a tough problem for my team right now with gold...unless I pawn all my rings. But I was mostly letting Janet kill all the Skeleton Soldiers here and allowed her to finish off another additional enemy. Curse her for not get a point in attack on her first level up though. >_> At least she'll be a little more surviving compared to May since she gets +2 HP all the time...but May will still need that Protect Ring. Slade kinda hogged some kills by double attacking more than usual, forcing Rick and Peter from not advancing much in experience. Luke's expected since...ya know, he's being so useless right now. Might just sacrifice Slade getting a new sword and let Luke get a Buster Sword just so he can make use of that flying utility...or just give him the Power Ring whenever I can jack Higgins's Javelin. >_> [spoiler=Stats] Bowie - LV. 8.32 -HP: 59 -MP: 18 -Att: 57 -Def: 43 -Agi: 33 -Inventory: Broad Sword, Healing Water Sarah - LV. 13.60 -HP: 54 -MP: 47 -Att: 40 -Def: 35 -Agi: 37 -Inventory: Power Stick (Jacked from Karna), Healing Rain, Fairy Powder Slade - LV. 8.86 -HP: 45 -MP: 14 -Att: 56 -Def: 38 -Agi: 34 -Inventory: Steel Sword, Blizzard May - LV. 8.18 -HP: 38 -MP: 0 -Att: 55 -Def: 40 -Agi: 35 -Inventory: Steel Arrow, Protect Ring (E) Peter - LV. 7.81 -HP: 51 -MP: 0 -Att: 61 -Def: 41 -Agi: 35 -Inventory: Quick Ring (E) Luke - LV. 7.42 -HP: 45 -MP: 0 -Att: 47 -Def: 35 -Agi: 38 -Inventory: Steel Sword Rick - LV. 7.92 -HP: 52 -MP: 0 -Att: 53 -Def: 42 -Agi: 37 -Inventory: Steel lance, Power Ring (E) Janet - LV. 4.12 -HP: 41 -MP: 0 -Att: 47 -Def: 30 -Agi: 32 -Inventory: Steel Arrow, Running Ring (E), Medical Herb (x2) Battle 25: Before battle, I went on ahead and did an inventory sweep of stuff I didn't need and of value so I can get gold for a couple of new weapons. Bought a Buster Sword (sold Luke's Steel) and an Assault Shell for Janet (sold her Steel Arrow) since May already took Rohde's. Now everyone can reliably deal damage! Will later give Bowie's Broad to Slade when Rick gives up his Power Ring after taking Higgins's weapon, which I'll give the ring to Bowie so he can re-equip the Achilles Sword and Luke can keep the Buster since he desperately needs it. But thank god this is the last cave battle! Despite hating these, it was a fairly easy battle. Not much of a challenge and allowed Janet to kill more Skeletons and other kills we've set up for her. Everyone's getting so tough now and with having my weapons situation nearly solved after next battle, I can concentrate on just breezing on through and preparing for the Zalbard fight when the time comes. [spoiler=Stats] Bowie - LV. 8.61 -HP: 59 -MP: 18 -Att: 57 -Def: 43 -Agi: 33 -Inventory: Broad Sword, Fairy Tear Sarah - LV. 15.01 -HP: 58 -MP: 49 -Att: 41 -Def: 38 -Agi: 41 -Inventory: Power Stick, Fairy Powder, Healing Rain Slade - LV. 9.57 -HP: 47 -MP: 16 -Att: 57 -Def: 39 -Agi: 36 -Inventory: Steel Sword May - LV. 8.82 -HP: 38 -MP: 0 -Att: 63 -Def: 40 -Agi: 35 -Inventory: Assault Shell, Protect Ring (E) Peter - LV. 8.89 -HP: 54 -MP: 0 -Att: 64 -Def: 44 -Agi: 36 -Inventory: Quick Ring (E) Luke - LV. 8.15 -HP: 47 -MP: 0 -Att: 58 -Def: 37 -Agi: 39 -Inventory: Buster Sword Rick - LV. 9.11 -HP: 57 -MP: 0 -Att: 54 -Def: 46 -Agi: 41 -Inventory: Steel Lance, Power Ring (E) Janet - LV. 6.92 -HP: 45 -MP: 0 -Att: 57 -Def: 32 -Agi: 35 -Inventory: Assault Shell, Running Ring (E) Current Gold: 81,590 Mithril: 11
  14. Ah crap! I must have missed the BG promotional bonuses when I last read Elieson's post on the others...I wish I read your post before continuing though, as I already pawned the tank and got much further. I could buy it back, but I think I'll be fine with Sniper. My main concern of this entire playthrough was the chessboard and Janet comes after that...so I'll just take my mistake. -------- Battle 17: Went on ahead and decided to give May the Power Water. I'll just jack Elric's bow when we get him after the next set of battles. Also hit a switch and gave her the Power Ring, since Luke has a Steel Sword now (sold the Middle Sword). Finally, I decided to give the Protect Milk to May over Slade and Luke. I'm giving Birdman the Protect Ring whenever I acquire it and Slade will be fine in the long run since his HP will begin to have +2 upon leveling up soon. This should last them all pretty well until the Chessboard, so I don't have to worry too much about buying stuff anymore until afterwards. Plus, other team members will come in and I'll just take their stuff. xD But onto the battle, I forgot to unequip the Quick Ring from Peter, but considering how my units are beginning to gain +2 Agility, I think I'll keep it on him so he can keep up with everyone (With it equipped, he's right behind Luke). But this was an extremely easy fight. I made sure to take out the Soul Sowers before they could even attack, as I was not taking the risk of getting stunned at all. I don't even remember if paralysis wears off after a while like sleep does. By the way, everyone's been getting weird, yet beneficial levels...and May got a weirdest one of them all. +2 HP, +2 Def (What o_O ?), +2 Agility...yet no attack. Would have been perfect if she at least got ONE point in attack but...yeah, that doesn't matter. I'm not complaining. She needs the defense considering she is my most fragile attack unit next to Luke. Weird that Slade didn't get a point in attack either, but also got a 2 in defense. [spoiler=Stats] Bowie - LV. 2.17 -HP: 47 -MP: 15 -Att: 48 -Def: 27 -Agi: 26 -Inventory: Achilles Sword Sarah - LV. 2.66 -HP: 33 -MP: 34 -Att: 26 -Def: 21 -Agi: 24 -Inventory: Short Rod Slade - LV. 2.24 -HP: 33 -MP: 2 -Att: 50 -Def: 27 -Agi: 27 -Inventory: Steel Sword May - LV. 2.02 -HP: 31 -MP: 0 -Att: 44 -Def: 27 -Agi: 25 -Inventory: Wooden Arrow, Power Ring Peter - LV. 1.48 -HP: 36 -MP: 0 -Att: 49 -Def: 28 -Agi: 28 -Inventory: Quick Ring Luke - LV. 1.34 -HP: 36 -MP: 0 -Att: 41 -Def: 25 -Agi: 31 -Inventory: Steel Sword Battle 18: Yeah...I wish Bowie had a little more defense before this battle (Way to get a +3 defense level RIGHT after this fight, man). Taros was a pain mainly because Sarah's MP was dangerously low and I was afraid of her running out. I was planning on getting healing items, but I figured I'd try to ration my gold for whenever dire times call for new gear (Like getting Luke a new sword). Kind of unfair that Bowie's the only one that gets to whack Taros...and his Hard Mode AI's programmed to specifically target Bowie when he's in range...making target switching pointless and potentially killing people. Other than the big guy, this was a piece of cake. Also, Ricky GET! Finally, a more reliable person in defense and enemy luring. [spoiler=Stats] Bowie - LV. 3.13 -HP: 49 -MP: 15 -Att: 49 -Def: 30 -Agi: 27 -Inventory: Achilles Sword, Healing Water Sarah - LV. 3.69 -HP: 35 -MP: 35 -Att: 27 -Def: 22 -Agi: 25 -Inventory: Short Rod Slade - LV. 2.47 (No level up) May - LV. 2.11 (No level up) Peter - LV. 2.37 -HP: 38 -MP: 0 -Att: 51 -Def: 30 -Agi: 29 -Inventory: Quick Ring Luke - LV. 2.06 -HP: 37 -MP: 0 -Att: 42 -Def: 27 -Agi: 32 -Inventory: Steel Sword Battle 19: Even though the terrain was slowing us down a bit, it wasn't much of a problem since we needed to keep our distance anyway. With trying to level Rick, I had to be as careful as possible. Thankfully the Dark Madams were stupid and decided to attack instead of using their Freeze spell. Those Soul Sowers once again were taken out immediately to prevent paralysis. That's a nasty thing to have. I think this is the last battle against them, so hooray! Rick also netted two levels, promoting at level 21 instead. While just one level above, that's pretty good. [spoiler=Stats] Bowie - LV. 3.29 -HP: 49 -MP: 15 -Att: 49 -Def: 30 -Agi: 27 -Inventory: Achilles Sword, Healing Water, Dry Stone Sarah - LV. 4.43 -HP: 37 -MP: 36 -Att: 27 -Def: 24 -Agi: 25 -Inventory: Short Rod, Fairy Powder Slade - LV. 3.42 -HP: 35 -MP: 4 -Att: 51 -Def: 28 -Agi: 29 -Inventory: Steel Sword, Shining Ball May - LV. 3.19 -HP: 33 -MP: 0 -Att: 45 -Def: 29 -Agi: 27 -Inventory: Wooden Arrow, Power Ring, Running Pimento Peter - LV. 2.83 -HP: 38 -MP: 0 -Att: 51 -Def: 30 -Agi: 29 -Inventory: Quick Ring Luke - LV. 2.38 -HP: 37 -MP: 0 -Att: 42 -Def: 27 -Agi: 32 -Inventory: Steel Sword Rick - LV. 1.00 -HP: 39 -MP: 0 -Att: 42 -Def: 30 -Agi: 31 -Inventory: Steel Lance Battle 20: I.FREAKIN.HATE.HARPIES.NOW! So far, this has been the most tedious battle, simply because these Harpies are just too damn strong. Not to mention it takes my hardest hitters to gang up on them just to kill "one". This is the first battle I've actually had to restart about a few times simply because I made bad moves. I mean, everyone had an opportunity to die at at least once (lucky May, they avoided her like crazy as if she had the Fire Emblem "Shade" skill on or something) But the only way to explain how horrid this went is just straight up telling you everything that happened... Of course, the most obvious reason for this fight being so hard is my team's fragility. Buuut...even Peter and Bowie could get killed in 2-3 hits by these things. Bowie actually died once...and the dude has 49 HP. Honestly, if Rick wasn't here, I don't know how I would have won this. He, Bowie and Peter have the highest HP and Defense, allowing me another unit to absorb damage. I basically stood there on my final attempt, letting the harpies come at us one by one. Even then, that was tough, since their AI, unlike the rest of the enemies so far, is pretty freakin' smart. They've literally locked onto either the weakest unit or someone who was near death and set it up so another nearby enemy would finish them. It also didn't help that those High Priests kept healing EVERYTHING. But the harpies were so annoying that I couldn't spare another person leaving their position just to kill them while giving those harpies openings their smart AI would have obviously taken advantage of. The fighting was so brutal, I forgot the other enemy types were even there. By the time I eliminated the final harpy, it was battle over and I was like "What? It's...over? IT'S OVER!!". This wasn't even supposed to be one of the hard ones either...I just can't wait to see how the Chessboard works out. ...Anyway, after battle, I claimed Elric's bow and got back to the nearest town to sell the Wooden Arrow and some more rare items I found that I won't need (promotion items mostly). Also, since May now has the highest attack with the ring on, I gave it Rick. I'll be having him and Luke alternate between using it when the situation demands. I'll also be actually using the Power Ring, since everyone except Peter is doing less and less damage since I can't buy new weapons too often (though if it cracks, thanks for Cravan glitch). Luckily, I'll be grinding in the next battle with my 3 Egresses to both get some gold and catch Luke and Rick up. Due to their low attack at the moment, they've mostly been chipping...and I couldn't set up kills for them in this battle since you know...slaughter fest was taking place. Hopefully with the grinding, I can prepare my defensive units to lead the frontlines during the Chessboard. [spoiler=Stats] Bowie - LV. 3.66 (No level up) Sarah - LV. 5.38 -HP: 39 -MP: 38 -Att: 27 -Def: 25 -Agi: 27 -Inventory: Short Rod, Fairy Powder Slade - LV. 3.94 (No level up) May - LV. 3.59 -HP: 33 -MP: 0 -Att: 50 -Def: 29 -Agi: 27 -Inventory: Steel Arrow, Running Pimento Peter - LV. 3.59 -HP: 40 -MP: 0 -Att: 53 -Def: 32 -Agi: 30 -Inventory: Quick Ring Luke - LV. 2.85 (No level up) Rick - LV. 2.83 -HP: 42 -MP: 0 -Att: 48 -Def: 32 -Agi: 32 -Inventory: Steel Lance, Power Ring Battle 21: Another desert battle...but at least there are only two harpies and they were quite far enough to get rid of them easily by luring them in with Peter. The Skeleton Soldiers were kind of being tortured for experience since there are only two and I could only kill one to Egress for the grinding part to use my rationed Egresses I have yet to use. But with all this grinding and such, I hope it's enough to take on the Chess Battle. With Rick being closer to everyone's attack thanks to the Power Sto--er, I mean Power Ring, He'll be in the frontlines in that battle, since his defense has surpassed Peter's now. That Protect Ring's going on one of them though or let Slade equip it since he's one of my hard hitters (or I might just use it in battle). But, let's do this...the fight I've been dreading since I've started this draft... [spoiler=Stats] Bowie - LV. 5.28 -HP: 53 -MP: 16 -Att: 54 -Def: 36 -Agi: 30 -Inventory: Broad Sword, Healing Water, Dry Stone Sarah - LV. 10.30 -HP: 49 -MP: 43 -Att: 30 -Def: 31 -Agi: 33 -Inventory: Short Rod, Fairy Powder Slade - LV. 5.55 -HP: 39 -MP: 8 -Att: 53 -Def: 32 -Agi: 31 -Inventory: Steel Sword May - LV. 5.22 -HP: 35 -MP: 0 -Att: 52 -Def: 37 -Agi: 31 -Inventory: Steel Arrow, Protect Ring (E) Peter - LV. 4.73 -HP: 42 -MP: 0 -Att: 55 -Def: 34 -Agi: 31 -Inventory: Quick Ring (E) Luke - LV. 4.76 -HP: 41 -MP: 0 -Att: 44 -Def: 31 -Agi: 34 -Inventory: Steel Sword Rick - LV. 4.97 -HP: 46 -MP: 0 -Att: 50 -Def: 36 -Agi: 34 -Inventory: Steel lance, Power Ring (E) Current Gold: 62,369 Mithril: 11
  15. Battle 13: Man, was this a long and tedious battle (it's still one of my favorites in the beginning though). Considering my team isn't exactly tanky at this point, they were taking some major hits from everything that's not a Hobgoblin. Those enemies were even dishing out some heavy hits! Of course, the most difficult part was during the middle of battle where all the enemies at the bottom began to mob up and head straight towards us. Since no one can't handle themselves on their own yet, I also mobbed my team up and lured the enemies to where Luke's unconscious body was. I was also using him as a blockade so they couldn't get Sarah as easy. But once the enemies finally made it up, we ganged up on them all as quick as possible, eliminating the strongest threats first (the two Zombies) before they could inflict any damage. And now I have another addition to the force: Luke! (Whose gonna suck pretty bad for now until he gets another sword) I've also sold that Silver Tank we've acquired from the cave, as I will be going Sniper for Janet. With the extra cash, I'll probably buy a couple of weapons later on for those who won't be able to find any (Like Luke). Sarah's a no no since she's gonna be a healing bot after promotion...and May...well, if I wait it out even longer, she won't get another bow until I snatch Elric's. Bowie - LV. 17.14 -HP: 40 -MP: 13 -Att: 35 -Def: 22 -Agi: 22 -Inventory: Short Sword, Power Ring Sarah - LV. 17.72 -HP: 28 -MP: 30 -Att: 23 -Def: 18 -Agi: 20 -Inventory: Short Rod, Healing Seed Slade - LV. 16.98 -HP: 27 -MP: 0 -Att: 32 -Def: 21 -Agi: 21 -Inventory: Short Knife May - LV. 16.99 -HP: 24 -MP: 0 -Att: 30 -Def: 18 -Agi: 24 -Inventory: Wooden Arrow, Quick Ring Peter - LV. 16.37 -HP: 31 -MP: 0 -Att: 41 -Def: 24 -Agi: 19 -Inventory: Nothing. Battle 14: Deserts...UGH! This was slower than the last battle...and frustrating on Luke's end, as I said he's sucking and I've been setting up kills for him while still maintaining levels throughout the entire party for the upcoming Kraken fight. It's definite that Sarah's gonna promote. Bowie and Slade (May possibly as well) will make it too since I've been keeping my melee fighters close together, but with Slade in the lead for them (I need him to wield swords ASAP). Peter's only lagging badly behind because I've been using his high attack power to just deal damage for everyone to swoop in and kill the enemy. Pretty sure he won't promote before Kraken, sadly (If only Luke wasn't here, this would be different...). But now that I know how to go about it in the next fight, everyone save Luke and Peter should promote by then. Might let Luke sit back a bit (But still prepare him for Kraken) in the next fight to make sure of it. Also, I gave the Steel Sword to Bowie (sold the Short Sword) and gave the Power Ring to May temporarily so she can keep up with Slade and Bowie's attacking power and gave Slade the Quick Ring in return. Gonna switch all this back around after the next fight. Bowie - LV. 18.13 -HP: 42 -MP: 13 -Att: 42 -Def: 23 -Agi: 23 -Inventory: Steel Sword Sarah - LV. 18.91 -HP: 29 -MP: 31 -Att: 24 -Def: 18 -Agi: 21 -Inventory: Short Rod Slade - LV. 18.24 -HP: 29 -MP: 0 -Att: 36 -Def: 23 -Agi: 28 -Inventory: Short Knife, Quick Ring May - LV. 18.18 -HP: 27 -MP: 0 -Att: 38 -Def: 20 -Agi: 21 -Inventory: Wooden Arrow, Power Ring Peter - LV. 17.57 -HP: 32 -MP: 0 -Att: 43 -Def: 25 -Agi: 20 -Inventory: Nothing. Luke - LV. 16.48 -HP: 31 -MP: 0 -Att: 29 -Def: 21 -Agi: 25 -Inventory: Middle Sword Battle 15: This was both a fun and frustrating fight. The frustrating part being jumping four people up to two levels when the experience is tight with Luke and Peter still behind. Thankfully they throw a bunch of Gargoyles and stuff that give chucks of exp even after level 20. As such, I was right in assuming everyone except Luke and Peter (who came close) would hit 20. Sarah, I was getting a little afraid. Just when she spent all her MP, she only had 95 exp, meaning I had to gain 5 by fighting with her.....yeah, Short Rod. At the very end when Bowie, Slade and May hit 20, I had all four surround the last Arrow Launcher and allowed Sarah to keep dealing one damage until she hit 20. Close one. Allowed Peter to finish it off so he could be closer to promotion. At least at the end of Kraken, Peter will likely hit level 21. I'll try to get Luke up to 20 there too, since I've given him the Power Ring after this battle. I've also given Peter the Quick Ring so he could be faster during the next fight. Bowie - LV. 20.18 -HP: 45 -MP: 14 -Att: 44 -Def: 25 -Agi: 25 -Inventory: Steel Sword, Wooden Panel, Power Water Sarah - 20.01 -HP: 31 -MP: 33 -Att: 26 -Def: 20 -Agi: 23 -Inventory: Short Rod Slade - LV. 20.20 -HP: 31 -MP: 0 -Att: 39 -Def: 25 -Agi: 26 -Inventory: Short Knife May - LV. 20.04 -HP: 29 -MP: 0 -Att: 35 -Def: 22 -Agi: 23 -Inventory: Wooden Arrow Peter - LV. 19.48 -HP: 35 -MP: 0 -Att: 47 -Def: 27 -Agi: 27 -Inventory: Quick Ring Luke - LV. 17.52 (God, he's behind) -HP: 32 -MP: 0 -Att: 35 -Def: 22 -Agi: 27 -Inventory: Middle Sword, Power Ring Battle 16: Heh. This wasn't hard at all. Before battle, I gave Slade the Steel Sword (sold his knife) and Bowie the Achilles Sword. With Sarah promoted, it was great to be healed with 18 HP whenever the legs and arms would get lucky hits on my team. Of course, since everyone was free in battle, the rest of the undrafted were annihilated by the legs and arms (Jaha was a survivor until the head finished him XD). But after the meatshielding and luring was done, we picked the legs and arms apart one by one, even netting Peter and Luke to level 20 as expected. Slade finished the head off after all legs/arms were destroyed. At the end and when we arrived in town, I've promoted Peter and Luke. Also will make use of selling that tank since Janet will be a Sniper and will buy Luke and May a new weapon. I haven't bought anything yet to see if having a weak May until Elric is worth it in funds...unless I use the Power Water on her? Bowie - LV. 1.22 -HP: 45 -MP: 14 -Att: 47 -Def: 25 -Agi: 25 -Inventory: Achilles Sword, Power Water Sarah - LV. 1.84 -HP: 31 -MP: 33 -Att: 26 -Def: 20 -Agi: 23 -Inventory: Short Rod Slade - LV. 1.86 -HP: 31 -MP: 0 -Att: 50 -Def: 25 -Agi: 26 -Inventory: Steel Sword May - LV. 1.06 -HP: 29 -MP: 0 -Att: 35 -Def: 22 -Agi: 28 -Inventory: Wooden Arrow, Quick Ring Peter - LV. 1.00 -HP: 36 -MP: 0 -Att: 49 -Def: 28 -Agi: 23 -Inventory: Nothing. Luke - LV. 1.00 -HP: 36 -MP: 0 -Att: 38 -Def: 25 -Agi: 31 -Inventory: Middle Sword, Power Ring Current Gold: 25,987 Mithril: 8
  16. Battle 9: First off, I didn't buy anything while in New Granseal. The only thing that was worth getting was the Middle Sword, but with the upcoming Power Ring, I can just use that to save the 340 gold I'd spend. Plus, I can just get a Long Sword from the shop in Polca/Bedoe, which is only two battles after this one (Or just stick it out and wait for the Achilles Sword). Might do the same for Slade and let he and Bowie alternate with it to save me the trouble of buying knives when Ninja's right around the corner...but we'll see depending on if things turn dire or not. I've also used the Cheerful Bread on Slade. He needs it with that low HP. But onto the battle, we just breezed on through. Nothing too challenging. And since everyone was level 13 and above here, not much experience for them here...so we set up some kills for Peter. Also, BOWIE! please gimme some moar MP before ya get Bolt. Still ways to go, but sometimes he could be stubborn until the very last second with that low MP growth before promotion. xD Also, May GET! Bowie - LV. 14.04 -HP: 35 -MP: 12 -Att: 26 -Def: 18 -Agi: 19 -Inventory: Short Sword, Healing Seed Sarah - LV. 14.36 -HP: 24 -MP: 26 -Att: 21 -Def: 16 -Agi: 17 -Inventory: Short Rod, Healing Drop, Healing Seed Slade - LV. 14.10 -HP: 25 -MP: 0 -Att: 26 -Def: 19 -Agi: 19 -Inventory: Short Knife, Medical Herb (x2) Peter - LV. 11.32 -HP: 24 -MP: 0 -Att: 31 -Def: 19 -Agi: 14 -Inventory: Nothing. Battle 10: The only ones leveling up here were May and Peter (and Sarah since she was healing). Was hard to get her up since a certain BIRD kept killing the weakened enemies before May could. And with only three people other than those two, it was impossible to blockade around the enemy if Peter was in range...but at least May gained two levels out of it. At the end of battle, I gave Bowie the Power Ring and finally decided to use the Power Water from Grans on Slade so he can stay in action longer before promotion. Gonna try and get him to Ninja ASAP. But considering that you can skip the Kraken fight and get the Achilles Sword before it, I think he'll make it. Bowie - LV. 14.09 -HP: 35 -MP: 12 -Att: 31 -Def: 18 -Agi: 19 -Inventory: Short Sword, Power Ring Sarah - LV. 15.17 -HP: 25 -MP: 27 -Att: 22 -Def: 17 -Agi: 18 -Inventory: Short Rod, Healing Drop, Healing Seed Slade - LV. 14.14 -HP: 25 -MP: 0 -Att: 29 -Def: 19 -Agi: 19 -Inventory: Short Knife, Medical Herb (x2) May - LV. 12.63 -HP: 20 -MP: 0 -Att: 26 -Def: 14 (God, she needs some Milk xD) -Agi: 15 -Inventory: Wooden Arrow Peter - LV. 13.58 -HP: 27 -MP: 0 -Att: 35 -Def: 21 -Agi: 16 -Inventory: Nothing. Battle 11: This was a pretty annoying fight, mainly because of those Vampire Bats (thank god this is the last we see them). But this was mostly a speed run here while once again trying to let May and Peter level. Was planning on allowing Sarah to use up all her MP, for she had 6 left after battle, but then AI Peter had to try and solo the top...where as I had to hurry Slade up there before he killed the Hobgoblin...which then by that point, we killed everything. Geez...can't wait until the next battle's over then bye-bye AI Peter. Bowie - LV. 14.21 (No Level up) Sarah - LV. 15.86 (No Level up. So close though) Slade - LV. 14.49 (No Level up. Finally used one of those herbs though) May - LV. 13.81 -HP: 21 -MP: 0 -Att: 27 -Def: 15 -Agi: 16 Inventory: Wooden Arrow Peter - 14.03 -HP: 28 -MP: 0 -Att: 37 -Def: 22 -Agi: 17 -Inventory: Nothing. Battle 12: FINALLY! AI Peter is gone. It was because of him that I had to just kill and keep going, regardless of who was getting the EXP out of my three melee fighters. But at least having Sarah use a healing item gave her 20 delicious EXP. And while I was getting caught up in Peter, Bowie ALMOST died...the Dark Cloud kept doubling him 'til the point where he was down to 3 HP. But in the end, I managed to kill them all (Almost thought I wasn't going to make it). Before the battle, I found the Protect Milk, but I'll hold onto it for now. Both May and Luke have some bad defense, but we don't get the Defense Ring until ways off. Might give the potion to Luke and May the ring. We'll see. Bowie - LV. 15.05 -HP: 36 -MP: 13 -Att: 32 -Def: 19 -Agi: 20 -Inventory: Short Sword, Power Ring Sarah - LV. 16.80 -HP: 26 -MP: 28 -Att: 23 -Def: 17 -Agi: 19 -Inventory: Short Rod, Healing Seed Slade - LV. 15.30 -HP: 26 -MP: 0 -Att: 31 -Def: 20 -Agi: 20 -Inventory: Short Knife, Medical Herb May - LV. 15.31 -HP: 23 -MP: 0 -Att: 29 -Def: 17 -Agi: 18 -Inventory: Wooden Arrow Peter - LV. 15.02 -HP: 29 -MP: 0 -Att: 39 -Def: 23 -Agi: 18 -Inventory: Nothing. Current Gold: 11,590 Mithril: 6
  17. Oh yeah, I'm still aware of the Quick Chicken boost making Bowie equal with Slade's Agility. I just wanted him to be a tad faster since I've picked some pretty speedy characters by default and not wanting to give the Quick Ring to him (Planning on giving May that to help her in the beginning). But yeah, I'm surprised too on the defense part. That's mainly because Bowie only received a +2 Def boost once. All of his level ups have been +1 so far, then with Slade having base 10 Def, he managed to keep a point in the lead. But I'm sure that now they're in the double digits, Bowie will beat him again...and Slade's Agility will break their little tie soon enough as well. And yeah, I've just been keeping everyone on equal standing in levels at this point, so I haven't been too worried about Sarah. Though now that you mention it, since my second healer wont be around until damn near the end of the game, I should kick her into the lead to get the extra +3 HP from Heal and be closer to Heal 3 for the Kraken fight and beyond. =P
  18. All righty. I honestly didn't continue because I thought this may have been dead. But now that it isn't, here's my progress so far (more than just two battles like my starting post XD ). Once again, I suck at charts, so this will be text-only: Battle 3: What the hell, Chester? Stop dying. But seriously, Bowie and Sarah netted themselves another double level up, both with some good boosts. Jaha being there was a big help, since Bowie's defense isn't really godly just yet. That freakin' bat was annoying putting him to sleep though. But on the bright side of him missing some action while dozing off, Bowie and Sarah have been pretty even with experience so far, Sarah only being behind him in a few exp. points. Bowie - LV. 5.51 -HP: 18 -MP: 9 -Att: 16 -Def: 8 -Agi: 10 -Inventory: Short Sword, Medical Herb (x2), Healing Seed Sarah - LV. 5.28 -HP: 15 -MP: 16 -Att: 13 -Def: 8 -Agi: 9 -Inventory: Wooden Rod, Medical Herb (x2), Angel Wing Battle 4: Hah, Chester didn't die for once! This fight was kind of annoying with the sleepy time bats though. Not to mention the archers getting some critical hits in...Thank god the defense level ups for Bowie kicked in right on time. Mostly had he and Jaha absorb hits and dish out damage, allowing Sarah to kill them off when it was safe enough. But wow...both of her level ups, she didn't get a single point in Attack. In a way, it's kinda good I can't go MMK for her at the rate she's going. =P Bowie - LV. 7.43 -HP: 22 -MP: 11 -Att: 19 -Def: 11 -Agi: 12 -Inventory: Same as above. Sarah - LV. 7.08 -HP: 17 -MP: 18 -Att: 13 -Def: 10 -Agi: 11 -Inventory: Same as above. Battle 5: Wow, was this an easy fight. Bowie mostly did the work with Jaha as reliable back up. Had to keep Sarah back to heal and the fact that she was mostly dealing 1-3 damage. As such, she only netted one level, which wasn't bad at all. Also, WOO! Slade get! Bowie - LV. 9.09 -HP: 26 -MP: 11 -Att: 21 -Def: 13 -Agi: 14 -Inventory: Same as above. Sarah - LV. 8.00 -HP: 18 -MP: 19 -Att: 14 -Def: 10 -Agi: 12 -Inventory: Same as above. Battle 6: This was...a little tough. Mainly because I was trying to set up kills for Slade without using my 2 Egresses. But Slade caught up massively with 3 levels. Could have netted a fourth if I didn't have Bowie to kill one of the knights to keep Slade alive when the fight first began. Sarah had to lag behind for Slade to catch up and to heal, not gaining any levels (Bowie didn't either). Made sure to use every drop of her MP though for exp. I've also bought a Short Rod for Sarah before the battle. Bowie - LV. 9.51 Sarah - LV. 8.80 Slade - LV. 8.54 -HP: 15 -MP: 0 -Att: 18 -Def: 13 -Agi: 13 -Inventory: Short Knife, Medical Herb (x2)(Jacked from Chester) Battle 7: Mostly had Bowie and Slade destroy everything, with Jaha and Sarah as back up. With Slade's level ups, he's practically Bowie right now, but with lower HP and slightly lower attack. The Dark Smokes were pretty bothersome with their cheap two turns-per round thing like they're the boss or something. >_> But I picked them off one by one to prevent any deaths. Other than them, this was quite easy. Bowie - LV. 10.67 -HP: 28 -MP: 11 -Att: 22 -Def: 14 -Agi: 15 -Inventory: Short Sword, Medical Herb, Healing Seed. Sarah - LV. 10.17 -HP: 20 -MP: 22 -Att: 18 -Def: 12 -Agi: 14 -Inventory: Short Rod, Healing Drop Slade - LV. 10.37 -HP: 17 -MP: 0 -Att: 20 -Def: 15 -Agi: 15 -Inventory: Short Knife, Medical Herb (x2) Battle 8: Was a little problematic at first, but then I used my 2 Egresses to grind for both some gold and some experience so Bowie and Slade can be much closer to promotion...and to be strong enough to handle things alone with Jaha now out of the picture. At least AI Peter will be useful now. XD Bowie - LV. 13.43 -HP: 33 -MP: 12 -Att: 25 -Def: 17 -Agi: 18 -Inventory: Short Sword, Healing Seed Sarah - LV. 13.44 -HP: 23 -MP: 25 -Att: 20 -Def: 15 -Agi: 16 -Inventory: Short Rod, Healing Drop, Healing Seed Slade - LV. 13.58 -HP: 20 -MP: 0 -Att: 24 -Def: 18 -Agi: 18 -Inventory: Short Knife, Medical Herb (x2) Current Gold: 6100 Mithrils: 4/15
  19. Happy Birthday, Lissa! Have fun with your surge of Luk and Def, along with your 23 gained exp and Sweet Tincture!
  20. My way of finding this place was nothing special...if anything, the same as most people. FE Planet was dying and when I started playing FE6, their guides were nearly 0% complete. I then finally decided to look at their affiliates and found Serenes, which had ALL the info I needed to get through the game without missing divine weapons, etc. After a year or so of using the site's resources, I finally decided to lurk around the forums for a few days and joined the community afterwards.
  21. Hello, new friend. As for mine, I also don't like making big lists (same as the second poster) because when I remember a game I REALLY like, yet did include it, I always want to change the list, but it becomes too late. >.> So I'll just settle with five: 1. Mega Man [The entire franchise] 2. Tales of the Abyss 3. Eternal Sonata 4. Ninja Gaiden 5. Fire Emblem
  22. Oh, great that you've recovered at least! That sounds fun with Integ too. I hope you two have a great time! I've just been trying to get back active here on my end. Occupied with life, plus trying to advertise for my RP forum, which is going really slow right now. >.>

  23. Heya, Freohr! Been a while. How goes it?

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