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Jubby

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Posts posted by Jubby

  1. Adding to what Lumi and Cynthia said (or rather, weighing in with my less articulate and less specific approach) I basically just start off using everybody and then bench and add characters as I please (i.e. if Kolbane starts to suck, he gets benched. If I get someone new I'll use them till I feel like I don't want to anymore.)

  2. More specifically, there are deep and shallow varieties of water (I dunno if either effect the Corsair class--if so, the difference isn't merely aesthetic but also practical). So rather than fill the space out with mere patterns, you can also try and sculpt out the underwater elevations, too.

    it does not affect the corsair (although it probs should) and yeah I agree with Celice, it's not like grass where you sort of just throw random tiles all over the place. There is some variation but it's usually in patches of the same tiles and stuff (to denote deeper areas), rather than just random/whatever you feel like. It's sometimes helpful to insert the map and see how the water animation looks too.

  3. All it does is change the active allegiance to enemy, from an ASMC. Should work for prep screen as long as you ASMC it in the opening event.

    Edit: sorry not the opening event, I believe that takes place prior to the prep screen. A turn event on turn 1 or whatever :P

  4. I think ZSE might have something to do with the GBA flash cart issues I had mentioned previously as well (if anyone remembers) since TLP worked just fine but most other games seemed to glitch up. :P Never actually put said theory to the test, but ??

  5. that's looking much better, also I'm not staying back, I've got like 3 midterms this week I just popped in and Nickt is most definitely not a girl.

  6. even if nickt's map is nothing like what you want yours to be, it's way more realistic. Use his terrain & whatnot as reference points; compare everything, mountains, beaches, paths, etc. His are much more random and natural-formation-y.

  7. That looks about right actually. Just opened one of the files and this seems of interest:

    <image source="Tilesets/FE7/C100C2C3.png" width="512" height="512"/>

    Doesn't keep the whole filepath though. Wonder how it figures out the rest of the path.

    Could it be that it takes the map's filepath and adds that to it? (i.e. if you had your maps in like C/Users/insertname/Documents\Mapping, then your tilesets in C/Users/insertname/Documents/Mapping/Tilesets/FE7/C100C2C3.png?) I may do some investigating... :P

  8. The problem with Tiled is that your filepaths for your tilesets will be quite different. You (the hacker) basically have to recreate the filepath that the mapper uses. :P

    You alternatively might be able to pop open the .tmx in notepad and find the tileset filepath. Dunno I think I remember something about that :3 Also I love the OoT map as well :D

  9. Hmmm sorry yeah, you're right. I didn't realize you had built it around the restrictions (most people don't and just make me chop it down)

    The problem is that that black space is not even counted for in the TSA at all; it basically skips the middle black space.

    This is a pic of the frame with the TSA applied to it, if you're at all interested in why it won't work.~

    #imagemagic

  10. For me playing my game on the console is like really important to me :P But otherwise I'd have just been like fuck it and done the code instead. not saying that that's easy but i feel nearly certain it's less monotonous than hacking

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