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Posts posted by Jubby
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oh yeah he did make one of those.
and the one we made was garbagei was fairly proud of the sprites but tbh I don't think I even bothered testing the script. It's actually atrocious
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OH FUCK YES
Edit: No jacket myrmidon though? :(
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having a monk boss looks so weird (and awesome)
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I agree that's a really cool feature but yeah I'd make it less Pokemon-ish :) Hype for the new additions and stuff though~
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i saw on youtube that there is a walkthrough of chapter 15 and im wondering if that patch came out already
No, there will be several more chapters added before a new patch is released.
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Adding to what Lumi and Cynthia said (or rather, weighing in with my less articulate and less specific approach) I basically just start off using everybody and then bench and add characters as I please (i.e. if Kolbane starts to suck, he gets benched. If I get someone new I'll use them till I feel like I don't want to anymore.)
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actually i'd consider that an important distinction ^
people here know what he means but why not sort out terminology while we can?
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call me nitpicky but i'm a bit confused why hector's iron axe animation seems to use armads
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More specifically, there are deep and shallow varieties of water (I dunno if either effect the Corsair class--if so, the difference isn't merely aesthetic but also practical). So rather than fill the space out with mere patterns, you can also try and sculpt out the underwater elevations, too.
it does not affect the corsair (although it probs should) and yeah I agree with Celice, it's not like grass where you sort of just throw random tiles all over the place. There is some variation but it's usually in patches of the same tiles and stuff (to denote deeper areas), rather than just random/whatever you feel like. It's sometimes helpful to insert the map and see how the water animation looks too.
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I rather like this new style of post and find it much easier to follow please don't change it backalso I've never been able to bring myself to play FE4 so this happy-fies me :3
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All it does is change the active allegiance to enemy, from an ASMC. Should work for prep screen as long as you ASMC it in the
opening event.Edit: sorry not the opening event, I believe that takes place prior to the prep screen. A turn event on turn 1 or whatever :P
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I think ZSE might have something to do with the GBA flash cart issues I had mentioned previously as well (if anyone remembers) since TLP worked just fine but most other games seemed to glitch up. :P Never actually put said theory to the test, but ??
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That looks about right actually. Just opened one of the files and this seems of interest:
<image source="Tilesets/FE7/C100C2C3.png" width="512" height="512"/>
Doesn't keep the whole filepath though. Wonder how it figures out the rest of the path.
Could it be that it takes the map's filepath and adds that to it? (i.e. if you had your maps in like C/Users/insertname/Documents\Mapping, then your tilesets in C/Users/insertname/Documents/Mapping/Tilesets/FE7/C100C2C3.png?) I may do some investigating... :P
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The problem with Tiled is that your filepaths for your tilesets will be quite different. You (the hacker) basically have to recreate the filepath that the mapper uses. :P
You alternatively might be able to pop open the .tmx in notepad and find the tileset filepath. Dunno I think I remember something about that :3 Also I love the OoT map as well :D
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Hmmm sorry yeah, you're right. I didn't realize you had built it around the restrictions
(most people don't and just make me chop it down)The problem is that that black space is not even counted for in the TSA at all; it basically skips the middle black space.
This is a pic of the frame with the TSA applied to it, if you're at all interested in why it won't work.~
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^ that's just the way they made it actually :P no TSA issues on this one~
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I've always loved your maps, may pop you a PM when I need them for my project~
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sorry about the autopromote.. I glitched my ROM somehow with the events or something and then I kinda forgot about it. I'll test it tonight. -
no, and not without killing them off and reloading them afaik.
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It's more about the relative advantages of programming over hacking :P
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For me playing my game on the console is like really important to me :P But otherwise I'd have just been like fuck it and done the code instead. not saying that that's easy but i feel nearly certain it's less monotonous than hacking
FEditor Animations V2
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I kinda think I did and then just didn't bother adjusting for any of the problems with it :P Plus the myrm has two slightly different attacks for some reason which derps everything up.