-
Posts
1,318 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by ciphertul
-
-
1 hour ago, BloodRonin said:
skirms scales based on your units strengths as a whole.
Not quite true, it’s base off of you top level units. The top 8-12 depending on location.
-
Nothing against the people who want it but I personally hope it’s not the next one we get. After Engage failed to be the long last game I had hoped it would be depressing if the next game was one I adamantly refuse to play.
-
Panette and Wrath, it pretty much just Bloodlust+.
And to add to what Bloodronin said she would probably have Ambush as well. Which kinda should be an assassin class skill. -
It might not count but Fire Emblem Warriors Empire. With the create a character kids.
In seriousness, something along the lines of Infinite Undiscovery mixed with Suikoden style recruitments.
-
41 minutes ago, NotYourKindOfPeople said:
My guess is that Chrom was always designed to be with Sumia (as a nod to Marth x Caeda), but someone in the staff was worried about players who would want to ship themselves with Sumia or Chrom. Thus, it was removed late into the game and even the FMV was left unchanged.
But at the same time neither gets the full list, one will only have 5 options while the other only gets 4.
-
I think dodge tanking is fine, but you could always have more “auto-hit” weapons to help counter it or maybe even do something like Disgaea where you always have that “Nick” chance of hitting for half damage.
-
2 minutes ago, Shadow Mir said:
The real strike against Fates's weapon system imho is that some of the weapons had downsides that were too severe for what they offered. For example, Beruka's Axe has a massive -20 crit evade, and as if that wasn't bad enough, it's weak to follow-ups. Then we have the "Great" Club. Godawful accuracy, -5 cev, and it's weak on top of that. And all it has to show for those downsides is 55 crit, which is admittedly astounding, but still, that's not enough for me to overlook those.
It gets 4x crit mod too in line with the killer weapons but it’s not worth that accuracy.
-
2 minutes ago, Shadow Mir said:
They weren't the only ones. Ginuungagap halved magic after use, and same for Snake Spirit, Crescent Bow and Soldier's Knife (except replace magic with strength in the latter two cases).
All true and one of the reason I think Fates had the worst weapon system.
-
Just now, TheErazor said:
a bit of a correction to the post above, Fates' Silver Weapons lower stats like the Beaststone+ mentioned, its the Brave Weapons that does what they describe, specifically the Crescent(Brave) Bow and Soldier's(Brave) Knife, other Brave weapons usually lowered your stats while equipped or functioned like a Silver weapon by debuffing the relevant attack stat (Str/Mag) and Skill
It was the legendary melee weapons that half Str like Aurjelmir (however you spell it), Hagakure and Waterwheel.
-
So which style do you think works the best or simply you prefer over the others? There is the “standard” Weight+Durability, SD’s Weightless+Durability, Engage’s Weight+No Durability and Fates’ Weightless+No Durability.
I personally prefer Engage’s style as I’m the type to never use limited gear. Like oh man I would love to use this legendary lance but it breaks in 20 uses so it will just collect dust in the convoy.
-
3 hours ago, Shadow Mir said:
Have opinions on recommended donation levels changed with some of the changes the updates brought? Because I saw a donation guide, but I am taking that with a grain of salt, because I am still not sure if going over level 2 is worth it.
If you can swing it lv 4 Brodia gives you an early Brave Sword to work with.
-
“Oh no it has mainstreamed, it has all MAINSTREAMED!”
Yeah like they said above it’s a scale not a yes/no question. -
5 minutes ago, Shanty Pete's 1st Mate said:
Since they appear to all have the same format, perhaps the moderators could apply a filter to some of the characters, or character sequences, that the title features? That way, they could be blocked, unless they receive specific approval. I don't think it's necessary to stop all posts with Chinese characters.
I mean since the title are repeated 3 times in different languages. Use that as a flag.
-
2 hours ago, zildog said:
Didn't think to try that approach - will do so though and see how it goes. 5% will get it to nearly 60% which is in line with some vids on YT I've seen.
I think your 55 LUCK came down to RNG because that's the highest native percentage I've seen so far. What route did you take to get her there? Either way, the hassles getting her to that level on a long haul are far outweighed by the rewards she brings in solo on any map. I wonder what her max for luck actually is?Her max Lck is a cap of 43 as an Enchanter (class cap of 42 with Anna’s plus 1 modifier) then 63 with the +20 luck limit. If you factor in Chroms bond ring it hits 68% chance to proc.
However I don’t know if meals/rally/instruct stack with the +20 or not.
-
I was just thinking about how there always seem to be more popping up every day. Maybe something along the lines of auto modding thread titles with to many languages?
-
I mean it still the best one for just messing around.
-
Well my first pick is a manga that will soon be an anime so… can’t wait for that.
Rentarou (100 girlfriends): funny enough Rentarou is pretty much golden from the get go. A young man who lives for love, happiest when make the one he loves happy. However after a 100 rejection streak he starts to worry. Each new gf gets just as much work and attention as the rest. He does change much as the story goes on, the gfs are the ones get the growth. My personal favorite thing about Rentarou is that he is both a parody and love letter of harem rom-com protagonist. He isn’t oblivious nor does he take advantage of the girls.
-
Are we talking about just anime or is manga allowed too?
-
5 hours ago, BloodRonin said:
Add TIki on her as well for the extra stats during combat. Free 5% luck while engaged.
She loses any ranged options as the trade off and since her skill can proc during enemy phase I don’t think it’s worth it.
-
Almost the same as yours but trade Lck+12 for Lifesphere+ and Byleth over Leif.
-
So does anyone know if the luck tonic's item surge (30% chance to nullify damage) is guaranteed to proc on a follow up if it procs on the 1st attack? I fought 2 enemies with this bonus and it proc all 4 times. Both times where on an initial attack and the follow up.30% my rear...
-
1 hour ago, DefyingFates said:
This is... far more elaborate than I would have ever expected for an answer, thank you very much! I'd also add that if you get everyone around Ch 17~18 you can still make the most of the new boss conversations.
Speaking of conversations, do the Divine Paralogues change at all if you do them after Fell Xenologue?
I do not know for sure but supposedly Zelestia had a voice line vs Tiki.
-
4 hours ago, Shadow Mir said:
Has anyone figured out the best time to do the Fell Xenologue?
EDIT: How much does ring polishing increase bond level?
I don’t know if any are considered best but:
Chapter 6 is the earliest and if completed gives you units to carry the game.
Chapter 10 as you still have your base 6 rings to work with.
Chapter 12 if you wanna take it at its hardest.
Chapter 18 is where the new characters have the most neutral effect on your team.
-
1 hour ago, meltenvy said:
Do any of the Four Winds have dialogue for fighting Mauvier as an enemy? I know they have dialogue for their mirrors but can't find anything for the former, and my completed Xenologue file already has Mauvier so I can't test this unless I restart a new playthrough.
No, had both Madeline and Zelestia face him on chapter 17 (where you get Rosemary and Rosado/Eirika).
The Chapter 12 Wall
in Fire Emblem: Engage
Posted
Yeah the skirmishes where handled incredibly bad here. Which kinda hurts if you like leveling everyone.