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Solum

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Posts posted by Solum

  1. Hi guys, I might need a little help about a special effect used by the game.

    It's the map Bolting attack from Limstella in the opening scene of Victory or Death. I Disassembled the chapter and found the codes making it happen :

    [spoiler=The whole thing is here]

    TEX1 0xE76
    REMA
    MUEN 1
    _0xE1
    _0xE0 0xFFFFFFFF 0x4 0x80 0x802 //I believe it is this code that makes the effect occur, but if the 0x4 is easy to understand as the X coordinate, the rest isn't much of //an help. I don't really know how to understand it other than a weird way to say Y = 27.
    MOVE 0x1 [2,25] 16
    MOVE 0x2 [0,28] 16
    MOVE 0x2D [4,26] 16
    _ASM0x5A 0x1 0x7A3B9 // And that it doesn't work without this maybe?
    MOVE 0xCD [5,28]
    SOUN 0xF5 // This must be the Thunder sound.
    _0xD0 0xFFFFFFC0 0xFFFFFFF0 0x42 //
    WORD 0x8011499 // Not sure about that too.
    _0xE0 0xFFFFFFFF 0x4 0x100 0x1004 //
    _0xE2 //
    ENUN
    LOU1 label51 //This is when Nils is loaded from the side, after everybody dodged the attack.
    ENUN

    So yeah, I'll be greateful to the one who can explain me how this fancy effect works.

    Edit : Just forgot that the screen darkens before the lighting falls.

    _0xE1
    _0xE0 0xFFFFFFFF 0x4 0x80 0x802 must be that.

    And

    _0xE0 0xFFFFFFFF 0x4 0x100 0x1004
    _0xE2

    The return to normal

    Then the _ASM0x5A 0x1 0x7A3B9 should be the beginning of the special effect?

    I tired to go at 7A3B9 and looked for 04 and 1B (27 coordinate in hex) and replaced it with 05 to test it in my events.

    It just landed. On a random place.

    _0xD0 0xFFFFFFC0 0xFFFFFFF0 0x42 removing this ends up with not having the animation played. So it's either the _ASM0 thing either this.

    I tried the animation with a different camera focus. And it seems the animation is located only by the camera.

  2. Also, think twice before you PM me - if you think it's something that could be answered by the community, put it in the public forum so someone else has a chance to help out, too.

    Don't know what you're talking about. I haven't been sending you any message so... (What do you say? I'm not credible?)

    Nice, the edit did something wierd. It posted a second post instead of just editing the first one.

  3. I love it too! Messy hair makes portraits closer to reality. Simply because hair have its own way to move.

    There's few parts where you put like... 3 or 4 pixel of the 2nd hair shade, that are just here seperated from the rest. and it doesn't make it look good.

  4. Hey Solum, I think the standing frame for Ombe might need its head moved to the right by like... a pixel. As it is it kind of looks like she's pushing her neck out, which is a little weird. Otherwise, the entire thing looks great except for the weird throwing animation. I particular like how it looks when she jumps back at the beginning of the crit, though I have a feeling this was borrowed from one of Lyn's crits or something?

    I'll try to move this head as you said, because now that you mention it, it may be actually true. XD

    And yes, I used a mix of splicing and and customization with Lyn and Ephraim (just for the spear rotation during the crit and the ranged and maybe few things around).

    Since Lyn-Lord-BladeLord- and SolKatti have all tons of positions while having about the same clothes/body sizes. Since this animation is my very first one, I prefered taking references ahah.

    Yeah, ranged animations are always the forgotten animations XD

    I won't let it like this. Would be too sad for it ahah. I'll make a second video when I'll be done with fixing a maximum of things.

  5. Amazing work! Ombe fights very gracefully.

    But is it me or is there some frame skipping in the video?

    Thank you! You're maybe seeing the poor Ranged animation I just... destroyed xD since I spent nearly no time on it.

    I really like the critical animation, you're really talented.

    Thank you very much!

    Also, the wip from before :

    985614armouredgirl.png

    Still a wip though. Because I don't consider her finished.

  6. @Toa : Thank you very much =D

    @Agro :

    Oh_stop_it_you.png

    Thank you for that comment man, so kind.

    @Blue Druid : Dat face! Thank you mate!

    Also, for those who like to see something else than immobile sprites.

    Here's what should interest you =d

    https://www.youtube.com/watch?v=LBAK5dsgncI

    The Ranged animation is not really nice, because I didn't spend time on it as I was too excited about the rest. I'll make it better later.

    Few things too, like the crit when she NEARLY get out of the platform, and shroten the normal hit melee animation maybe. But It's about little things.

  7. That's a nice start, but you should work more on the armor so we can see it's clearly one.

    The plastron is too tight and makes the eye think it's only a big golden thing that bounds a cape. You'll want to make the plastron bigger imo, and the shoulers more... solid, and not look like spheres.

  8. This is better! You need to shade the hair/skin transition better though.

    Also, the armour decoration on her chest, you need to make the middle branch pass over the farther branch. by adding lighter pixels on the edge of the middle branch.

    You can ask for english if you want. Because I'm not sure if I'm being understood here xD

  9. Sorry for the late up, but I couldn't try this out earlier.

    So thank you Primefusion! This solved the problem! Also I have to had that when you save the file with Usenti, you have to uncheck the transparent option, else this won't work.

    Thank you guys for the help!

  10. The horse's head is undersized compared to his body.

    You can probably use the greatknight horse's head shape.

    I tried something with your armour. But you'll do something better than that, i'm 100% sure.

    420234HelpBattleSprite.png

  11. That's pretty good! It's better now. But this little pixel upper left is still blinking when you scroll.

    What I don't understand is that the original Scrolling BG uses a color that is covering a big part of the image as the transparent color. But when you play a standard fire emblem, this scroll issue doesn't happen right? So I wonder how they make this pixel non transparent at the very begining.

  12. Hi everyone. I'm playing a little with backgrounds these days, so I created one and tried to replace the statsheet(and main menu)'s with it:

    790094NewMenuBGyellow.png

    It worked perfectly and I'm pretty happy with the result, however in the statsheet, whenever you scroll up/down or sides, this strange mix of palette appears :

    981370BgIssue.png

    This problem also happens in the Status Menu. The Main menu after the title screen and the settings don't have this problem.

    I tried to find an eventual palette I could've missed using the palette viewer, but when I first scroll the statsheet nothing changes. I can't find this blue that replace the darker color of th background. I checked the image and it's not a transparent color so, while my only clue was this color to be transparent.

    So yeah, if someone knows how it can be fixed, I would be really greatful to have some help!

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