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Solum

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Posts posted by Solum

  1. 436587WorkingQueen.png

    778607WorkingQueen2.png

    i don't really know what I could do since the proportion was the origin of her head's size. So I just try to split it all. It's true that if I had to make it fit the normal size proportion it would be WAY bigger.

    But well does the 2nd one in each line looks better ?

  2. 482184LadyRe2.png

    360451Queen.png<Eli, si tu passes par-là, dis-moi ce que t'en penses !

    This Violet haired portrait is a Queen's, so yeah she's wearing big and fancy clothes xD

    Here's the last mugs I finished to work on recently.

    I have a damn problem with FE7/FE8 colors, I'm never able to decide which one I'd use.

  3. It works. The doors automatically trigger the tile change when you open it with a key in_game, it does work with Tiled. But you still have to specify the ID.

    Beside, there's some things that need the code I put before. Like vertical doors. ( cf arch's Tuto )

    Chests also don't need a forced map change to trigger when you use the "Chest" command ingame.

  4. Talking about this, the auto-patch that fixes this stats cap. "Application occurs after successfully loading a ROM."

    Well actually I used FEditor since long to edit things in my roms. But after testing the Resume problem is still here.

    The originally 33/35 stat i gave for the test still resets.

    I don't really mind because I don't plan on making 31+ stats but I was wondering if it was normal?

  5. The Tiled method needs you to enter an ID for each map change layer

    Height

    ID >>This<<

    Width

    X

    Y

    So yeah. If you wanna use a code like MAC1 for a specific map change, you'll have to use his Tiled ID

    MAC1 0x01 0x0

    And get something like this for example.

  6. The item icons are at 0xC5EA4, 0xCBEA4 is the palette.

    I solved the problem. The image I put before was just an edit of the icons that was already in the rom. So I just saved the original image as a bitmap with GBAGE and modified the stuff without external add. And it worked. I think it's my Usenti that was screwing the palette or something... Well I'm not really sure. The problem seems to be solved so thanks for your help =)

  7. Up ! I found the <<Reason>> why this glitch happens. It's because of an image insertion that it's screwing all staves.

    The weapon image to be correct. In my case this one :

    256466WeaponEditFile.png

    So... I don't know what is messing with this image.

    With this new information maybe someone may be able to tell me what's this image's problem.

    Thanks~

  8. Well. I like the chibi like this. And I don't think it's really a problem.

    I think I'll just have to shade the neck correctly now. Which is always annoying to do xD

  9. Humm... Maybe I could try to make him turn his head to his right shoulder instead of the left one?

    Like so : 204290LeithElse.png

    By the top of his head, you mean the skin/Hair transition?

  10. Here's an update ( I removed the quiver for the moment.)

    703018Leith.png

    I didn't change the head's orientation, but a little space trick does the work better than the older version. Well I guess.

    How do you find it ?

  11. Hi guys, I discovered that I got a problem with staves in my hack. I really don't know where it comes but whenever a unit uses a staff the game freezes before the "battle" begins. It doesn't matter if the animation is set on OFF or 1 or 2 or solo, the game still freezes like this :

    And every staff is making the game crash.

    647248StaffG.png

    I know there's not many details about it. But that's about all I can tell since I really don't know where this comes from...

    Just in case somebody already encountered this glitch and found out the solution. Thanks !

  12. Yeah, his head has a strange orientation. I would change it but I'm lazy for the moment xd

    About the quiver I really did it fast. I just did it quickly because I found the shoulder a bit empty without it.

  13. I'm afraid I can't let you use it sorry ^^

    If I ever let someone use the sprites I put in a public thread I would precise it. But I'm doing a hack too which only has... 2 chapters for the moment xD

    And these mugs are characters of this hack so yeah.

  14. Hi there! Two new mugs I've done... Few weeks ago. I though it was nice to put some new stuff here

    259718Leith.png Leith, an Archer.

    985557Daren.png Daren, an AxeFighter

    Those two are a mix of splice and custom. It's a method that help me a lot to have something to start with. Especially when I'm run out of imagination xD

  15. I just though it may be useful for someone else with death quote difficulties. Not only for Pack yak.

    I have a question now :

    When you use a TEX8 to load a text on the map with a brown colored box. Is there a way to auto center it after an event occurring anywhere on the map?

    My example is a recruitment event (text etc) and right after a little text opens in the center of the screen saying "RandomGuy Joined the party"

    This is the TEX6 version, which is pretty fine too. But I think I prefer the TEX8's shape.

    OmbeXTudel:
    Text(0x0826)
    TEX6 0x5 [0,0] 0x0827
    _ASM0x42 0x83181
    ENDA

    So yeah. A tiny little question =)

  16. Glad you solve your problem. But actually. You did just what I gave you... Wrong again.

    See :

    So 0x34 became

    Oleg

    Blood of pride

    BFB

    0x00

    0x02

    And

    4A became

    Oleg

    Blood of Pride

    BFB

    0x00

    0x02

    These, even if they have the same datas, are (I think) two differents death quotes. Which use the same trigger ID. And for me it's also the reason why it still didn't work.

    To be correct it would be like this :

    So 0x34 became

    Bool

    Other Chapter

    BFB

    0x00

    0x02

    And

    4A became

    Oleg

    Blood of Pride

    BFB

    0x00

    0x02

    OR

    So 0x34 became

    Oleg

    Blood of Pride

    BFB

    0x00

    0x02

    And

    4A became

    Oleg

    Other Chapter

    BFB

    0x00

    0x02

    OR

    (Version where you have multiple death quote. Useful for when you have multiple boss)

    So 0x34 became

    Bool

    Blood of Pride

    BFB

    0x00

    0x02

    And

    4A became

    Oleg

    Blood of Pride

    BFB

    0x00

    0x03

    If I am wrong please correct me. But all these worked fine for me so...

    If I keep putting explanations now it is more for eventual other death quote problem since they are solved like above the most of the time

  17. Example : ( with one of my chapter's events.)

    Misc_events:

    CauseGameOverIfLordDies

    DefeatBoss(Ending_event)
    AFEV

    Ending_event:

    // Stuff

    and no event ID with 0x02 as value.

    THEN

    We want to have Oleg as the new boss in the Prologue, and of course his death quote must be up when he dies.

    Let's open The death quote editor part 2, you have multiple ways to fix the death quote :

    171803DQEE.png

    Changing Trigger ID with 0x03 for example will also mean that you don't have any event ID in you event file that use the 0x03 value

    Note that if you do this with the trigger ID you can have two boss like Paul & Jasmine and both their death quote will work because they have it in the same chapter but with a different ID. Well...

    If it still doesn't work after all this. Then I'm bad at explaining things. Or you just failed something once again ><

  18. Well. I don't put anything more than the defeatboss code in misc events when I want his death to end the chapter.

    Does the boss' death triggers the Ending_event correctly?

    what about the death quote now? Is it showing up too when you kill the boss?

  19. I would use this :

    Misc_events:

    DefeatBoss(Ending_event)
    AFEV

    You load (in this case) Oleg on the map, and if you kill him the Ending_event triggers.

    Also, did you check the old boss's death quote in the editor?

    You need to "remove" the old boss's death quote from your chapter. Else you'll have the old boss's death quote with trigger ID # 0x02 active... AND Oleg with the same trigger ID # 0x02

    Check this if you didn't and move the old boss's death quote to another chapter.

    Example :

    I want my new boss's death quote to be used on Lyn's Prologue, using Oleg's Death quote.

    You have two ways to do this :

    1 - Search for the original boss's death quote in the Prologue ( Batta ) and change the character parameter into Oleg.

    2 - Search for Oleg's Death quote and change the chapter parameter into Prologue : a girl from the plains

    THEN move to Batta's quote and change the chapter his death quote is used in. Else you'll have Batta and Oleg as boss in the prologue with the same ID 0x02.

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