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Rapier

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Posts posted by Rapier

  1. Not sure if it's an unpopular opinion, but 3H's MC was the best MC execution in FE until now, imo. It's much better to have a character who has plot importance, but who doesn't outshine other characters who are responsible for driving it further. Like how Byleth is very important, but so is the main trio and they're still the driving force of the story, rather than complements to the MC.

  2. I didn't really see Bernadetta's gimmick being treated for the sake of being funny. Yes, some of her goofing around is funny, but that's how we avaliate her reactions to be, instead of how they really are intended to be. That's something I realized on hindsight, actually.

    The thing is that, at least until where I'm playing (part 2's beginning), we don't really see the characters progressing in their issues. So Bernie will always be the shut-in girl who makes no progress despite gradually developing her support conversations, Marianne will always be depressed and anxious, Hilda will always be faux-lazy etc. The game comes up with real, serious issues,  but doesn't bother treating them in a serious way, hence why they feel like "somewhat more complex" personality gimmicks.

  3. Greil works as a plot device. Jeralt works as a character.

    We see very little of the former, and when we learn things about him, it's all about characters talking about who he was, and how his legacy influences others even after his death. Meanwhile, we do see the latter having good interactions with other characters, showing a more humane side and overall Jeralt has much more presence and shows more of his personality.

    So I'd say Jeralt, although I'm not much of a fan of how he died. What tarnishes Jeralt imo is how Byleth is as emotionless as the FE12 MC, so he might as well be interacting with a wall.

    Greil does earn some extra points because FE9 has a more robust and mature writing. 3H's writing quality comes from flavor and execution, not depth or complexity. So I'd say Greil is a better written character but Jeralt is a better executed one.

  4. My Nintendo account has an e-mail registered to it that I can't access anymore. I wanted to switch to my most recent e-mail, but to do that I need to validate that request through my old e-mail, so...

    I also bought Three Houses in that Nintendo account, and the code is being sent there instead.

    I've sent an e-mail to Nintendo's customer support, but I have a question: If I link my nintendo eShop account from a Switch with my Nintendo account, will it be able to download Three Houses even though the game code was sent to my outdated e-mail instead?

    EDIT: Nevermind. I noticed the 16 digits code does show up when you review your purchase.

  5. Sure thing, @Azure in a Roundabout.

    I'll take some time to come up with a setting, though, since I'll be busy these days (college + job, hooray) so  if anyone wants to take the torch and make it a reality, go ahead. I might update this near the weekend. Maybe sooner, if I decide not to delve too much into lore and allow people to come up with their own House stories, info about their lands and such. I'll see what I'll do next - at least this had enough interest!

  6. 1 hour ago, Rose482 said:

    Yeah I'm all for using the setting, but creating our own lore. 

    This is what I'd do, actually. I've yet to play 3H (my Switch might arrive this Friday and I'm almost bursting with anxiety), so I prefer to not use any 3H content beyond parts of its concept that I find interesting. It wouldn't be fair to others who didn't play 3H, either.

    Part of me is thinking about using a completely new setting where there's only one formal kingdom in the continent, such as Westeros with the Seven Kingdoms, and having the conflict later on be more about a continental scale civil war or pretender war where each character has their own personal stakes in the conflict.

    That, or we could go with a plot similar to FE9's. A foreign empire attacks the kingdom where the academy is in (maybe the academy works like the Vatican, having its own territory and policies, yet being inside another country and enjoying "diplomatic immunity" for their association with the church or whatever). Going by FE9 terms and names, students from Crimea could feel compelled to intervene and fight for their country, students from Galia could perceive it as a threat to their nation next, students from Daein might feel shunned and conflicted about the situation, (...) while the academy itself tries to maintain their neutrality. But that would only happen later on.

     

  7. So, I really liked the concept behind Three Houses, where you have an Avatar that is a teacher in a highly prestigious academy interacting with students from higher noble houses as well as with those who do everyday work to maintain the academy (hi, guard dude).

    Curiously enough, it's also a very interesting setting for a roleplay, because it allows a lot of ground for character development and interactions before the plot builds up.

    My proposition is to have a RP where the players can create up to two [human] characters, be they teachers, students or workers at the academy. It'd have a somewhat slow, slice-of-life-y start where students are assigned missions and other tasks and get to move around with the teachers, until somewhere along the line the story gets more serious and each of them has to choose where their loyalties lie.

    We wouldn't use stats or any calculations for the RP, but keeping consistency with your character's skills and with the setting would be enforced. Teachers are supposed to be much more experienced than other characters at first, and specialized in a field of their choice, while students would know the basics and develop from there, yet the formers are far from being invincible, much less the latters. Fighting four people at once would be a daunting task for even the most skilled warriors, for example. Don't expect to have an all-powerful and all-knowing character.

    And since the academy is a highly prestigious one, there are very tight requisites for having a character be a student there, and yours would need a valid reason for being accepted (maybe they aren't from a noble family but they were rich enough to pay for it; or maybe they're from a lesser noble house with an alliance or bethrotal to a higher noble house, which gives them enough prestige to apply; or maybe they are a member of the church who was appointed for the academy).

    tl;dr Three Houses but with custom chars in some sort of role in the academy

  8. On 7/26/2019 at 8:45 AM, Moogle_Mage said:

    Hello, is it possible to get updates on emulator workaround?

    Newest version 3.7.1 refuses to install on Memu and Nox. Can't update from Google Play too since it's not available in my country. Thanks!

    EDIT: Just downloaded apk file from apkpure and it still works with current instruction.

    I downloaded the apk from apkpure as well but MEmu sends me back to the app screen after telling me twice that it requires an updated Google Play.

    My MEmu settings are untouched from what they were, and I used to play FEH up to.... whichever was the version where Yune or Idoun were released, I think.

  9. I think that what a FE game needs is solid worldbuilding, character development and coherent plot and writing. Yes, this isn't really a trivial thing to do, but I believe these are the core values for a FE game (... for pretty much every RPG), what with it being heavily focused on its story and character relationships. Anything else is a [welcome] addition. If it involves Game of Thrones 5d cyvasse politics or if it's about slaying dragons, I'm fine with either option (I prefer a more political story, but that's me). FE7 is a good example of this, imo (sans some plot problems).

    If anything, what I'd like to see more in FE is how "war is hell", similar to how Gundam treats its mass scale wars and child soldiers.

  10. You know what, I wouldn't mind if we had the stages mashed up for a mobile game, like a Mega Man Xtreme that borrows from X-X8 (be it stages, bosses, enemy rushes etc.). Then enemy weapons and armor upgrades could make each chapter and boss unique after obtaining them.

    Thing is, this game at least needs to leave Taiwan. I hope it doesn't flop like Mega Man Online (Universe?), which was a cool idea.

  11. 5 hours ago, Alastor15243 said:

    (something that sounds like a great way to solve the difficulty curve problem of open exploration in theory)

    I find leveling up to be more effective than these items, although they are useful.

    Also, it reminds me of how Rabi-Ribi has two modes: The standard one has bosses grow stronger as you obtain items/upgrades, while the other mode has bosses grow stronger depending on how far you are on the game (it is non-linear, bosses can be fought in pretty much any order). You either min-max (or defeat the most troublesome bosses first) to win or explore to win.

    It's a game I wish I could convince more people to play, if it didn't straight look like a hentai from the cover alone.

  12. For games that have no end, consider "finish" as "complete whichever is your main goal for that particular run".

    - Stardew Valley: I never get past early autumn, either because I got tired of watering the crops, or because I've been playing it for too long and I'm burned out at that point. Then, when I'm feeling like playing it again, I restart my run because at that point I forgot what I was planning to do.

    - My Time at Portia: Same as above, pretty much.

    - RimWorld: I either get a game over due to all my colonists dying, or I give up after an ingame year for the same reasons as above. The game gets repetitive quickly, other games may catch my attention and, when I'm back, I've forgotten what I was supposed to do, and that base I built 3 weeks or months ago simply doesn't feel mine.

    - Terraria: It gets repetitive very quickly to me. I don't think it aged well too - mining becomes a chore (and I'd rather not do any duplication trick) and the enemy AIs aren't that interesting, it's just not really that good with its platforming elements compared to other games, although at the time it felt unique enough for me.

    - Dishonored: I've finished the game before, but I never did so on its pacifist run. I always do a genocide run before going for the pacifist route, but by the time I'm done with a run, I'm too tired to go with the other. And when I play it again, I want to start with the genocide run (come on, the gameplay's pretty much made for abusing Corvo's powers!), so...

    - XCOM: I think I got close to its final boss, but yeah, same problem. It has a pretty good gameplay that gets tiresome quickly (to me, at least). By the time you're in your 90th mission to kill the same aliens with more or less the same tactics, I'm already considering it might not be worth to continue.

  13. Megaman X6. I didn't know better as a kid.

    I also played Kingdom Hearts 358/2 Days nearly to its end (I was 3/4ths in the game when it stopped working, maybe for the best), and I actually enjoyed it back then because it was my first KH game and also my introduction to the gameplay of the series. Then I played KH2 and saw how 358/2's gameplay didn't compensate for a lackluster story and very slow plot progression.

    Other than that, I guess Apollo Justice counts, although I enjoyed two of its four cases, so...

     

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