Jump to content

Armchair General

Member
  • Posts

    1,555
  • Joined

  • Last visited

Everything posted by Armchair General

  1. Because one of the twins is essentially your starter FE mage and is listed as an "Mage." Celine is an Noble/Royal and is also listed as an mage. Her brother is cavalry, along with Vander; but Vander is either an actual Paladin or the stand in for heavy cavalry. As for the rest, well we have: an Pegasus knight, an unique take on the Clerics, and heavy infantry. Etie might share the same description as an thief or assassin, but this also under the assumption that those classes also share the same classification and that reclassing is actually an thing. I can't really say that there's an low number of these names, considering how we're already at eight or nine and we're almost at the point where the most of the lower-tier classes in the series have been revealed. But it also feels kind of weird that there would be this many movement types when 3H had around 4 to 7 of them.
  2. You know, that's something that I never really tried out in the 3DS games or in 3H. I know that it's possible in that early map in Awakening and SoV; I think that was too time consuming unless that the only bridge on the map was crowded (but Warp exists, so problem solved). Because, I think that some of these are mainly for identifying an groups of classes, which might have an certain combination of stat modifiers. And that each character is essentially locked into an groups of these classes. Of course, it's far too early to tell unless they showcase an myrmidon or an actual thief
  3. Remember when it wasn't exclusively DLC, but an obscure cave or side quest that took place on the edges of the region? Or how something like the Delta Episode was something that was mainly there to give you something to do after the Hall of Fame? I really miss those days. But at any rate, I see that you're playing Opposite Day with the legendaries; I can't really see something like Raikou becoming an ground type without an complete rename
  4. It might be an indicator for the collection of classes that are available for an character. But given that this is nearly all of the beginning classes that were revealed, it's kind of hard to say if this these are actually an tag for movement types. Why would Alear need their own set of mobility restrictions if it shares it with most of the infantry classes?
  5. Yeah, at least we finally have some context as to why they've shown up against an group of ~11 enemies. And also, Alear is awakened with Marth, for some reason.
  6. What if an portion of the cast isn't avatarsexual in terms of being bi? It worked for Dorothea
  7. I never really noticed that, tbh. At least they've improved upon it.
  8. I was mainly referring to the second half of the game, since White Clouds was something that couldn't be stopped. I know that the first three or so levels, plus Grondor Field was kind of unavoidable, along with the two Imperial palace levels... And Team Slither's hideout. But while it does make sense for Dimitri to take the shortest route to the capital and initially ignoring just about all of the issues that his own country is facing and the possibility that Leicester might aid him. And this geographical route also carries over with Verdant Wind, which is also justifiable in the sense of just how close the Alliance is to Enbarr. As for Silver Snow, I really don't know what to say. I get that everyone is after Edelgard for one reason or another; but it gets old seeing your army more or less march through the same areas for an third time.
  9. True, but it's kind of weird how there's an similar sequence of events within 3 of the routes while 3 Hopes is significantly different from each other.
  10. How is this an anniversary game if FE1 came out in the middle of 1990? Cut & paste routes in 3H, the maps stays empty after an few rounds of combat. Suicidal AI, cut & paste loadouts (come on, what happened to giving some random dude an anti-cavalry lance?), and an little bit too much foreshadowing. And do we actually need an fucking warning for an route split? With Engage, I'm not sure if there will be several turns of uneventful marching towards the boss on account of smaller maps and nerfed movement range. As for the "tropes" that persists throughout the series; sure, they exist and I like an few of them. But there's only so many ways you can retell an joke before people start getting bored with it. Obviously, the twins are Cain and Abel...But they're monks! The armor knight is an callback to Kellam. We've got possessed corpses wandering around to admire the scenery. Of course, it all falls upon how these ideas are executed and it's too early for me to say that this game will be boring because it's reusing archetypes from Awakening
  11. It's kind of hard to be an mysterious masked knight in shining armor if everyone knows that's an royal bastard. Not yet, unfortunately.
  12. Well, the game already looks easy enough as it is; so there shouldn't really be an need for turtling, even with the decreased movement (although, this will probably. cap at 8, again ). Unless there's an enemy-exclusive counter against breaking or that they don't include reinforcement spawns, then it looks like the devs really don't care much about it being an strategy game
  13. Well, this essay just reminded me that 3H doesn't have those houses on the battlefield where people occasionally bitch about how miserable they are. Tbf, there's the people within the monastery; but all they complain about is how the war is making their lives miserable or how excited they are over what the Church recently did. It's weird how the game presents an political issue and doesn't really explains why it's such an big deal,outside of an few conversations that someone is likely to miss. At least SoV makes it clear that societal change needed to happen and how is it affecting the public...But this is an remake of an old game, so I guess that this barely holds any weight. At least Awakening went after why those Plegian criminals were exported PERFECTLY RANDOM AND FAMISHED BRIGANDS! were terrorizing Ylisse. As for the rest of the game, it's all an conspiracy theory by an cult of lunatics to revive the insane dragon god who wants to kill everyone. Hooray for doomsday cults! But there's also some exposition on why some Valmeses citizens (and characters) hate Walhart, so there's that. With Fates, it's hard to say. It's implied that Garon ran his country into the gutter because of an certain plot point that I hate; but we've got an few (hopeless) rebellions out of it, so that was fun. As with 3H and your essay, the base game does have some exposition where people are putting Crests over anything else; but it never really touches on "why" Edelgard has an absolute mindset of solving her problems with wholesale violence against the entire continent instead of, you know, declaring war on Team Slither with the help of some more people. The Alliance is hardly an threat to anyone, for one.
  14. Well, at least it's better than camping on an ordinary tile, lmao
  15. Basically, anything that's immediately within Warping distance, from my experience. Of course, you'll be losing out on an lot xp.
  16. I won't be surprised if Alear gains the ability to transform into an dragon (only in the cinematics), gets an rapier or some other elegant looking sword that glows red & blue, or becomes an Emblem for New Game+. Well, we still have an little bit more than two months before we can blame how terrible the advertising campaign currently is. I'm somewhat convinced that things will change after around the 10th or 12th playable soldier gets revealed because this is the deployment limit, of the early game screenshots are anything to go by. For instance They haven't really gave much of an preview on what you can do in the castle's plaza, for one. At least with 3H, they've really hyped up the monastery in Famitsu, IIRC.
  17. Well, nearly everything about this game just felt "weird" to me. It kind of feels like they're reusing an lot of Awakening's plotline and they aren't even trying to make it subtle. The character reveals aren't exactly promising in the sense that the opposition consists of: Thieves, possessed warriors, and an country that might be simping for the Fell Dragon. But with at least four nations on the map, chances are that this won't be as straightforward as I'm making it out to be.
  18. Well, there's always an chance that Famitsu would drop some content, next month; along with the game being mentioned in a Direct or something. And I doubt if they'll show us the entire cast, at the rate things are going.
  19. Hey, if Archeron was actually threatening, it would ruin the theme of that level.
  20. What about Count Gloucester's "STAY OFFA MY LAWN!" paralogue? I just settled with camping and running after the thieves, in that one.
  21. Well, there's probably an few more maps where saving the green units might actually be an thing if the map in Alfred's reveal is anything to go by. As for the defense maps, it almost feels like it'll be something that's kind of rare; or at the very least, something that'll begin pop up halfway through the game.
  22. I'm just assuming that it's an quirk of an early build in an attempt to speed up playtesting. It's kind of weird how some of them are ignoring the unit who literally have 1 hp left, but here we are.
×
×
  • Create New...