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General Spoon

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Everything posted by General Spoon

  1. Day 7 Results Trompe le Monde the townie was lynched because nobody bothered to check his profile after last night ended quickly. If they had, they would have noticed that he wasn't on between when Day 6 ended and when Night 7 ended. Of course, he could of had orders prepared in advance, but then there's... Night 8 Begins *continues to ramble on*
  2. And that's a majority right there.
  3. Since I can't see anything changing in the next 4 hours, I would like to ask what the town thinks of ending this phase early.
  4. General Spoon It makes sense now. Also, is the sanity of a cop revealed on death? Also, can a cop investigate himself?
  5. Nope. I don't feel I've thought up enough possible events yet to make a schedule.
  6. I'm thinking I will let the mafia decide whether to change the train's speed during the current night phase, or to change the train's speed during the following day phase. Additionally, the mafia will now have to wait 36 hours (3 phases) after they change the train's speed before it can be changed again. Example: Night 1- Train stopped, hours 1-12 pass Day 1- Normal, hours 12-24 Night 2- Order put in to stop train during the day, hours 24-36 pass Day 2- Train stopped
  7. Day 1 Results Nobody was hung. Night 2 Begins If I haven't already said it, if the doctor were to protect an unhit bulletproof and that bulletproof were to be attacked that night, the bulletproff would remain unhit.
  8. Yes. I think I will be done with the "Mafia Round X" series.
  9. http://serenesforest.net/forums/index.php?showtopic=20177
  10. A new topic needed to be started because somebody had the bright idea of ONLY letting topic titles be changed by using the full editor AND of having a broken full editor. Please ignore the Round 6 Sign-ups. This is replacing those.
  11. Please bold your name. If you've already signed up, don't sign up again. Here's what I'm thinking currently. Town 1 Tracker (Picks a player to follow at night. He will learn who that person visited) 1 Cop (Investigates 1 player at night. Will receive that player's role PM by morning.) 1 Miller (His role PM appears a Legitimate Businessman's Social Club role that is still alive to cop and tourist. He is unaware of his role.) 1 Vigilante (Starts with 1 ammo, gets 1 more ammo at certain stations, can hold a max of 2 ammo) 1 Doctor (Protects one person from being killed at night) 1 Tourist (If he has a camera, he can take a picture of 1 player at night. This will reveal that player's role PM to him. Taking a picture consumes the camera. The tourist starts with 1 camera.) 1 Old Lady (Uses knitting supplies to automatically spend all night to create a bulletproof vest. During the night, she will pick a player that will receive the bulletproof vest at the end of the night. This consumes the knitting supplies. If hooked, the Old Lady will need to wait until the next night to give the bulletproof vest to a player. She starts with 1 knitting supplies.) 1 Oracle (Picks one player at night. If the oracle dies that night or during the following day, the chosen player and his role PM will be revealed publicly. The miller will be shown as miller, and the engineer will be shown as engineer. This night action cannot be hooked.) 1 Thanatologist (This player visits everyone who dies at night. He is unaware of his role, though his actual role shows up to the cop and tourist.) Everyone else is a Townie The Legitimate Businessman's Social Club 1 Legitimate Businessman's Social Club Goon 1 Silencer (Picks one player at night to silence. That player will receive a PM telling him that he has been silenced, and cannot speak or vote in the main thread today. If the player who has been silenced speaks or votes in the main thread anyways, he will die. The silenced player can still send PMs etc. with no penalty.) 1 Hooker (can hook a player at night, preventing them from using special abilities that night) 1 Engineer (His role PM appears to be a townie role PM when the Cop or Tourist check him. If he is tracked, he is shown to have not visited anyone. He has the final say in The Legitimate Businessman's Social Club's kill. At night, and at most once every 36 hours (three phases since the train was last stopped, starting with the beginning of the phase it stopped in), the engineer can choose to stop the train during the current night phase OR the following day phase or to double the train's speed during the current night phase OR to double the train's speed the following day phase.) 1 Conductor (If the Engineer dies, the conductor gains the Engineer's ability to change the train's speed, and also gets the final say in The Legitimate Businessman's Social Club's kill. He will still show up as visiting on tracker and reports, and his role PM still shows him as guilty.) The Train The train will move along a predefined schedule. At certain points, the train will stop at a station and stuff might happen. The train will only stop at a station if it reaches it at the end of the night/beginning of the day. At night, and at most once every 36 hours (three phases) since the train was last stopped, the engineer/conductor can choose to stop the train during the current night phase OR the following day phase or to double the train's speed during the current night phase OR to double the train's speed the following day phase. When the train is stopped, it makes no progress that phase. When the train's speed is doubled, it makes twice the normal progress that phase. Some things I'm currently thinking of for when the train stops at a station (these would be spread out along the route): This actually happens at the start of the game, before the train starts moving. The train has a nearby animal shelter at the start, and the town decides which kitty they want to adopt. The chosen kitty will then become the pet of everyone on the train. Town: Camera The tourist gets a camera. (max 1) Knitting Supplies. The old lady gets knitting supplies, and immediately sets to work making a bulletproof vest. (Max 1) Vigilante gets ammo. Allows the Vigilante to make one kill. (max 2) The Legitimate Businessman's Social Club: Flowchart. Allows certain members of The Legitimate Businessman's Social Club to determines someone's role PM. (max 1) Extra vote. Allows the current head of The Legitimate Businessman's Social Club to make an anonymous secret vote. This vote overrules any vote the head of The Legitimate Businessman's Social Club makes in the main thread. (max 1) Bouncer Hired. Allows certain members of The Legitimate Businessman's Social Club to post the bouncer outside a player's room. Kills the first person to visit someone in the night. (max 1) Currently Signed Up Lightning Fayt Zelpher Hikarusa EmeraldFox I Eat Tables Ulki The Dragonslayer Ether Life Dracohon CATS BK-201 Ninji Core Bizz Trompe le Monde WeaponsofMassConstruction JB25 Lux Aeterna Raymond Balcerzak Rhythm Crysta
  12. General Spoon FE9 2 sounds alright.
  13. What I'll likely do is have the town get 1 (maybe two) thing(s) at each station, and the mafia get 1 (maybe two) thing(s) at each station.
  14. Vigilante getting ammo at stations is a good idea. Yes, hooker has hooker powers. And not everything would happen at each station. I'm thinking of predefining what happens at the stations, and posting the schedule at the start of the game. All locations would be 12 hours apart. I'm thinking that the train would stop at a station at the start of the day, things would happen with no player input, and then the train would leave, still at the start of the day.
  15. Kitty doesn't affect the game at all. Though it will get used in flavor text (ie: Kitty found the dead body!). I'm also considering adding a vigilante, as anti-fool, but I think that may be a bit much... And there would be something at every point on the way. Though 2 or 3 of these somethings might be beautiful landscapes, with no effect on gameplay.
  16. So, the game will have a day start. The only thing that will be done on that day is that the town will vote on which kitty they want to adopt.
  17. I don't see you there. Also. Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Soul Dew Clause TM sent out Rotom-w (lvl 100 Rotom-w). GeneralSpoon sent out Togekiss (lvl 100 Togekiss ?). Rotom-w used Thunderbolt. It's super effective! Togekiss lost 76% of its health. Togekiss is paralysed! It may be unable to move! Togekiss is paralysed! It can't move! Togekiss's leftovers restored its health a little! Togekiss restored 6% of its health. --- GeneralSpoon switched in Snorlax (lvl 100 Snorlax ?). Rotom-w used Thunderbolt. Snorlax lost 22% of its health. Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- TM switched in Electivire (lvl 100 Electivire ?). Snorlax used Curse. Snorlax's speed was lowered. Snorlax's attack was raised. Snorlax's defence was raised. Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- Electivire used Brick Break. It's super effective! Snorlax lost 32% of its health. Snorlax used Curse. Snorlax's speed was lowered. Snorlax's attack was raised. Snorlax's defence was raised. Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- Electivire used Brick Break. It's super effective! Snorlax lost 21% of its health. Snorlax used Curse. Snorlax's speed was lowered. Snorlax's attack was raised. Snorlax's defence was raised. Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- Electivire used Brick Break. It's super effective! Snorlax lost 18% of its health. Snorlax used Curse. Snorlax's speed was lowered. Snorlax's attack was raised. Snorlax's defence was raised. Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- Electivire used Brick Break. It's super effective! Snorlax lost 16% of its health. Snorlax used Curse. Snorlax's speed was lowered. Snorlax's attack was raised. Snorlax's defence was raised. Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- Electivire used Brick Break. It's super effective! Snorlax lost 14% of its health. Snorlax used Rest. Snorlax fell asleep! Snorlax restored 85% of its health. --- GeneralSpoon: lol TM: Well, this stinks GeneralSpoon: curselax is a beast TM: Yes he is... TM: I might as well concede to this one Electivire used Brick Break. It's super effective! Snorlax lost 14% of its health. Snorlax is fast asleep! Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- Electivire used Brick Break. It's super effective! Snorlax lost 13% of its health. Snorlax is fast asleep! Snorlax's leftovers restored its health a little! Snorlax restored 6% of its health. --- TM: Yeah... TM has left the room. GeneralSpoon wins!
  18. Am I to believe that NOBODY else is on Shoddy right now?
  19. [spoiler=Ignore if you want] This is what you have done to what I said.
  20. Night 7 Results Apparently Lightning the townie was shot by one person, and then again by another. Day 7 Begins Can we please be AFK less?
  21. Day 6 Results The AFK town decides to lynch nobody. Night 7 Begins DESTINY ENDS HERE! END IT IF YOU CAN!
  22. Using this as lame excuse to defend self 1. What I said was deleted in <15 minutes of me saying it. So basically, I recanted it quickly. It was bad luck that "If you can't guess which player you're dumb" saw it before that 2. Tables also said something to that person, which he has yet to recant 3. I never actually said what the report said, it was left up to inference EDIT: In any event, I suggest it be dropped, as I am not looking to start a blood feud with Tables.
  23. General Spoon

    Mafia HQ

    Do you have the link to the game? If I had to guess, I would guess it would involve them no killing, and one claiming hit, while the tracker tracked the other one.
  24. General Spoon

    Mafia HQ

    Oh, did you yak the shrink and the tracker? Smooth sailing if that happens, in my experience. It doesn't happen very often though.
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